[IOS] 手柄显示 [protobuff] 重新生成协议

This commit is contained in:
sin365 2026-04-17 11:54:50 +08:00
parent b0b2833896
commit bb2129f49a
2 changed files with 79 additions and 79 deletions

View File

@ -35,7 +35,7 @@ namespace AxibugEmuOnline.Client
GameObject.DontDestroyOnLoad(debugger);
bool UseJoyStack = false;
if (Application.platform == RuntimePlatform.Android && Application.platform != RuntimePlatform.WindowsEditor)
if ((Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer) && Application.platform != RuntimePlatform.WindowsEditor)
{
UseJoyStack = true;
}

View File

@ -20,7 +20,7 @@ namespace AxibugProtobuf
{
NickName = string.Empty;
ChatMsg = string.Empty;
Date = default;
Date = new System.Int64();
}
}
}
@ -32,7 +32,7 @@ namespace AxibugProtobuf
{
public void Reset()
{
Seed = default;
Seed = 0;
}
}
}
@ -44,7 +44,7 @@ namespace AxibugProtobuf
{
public void Reset()
{
Seed = default;
Seed = 0;
}
}
}
@ -56,8 +56,8 @@ namespace AxibugProtobuf
{
public void Reset()
{
LoginType = default;
DeviceType = default;
LoginType = (LoginType)0;
DeviceType = (DeviceType)0;
DeviceStr = string.Empty;
Account = string.Empty;
Password = string.Empty;
@ -76,8 +76,8 @@ namespace AxibugProtobuf
Token = string.Empty;
LastLoginDate = string.Empty;
RegDate = string.Empty;
Status = default;
UID = default;
Status = (LoginResultStatus)0;
UID = new System.Int64();
}
}
}
@ -89,9 +89,9 @@ namespace AxibugProtobuf
{
public void Reset()
{
UID = default;
TokenGenDate = default;
Seed = default;
UID = new System.Int64();
TokenGenDate = new System.Int64();
Seed = new System.Int64();
}
}
}
@ -114,7 +114,7 @@ namespace AxibugProtobuf
{
public void Reset()
{
UserCount = default;
UserCount = 0;
UserList?.Clear();
}
}
@ -139,7 +139,7 @@ namespace AxibugProtobuf
{
public void Reset()
{
UID = default;
UID = new System.Int64();
}
}
}
@ -151,8 +151,8 @@ namespace AxibugProtobuf
{
public void Reset()
{
UID = default;
State = default;
UID = new System.Int64();
State = 0;
}
}
}
@ -164,9 +164,9 @@ namespace AxibugProtobuf
{
public void Reset()
{
UID = default;
UID = new System.Int64();
NickName = string.Empty;
DeviceType = default;
DeviceType = (DeviceType)0;
}
}
}
@ -213,7 +213,7 @@ namespace AxibugProtobuf
{
public void Reset()
{
UID = default;
UID = new System.Int64();
UserInfo?.Reset();
}
}
@ -249,14 +249,14 @@ namespace AxibugProtobuf
{
public void Reset()
{
RoomID = default;
GameRomID = default;
RoomID = 0;
GameRomID = 0;
GameRomHash = string.Empty;
GamePlatformType = default;
HostPlayerUID = default;
GameState = default;
ObsUserCount = default;
ScreenProviderUID = default;
GamePlatformType = (RomPlatformType)0;
HostPlayerUID = new System.Int64();
GameState = (RoomGameState)0;
ObsUserCount = 0;
ScreenProviderUID = new System.Int64();
GamePlaySlotList?.Clear();
}
}
@ -269,11 +269,11 @@ namespace AxibugProtobuf
{
public void Reset()
{
PlayerUID = default;
PlayerUID = new System.Int64();
PlayerNickName = string.Empty;
DeviceType = default;
PlayerLocalJoyIdx = default;
PlayerLocalGamePadType = default;
DeviceType = (DeviceType)0;
PlayerLocalJoyIdx = 0;
PlayerLocalGamePadType = (GamePadType)0;
}
}
}
@ -285,7 +285,7 @@ namespace AxibugProtobuf
{
public void Reset()
{
UpdateType = default;
UpdateType = 0;
RoomMiniInfo?.Reset();
}
}
@ -298,8 +298,8 @@ namespace AxibugProtobuf
{
public void Reset()
{
RoomID = default;
FrameID = default;
RoomID = 0;
FrameID = 0;
RawBitmap = Google.Protobuf.ByteString.Empty;
}
}
@ -312,8 +312,8 @@ namespace AxibugProtobuf
{
public void Reset()
{
FrameID = default;
InputData = default;
FrameID = new System.UInt32();
InputData = new System.UInt64();
}
}
}
@ -325,10 +325,10 @@ namespace AxibugProtobuf
{
public void Reset()
{
FrameID = default;
InputData = default;
ServerFrameID = default;
