forked from sin365/AxibugEmuOnline
预览rom大图背景shader替换
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parent
c040594caa
commit
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42
AxibugEmuOnline.Client/Assets/Resources/Materials/UIBlur.mat
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42
AxibugEmuOnline.Client/Assets/Resources/Materials/UIBlur.mat
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: UIBlur
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m_Shader: {fileID: 4800000, guid: 5f3a2ea665f37834488eb2ca672f48f9, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _BlurSize: 1.2
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- _Brightness: 0.37
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- _NoiseIntensity: 0
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- _Saturation: 0.77
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- _Stencil: 0
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- _StencilComp: 8
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- _StencilOp: 0
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m_Colors:
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- _TintColor: {r: 0.31132078, g: 0.31132078, b: 0.31132078, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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@ -1,8 +1,8 @@
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fileFormatVersion: 2
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guid: ea791d3660bb49a4d94f1d824a488569
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folderAsset: yes
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DefaultImporter:
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guid: 560139f633c746e41b0599a5eaab7a8e
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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121
AxibugEmuOnline.Client/Assets/Resources/Materials/UIBlur.shader
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121
AxibugEmuOnline.Client/Assets/Resources/Materials/UIBlur.shader
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Shader "UI/Blur"
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{
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Properties
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{
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[PerRendererData] _MainTex ("Main Texture", 2D) = "white" {}
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_BlurSize ("Blur Size", Range(0, 5)) = 1.0
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_TintColor ("Tint Color", Color) = (1,1,1,1)
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[Header(Stencil)]
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_StencilComp ("Stencil Comparison", Float) = 8
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_Stencil ("Stencil ID", Float) = 0
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_StencilOp ("Stencil Operation", Float) = 0
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}
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SubShader
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{
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Tags
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{
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"Queue"="Transparent"
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"IgnoreProjector"="True"
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"RenderType"="Transparent"
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"PreviewType"="Plane"
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"CanUseSpriteAtlas"="True"
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}
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Cull Off
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Lighting Off
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ZWrite Off
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ZTest [unity_GUIZTestMode]
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Blend SrcAlpha OneMinusSrcAlpha
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Stencil
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{
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Ref [_Stencil]
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Comp [_StencilComp]
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Pass [_StencilOp]
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}
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile __ UNITY_UI_CLIP_RECT
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#include "UnityCG.cginc"
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#include "UnityUI.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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float4 color : COLOR;
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};
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struct v2f
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{
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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float4 color : COLOR;
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float4 worldPosition : TEXCOORD1;
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};
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sampler2D _MainTex;
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float4 _MainTex_ST;
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float4 _MainTex_TexelSize;
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float _BlurSize;
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fixed4 _TintColor;
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float4 _ClipRect;
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v2f vert (appdata v)
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{
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v2f o;
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o.worldPosition = v.vertex;
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o.vertex = UnityObjectToClipPos(o.worldPosition);
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o.uv = TRANSFORM_TEX(v.uv, _MainTex);
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o.color = v.color * _TintColor;
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#ifdef UNITY_HALF_TEXEL_OFFSET
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o.vertex.xy += (_ScreenParams.zw-1.0) * float2(-1,1);
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#endif
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return o;
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}
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fixed4 frag (v2f i) : SV_Target
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{
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// 5x5高斯核权重(已归一化)
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static const float weight[5][5] = {
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{0.003765, 0.015019, 0.023792, 0.015019, 0.003765},
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{0.015019, 0.059912, 0.094907, 0.059912, 0.015019},
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{0.023792, 0.094907, 0.150342, 0.094907, 0.023792},
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{0.015019, 0.059912, 0.094907, 0.059912, 0.015019},
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{0.003765, 0.015019, 0.023792, 0.015019, 0.003765}
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};
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half4 color = 0;
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float2 texelSize = _MainTex_TexelSize.xy * _BlurSize;
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// 二维高斯采样
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for (int x = -2; x <= 2; x++) {
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for (int y = -2; y <= 2; y++) {
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float2 offset = float2(x, y) * texelSize;
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color += tex2D(_MainTex, i.uv + offset) * weight[x + 2][y + 2];
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}
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}
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// UI颜色混合
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color *= i.color;
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// Clip Rect处理
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#ifdef UNITY_UI_CLIP_RECT
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color.a *= UnityGet2DClipping(i.worldPosition.xy, _ClipRect);
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#endif
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return color;
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}
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ENDCG
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}
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}
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}
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@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: 5f3a2ea665f37834488eb2ca672f48f9
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -175,7 +175,6 @@ GameObject:
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- component: {fileID: 1749614979705703043}
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- component: {fileID: 2831564238218273703}
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- component: {fileID: 6913951815547872457}
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- component: {fileID: 968819366492627815}
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m_Layer: 5
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m_Name: RomPreview
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m_TagString: Untagged
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@ -222,7 +221,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Material: {fileID: 2100000, guid: 560139f633c746e41b0599a5eaab7a8e, type: 2}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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@ -252,34 +251,6 @@ CanvasGroup:
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m_Interactable: 1
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m_BlocksRaycasts: 1
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m_IgnoreParentGroups: 0
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--- !u!114 &968819366492627815
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1551260616775499633}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: f8b2ed11d675446c5a49da1ea296d490, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Version: 300
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m_EffectMaterial: {fileID: 21563344409783084, guid: aee96bc531e6eba468ec405e536f515f, type: 2}
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m_EffectFactor: 1
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m_ColorFactor: 1
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m_BlurFactor: 1
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m_EffectMode: 0
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m_ColorMode: 0
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m_BlurMode: 1
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m_AdvancedBlur: 0
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m_ShadowBlur: 1
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m_ShadowStyle: 0
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m_ShadowColor: {r: 0, g: 0, b: 0, a: 1}
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m_EffectDistance: {x: 1, y: -1}
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m_UseGraphicAlpha: 1
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m_EffectColor: {r: 1, g: 1, b: 1, a: 1}
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m_AdditionalShadows: []
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--- !u!1 &1639091783724093882
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GameObject:
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m_ObjectHideFlags: 0
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@ -476,6 +476,7 @@ MonoBehaviour:
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SelectScale: 1
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UnSelectScale: 1
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RomGroupRoot: {fileID: 3086674949377227884}
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StarRom: 0
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Platform: 1
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SearchKey:
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--- !u!114 &5700455559359757662
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@ -38,19 +38,8 @@ namespace AxibugEmuOnline.Client
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Instance = this;
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m_mainLayoutPosition = MainMenuRoot.anchoredPosition;
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MainMenu.ListenControlAction = true;
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romPreviewWraper = new AlphaWraper(XMBCG_For_RomPreviewBigPic, RomPreviewBigPic.GetComponent<CanvasGroup>(), false);
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var uiEffect = RomPreviewBigPic.GetComponent<UIEffect>();
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if (Application.platform == RuntimePlatform.PSP2)
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{
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uiEffect.blurMode = BlurMode.FastBlur;
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uiEffect.blurFactor = 0.6f;
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}
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else
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{
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uiEffect.blurMode = BlurMode.DetailBlur;
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uiEffect.blurFactor = 0.6f;
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}
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}
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private void Start()
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