forked from sin365/AxibugEmuOnline
归档
This commit is contained in:
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aab539afdd
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Google.Protobuf">
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<HintPath>..\..\Lib\Google.Protobuf.dll</HintPath>
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</Reference>
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<Reference Include="HaoYueNet.ServerNetwork">
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<HintPath>..\..\Lib\HaoYueNet.ServerNetwork.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<_LastSelectedProfileId>G:\Sin365\AxibugEmuOnline\AxibugEmuOnline.Server\AxibugEmuOnline.Server\Properties\PublishProfiles\FolderProfile.pubxml</_LastSelectedProfileId>
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</PropertyGroup>
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</Project>
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namespace AxibugEmuOnline.Server.Common
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{
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public static class Helper
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{
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public static long GetNowTimeStamp()
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{
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return GetTimeStamp(DateTime.Now);
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}
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/// <summary>
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/// 获取时间戳
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/// </summary>
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/// <returns></returns>
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public static long GetTimeStamp(DateTime dt)
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{
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TimeSpan ts = dt - new DateTime(1970, 1, 1, 0, 0, 0, 0);
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return Convert.ToInt64(ts.TotalSeconds);
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}
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}
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}
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using Google.Protobuf;
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namespace AxibugEmuOnline.Server.Common
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{
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public static class ProtoBufHelper
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{
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public static byte[] Serizlize(IMessage msg)
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{
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return msg.ToByteArray();
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}
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public static T DeSerizlize<T>(byte[] bytes)
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{
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var msgType = typeof(T);
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object msg = Activator.CreateInstance(msgType);
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((IMessage)msg).MergeFrom(bytes);
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return (T)msg;
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}
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}
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}
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namespace AxibugEmuOnline.Server.Event
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{
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public enum EEvent
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{
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// 添加你自己需要的事件类型
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OnUserJoin,
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OnUserLeave
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}
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}
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using AxibugEmuOnline.Server.Manager;
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namespace AxibugEmuOnline.Server.Event
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{
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public class EventSystem
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{
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private static EventSystem instance = new EventSystem();
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public static EventSystem Instance { get { return instance; } }
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private Dictionary<EEvent, List<Delegate>> eventDic = new Dictionary<EEvent, List<Delegate>>(128);
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private EventSystem() { }
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#region RegisterEvent
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public void RegisterEvent(EEvent evt, Action callback)
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{
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InterRegisterEvent(evt, callback);
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}
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public void RegisterEvent<T1>(EEvent evt, Action<T1> callback)
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{
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InterRegisterEvent(evt, callback);
