forked from sin365/AxibugEmuOnline
键盘设备键值字段接口调整
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parent
3257e15dda
commit
a93f6449c8
@ -135,9 +135,10 @@ namespace AxibugEmuOnline.Client.InputDevices
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/// <summary> 控件名,这个控件名称必须是唯一的 </summary>
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public abstract string ControlName { get; }
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public string GetPath()
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internal InputControl(InputDevice device)
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{
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return $"{Device.UniqueName}/{ControlName}";
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Device = device;
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}
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}
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@ -9,23 +9,30 @@ namespace AxibugEmuOnline.Client.InputDevices
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/// </summary>
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public partial class KeyBoard : InputDevice
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{
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Dictionary<KeyCode, KeyboardKey> m_keyControllerMap = new Dictionary<KeyCode, KeyboardKey>();
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public KeyBoard(InputResolver resolver) : base(resolver) { }
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protected override IEnumerable<InputControl> DefineControls()
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{
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var keys = s_keyboardKeys.Select(kc => new KeyboardKey(kc) as InputControl);
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var keys = s_keyboardKeys.Select(kc => new KeyboardKey(kc, this) as InputControl);
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foreach (KeyboardKey key in keys)
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{
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m_keyControllerMap[key.m_keycode] = key;
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}
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return keys;
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}
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public class KeyboardKey : InputControl
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{
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KeyCode m_keycode;
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internal KeyCode m_keycode;
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public override bool Start => Device.Resolver.GetKeyDown(Device as KeyBoard, m_keycode);
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public override bool Release => Device.Resolver.GetKeyUp(Device as KeyBoard, m_keycode);
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public override bool Performing => Device.Resolver.GetKey(Device as KeyBoard, m_keycode);
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public KeyboardKey(KeyCode listenKey)
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internal KeyboardKey(KeyCode listenKey, KeyBoard keyboard)
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: base(keyboard)
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{
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m_keycode = listenKey;
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}
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@ -90,133 +97,115 @@ namespace AxibugEmuOnline.Client.InputDevices
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KeyCode.Clear
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};
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// 字母键 A-Z
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public KeyboardKey A { get; private set; } = new KeyboardKey(KeyCode.A);
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public KeyboardKey B { get; private set; } = new KeyboardKey(KeyCode.B);
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public KeyboardKey C { get; private set; } = new KeyboardKey(KeyCode.C);
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public KeyboardKey D { get; private set; } = new KeyboardKey(KeyCode.D);
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public KeyboardKey E { get; private set; } = new KeyboardKey(KeyCode.E);
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public KeyboardKey F { get; private set; } = new KeyboardKey(KeyCode.F);
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public KeyboardKey G { get; private set; } = new KeyboardKey(KeyCode.G);
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public KeyboardKey H { get; private set; } = new KeyboardKey(KeyCode.H);
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public KeyboardKey I { get; private set; } = new KeyboardKey(KeyCode.I);
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public KeyboardKey J { get; private set; } = new KeyboardKey(KeyCode.J);
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public KeyboardKey K { get; private set; } = new KeyboardKey(KeyCode.K);
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public KeyboardKey L { get; private set; } = new KeyboardKey(KeyCode.L);
