forked from sin365/AxibugEmuOnline
Merge pull request 'virtuaNES core 产生的屏幕数据现在使用Shader进行转换' (#28) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: sin365/AxibugEmuOnline#28
This commit is contained in:
commit
680a8d4eee
@ -325,7 +325,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 4232056521131536012, guid: f8bea3f8aa351bb46ada33b2274729ea, type: 3}
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propertyPath: RomName
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propertyPath: RomName
|
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value: tstd2.nes
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value: mario.nes
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_Name
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propertyPath: m_Name
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@ -339,6 +339,14 @@ PrefabInstance:
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propertyPath: m_Texture
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propertyPath: m_Texture
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value:
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value:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_Material
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value:
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objectReference: {fileID: 2100000, guid: 07e28fcb992bc124e986f9d8ff3beb97, type: 2}
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propertyPath: m_SizeDelta.x
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value: 256
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objectReference: {fileID: 0}
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propertyPath: m_IsActive
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propertyPath: m_IsActive
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value: 1
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value: 1
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||||||
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@ -5,7 +5,7 @@ namespace AxibugEmuOnline.Client
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|||||||
{
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{
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||||||
public class AudioProvider : MonoBehaviour
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public class AudioProvider : MonoBehaviour
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||||||
{
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{
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||||||
public NesEmulator NesEmu;
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public NesEmulator NesEmu { get; set; }
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||||||
|
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||||||
[SerializeField]
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[SerializeField]
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||||||
private AudioSource m_as;
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private AudioSource m_as;
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||||||
|
@ -44,7 +44,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: a6a09b6a4cf4c2d4f994a13fd7e89d6f, type: 3}
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m_Script: {fileID: 11500000, guid: a6a09b6a4cf4c2d4f994a13fd7e89d6f, type: 3}
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m_Name:
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m_Name:
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||||||
m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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||||||
NesEmu: {fileID: 0}
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NesEmu: {fileID: 4232056521131536012}
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m_as: {fileID: 8726979175317618791}
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m_as: {fileID: 8726979175317618791}
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--- !u!82 &8726979175317618791
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--- !u!82 &8726979175317618791
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||||||
AudioSource:
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AudioSource:
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||||||
@ -257,7 +257,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 83fbe375412d1af4482ae76e81c1dda2, type: 3}
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m_Script: {fileID: 11500000, guid: 83fbe375412d1af4482ae76e81c1dda2, type: 3}
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m_Name:
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m_Name:
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||||||
m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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||||||
NesEmu: {fileID: 0}
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NesEmu: {fileID: 4232056521131536012}
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Image: {fileID: 4232056521759880274}
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Image: {fileID: 4232056521759880274}
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--- !u!1 &4232056520494431712
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--- !u!1 &4232056520494431712
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||||||
GameObject:
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GameObject:
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||||||
|
@ -2,6 +2,7 @@ using System;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using VirtualNes.Core;
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namespace AxibugEmuOnline.Client
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namespace AxibugEmuOnline.Client
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{
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{
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@ -16,48 +17,40 @@ namespace AxibugEmuOnline.Client
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private Texture2D wrapTex;
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private Texture2D wrapTex;
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private int TexBufferSize;
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private int TexBufferSize;
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private uint[] pPal;
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private Texture2D pPal;
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||||||
public void SetDrawData(byte[] screenData, byte[] lineColorMode, int screenWidth, int screenHeight)
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public void SetDrawData(uint[] screenData, byte[] lineColorMode, int screenWidth, int screenHeight)
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||||||
{
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{
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if (wrapTex == null)
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if (wrapTex == null)
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||||||
{
|
{
|
||||||
wrapTex = new Texture2D(screenWidth, screenHeight, TextureFormat.BGRA32, false);
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wrapTex = new Texture2D(272, 240, TextureFormat.BGRA32, false);
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wrapTexBuffer = new UInt32[screenWidth * screenHeight];
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wrapTex.filterMode = FilterMode.Point;
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wrapTexBuffer = screenData;
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// 固定数组,防止垃圾回收器移动它
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// 固定数组,防止垃圾回收器移动它
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GCHandle handle = GCHandle.Alloc(wrapTexBuffer, GCHandleType.Pinned);
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GCHandle handle = GCHandle.Alloc(wrapTexBuffer, GCHandleType.Pinned);
