forked from sin365/AxibugEmuOnline
键位配置持久化
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parent
580de2d245
commit
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@ -1,126 +0,0 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_Script: {fileID: 11500000, guid: 66fc8233a79cd254f8d005452dcd4ac0, type: 3}
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m_Name: ControlSettings
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m_EditorClassIdentifier:
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Player1:
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UP:
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buttonType: 1
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keyCode: 119
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DOWN:
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buttonType: 2
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keyCode: 115
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A:
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buttonType: 32
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keyCode: 106
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SELECT:
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buttonType: 64
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keyCode: 118
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START:
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buttonType: 128
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keyCode: 98
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MIC:
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buttonType: 256
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keyCode: 0
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Player2:
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UP:
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buttonType: 1
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keyCode: 0
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DOWN:
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buttonType: 2
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keyCode: 0
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buttonType: 4
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keyCode: 0
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A:
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keyCode: 0
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buttonType: 32
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keyCode: 0
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SELECT:
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buttonType: 64
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keyCode: 0
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START:
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buttonType: 128
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keyCode: 0
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MIC:
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UP:
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keyCode: 0
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buttonType: 16
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keyCode: 0
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buttonType: 32
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keyCode: 0
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SELECT:
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buttonType: 64
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keyCode: 0
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START:
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buttonType: 128
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keyCode: 0
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MIC:
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buttonType: 256
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keyCode: 0
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Player4:
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UP:
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buttonType: 1
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keyCode: 0
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DOWN:
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buttonType: 2
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keyCode: 0
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LEFT:
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buttonType: 4
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keyCode: 0
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RIGHT:
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buttonType: 8
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keyCode: 0
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A:
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buttonType: 16
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keyCode: 0
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B:
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buttonType: 32
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keyCode: 0
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SELECT:
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buttonType: 64
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keyCode: 0
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START:
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buttonType: 128
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keyCode: 0
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MIC:
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buttonType: 256
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keyCode: 0
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@ -1,8 +0,0 @@
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@ -101,7 +101,7 @@ namespace AxibugEmuOnline.Client
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public ControllerState GetControllerState()
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{
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var mapper = Resources.Load<NesControllerMapper>("NES/ControlSettings");
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var mapper = NesControllerMapper.Get();
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return mapper.CreateState();
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}
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}
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@ -1,16 +1,37 @@
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using System;
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using System.IO;
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using UnityEngine;
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using VirtualNes.Core;
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namespace AxibugEmuOnline.Client
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{
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public class NesControllerMapper : ScriptableObject
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public class NesControllerMapper
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{
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private static readonly string ConfigFilePath = $"{Application.persistentDataPath}/NES/ControllerMapper.json";
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public MapperSetter Player1 = new MapperSetter();
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public MapperSetter Player2 = new MapperSetter();
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public MapperSetter Player3 = new MapperSetter();
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public MapperSetter Player4 = new MapperSetter();
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public NesControllerMapper()
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{
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Player1.UP.keyCode = KeyCode.W;
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Player1.DOWN.keyCode = KeyCode.S;
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Player1.LEFT.keyCode = KeyCode.A;
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Player1.RIGHT.keyCode = KeyCode.D;
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Player1.B.keyCode = KeyCode.J;
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Player1.A.keyCode = KeyCode.K;
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Player1.SELECT.keyCode = KeyCode.V;
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Player1.START.keyCode = KeyCode.B;
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}
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public void Save()
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{
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var jsonStr = JsonUtility.ToJson(this);
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File.WriteAllText(ConfigFilePath, jsonStr);
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}
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public ControllerState CreateState()
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{
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var state1 = Player1.GetButtons();
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@ -21,6 +42,25 @@ namespace AxibugEmuOnline.Client
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return new ControllerState(state1, state2, state3, state4);
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}
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private static NesControllerMapper s_setting;
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public static NesControllerMapper Get()
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{
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if (s_setting == null)
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{
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try
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{
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var json = File.ReadAllText($"{Application.persistentDataPath}/Nes/ControllerMapper.json");
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s_setting = JsonUtility.FromJson<NesControllerMapper>(json);
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}
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catch
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{
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s_setting = new NesControllerMapper();
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}
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}
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return s_setting;
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}
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[Serializable]
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public class Mapper
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{
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