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public KeyboardKey M { get; private set; } = new KeyboardKey(KeyCode.M);
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public KeyboardKey N { get; private set; } = new KeyboardKey(KeyCode.N);
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public KeyboardKey O { get; private set; } = new KeyboardKey(KeyCode.O);
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public KeyboardKey P { get; private set; } = new KeyboardKey(KeyCode.P);
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public KeyboardKey Q { get; private set; } = new KeyboardKey(KeyCode.Q);
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public KeyboardKey R { get; private set; } = new KeyboardKey(KeyCode.R);
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public KeyboardKey S { get; private set; } = new KeyboardKey(KeyCode.S);
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public KeyboardKey T { get; private set; } = new KeyboardKey(KeyCode.T);
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public KeyboardKey U { get; private set; } = new KeyboardKey(KeyCode.U);
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public KeyboardKey V { get; private set; } = new KeyboardKey(KeyCode.V);
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public KeyboardKey W { get; private set; } = new KeyboardKey(KeyCode.W);
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public KeyboardKey X { get; private set; } = new KeyboardKey(KeyCode.X);
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public KeyboardKey Y { get; private set; } = new KeyboardKey(KeyCode.Y);
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public KeyboardKey Z { get; private set; } = new KeyboardKey(KeyCode.Z);
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// 数字键 0-9
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public KeyboardKey Alpha0 { get; private set; } = new KeyboardKey(KeyCode.Alpha0);
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public KeyboardKey Alpha1 { get; private set; } = new KeyboardKey(KeyCode.Alpha1);
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public KeyboardKey Alpha2 { get; private set; } = new KeyboardKey(KeyCode.Alpha2);
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public KeyboardKey Alpha3 { get; private set; } = new KeyboardKey(KeyCode.Alpha3);
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public KeyboardKey Alpha4 { get; private set; } = new KeyboardKey(KeyCode.Alpha4);
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public KeyboardKey Alpha5 { get; private set; } = new KeyboardKey(KeyCode.Alpha5);
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public KeyboardKey Alpha6 { get; private set; } = new KeyboardKey(KeyCode.Alpha6);
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public KeyboardKey Alpha7 { get; private set; } = new KeyboardKey(KeyCode.Alpha7);
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public KeyboardKey Alpha8 { get; private set; } = new KeyboardKey(KeyCode.Alpha8);
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public KeyboardKey Alpha9 { get; private set; } = new KeyboardKey(KeyCode.Alpha9);
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// 功能键 F1-F15
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public KeyboardKey F1 { get; private set; } = new KeyboardKey(KeyCode.F1);
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public KeyboardKey F2 { get; private set; } = new KeyboardKey(KeyCode.F2);
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public KeyboardKey F3 { get; private set; } = new KeyboardKey(KeyCode.F3);
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public KeyboardKey F4 { get; private set; } = new KeyboardKey(KeyCode.F4);
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public KeyboardKey F5 { get; private set; } = new KeyboardKey(KeyCode.F5);
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public KeyboardKey F6 { get; private set; } = new KeyboardKey(KeyCode.F6);
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public KeyboardKey F7 { get; private set; } = new KeyboardKey(KeyCode.F7);
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public KeyboardKey F8 { get; private set; } = new KeyboardKey(KeyCode.F8);
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public KeyboardKey F9 { get; private set; } = new KeyboardKey(KeyCode.F9);
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public KeyboardKey F10 { get; private set; } = new KeyboardKey(KeyCode.F10);
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public KeyboardKey F11 { get; private set; } = new KeyboardKey(KeyCode.F11);
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public KeyboardKey F12 { get; private set; } = new KeyboardKey(KeyCode.F12);
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public KeyboardKey F13 { get; private set; } = new KeyboardKey(KeyCode.F13);
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public KeyboardKey F14 { get; private set; } = new KeyboardKey(KeyCode.F14);
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public KeyboardKey F15 { get; private set; } = new KeyboardKey(KeyCode.F15);
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// 方向键
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public KeyboardKey UpArrow { get; private set; } = new KeyboardKey(KeyCode.UpArrow);
