服务器重构玩家位置管理,使其可以一对多手柄位联机,以及切换位置等协议

This commit is contained in:
sin365 2024-12-20 01:04:40 +08:00
parent 417390227c
commit abddf3c0b5
4 changed files with 1214 additions and 1038 deletions

View File

@ -34,20 +34,17 @@ namespace AxibugEmuOnline.Server.Manager
public class UserRoomState
{
public int RoomID { get; private set; }
public int PlayerIdx { get; private set; }
public UserRoomState()
{
ClearRoomData();
}
public void SetRoomData(int roomID, int playerIdx)
public void SetRoomData(int roomID)
{
RoomID = roomID;
PlayerIdx = playerIdx;
}
public void ClearRoomData()
{
RoomID = -1;
PlayerIdx = -1;
}
}

File diff suppressed because it is too large Load Diff

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@ -38,15 +38,17 @@ namespace AxibugEmuOnline.Server
AppSrv.g_Log.Info($"input p3:{room.mCurrInputData.p3_byte}");
AppSrv.g_Log.Info($"input p4:{room.mCurrInputData.p4_byte}");
AppSrv.g_Log.Info($"GetPlayerCount:{room.GetPlayerCount()}");
for (int i = 0; i < 4; i++)
for (int i = 0; i < room.PlayerSlot.Length; i++)
{
AppSrv.g_Log.Info($" P{i}");
if (room.GetPlayerClientByIdx(i, out ClientInfo _c))
if (AppSrv.g_ClientMgr.GetClientByUID(room.PlayerSlot[i].UID, out ClientInfo _c))
{
AppSrv.g_Log.Info($" UID->{_c.UID}");
AppSrv.g_Log.Info($" UID->{room.PlayerSlot[i].UID}");
AppSrv.g_Log.Info($" NickName->{_c.NickName}");
AppSrv.g_Log.Info($" AveNetDelay->{_c.AveNetDelay}");
}
AppSrv.g_Log.Info($" LocalJoyIdx->{room.PlayerSlot[i].LocalJoyIdx}");
}
else
{
AppSrv.g_Log.Info($" None");

View File

@ -33,6 +33,7 @@ enum CommandID
CMD_Room_Join = 5105; // Protobuf_Room_Join | Protobuf_Room_Join_RESP //Join之前按照房间信息Rom
CMD_Room_Leave = 5106; // Protobuf_Room_Leave | Protobuf_Room_Leave_RESP
CMD_Room_MyRoom_State_Changed = 5110; // Protobuf_Room_MyRoom_State_Change
CMD_Room_ChangePlayerWithJoy = 5130; // Protobuf_Room_Change_PlaySlotWithJoy | Protobuf_Room_Change_PlaySlotWithJoy_RESP
//5201 ~ 5204 ~ 5208
//
@ -257,15 +258,15 @@ message Protobuf_Room_MiniInfo
int64 HostPlayerUID = 4;//ID
RoomGameState GameState = 5;//
int32 ObsUserCount = 6;//
int64 Player1_UID = 7;//1 UID
string Player1_NickName = 8;//1
int64 Player2_UID = 9;//2 UID
string Player2_NickName = 10;//2
int64 Player3_UID = 11;//3 UID
string Player3_NickName = 12;//3
int64 Player4_UID = 13;//4 UID
string Player4_NickName = 14;//4
int64 ScreenProviderUID = 15;//
int64 ScreenProviderUID = 7;//
repeated Protobuf_Room_GamePlaySlot GamePlaySlotList = 8;//P1~P4 4
}
message Protobuf_Room_GamePlaySlot
{
int64 Player_UID = 1;// UID
string Player_NickName = 2;//
int32 PlayerLocalJoyIdx = 3;//JoyIdx
}
message Protobuf_Room_Update_RESP
@ -299,7 +300,8 @@ message Protobuf_Room_Create
{
int32 GameRomID = 1;
string GameRomHash = 2;
int32 JoinPlayerIdx = 3;//P1~P4[0~3]
int32 PlayerSlotIdx = 3;//P1~P4编号
int32 PlayerLocalJoyIdx = 4;//Joy编号
}
message Protobuf_Room_Create_RESP
@ -310,7 +312,8 @@ message Protobuf_Room_Create_RESP
message Protobuf_Room_Join
{
int32 RoomID = 1;//ID
int32 PlayerNum = 2;// [0]1 [1]2
int32 PlayerSlotIdx = 2;//P1~P4编号
int32 PlayerLocalJoyIdx = 3;//Joy编号
}
message Protobuf_Room_Join_RESP
@ -333,6 +336,21 @@ message Protobuf_Room_MyRoom_State_Change
Protobuf_Room_MiniInfo RoomMiniInfo = 1;//
}
message Protobuf_Room_Change_PlaySlotWithJoy
{
repeated Protobuf_PlaySlotIdxWithJoyIdx SlotWithJoy = 1;//P1~P4编号
}
message Protobuf_PlaySlotIdxWithJoyIdx
{
int32 PlayerSlotIdx = 1;//P1~P4编号
int32 PlayerLocalJoyIdx = 2;//Joy编号
}
message Protobuf_Room_Change_PlaySlotWithJoy_RESP
{
}
message Protobuf_Room_WaitStep_RESP
{
int32 WaitStep = 1;// [0] [1] [2]
@ -352,6 +370,10 @@ message Protobuf_Room_HostPlayer_UpdateStateRaw_RESP
message Protobuf_Room_Player_Ready
{
float PushFrameNeedTimeUs = 1;//push帧所需平均时间
float LoadStateNeedTimeUs = 2;//
float VideoFrameShowNeedTimeUs = 3;//
float AudioFramePlayNeedTimeUs = 4;//
}
message Protobuf_Room_Get_Screen