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}
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public void RegisterEvent<T1, T2>(EEvent evt, Action<T1, T2> callback)
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{
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InterRegisterEvent(evt, callback);
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}
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public void RegisterEvent<T1, T2, T3>(EEvent evt, Action<T1, T2, T3> callback)
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{
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InterRegisterEvent(evt, callback);
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}
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public void RegisterEvent<T1, T2, T3, T4>(EEvent evt, Action<T1, T2, T3, T4> callback)
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{
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InterRegisterEvent(evt, callback);
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}
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private void InterRegisterEvent(EEvent evt, Delegate callback)
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{
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if (eventDic.ContainsKey(evt))
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{
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if (eventDic[evt].IndexOf(callback) < 0)
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{
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eventDic[evt].Add(callback);
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}
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}
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else
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{
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eventDic.Add(evt, new List<Delegate>() { callback });
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}
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}
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#endregion
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#region UnregisterEvent
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public void UnregisterEvent(EEvent evt, Action callback)
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{
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Delegate tempDelegate = callback;
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InterUnregisterEvent(evt, tempDelegate);
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}
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public void UnregisterEvent<T1>(EEvent evt, Action<T1> callback)
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{
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Delegate tempDelegate = callback;
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InterUnregisterEvent(evt, tempDelegate);
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}
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public void UnregisterEvent<T1, T2>(EEvent evt, Action<T1, T2> callback)
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{
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Delegate tempDelegate = callback;
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InterUnregisterEvent(evt, tempDelegate);
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}
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public void UnregisterEvent<T1, T2, T3>(EEvent evt, Action<T1, T2, T3> callback)
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{
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Delegate tempDelegate = callback;
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InterUnregisterEvent(evt, tempDelegate);
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}
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public void UnregisterEvent<T1, T2, T3, T4>(EEvent evt, Action<T1, T2, T3, T4> callback)
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{
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Delegate tempDelegate = callback;
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InterUnregisterEvent(evt, tempDelegate);
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}
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private void InterUnregisterEvent(EEvent evt, Delegate callback)
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{
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if (eventDic.ContainsKey(evt))
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{
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eventDic[evt].Remove(callback);
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if (eventDic[evt].Count == 0) eventDic.Remove(evt);
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}
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}
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#endregion
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#region PostEvent
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public void PostEvent<T1, T2, T3, T4>(EEvent evt, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
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{
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List<Delegate> eventList = GetEventList(evt);
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if (eventList != null)
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{
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foreach (Delegate callback in eventList)
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{
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try
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{