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public KeyboardKey DownArrow { get; private set; } = new KeyboardKey(KeyCode.DownArrow);
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public KeyboardKey LeftArrow { get; private set; } = new KeyboardKey(KeyCode.LeftArrow);
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public KeyboardKey RightArrow { get; private set; } = new KeyboardKey(KeyCode.RightArrow);
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// 控制键
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public KeyboardKey Space { get; private set; } = new KeyboardKey(KeyCode.Space);
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public KeyboardKey Return { get; private set; } = new KeyboardKey(KeyCode.Return);
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public KeyboardKey Escape { get; private set; } = new KeyboardKey(KeyCode.Escape);
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public KeyboardKey Tab { get; private set; } = new KeyboardKey(KeyCode.Tab);
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/// <summary>
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/// <img src="./test.png" alt="test"/>
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/// </summary>
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public KeyboardKey Backspace { get; private set; } = new KeyboardKey(KeyCode.Backspace);
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public KeyboardKey CapsLock { get; private set; } = new KeyboardKey(KeyCode.CapsLock);
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public KeyboardKey LeftShift { get; private set; } = new KeyboardKey(KeyCode.LeftShift);
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public KeyboardKey RightShift { get; private set; } = new KeyboardKey(KeyCode.RightShift);
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public KeyboardKey LeftControl { get; private set; } = new KeyboardKey(KeyCode.LeftControl);
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public KeyboardKey RightControl { get; private set; } = new KeyboardKey(KeyCode.RightControl);
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public KeyboardKey LeftAlt { get; private set; } = new KeyboardKey(KeyCode.LeftAlt);
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public KeyboardKey RightAlt { get; private set; } = new KeyboardKey(KeyCode.RightAlt);
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public KeyboardKey LeftCommand { get; private set; } = new KeyboardKey(KeyCode.LeftCommand);
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public KeyboardKey RightCommand { get; private set; } = new KeyboardKey(KeyCode.RightCommand);
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public KeyboardKey Menu { get; private set; } = new KeyboardKey(KeyCode.Menu);
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// 符号键
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public KeyboardKey Comma { get; private set; } = new KeyboardKey(KeyCode.Comma);
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public KeyboardKey Period { get; private set; } = new KeyboardKey(KeyCode.Period);
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public KeyboardKey Slash { get; private set; } = new KeyboardKey(KeyCode.Slash);
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public KeyboardKey BackQuote { get; private set; } = new KeyboardKey(KeyCode.BackQuote);
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public KeyboardKey Quote { get; private set; } = new KeyboardKey(KeyCode.Quote);
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public KeyboardKey Semicolon { get; private set; } = new KeyboardKey(KeyCode.Semicolon);
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public KeyboardKey LeftBracket { get; private set; } = new KeyboardKey(KeyCode.LeftBracket);
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public KeyboardKey RightBracket { get; private set; } = new KeyboardKey(KeyCode.RightBracket);
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public KeyboardKey Backslash { get; private set; } = new KeyboardKey(KeyCode.Backslash);
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public KeyboardKey Minus { get; private set; } = new KeyboardKey(KeyCode.Minus);
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public KeyboardKey Equals_k { get; private set; } = new KeyboardKey(KeyCode.Equals);
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public KeyboardKey Tilde { get; private set; } = new KeyboardKey(KeyCode.Tilde);
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// 小键盘
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public KeyboardKey Keypad0 { get; private set; } = new KeyboardKey(KeyCode.Keypad0);
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public KeyboardKey Keypad1 { get; private set; } = new KeyboardKey(KeyCode.Keypad1);
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public KeyboardKey Keypad2 { get; private set; } = new KeyboardKey(KeyCode.Keypad2);
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public KeyboardKey Keypad3 { get; private set; } = new KeyboardKey(KeyCode.Keypad3);
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public KeyboardKey Keypad4 { get; private set; } = new KeyboardKey(KeyCode.Keypad4);
