修正MAME 区分LocalInput和RemoteInput的问题

This commit is contained in:
sin365 2025-09-15 11:12:27 +08:00
parent 7d4f59eb43
commit 8a1e7cb0c9
2 changed files with 10 additions and 5 deletions

View File

@ -160,7 +160,8 @@ public class UMAME : EmuCore<ulong>
mUniKeyboard.SyncInput(InputData);
emu.UpdateFrame();
//写入replay
UMAME.instance.mReplayWriter.NextFramebyFrameIdx((int)UMAME.instance.mUniVideoPlayer.mFrame, InputData);
return true;
}

View File

@ -26,7 +26,11 @@ public class UniKeyboard : MonoBehaviour, IKeyboard
}
public void SyncInput(ulong inputData)
{
if (InGameUI.Instance.Core.IsNetPlay)
mPlayMode.CurrRemoteInpuAllData = inputData;
else
mPlayMode.CurrLocalInpuAllData = inputData;
//mPlayMode.CurrLocalInpuAllData = inputData;
}
public ulong DoLocalPressedKeys()
@ -92,12 +96,12 @@ public class UniKeyboard : MonoBehaviour, IKeyboard
#endif
CurrLocalInpuAllData = tempLocalInputAllData;
//写入replay
UMAME.instance.mReplayWriter.NextFramebyFrameIdx((int)UMAME.instance.mUniVideoPlayer.mFrame, CurrLocalInpuAllData);
////写入replay
//UMAME.instance.mReplayWriter.NextFramebyFrameIdx((int)UMAME.instance.mUniVideoPlayer.mFrame, tempLocalInputAllData);
CheckPlayerSlotChanged();
return CurrLocalInpuAllData;
return tempLocalInputAllData;
}