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((Action<T1, T2, T3, T4>)callback)(arg1, arg2, arg3, arg4);
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}
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catch (Exception e)
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{
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ServerManager.g_Log.Error(e.Message);
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}
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}
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}
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}
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public void PostEvent<T1, T2, T3>(EEvent evt, T1 arg1, T2 arg2, T3 arg3)
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{
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List<Delegate> eventList = GetEventList(evt);
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if (eventList != null)
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{
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foreach (Delegate callback in eventList)
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{
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try
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{
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((Action<T1, T2, T3>)callback)(arg1, arg2, arg3);
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}
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catch (Exception e)
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{
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ServerManager.g_Log.Error(e.Message);
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}
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}
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}
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}
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public void PostEvent<T1, T2>(EEvent evt, T1 arg1, T2 arg2)
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{
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List<Delegate> eventList = GetEventList(evt);
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if (eventList != null)
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{
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foreach (Delegate callback in eventList)
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{
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try
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{
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((Action<T1, T2>)callback)(arg1, arg2);
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}
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catch (Exception e)
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{
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ServerManager.g_Log.Error(e.Message);
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}
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}
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}
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}
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public void PostEvent<T>(EEvent evt, T arg)
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{
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List<Delegate> eventList = GetEventList(evt);
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if (eventList != null)
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{
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foreach (Delegate callback in eventList)
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{
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try
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{
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((Action<T>)callback)(arg);
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}
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catch (Exception e)
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{
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ServerManager.g_Log.Error(e.Message + ", method name : " + callback.Method);
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}
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}
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}
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}
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public void PostEvent(EEvent evt)
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{
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List<Delegate> eventList = GetEventList(evt);
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if (eventList != null)
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{
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foreach (Delegate callback in eventList)
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{
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try
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{
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((Action)callback)();
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}
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catch (Exception e)
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{
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ServerManager.g_Log.Error(e.Message);
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}
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}
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}
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}
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#endregion