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public KeyboardKey Keypad5 { get; private set; } = new KeyboardKey(KeyCode.Keypad5);
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public KeyboardKey Keypad6 { get; private set; } = new KeyboardKey(KeyCode.Keypad6);
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public KeyboardKey Keypad7 { get; private set; } = new KeyboardKey(KeyCode.Keypad7);
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public KeyboardKey Keypad8 { get; private set; } = new KeyboardKey(KeyCode.Keypad8);
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public KeyboardKey Keypad9 { get; private set; } = new KeyboardKey(KeyCode.Keypad9);
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public KeyboardKey KeypadPeriod { get; private set; } = new KeyboardKey(KeyCode.KeypadPeriod);
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public KeyboardKey KeypadDivide { get; private set; } = new KeyboardKey(KeyCode.KeypadDivide);
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public KeyboardKey KeypadMultiply { get; private set; } = new KeyboardKey(KeyCode.KeypadMultiply);
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public KeyboardKey KeypadMinus { get; private set; } = new KeyboardKey(KeyCode.KeypadMinus);
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public KeyboardKey KeypadPlus { get; private set; } = new KeyboardKey(KeyCode.KeypadPlus);
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public KeyboardKey KeypadEnter { get; private set; } = new KeyboardKey(KeyCode.KeypadEnter);
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public KeyboardKey Numlock { get; private set; } = new KeyboardKey(KeyCode.Numlock);
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// 其他标准键
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public KeyboardKey Print { get; private set; } = new KeyboardKey(KeyCode.Print);
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public KeyboardKey Insert { get; private set; } = new KeyboardKey(KeyCode.Insert);
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public KeyboardKey Delete { get; private set; } = new KeyboardKey(KeyCode.Delete);
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public KeyboardKey Home { get; private set; } = new KeyboardKey(KeyCode.Home);
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public KeyboardKey End { get; private set; } = new KeyboardKey(KeyCode.End);
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public KeyboardKey PageUp { get; private set; } = new KeyboardKey(KeyCode.PageUp);
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public KeyboardKey PageDown { get; private set; } = new KeyboardKey(KeyCode.PageDown);
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public KeyboardKey Pause { get; private set; } = new KeyboardKey(KeyCode.Pause);
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public KeyboardKey ScrollLock { get; private set; } = new KeyboardKey(KeyCode.ScrollLock);
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public KeyboardKey Clear { get; private set; } = new KeyboardKey(KeyCode.Clear);
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public KeyboardKey A => m_keyControllerMap[KeyCode.A];
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public KeyboardKey B => m_keyControllerMap[KeyCode.B];
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public KeyboardKey C => m_keyControllerMap[KeyCode.C];
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public KeyboardKey D => m_keyControllerMap[KeyCode.D];
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public KeyboardKey E => m_keyControllerMap[KeyCode.E];
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public KeyboardKey F => m_keyControllerMap[KeyCode.F];
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public KeyboardKey G => m_keyControllerMap[KeyCode.G];
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public KeyboardKey H => m_keyControllerMap[KeyCode.H];
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public KeyboardKey I => m_keyControllerMap[KeyCode.I];
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public KeyboardKey J => m_keyControllerMap[KeyCode.J];
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public KeyboardKey K => m_keyControllerMap[KeyCode.K];
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public KeyboardKey L => m_keyControllerMap[KeyCode.L];
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public KeyboardKey M => m_keyControllerMap[KeyCode.M];
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public KeyboardKey N => m_keyControllerMap[KeyCode.N];
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public KeyboardKey O => m_keyControllerMap[KeyCode.O];
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public KeyboardKey P => m_keyControllerMap[KeyCode.P];
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public KeyboardKey Q => m_keyControllerMap[KeyCode.Q];
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public KeyboardKey R => m_keyControllerMap[KeyCode.R];
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public KeyboardKey S => m_keyControllerMap[KeyCode.S];
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public KeyboardKey T => m_keyControllerMap[KeyCode.T];
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public KeyboardKey U => m_keyControllerMap[KeyCode.U];
