修正MAME 区分LocalInput和RemoteInput的问题

This commit is contained in:
sin365 2025-09-15 11:12:27 +08:00
parent 7d4f59eb43
commit 8a1e7cb0c9
2 changed files with 10 additions and 5 deletions

View File

@ -160,7 +160,8 @@ public class UMAME : EmuCore<ulong>
mUniKeyboard.SyncInput(InputData); mUniKeyboard.SyncInput(InputData);
emu.UpdateFrame(); emu.UpdateFrame();
//写入replay
UMAME.instance.mReplayWriter.NextFramebyFrameIdx((int)UMAME.instance.mUniVideoPlayer.mFrame, InputData);
return true; return true;
} }

View File

@ -26,7 +26,11 @@ public class UniKeyboard : MonoBehaviour, IKeyboard
} }
public void SyncInput(ulong inputData) public void SyncInput(ulong inputData)
{ {
if (InGameUI.Instance.Core.IsNetPlay)
mPlayMode.CurrRemoteInpuAllData = inputData;
else
mPlayMode.CurrLocalInpuAllData = inputData; mPlayMode.CurrLocalInpuAllData = inputData;
//mPlayMode.CurrLocalInpuAllData = inputData;
} }
public ulong DoLocalPressedKeys() public ulong DoLocalPressedKeys()
@ -92,12 +96,12 @@ public class UniKeyboard : MonoBehaviour, IKeyboard
#endif #endif
CurrLocalInpuAllData = tempLocalInputAllData; CurrLocalInpuAllData = tempLocalInputAllData;
//写入replay ////写入replay
UMAME.instance.mReplayWriter.NextFramebyFrameIdx((int)UMAME.instance.mUniVideoPlayer.mFrame, CurrLocalInpuAllData); //UMAME.instance.mReplayWriter.NextFramebyFrameIdx((int)UMAME.instance.mUniVideoPlayer.mFrame, tempLocalInputAllData);
CheckPlayerSlotChanged(); CheckPlayerSlotChanged();
return CurrLocalInpuAllData; return tempLocalInputAllData;
} }