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/// <summary>
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/// 获取所有事件
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/// </summary>
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/// <param name="evt"></param>
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/// <returns></returns>
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private List<Delegate> GetEventList(EEvent evt)
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{
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if (eventDic.ContainsKey(evt))
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{
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List<Delegate> tempList = eventDic[evt];
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if (null != tempList)
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{
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return tempList;
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}
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}
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return null;
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}
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}
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}
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using AxibugProtobuf;
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using AxibugEmuOnline.Server.Common;
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using AxibugEmuOnline.Server.NetWork;
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using System.Net.Sockets;
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namespace AxibugEmuOnline.Server.Manager
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{
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public class ChatManager
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{
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public ChatManager()
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{
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdChatmsg, RecvPlayerChatMsg);
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}
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public void RecvPlayerChatMsg(Socket sk, byte[] reqData)
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{
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ClientInfo _c = ServerManager.g_ClientMgr.GetClientForSocket(sk);
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ServerManager.g_Log.Debug("收到聊天消息请求");
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Protobuf_ChatMsg msg = ProtoBufHelper.DeSerizlize<Protobuf_ChatMsg>(reqData);
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byte[] respData = ProtoBufHelper.Serizlize(new Protobuf_ChatMsg_RESP()
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{
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ChatMsg = msg.ChatMsg,
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NickName = _c.Account,
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Date = Helper.GetNowTimeStamp()
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});
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ServerManager.g_ClientMgr.ClientSendALL((int)CommandID.CmdChatmsg, (int)ErrorCode.ErrorOk, respData);
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}
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}
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}
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using AxibugProtobuf;
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using System.Net.Sockets;
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using System.Timers;
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namespace AxibugEmuOnline.Server.Manager
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{
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public class ClientInfo
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{
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public long UID { get; set; }
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public string Account { get; set; }
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public Socket _socket { get; set; }
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public bool IsOffline { get; set; } = false;
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public DateTime LogOutDT { get; set; }
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}
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public class ClientManager
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{
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private List<ClientInfo> ClientList = new List<ClientInfo>();
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private Dictionary<Socket, ClientInfo> _DictSocketClient = new Dictionary<Socket, ClientInfo>();
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private Dictionary<long?, ClientInfo> _DictUIDClient = new Dictionary<long?, ClientInfo>();
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private long TestUIDSeed = 0;
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private System.Timers.Timer _ClientCheckTimer;
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private long _RemoveOfflineCacheMin;
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/// <summary>
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/// 初始化并指定检查时间
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/// </summary>
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/// <param name="ticktime">tick检查毫秒数</param>
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/// <param name="RemoveOfflineCache">清理掉线分钟数</param>