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public KeyboardKey V => m_keyControllerMap[KeyCode.V];
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public KeyboardKey W => m_keyControllerMap[KeyCode.W];
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public KeyboardKey X => m_keyControllerMap[KeyCode.X];
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public KeyboardKey Y => m_keyControllerMap[KeyCode.Y];
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public KeyboardKey Z => m_keyControllerMap[KeyCode.Z];
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public KeyboardKey Alpha0 => m_keyControllerMap[KeyCode.Alpha0];
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public KeyboardKey Alpha1 => m_keyControllerMap[KeyCode.Alpha1];
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public KeyboardKey Alpha2 => m_keyControllerMap[KeyCode.Alpha2];
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public KeyboardKey Alpha3 => m_keyControllerMap[KeyCode.Alpha3];
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public KeyboardKey Alpha4 => m_keyControllerMap[KeyCode.Alpha4];
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public KeyboardKey Alpha5 => m_keyControllerMap[KeyCode.Alpha5];
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public KeyboardKey Alpha6 => m_keyControllerMap[KeyCode.Alpha6];
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public KeyboardKey Alpha7 => m_keyControllerMap[KeyCode.Alpha7];
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public KeyboardKey Alpha8 => m_keyControllerMap[KeyCode.Alpha8];
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public KeyboardKey Alpha9 => m_keyControllerMap[KeyCode.Alpha9];
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public KeyboardKey F1 => m_keyControllerMap[KeyCode.F1];
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public KeyboardKey F2 => m_keyControllerMap[KeyCode.F2];
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public KeyboardKey F3 => m_keyControllerMap[KeyCode.F3];
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public KeyboardKey F4 => m_keyControllerMap[KeyCode.F4];
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public KeyboardKey F5 => m_keyControllerMap[KeyCode.F5];
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public KeyboardKey F6 => m_keyControllerMap[KeyCode.F6];
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public KeyboardKey F7 => m_keyControllerMap[KeyCode.F7];
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public KeyboardKey F8 => m_keyControllerMap[KeyCode.F8];
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public KeyboardKey F9 => m_keyControllerMap[KeyCode.F9];
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public KeyboardKey F10 => m_keyControllerMap[KeyCode.F10];
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public KeyboardKey F11 => m_keyControllerMap[KeyCode.F11];
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public KeyboardKey F12 => m_keyControllerMap[KeyCode.F12];
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public KeyboardKey F13 => m_keyControllerMap[KeyCode.F13];
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public KeyboardKey F14 => m_keyControllerMap[KeyCode.F14];
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public KeyboardKey F15 => m_keyControllerMap[KeyCode.F15];
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public KeyboardKey UpArrow => m_keyControllerMap[KeyCode.UpArrow];
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public KeyboardKey DownArrow => m_keyControllerMap[KeyCode.DownArrow];
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public KeyboardKey LeftArrow => m_keyControllerMap[KeyCode.LeftArrow];
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public KeyboardKey RightArrow => m_keyControllerMap[KeyCode.RightArrow];
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public KeyboardKey Space => m_keyControllerMap[KeyCode.Space];
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public KeyboardKey Return => m_keyControllerMap[KeyCode.Return];
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public KeyboardKey Escape => m_keyControllerMap[KeyCode.Escape];
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public KeyboardKey Tab => m_keyControllerMap[KeyCode.Tab];
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public KeyboardKey Backspace => m_keyControllerMap[KeyCode.Backspace];
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public KeyboardKey CapsLock => m_keyControllerMap[KeyCode.CapsLock];
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public KeyboardKey LeftShift => m_keyControllerMap[KeyCode.LeftShift];
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public KeyboardKey RightShift => m_keyControllerMap[KeyCode.RightShift];
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public KeyboardKey LeftControl => m_keyControllerMap[KeyCode.LeftControl];
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public KeyboardKey RightControl => m_keyControllerMap[KeyCode.RightControl];
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public KeyboardKey LeftAlt => m_keyControllerMap[KeyCode.LeftAlt];
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public KeyboardKey RightAlt => m_keyControllerMap[KeyCode.RightAlt];
