forked from sin365/AxibugEmuOnline
完成SampleCRT所有参数的配置实现
新增Boolean类型滤镜参数支持
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@ -337,6 +337,12 @@ namespace AxibugEmuOnline.Client
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int.TryParse(rawStr, out intVal);
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int.TryParse(rawStr, out intVal);
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return intVal;
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return intVal;
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}
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}
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else if (valueType == typeof(bool))
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{
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bool boolVal;
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bool.TryParse(rawStr, out boolVal);
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return boolVal;
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}
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else if (valueType.IsEnum)
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else if (valueType.IsEnum)
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{
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{
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var names = Enum.GetNames(valueType);
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var names = Enum.GetNames(valueType);
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{
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{
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m_defaultValue = defaultValue;
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m_defaultValue = defaultValue;
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}
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}
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public static implicit operator T(FilterParameter<T> value)
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{
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return value.GetValue();
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}
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public static implicit operator FilterParameter<T>(T value)
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{
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return new FilterParameter<T>(value);
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}
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}
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}
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public class BoolParameter : FilterParameter<bool>
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public class BoolParameter : FilterParameter<bool>
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{
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{
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return value.GetValue();
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return value.GetValue();
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}
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}
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public static implicit operator BoolParameter(bool value)
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{
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return new BoolParameter(value);
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}
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}
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}
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public class Vector2Parameter : FilterParameter<Vector2>
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public class Vector2Parameter : FilterParameter<Vector2>
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{
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{
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return value.GetValue();
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return value.GetValue();
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}
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}
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public static implicit operator Vector2Parameter(Vector2 value)
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{
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return new Vector2Parameter(value);
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}
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}
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}
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public class FloatParameter : FilterParameter<float>
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public class FloatParameter : FilterParameter<float>
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{
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{
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return value.GetValue();
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return value.GetValue();
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}
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}