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public void Init(long ticktime, long RemoveOfflineCacheMin)
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{
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//换算成毫秒
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_RemoveOfflineCacheMin = RemoveOfflineCacheMin;
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_ClientCheckTimer = new System.Timers.Timer();
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_ClientCheckTimer.Interval = ticktime;
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_ClientCheckTimer.AutoReset = true;
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_ClientCheckTimer.Elapsed += new ElapsedEventHandler(ClientCheckClearOffline_Elapsed);
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_ClientCheckTimer.Enabled = true;
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}
|
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||||
public long GetNextUID()
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{
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return ++TestUIDSeed;
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}
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private void ClientCheckClearOffline_Elapsed(object sender, ElapsedEventArgs e)
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{
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DateTime CheckDT = DateTime.Now.AddMinutes(-1 * _RemoveOfflineCacheMin);
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ClientInfo[] OfflineClientlist = ClientList.Where(w => w.IsOffline == true && w.LogOutDT < CheckDT).ToArray();
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Console.WriteLine("开始清理离线过久的玩家的缓存");
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for (int i = 0; i < OfflineClientlist.Length; i++)
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{
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//to do 掉线处理
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RemoveClient(OfflineClientlist[i]);
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}
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GC.Collect();
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}
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||||
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//通用处理
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#region clientlist 处理
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public ClientInfo JoinNewClient(Protobuf_Login data, Socket _socket)
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{
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//也许这个函数需加lock
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ClientInfo cinfo = GetClientForSocket(_socket);
|
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//如果连接还在
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if (cinfo != null)
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{
|
||||
cinfo.IsOffline = false;
|
||||
}
|
||||
else
|
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{
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cinfo = new ClientInfo()
|
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{
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UID = GetNextUID(),
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_socket = _socket,
|
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Account = data.Account,
|
||||
IsOffline = false,
|
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};
|
||||
AddClient(cinfo);
|
||||
}
|
||||
return cinfo;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 增加用户
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
void AddClient(ClientInfo clientInfo)
|
||||
{
|
||||
try
|
||||
{
|
||||
Console.WriteLine("追加连接玩家 UID=>" + clientInfo.UID + " | " + clientInfo.Account);
|
||||
lock (ClientList)
|
||||
{
|
||||
_DictUIDClient.Add(clientInfo.UID, clientInfo);
|
||||
_DictSocketClient.Add(clientInfo._socket, clientInfo);
|
||||
ClientList.Add(clientInfo);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ex.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清理连接
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
public void RemoveClient(ClientInfo client)
|
||||
{
|
||||
lock (ClientList)
|
||||
{
|
||||
if (_DictUIDClient.ContainsKey(client.UID))
|
||||
_DictUIDClient.Remove(client.UID);
|
||||
|
||||
if (_DictSocketClient.ContainsKey(client._socket))
|
||||
_DictSocketClient.Remove(client._socket);
|
||||
|
||||
ClientList.Remove(client);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清理连接
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
public bool GetClientByUID(long uid,out ClientInfo client)
|
||||
{
|
||||
lock (ClientList)
|
||||
{
|
||||
if (!_DictUIDClient.ContainsKey(uid))
|
||||
{
|
||||
client = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
client = _DictUIDClient[uid];
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public ClientInfo GetClientForSocket(Socket sk)
|
||||
{
|
||||
return _DictSocketClient.ContainsKey(sk) ? _DictSocketClient[sk] : null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取在线玩家
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public List<ClientInfo> GetOnlineClientList()
|
||||
{
|
||||
return ClientList.Where(w => w.IsOffline == false).ToList();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 设置玩家离线
|
||||
/// </summary>
|
||||
/// <param name="sk"></param>
|
||||
public void SetClientOfflineForSocket(Socket sk)
|
||||
{
|
||||
if (!_DictSocketClient.ContainsKey(sk))
|
||||
return;
|
||||
|
||||
ClientInfo cinfo = _DictSocketClient[sk];
|
||||