ServerForwardCount = default;
FrameID = new System.UInt32();
InputData = new System.UInt64();
ServerFrameID = new System.UInt32();
ServerForwardCount = new System.UInt32();
}
}
}
@ -340,7 +340,7 @@ namespace AxibugProtobuf
{
public void Reset()
{
GameRomID = default;
GameRomID = 0;
GameRomHash = string.Empty;
}
}
@ -365,7 +365,7 @@ namespace AxibugProtobuf
{
public void Reset()
{
RoomID = default;
RoomID = 0;
}
}
}
@ -389,7 +389,7 @@ namespace AxibugProtobuf
{
public void Reset()
{
RoomID = default;
RoomID = 0;
}
}
}
@ -401,7 +401,7 @@ namespace AxibugProtobuf
{
public void Reset()
{
RoomID = default;
RoomID = 0;
}
}
}
@ -437,9 +437,9 @@ namespace AxibugProtobuf
{
public void Reset()
{
PlayerSlotIdx = default;
PlayerLocalJoyIdx = default;
PlayerLocalGamePadType = default;
PlayerSlotIdx = 0;
PlayerLocalJoyIdx = 0;
PlayerLocalGamePadType = (GamePadType)0;
}
}
}
@ -462,7 +462,7 @@ namespace AxibugProtobuf
{
public void Reset()
{
WaitStep = default;
WaitStep = 0;
LoadStateRaw = Google.Protobuf.ByteString.Empty;
}
}
@ -498,10 +498,10 @@ namespace AxibugProtobuf
{
public void Reset()
{
PushFrameNeedTimeUs = default;
LoadStateNeedTimeUs = default;
VideoFrameShowNeedTimeUs = default;
AudioFramePlayNeedTimeUs = default;
PushFrameNeedTimeUs = 0f;
LoadStateNeedTimeUs = 0f;
VideoFrameShowNeedTimeUs = 0f;
AudioFramePlayNeedTimeUs = 0f;
}
}
}
@ -513,7 +513,7 @@ namespace AxibugProtobuf
{
public void Reset()
{
RoomID = default;
RoomID = 0;
}
}
}
@ -525,8 +525,8 @@ namespace AxibugProtobuf
{
public void Reset()
{
RoomID = default;
FrameID = default;
RoomID = 0;
FrameID = 0;
RawBitmap = Google.Protobuf.ByteString.Empty;
}
}
@ -539,8 +539,8 @@ namespace AxibugProtobuf
{
public void Reset()
{
RomID = default;
Motion = default;
RomID = 0;
Motion = 0;
}
}
}
@ -552,9 +552,9 @@ namespace AxibugProtobuf
{
public void Reset()
{
RomID = default;
IsStar = default;
Stars = default;
RomID = 0;
IsStar = 0;
Stars = 0;
}
}
}
@ -566,7 +566,7 @@ namespace AxibugProtobuf
{
public void Reset()
{
RomID = default;
RomID = 0;
}
}
}
@ -578,7 +578,7 @@ namespace AxibugProtobuf
{
public void Reset()
{
RomID = default;
RomID = 0;
SavDataList?.Clear();
}
}
@ -591,18 +591,18 @@ namespace AxibugProtobuf
{
public void Reset()
{
BHadSaveData = default;
SavID = default;
Uid = default;
SavDataIdx = default;
RomID = default;
GamePlatformType = default;
BHadSaveData = false;
SavID = new System.Int64();
Uid = new System.Int64();
SavDataIdx = 0;
RomID = 0;
GamePlatformType = (RomPlatformType)0;
SavDate = string.Empty;
SavName = string.Empty;
Note = string.Empty;
SavImgUrl = string.Empty;
SavUrl = string.Empty;
Sequence = default;
Sequence = 0;
}
}
}
@ -614,8 +614,8 @@ namespace AxibugProtobuf
{
public void Reset()
{
RomID = default;
SavDataIdx = default;
RomID = 0;
SavDataIdx = 0;
}
}
}
@ -627,8 +627,8 @@ namespace AxibugProtobuf
{
public void Reset()
{
RomID = default;
SavDataIdx = default;
RomID = 0;
SavDataIdx = 0;
}
}
}
@ -640,13 +640,13 @@ namespace AxibugProtobuf
{
public void Reset()
{
RomID = default;
SavDataIdx = default;
RomID = 0;
SavDataIdx = 0;
Name = string.Empty;
Note = string.Empty;
SavImg = Google.Protobuf.ByteString.Empty;
StateRaw = Google.Protobuf.ByteString.Empty;
Sequence = default;
Sequence = 0;
}
}
}
@ -658,8 +658,8 @@ namespace AxibugProtobuf
{
public void Reset()
{
RomID = default;
SavDataIdx = default;
RomID = 0;
SavDataIdx = 0;
UploadSevInfo?.Reset();
}
}
@ -672,7 +672,7 @@ namespace AxibugProtobuf
{
public void Reset()
{
RomID = default;
RomID = 0;
SavImg = Google.Protobuf.ByteString.Empty;
}
}
@ -724,8 +724,8 @@ namespace AxibugProtobuf
public void Reset()
{
KeyName = string.Empty;
Rows = default;
Cols = default;
Rows = 0;
Cols = 0;
Raw = Google.Protobuf.ByteString.Empty;
}
}