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public KeyboardKey LeftCommand => m_keyControllerMap[KeyCode.LeftCommand];
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public KeyboardKey RightCommand => m_keyControllerMap[KeyCode.RightCommand];
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public KeyboardKey Menu => m_keyControllerMap[KeyCode.Menu];
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public KeyboardKey Comma => m_keyControllerMap[KeyCode.Comma];
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public KeyboardKey Period => m_keyControllerMap[KeyCode.Period];
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public KeyboardKey Slash => m_keyControllerMap[KeyCode.Slash];
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public KeyboardKey BackQuote => m_keyControllerMap[KeyCode.BackQuote];
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public KeyboardKey Quote => m_keyControllerMap[KeyCode.Quote];
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public KeyboardKey Semicolon => m_keyControllerMap[KeyCode.Semicolon];
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public KeyboardKey LeftBracket => m_keyControllerMap[KeyCode.LeftBracket];
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public KeyboardKey RightBracket => m_keyControllerMap[KeyCode.RightBracket];
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public KeyboardKey Backslash => m_keyControllerMap[KeyCode.Backslash];
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public KeyboardKey Minus => m_keyControllerMap[KeyCode.Minus];
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public KeyboardKey Equals_k => m_keyControllerMap[KeyCode.Equals];
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public KeyboardKey Tilde => m_keyControllerMap[KeyCode.Tilde];
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public KeyboardKey Keypad0 => m_keyControllerMap[KeyCode.Keypad0];
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public KeyboardKey Keypad1 => m_keyControllerMap[KeyCode.Keypad1];
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public KeyboardKey Keypad2 => m_keyControllerMap[KeyCode.Keypad2];
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public KeyboardKey Keypad3 => m_keyControllerMap[KeyCode.Keypad3];
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public KeyboardKey Keypad4 => m_keyControllerMap[KeyCode.Keypad4];
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public KeyboardKey Keypad5 => m_keyControllerMap[KeyCode.Keypad5];
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public KeyboardKey Keypad6 => m_keyControllerMap[KeyCode.Keypad6];
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public KeyboardKey Keypad7 => m_keyControllerMap[KeyCode.Keypad7];
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public KeyboardKey Keypad8 => m_keyControllerMap[KeyCode.Keypad8];
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public KeyboardKey Keypad9 => m_keyControllerMap[KeyCode.Keypad9];
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public KeyboardKey KeypadPeriod => m_keyControllerMap[KeyCode.KeypadPeriod];
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public KeyboardKey KeypadDivide => m_keyControllerMap[KeyCode.KeypadDivide];
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public KeyboardKey KeypadMultiply => m_keyControllerMap[KeyCode.KeypadMultiply];
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public KeyboardKey KeypadMinus => m_keyControllerMap[KeyCode.KeypadMinus];
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public KeyboardKey KeypadPlus => m_keyControllerMap[KeyCode.KeypadPlus];
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public KeyboardKey KeypadEnter => m_keyControllerMap[KeyCode.KeypadEnter];
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public KeyboardKey Numlock => m_keyControllerMap[KeyCode.Numlock];
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public KeyboardKey Print => m_keyControllerMap[KeyCode.Print];
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public KeyboardKey Insert => m_keyControllerMap[KeyCode.Insert];
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public KeyboardKey Delete => m_keyControllerMap[KeyCode.Delete];
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public KeyboardKey Home => m_keyControllerMap[KeyCode.Home];
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public KeyboardKey End => m_keyControllerMap[KeyCode.End];
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public KeyboardKey PageUp => m_keyControllerMap[KeyCode.PageUp];
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public KeyboardKey PageDown => m_keyControllerMap[KeyCode.PageDown];
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public KeyboardKey Pause => m_keyControllerMap[KeyCode.Pause];
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public KeyboardKey ScrollLock => m_keyControllerMap[KeyCode.ScrollLock];
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public KeyboardKey Clear => m_keyControllerMap[KeyCode.Clear];
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}
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#endregion
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}
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