Console.WriteLine("标记玩家UID" + cinfo.UID + "为离线");
|
||||
cinfo.IsOffline = true;
|
||||
cinfo.LogOutDT = DateTime.Now;
|
||||
}
|
||||
|
||||
public void RemoveClientForSocket(Socket sk)
|
||||
{
|
||||
if (!_DictSocketClient.ContainsKey(sk))
|
||||
return;
|
||||
|
||||
RemoveClient(_DictSocketClient[sk]);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public void ClientSendALL(int CMDID, int ERRCODE, byte[] data, long SkipUID = -1)
|
||||
{
|
||||
ClientSend(ClientList, CMDID, ERRCODE, data, SkipUID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 给一组用户发送数据
|
||||
/// </summary>
|
||||
/// <param name="_toclientlist"></param>
|
||||
/// <param name="CMDID"></param>
|
||||
/// <param name="ERRCODE"></param>
|
||||
/// <param name="data"></param>
|
||||
public void ClientSend(List<ClientInfo> _toclientlist, int CMDID, int ERRCODE, byte[] data,long SkipUID = -1)
|
||||
{
|
||||
for (int i = 0; i < _toclientlist.Count(); i++)
|
||||
{
|
||||
if (_toclientlist[i] == null || _toclientlist[i].IsOffline)
|
||||
continue;
|
||||
|
||||
if(SkipUID > -1 && _toclientlist[i].UID == SkipUID)
|
||||
continue;
|
||||
|
||||
ServerManager.g_SocketMgr.SendToSocket(_toclientlist[i]._socket, CMDID, ERRCODE, data);
|
||||
}
|
||||
}
|
||||
|
||||
public void ClientSend(Socket _socket, int CMDID, int ERRCODE, byte[] data)
|
||||
{
|
||||
//Console.WriteLine("发送数据 CMDID->"+ CMDID);
|
||||
ServerManager.g_SocketMgr.SendToSocket(_socket, CMDID, ERRCODE, data);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 给一个连接发送数据
|
||||
/// </summary>
|
||||
/// <param name="_c"></param>
|
||||
/// <param name="CMDID"></param>
|
||||
/// <param name="ERRCODE"></param>
|
||||
/// <param name="data"></param>
|
||||
public void ClientSend(ClientInfo _c, int CMDID, int ERRCODE, byte[] data)
|
||||
{
|
||||
if (_c == null || _c.IsOffline)
|
||||
return;
|
||||
ServerManager.g_SocketMgr.SendToSocket(_c._socket, CMDID, ERRCODE, data);
|
||||
}
|
||||
|
||||
public int GetOnlineClient()
|
||||
{
|
||||
return ClientList.Where(w => !w.IsOffline).Count();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
using AxibugEmuOnline.Server.Common;
|
||||
using AxibugEmuOnline.Server.Manager;
|
||||
using AxibugEmuOnline.Server.NetWork;
|
||||
using AxibugProtobuf;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace AxibugEmuOnline.Server
|
||||
{
|
||||
|
||||
public class GameManager
|
||||
{
|
||||
public GameManager()
|
||||
{
|
||||
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdScreen, OnCmdScreen);
|
||||
}
|
||||
|
||||
public void OnCmdScreen(Socket sk, byte[] reqData)
|
||||
{
|
||||
ServerManager.g_Log.Debug($"OnCmdScreen lenght:{reqData.Length}");
|
||||
ClientInfo _c = ServerManager.g_ClientMgr.GetClientForSocket(sk);
|
||||
Protobuf_Screnn_Frame msg = ProtoBufHelper.DeSerizlize<Protobuf_Screnn_Frame>(reqData);
|
||||
ServerManager.g_ClientMgr.ClientSendALL((int)CommandID.CmdScreen, (int)ErrorCode.ErrorOk, reqData, _c.UID);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,29 @@
|
||||
namespace AxibugEmuOnline.Server.Manager
|
||||
{
|
||||
public class LogManager
|
||||
{
|
||||
public void Info(string str)
|
||||
{
|
||||
Console.WriteLine(str);
|
||||
}
|
||||
public void Debug(string str)
|
||||
{
|
||||
Console.WriteLine(str);
|
||||
}
|
||||
|
||||
public void Warning(string str)
|
||||
{
|
||||
Console.WriteLine(str);
|
||||
}
|
||||
|
||||
public void Error(string str)
|
||||
{
|
||||
Console.WriteLine(str);
|
||||
}
|
||||
|
||||
public void Log(int logtype, string str)
|
||||
{
|
||||
Console.WriteLine(str);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,32 @@
|
||||
using AxibugProtobuf;
|
||||
using AxibugEmuOnline.Server.Common;
|
||||
using AxibugEmuOnline.Server.NetWork;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace AxibugEmuOnline.Server.Manager
|
||||
{
|
||||
public class LoginManager
|
||||
{
|
||||
public LoginManager()
|
||||
{
|
||||
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdLogin, UserLogin);
|
||||
}
|
||||
|
||||
public void UserLogin(Socket _socket, byte[] reqData)
|
||||
{
|
||||
ServerManager.g_Log.Debug("收到新的登录请求");
|
||||
Protobuf_Login msg = ProtoBufHelper.DeSerizlize<Protobuf_Login>(reqData);
|
||||
ClientInfo cinfo = ServerManager.g_ClientMgr.JoinNewClient(msg, _socket);
|
||||
|
||||
byte[] respData = ProtoBufHelper.Serizlize(new Protobuf_Login_RESP()
|
||||
{
|
||||
Status = LoginResultStatus.Ok,
|
||||
RegDate = "",
|
||||
LastLoginDate = "",
|
||||
Token = "",
|
||||
UID = cinfo.UID
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,33 @@
|
||||
using AxibugEmuOnline.Server.Manager;
|
||||
using AxibugEmuOnline.Server.NetWork;
|
||||
using System.Net;
|
||||
|
||||
namespace AxibugEmuOnline.Server
|
||||
{
|
||||
|
||||
public static class ServerManager
|
||||
{
|
||||
public static ClientManager g_ClientMgr;
|
||||
public static LogManager g_Log;
|
||||
public static LoginManager g_Login;
|
||||
public static ChatManager g_Chat;
|
||||
public static IOCPNetWork g_SocketMgr;
|
||||
public static GameManager g_Game;
|
||||
|
||||
public static void InitServer(int port)
|
||||
{
|
||||
g_ClientMgr = new ClientManager();
|
||||
g_ClientMgr.Init(45000, 120);
|
||||
g_Log = new LogManager();
|
||||
g_Login = new LoginManager();
|
||||
g_Chat = new ChatManager();
|
||||
//g_SocketMgr = new IOCPNetWork(1024, 1024);
|
||||
g_SocketMgr = new IOCPNetWork(1024, 4096);
|
||||
g_Game = new GameManager();
|
||||
|
||||
g_SocketMgr.Init();
|
||||
g_SocketMgr.Start(new IPEndPoint(IPAddress.Any.Address, port));
|
||||
Console.WriteLine("Succeed!");
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,63 @@
|
||||