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public static implicit operator FloatParameter(float value)
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{
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return new FloatParameter(value);
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}
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}
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}
|
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|
|
||||||
public class IntParameter : FilterParameter<int>
|
public class IntParameter : FilterParameter<int>
|
||||||
@ -69,5 +94,10 @@ namespace Assets.Script.AppMain.Filter
|
|||||||
{
|
{
|
||||||
return value.GetValue();
|
return value.GetValue();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static implicit operator IntParameter(int value)
|
||||||
|
{
|
||||||
|
return new IntParameter(value);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -11,58 +11,44 @@ public class SimpleCRT : FilterEffect
|
|||||||
|
|
||||||
protected override string ShaderName => "Filter/yunoda-3DCG/SimpleCRT";
|
protected override string ShaderName => "Filter/yunoda-3DCG/SimpleCRT";
|
||||||
|
|
||||||
[Range(0, 1000)]
|
[Range(0, 1000)][Description("White Noise Freq")] public IntParameter whiteNoiseFrequency = new IntParameter(1);
|
||||||
[Description("White Noise Freq")]
|
[Range(0, 1)][Description("White Noise Time Left (sec)")] public FloatParameter whiteNoiseLength = new FloatParameter(0.1f);
|
||||||
public IntParameter whiteNoiseFrequency = new IntParameter(1);
|
|
||||||
[Range(0, 1)]
|
|
||||||
[Description("White Noise Time Left (sec)")]
|
|
||||||
public FloatParameter whiteNoiseLength = new FloatParameter(0.1f);
|
|
||||||
private float whiteNoiseTimeLeft;
|
private float whiteNoiseTimeLeft;
|
||||||
|
|
||||||
public int screenJumpFrequency = 1;
|
[Range(0, 1000)][Description("Screen Jump Freq")] public IntParameter screenJumpFrequency = 1;
|
||||||
public float screenJumpLength = 0.2f;
|
[Range(0, 1f)][Description("Screen Jump Length")] public FloatParameter screenJumpLength = 0.2f;
|
||||||
public float screenJumpMinLevel = 0.1f;
|
[Range(0, 1f)][Description("Jump Min")] public FloatParameter screenJumpMinLevel = 0.1f;
|
||||||
public float screenJumpMaxLevel = 0.9f;
|
[Range(0, 1f)][Description("Jump Max")] public FloatParameter screenJumpMaxLevel = 0.9f;
|
||||||
private float screenJumpTimeLeft;
|
private float screenJumpTimeLeft;
|
||||||
|
|
||||||
public float flickeringStrength = 0.002f;
|
[Range(0, 1f)][Description("Flickering Strength")] public FloatParameter flickeringStrength = 0.002f;
|
||||||
public float flickeringCycle = 111f;
|
[Range(0, 333f)][Description("Flickering Cycle")] public FloatParameter flickeringCycle = 111f;
|
||||||
|
|
||||||
public bool isSlippage = true;
|
[Description("Slip Page")] public BoolParameter isSlippage = true;
|
||||||
public bool isSlippageNoise = true;
|
[Description("Slip Noise")] public BoolParameter isSlippageNoise = true;
|
||||||
public float slippageStrength = 0.005f;
|
[Range(0, 1)][Description("Slip Strength")] public FloatParameter slippageStrength = 0.005f;
|
||||||
public float slippageInterval = 1f;
|
[Range(0, 100)][Description("Slip Intervalw")] public float slippageInterval = 1f;
|
||||||
public float slippageScrollSpeed = 33f;
|
[Range(0, 330)][Description("Slip Scroll Speed")] public float slippageScrollSpeed = 33f;
|
||||||
public float slippageSize = 11f;
|
[Range(0, 100f)][Description("Slip Size")] public FloatParameter slippageSize = 11f;
|
||||||
|
|
||||||
public float chromaticAberrationStrength = 0.005f;
|
[Range(0, 1f)][Description("Chromatic Aberration Strength")] public FloatParameter chromaticAberrationStrength = 0.005f;
|
||||||
public bool isChromaticAberration = true;
|
[Description("Chromatic Aberration")] public bool isChromaticAberration = true;
|
||||||
|
|
||||||
public bool isMultipleGhost = true;
|
[Description("Multiple Ghost")] public BoolParameter isMultipleGhost = true;
|
||||||
public float multipleGhostStrength = 0.01f;
|
[Range(0, 1f)][Description("Multiple Ghost Strength")] public FloatParameter multipleGhostStrength = 0.01f;
|
||||||
|
|
||||||
public bool isScanline = true;
|
[Description("Scanline")] public BoolParameter isScanline = true;
|
||||||
public bool isMonochrome = false;
|
[Description("Monochrome")] public BoolParameter isMonochrome = false;
|
||||||
|
|
||||||
public bool isLetterBox = false;
|
[Description("Letter Box")] public bool isLetterBox = false;
|
||||||
public bool isLetterBoxEdgeBlur = false;
|
public bool isLetterBoxEdgeBlur = false;
|
||||||
public LeterBoxType letterBoxType;
|
[Description("Letter Box Type")] public FilterParameter<LeterBoxType> letterBoxType = default(LeterBoxType);
|
||||||
public enum LeterBoxType
|
public enum LeterBoxType
|
||||||
{
|
{
|
||||||
Black,
|
Black,
|
||||||
Blur
|
Blur
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool isFilmDirt = false;
|
|
||||||
public Texture2D filmDirtTex;
|
|
||||||
|
|
||||||
public bool isDecalTex = false;
|
|
||||||
public Texture2D decalTex;
|
|
||||||
public Vector2 decalTexPos;
|
|
||||||
