状态栏显示帧数

This commit is contained in:
ALIENJACK\alien 2024-11-19 13:09:53 +08:00
parent 36c461562e
commit b54de1e162
6 changed files with 113 additions and 4 deletions

View File

@ -265,6 +265,7 @@ RectTransform:
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@ -320,6 +321,7 @@ MonoBehaviour:
imgPower2: {fileID: 7232861150095392420}
imgPower3: {fileID: 6694955234077232327}
DelayValue: {fileID: 6486398873987280650}
FPS: {fileID: 2545793518460288919}
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@ -352,7 +354,7 @@ RectTransform:
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@ -417,6 +419,85 @@ MonoBehaviour:
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View File

@ -15,6 +15,7 @@ namespace AxibugEmuOnline.Client
void SetupScheme();
void StartGame(RomFile romFile);
void DoReset();
uint Frame { get; }
}
public static class IEnumCoreTool

View File

@ -13,6 +13,11 @@ namespace AxibugEmuOnline.Client.Manager
/// 但是Equals方法可以,所以,这个接口判断为空请使用Equals
/// </summary>
private IEmuCore m_emuCore;
/// <summary>
/// unity的c#实现有bug,以接口类型保存的monobehaviour引用,!=和==运算符没有调用到monobehaviour重写过的运算符
/// 但是Equals方法可以,所以,这个接口判断为空请使用Equals
/// </summary>
public IEmuCore Core => m_emuCore;
public AppEmu()
{

View File

@ -169,5 +169,7 @@ namespace AxibugEmuOnline.Client
UnityEditor.EditorUtility.SetDirty(db);
UnityEditor.AssetDatabase.SaveAssets();
}
public uint Frame => NesCore.FrameCount;
}
}

View File

@ -12,6 +12,7 @@ public class XMBTopGroup : MonoBehaviour
public Image imgPower2;
public Image imgPower3;
public Text DelayValue;
public Text FPS;
void OnEnable()
{
@ -29,6 +30,25 @@ public class XMBTopGroup : MonoBehaviour
RefreshTime();
RefreshPower();
RefreshDelay();
RefreshFps();
}
(uint lastFrame, float lastTime) m_lastFrameInfo;
private void RefreshFps()
{
if (App.emu.Core.IsNull())
FPS.gameObject.SetActiveEx(false);
else
{
FPS.gameObject.SetActiveEx(true);
var gap = App.emu.Core.Frame - m_lastFrameInfo.lastFrame;
var time = Time.realtimeSinceStartup - m_lastFrameInfo.lastTime;
var fps = gap / time;
FPS.text = $"FPS:{fps:.#}";
m_lastFrameInfo.lastFrame = App.emu.Core.Frame;
m_lastFrameInfo.lastTime = Time.realtimeSinceStartup;
}
}
private void RefreshDelay()