using HaoYueNet.ServerNetwork;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace AxibugEmuOnline.Server.NetWork
|
||||
{
|
||||
public class IOCPNetWork : TcpSaeaServer
|
||||
{
|
||||
public IOCPNetWork(int numConnections, int receiveBufferSize)
|
||||
: base(numConnections, receiveBufferSize)
|
||||
{
|
||||
OnClientNumberChange += ClientNumberChange;
|
||||
OnReceive += ReceiveData;
|
||||
OnDisconnected += OnDisconnect;
|
||||
OnNetLog += OnShowNetLog;
|
||||
}
|
||||
|
||||
private void ClientNumberChange(int num, AsyncUserToken token)
|
||||
{
|
||||
Console.WriteLine("Client数发生变化");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 接受包回调
|
||||
/// </summary>
|
||||
/// <param name="CMDID">协议ID</param>
|
||||
/// <param name="ERRCODE">错误编号</param>
|
||||
/// <param name="data">业务数据</param>
|
||||
private void ReceiveData(AsyncUserToken token, int CMDID, byte[] data)
|
||||
{
|
||||
DataCallBack(token.Socket, CMDID, data);
|
||||
}
|
||||
|
||||
public void DataCallBack(Socket sk, int CMDID, byte[] data)
|
||||
{
|
||||
//ServerManager.g_Log.Debug("收到消息 CMDID =>" + CMDID + " 数据长度=>" + data.Length);
|
||||
try
|
||||
{
|
||||
//抛出网络数据
|
||||
NetMsg.Instance.PostNetMsgEvent(CMDID, sk, data);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("逻辑处理错误:" + ex.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 断开连接
|
||||
/// </summary>
|
||||
/// <param name="sk"></param>
|
||||
public void OnDisconnect(AsyncUserToken token)
|
||||
{
|
||||
Console.WriteLine("断开连接");
|
||||
ServerManager.g_ClientMgr.SetClientOfflineForSocket(token.Socket);
|
||||
}
|
||||
|
||||
public void OnShowNetLog(string msg)
|
||||
{
|
||||
ServerManager.g_Log.Debug(msg);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,96 @@
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace AxibugEmuOnline.Server.NetWork
|
||||
{
|
||||
|
||||
public class NetMsg
|
||||
{
|
||||
private static NetMsg instance = new NetMsg();
|
||||
public static NetMsg Instance { get { return instance; } }
|
||||
|
||||
private Dictionary<int, List<Delegate>> netEventDic = new Dictionary<int, List<Delegate>>(128);
|
||||
|
||||
private NetMsg() { }
|
||||
|
||||
|
||||
#region RegisterMsgEvent
|
||||
|
||||
public void RegNetMsgEvent(int cmd, Action<Socket, byte[]> callback)
|
||||
{
|
||||
InterRegNetMsgEvent(cmd, callback);
|
||||
}
|
||||
|
||||
private void InterRegNetMsgEvent(int cmd, Delegate callback)
|
||||
{
|
||||
if (netEventDic.ContainsKey(cmd))
|
||||
{
|
||||
if (netEventDic[cmd].IndexOf(callback) < 0)
|
||||
{
|
||||
netEventDic[cmd].Add(callback);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
netEventDic.Add(cmd, new List<Delegate>() { callback });
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region UnregisterCMD
|
||||
|
||||
public void UnregisterCMD(int cmd, Action<Socket, byte[]> callback)
|
||||
{
|
||||
Delegate tempDelegate = callback;
|
||||
InterUnregisterCMD(cmd, tempDelegate);
|
||||
}
|
||||
|
||||
private void InterUnregisterCMD(int cmd, Delegate callback)
|
||||
{
|
||||
if (netEventDic.ContainsKey(cmd))
|
||||
{
|
||||
netEventDic[cmd].Remove(callback);
|
||||
if (netEventDic[cmd].Count == 0) netEventDic.Remove(cmd);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region PostEvent
|
||||
public void PostNetMsgEvent(int cmd, Socket arg1, byte[] arg2)
|
||||
{
|
||||
List<Delegate> eventList = GetNetEventDicList(cmd);
|
||||
if (eventList != null)
|
||||
{
|
||||
foreach (Delegate callback in eventList)
|
||||
{
|
||||
try
|
||||
{
|
||||
((Action<Socket, byte[]>)callback)(arg1, arg2);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ServerManager.g_Log.Error(e.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有事件
|
||||
/// </summary>
|
||||
/// <param name="cmd"></param>
|
||||
/// <returns></returns>
|
||||
private List<Delegate> GetNetEventDicList(int cmd)
|
||||
{
|
||||
if (netEventDic.ContainsKey(cmd))
|
||||
{
|
||||
List<Delegate> tempList = netEventDic[cmd];
|
||||
if (null != tempList)
|
||||
{
|
||||
return tempList;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
17
AxibugEmuOnline.Server/AxibugEmuOnline.Server/Program.cs
Normal file
17
AxibugEmuOnline.Server/AxibugEmuOnline.Server/Program.cs
Normal file
@ -0,0 +1,17 @@
|
||||
namespace AxibugEmuOnline.Server
|
||||
{
|
||||
internal class Program
|
||||
{
|
||||
static string Title = "AxibugEmuOnline.Server";
|
||||
static void Main(string[] args)
|
||||
{
|
||||
Console.ForegroundColor = ConsoleColor.Green;
|
||||
Console.Title = Title;
|
||||
ServerManager.InitServer(10492);
|
||||
while (true)
|
||||
{
|
||||
Console.ReadLine();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project>
|
||||
<PropertyGroup>
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Any CPU</Platform>
|
||||
<PublishDir>bin\Release\net8.0\publish\win-x64\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<_TargetId>Folder</_TargetId>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
|
||||
<SelfContained>false</SelfContained>
|
||||
<PublishSingleFile>false</PublishSingleFile>
|
||||
<PublishReadyToRun>false</PublishReadyToRun>
|
||||
</PropertyGroup>
|
||||
</Project>
|
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project>
|
||||
<PropertyGroup>
|
||||
<History>True|2024-06-28T08:25:59.3159172Z;True|2024-06-28T15:30:49.8257235+08:00;</History>
|
||||
<LastFailureDetails />
|
||||
</PropertyGroup>
|
||||
</Project>
|
File diff suppressed because it is too large
Load Diff
BIN
Lib/Google.Protobuf.dll
Normal file
BIN
Lib/Google.Protobuf.dll
Normal file
Binary file not shown.
BIN
Lib/HaoYueNet.ServerNetwork.dll
Normal file
BIN
Lib/HaoYueNet.ServerNetwork.dll
Normal file
Binary file not shown.