public Vector2 decalTexScale;
|
|
||||||
|
|
||||||
public Vector2Int resolutions;
|
|
||||||
|
|
||||||
#region Properties in shader
|
#region Properties in shader
|
||||||
private int _WhiteNoiseOnOff;
|
private int _WhiteNoiseOnOff;
|
||||||
private int _ScanlineOnOff;
|
private int _ScanlineOnOff;
|
||||||
@ -148,7 +134,7 @@ public class SimpleCRT : FilterEffect
|
|||||||
|
|
||||||
material.SetInteger(_LetterBoxOnOff, isLetterBox ? 0 : 1);
|
material.SetInteger(_LetterBoxOnOff, isLetterBox ? 0 : 1);
|
||||||
//material.SetInteger(_LetterBoxEdgeBlurOnOff, isLetterBoxEdgeBlur ? 0 : 1);
|
//material.SetInteger(_LetterBoxEdgeBlurOnOff, isLetterBoxEdgeBlur ? 0 : 1);
|
||||||
material.SetInteger(_LetterBoxType, (int)letterBoxType);
|
material.SetInteger(_LetterBoxType, (int)letterBoxType.GetValue());
|
||||||
|
|
||||||
material.SetInteger(_ScanlineOnOff, isScanline ? 1 : 0);
|
material.SetInteger(_ScanlineOnOff, isScanline ? 1 : 0);
|
||||||
material.SetInteger(_MonochormeOnOff, isMonochrome ? 1 : 0);
|
material.SetInteger(_MonochormeOnOff, isMonochrome ? 1 : 0);
|
||||||
@ -158,8 +144,6 @@ public class SimpleCRT : FilterEffect
|
|||||||
material.SetInteger(_ChromaticAberrationOnOff, isChromaticAberration ? 1 : 0);
|
material.SetInteger(_ChromaticAberrationOnOff, isChromaticAberration ? 1 : 0);
|
||||||
material.SetInteger(_MultipleGhostOnOff, isMultipleGhost ? 1 : 0);
|
material.SetInteger(_MultipleGhostOnOff, isMultipleGhost ? 1 : 0);
|
||||||
material.SetFloat(_MultipleGhostStrength, multipleGhostStrength);
|
material.SetFloat(_MultipleGhostStrength, multipleGhostStrength);
|
||||||
material.SetInteger(_FilmDirtOnOff, isFilmDirt ? 1 : 0);
|
|
||||||
material.SetTexture(_FilmDirtTex, filmDirtTex);
|
|
||||||
|
|
||||||
//////Slippage
|
//////Slippage
|
||||||
material.SetInteger(_SlippageOnOff, isSlippage ? 1 : 0);
|
material.SetInteger(_SlippageOnOff, isSlippage ? 1 : 0);
|
||||||
@ -185,12 +169,5 @@ public class SimpleCRT : FilterEffect
|
|||||||
material.SetFloat(_ScreenJumpLevel, 0);
|
material.SetFloat(_ScreenJumpLevel, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//////
|
|
||||||
|
|
||||||
//////Decal Texture
|
|
||||||
material.SetTexture(_DecalTex, decalTex);
|
|
||||||
material.SetInteger(_DecalTexOnOff, isDecalTex ? 1 : 0);
|
|
||||||
material.SetVector(_DecalTexPos, decalTexPos);
|
|
||||||
material.SetVector(_DecalTexScale, decalTexScale);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -10,6 +10,8 @@ namespace AxibugEmuOnline.Client
|
|||||||
[SerializeField]
|
[SerializeField]
|
||||||
OptionUI_ValueEditItem_IntEdit com_intEdit;
|
OptionUI_ValueEditItem_IntEdit com_intEdit;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
|
OptionUI_ValueEditItem_BoolEdit com_boolEdit;
|
||||||
|
[SerializeField]
|
||||||
OptionUI_ValueEditItem_EnumEdit com_enumEdit;
|
OptionUI_ValueEditItem_EnumEdit com_enumEdit;
|
||||||
|
|
||||||
IValueEditControl m_currentCom;
|
IValueEditControl m_currentCom;
|
||||||
@ -18,6 +20,7 @@ namespace AxibugEmuOnline.Client
|
|||||||
{
|
{
|
||||||
com_floatEdit.gameObject.SetActive(false);
|
com_floatEdit.gameObject.SetActive(false);
|
||||||
com_intEdit.gameObject.SetActive(false);
|
com_intEdit.gameObject.SetActive(false);
|
||||||
|
com_boolEdit.gameObject.SetActive(false);
|
||||||
com_enumEdit.gameObject.SetActive(false);
|
com_enumEdit.gameObject.SetActive(false);
|
||||||
|
|
||||||
if (menuData is ValueSetMenu)
|
if (menuData is ValueSetMenu)
|
||||||
@ -31,13 +34,17 @@ namespace AxibugEmuOnline.Client
|
|||||||
{
|
{
|
||||||
m_currentCom = com_intEdit;
|
m_currentCom = com_intEdit;
|
||||||
}
|
}
|
||||||
|
else if(valueMenu.ValueType == typeof(bool))
|
||||||
|
{
|
||||||
|
m_currentCom = com_boolEdit;
|
||||||
|
}
|
||||||
else if (valueMenu.ValueType.IsEnum)
|
else if (valueMenu.ValueType.IsEnum)
|
||||||
{
|
{
|
||||||
m_currentCom = com_enumEdit;
|
m_currentCom = com_enumEdit;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
App.log.Warning($"尚未支持的数据类型:{valueMenu.ValueType}");
|
App.log.Error($"尚未支持的数据类型:{valueMenu.ValueType}");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -0,0 +1,39 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace AxibugEmuOnline.Client
|
||||||
|
{
|
||||||
|
public class OptionUI_ValueEditItem_BoolEdit : MonoBehaviour, IValueEditControl
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
Text txt_value;
|
||||||
|
|
||||||
|
private ValueSetMenu m_valueMenu;
|
||||||
|
|
||||||
|
public void SetData(ValueSetMenu valueMenu)
|
||||||
|
{
|
||||||
|
m_valueMenu = valueMenu;
|
||||||
|
txt_value.text = valueMenu.ValueRaw.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnLeft()
|
||||||
|
{
|
||||||
|
OnExecute();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnRight()
|
||||||
|
{
|
||||||
|
OnExecute();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnExecute()
|
||||||
|
{
|
||||||
|
var value = (bool)m_valueMenu.ValueRaw;
|
||||||
|
value = !value;
|
||||||
|
txt_value.text = value.ToString();
|
||||||
|
m_valueMenu.OnValueChanged(value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c864ef7d3920dfc4cb69a86ef3af426b
|
Loading…
Reference in New Issue
Block a user