16
ProtobufCore/build_cs.bat
Normal file
16
ProtobufCore/build_cs.bat
Normal file
@ -0,0 +1,16 @@
|
||||
@echo off
|
||||
|
||||
set "PROTOC_EXE=%cd%\protoc.exe"
|
||||
set "WORK_DIR=%cd%\proto"
|
||||
set "CS_OUT_PATH=%cd%\out\CS"
|
||||
|
||||
echo "==>>buildStart"
|
||||
for /f "delims=" %%i in ('dir /b proto "proto/*.proto"') do (
|
||||
echo build file:%%%i
|
||||
%PROTOC_EXE% --proto_path="%WORK_DIR%" --csharp_out="%CS_OUT_PATH%" "%WORK_DIR%\%%i"
|
||||
)
|
||||
echo "==>>build finish"
|
||||
echo "==>>copy cs"
|
||||
|
||||
::copy %cd%\out\CS\ ..\AxibugEmuOnline.Server\AxibugEmuOnline.Server\Protobuf
|
||||
pause
|
1398
ProtobufCore/out/CS/ProtobufAxibugEmuOnline.cs
Normal file
1398
ProtobufCore/out/CS/ProtobufAxibugEmuOnline.cs
Normal file
File diff suppressed because it is too large
Load Diff
81
ProtobufCore/proto/protobuf_AxibugEmuOnline.proto
Normal file
81
ProtobufCore/proto/protobuf_AxibugEmuOnline.proto
Normal file
@ -0,0 +1,81 @@
|
||||
syntax = "proto3";
|
||||
package AxibugProtobuf;
|
||||
option optimize_for = SPEED;
|
||||
|
||||
enum CommandID
|
||||
{
|
||||
CMD_DEFAUL = 0;//缺省不使用
|
||||
|
||||
CMD_LOGIN = 2001; //自动登录上行 | 下行 对应 Protobuf_Login | Protobuf_Login_RESP
|
||||
|
||||
CMD_CHATMSG = 4001; //广播信息上行 | 下行 对应 Protobuf_ChatMsg | Protobuf_ChatMsg_RESP
|
||||
|
||||
CMD_Screen = 5001; //画面同步 | 同步广播 对应 Protobuf_Screnn_Frame
|
||||
}
|
||||
|
||||
enum ErrorCode
|
||||
{
|
||||
ERROR_DEFAUL = 0;//缺省不使用
|
||||
ERROR_OK = 1; //成功
|
||||
}
|
||||
|
||||
enum LoginType
|
||||
{
|
||||
BaseDefault = 0;//缺省不使用
|
||||
}
|
||||
|
||||
enum DeviceType
|
||||
{
|
||||
DeviceType_Default = 0;//缺省不使用
|
||||
PC = 1;
|
||||
Android = 2;
|
||||
IOS = 3;
|
||||
PSV = 4;
|
||||
}
|
||||
|
||||
enum LoginResultStatus
|
||||
{
|
||||
LoginResultStatus_BaseDefault = 0;//缺省不使用
|
||||
OK = 1;
|
||||
AccountErr = 2;
|
||||
}
|
||||
|
||||
//聊天 上行
|
||||
message Protobuf_ChatMsg
|
||||
{
|
||||
string ChatMsg = 1;//消息
|
||||
}
|
||||
|
||||
//聊天 下行
|
||||
message Protobuf_ChatMsg_RESP
|
||||
{
|
||||
string NickName = 1;//昵称
|
||||
string ChatMsg = 2;//消息
|
||||
int64 Date = 3;//时间
|
||||
}
|
||||
|
||||
|
||||
//登录数据上行
|
||||
message Protobuf_Login
|
||||
{
|
||||
LoginType loginType = 1;//登录操作类型 [0]皓月通行证 [3] 皓月BF3 [4] 皓月BF4
|
||||
DeviceType deviceType = 2;//设备类型 [0]PC [1]AndroidPad预留 [3]IPad预留
|
||||
string Account = 3;//用户名
|
||||
string Password = 4;//密码
|
||||
}
|
||||
|
||||
//登录数据下行
|
||||
message Protobuf_Login_RESP
|
||||
{
|
||||
string Token = 1;//登录凭据 (本次登录之后,所有业务请求凭据,需要存储在内存中)
|
||||
string LastLoginDate = 2;//上次登录时间(只用于呈现的字符串,若界面需求需要)
|
||||
string RegDate = 3;//注册时间(只用于呈现的字符串,若界面需求需要)
|
||||
LoginResultStatus Status = 4;//账号状态 (预留) [1]正常[0]被禁封
|
||||
int64 UID = 5;
|
||||
}
|
||||
|
||||
message Protobuf_Screnn_Frame
|
||||
{
|
||||
int32 FrameID = 1;//帧编号
|
||||
bytes RawBitmap = 2;//渲染层画面
|
||||
}
|
BIN
ProtobufCore/protoc.exe
Normal file
BIN
ProtobufCore/protoc.exe
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user