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// 获取数组的指针
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// 获取数组的指针
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wrapTexBufferPointer = handle.AddrOfPinnedObject();
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wrapTexBufferPointer = handle.AddrOfPinnedObject();
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Image.texture = wrapTex;
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Image.material.SetTexture("_MainTex", wrapTex);
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pPal = PaletteDefine.m_cnPalette[0];
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TexBufferSize = wrapTexBuffer.Length * 4;
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TexBufferSize = wrapTexBuffer.Length * 4;
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}
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int pScn = 0;
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var palRaw = PaletteDefine.m_cnPalette[0];
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int width;
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pPal = new Texture2D(palRaw.Length, 1, TextureFormat.BGRA32, 1, true);
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pPal.filterMode = FilterMode.Point;
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var Dst = wrapTexBuffer;
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for (int i = 0; i < palRaw.Length; i++)
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var pDst = 0;
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for (int line = 0; line < screenHeight; line++)
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||||||
{
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width = screenWidth;
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while (width > 0)
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||||||
{
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{
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||||||
var edx = screenData[pScn + 8];
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uint colorRaw = palRaw[i];
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var argbColor = BitConverter.GetBytes(colorRaw);
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int index = edx & 0xFF;
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Color temp = Color.white;
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var colorData = pPal[index];
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temp.r = argbColor[2]/255f;
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Dst[pDst] = 0xFF000000 | colorData;
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temp.g = argbColor[1]/255f;
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temp.b = argbColor[0]/255f;
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pScn += 1;
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temp.a = 1;
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pDst += 1;
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pPal.SetPixel(i, 0, temp);
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width -= 1;
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|
||||||
}
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}
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||||||
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pPal.Apply();
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||||||
pScn += 16;// PPU.SCREEN_WIDTH - screenWidth;
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Image.material.SetTexture("_PalTex", pPal);
|
||||||
}
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}
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||||||
|
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||||||
wrapTex.LoadRawTextureData(wrapTexBufferPointer, TexBufferSize);
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wrapTex.LoadRawTextureData(wrapTexBufferPointer, TexBufferSize);
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||||||
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@ -0,0 +1,89 @@
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|||||||
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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|
serializedVersion: 6
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: VirtuNesDraw
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m_Shader: {fileID: 4800000, guid: b351396ff606116478d7f4412abe4e2e, type: 3}
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m_ShaderKeywords:
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|
m_LightmapFlags: 4
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|
m_EnableInstancingVariants: 0
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|
m_DoubleSidedGI: 0
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|
m_CustomRenderQueue: -1
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|
stringTagMap: {}
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|
disabledShaderPasses: []
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|
m_SavedProperties:
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|
serializedVersion: 3
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|
m_TexEnvs:
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|
- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _PalTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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|
m_Floats:
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|
- _BumpScale: 1
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|
- _ColorMask: 15
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||||||
|
- _Cutoff: 0.5
|
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|
- _DetailNormalMapScale: 1
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||||||
|
- _DstBlend: 0
|
||||||
|
- _GlossMapScale: 1
|
||||||
|
- _Glossiness: 0.5
|
||||||
|
- _GlossyReflections: 1
|
||||||
|
- _Metallic: 0
|
||||||
|
- _Mode: 0
|
||||||
|
- _OcclusionStrength: 1
|
||||||
|
- _Parallax: 0.02
|
||||||
|
- _SmoothnessTextureChannel: 0
|
||||||
|
- _SpecularHighlights: 1
|
||||||
|
- _SrcBlend: 1
|
||||||
|
- _Stencil: 0
|
||||||
|
- _StencilComp: 8
|
||||||
|
- _StencilOp: 0
|
||||||
|
- _StencilReadMask: 255
|
||||||
|
- _StencilWriteMask: 255
|
||||||
|
- _UVSec: 0
|
||||||
|
- _UseUIAlphaClip: 0
|
||||||
|
- _ZWrite: 1
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
m_BuildTextureStacks: []
|
@ -0,0 +1,8 @@
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|
fileFormatVersion: 2
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|
guid: 07e28fcb992bc124e986f9d8ff3beb97
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|
NativeFormatImporter:
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|
externalObjects: {}
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|
mainObjectFileID: 2100000
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|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,130 @@
|
|||||||
|
Shader "AleinUI/Clip"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_MainTex ("Sprite Texture", 2D) = "white" {}
|
||||||
|
_PalTex ("PAL", 2D) = "white" {}
|
||||||
|
_Color ("Tint", Color) = (1,1,1,1)
|
||||||
|
|
||||||
|
_StencilComp ("Stencil Comparison", Float) = 8
|
||||||
|
_Stencil ("Stencil ID", Float) = 0
|
||||||
|
_StencilOp ("Stencil Operation", Float) = 0
|
||||||
|
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||||||
|
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||||
|
|
||||||
|
_ColorMask ("Color Mask", Float) = 15
|
||||||
|
|
||||||
|
|
||||||
|
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue"="Transparent"
|
||||||
|
"IgnoreProjector"="True"
|
||||||
|
"RenderType"="Transparent"
|
||||||
|
"PreviewType"="Plane"
|
||||||
|
"CanUseSpriteAtlas"="True"
|
||||||
|
}
|
||||||
|
|
||||||
|
Stencil
|
||||||
|
{
|
||||||
|
Ref [_Stencil]
|
||||||
|
Comp [_StencilComp]
|
||||||
|
Pass [_StencilOp]
|
||||||
|
ReadMask [_StencilReadMask]
|
||||||
|
WriteMask [_StencilWriteMask]
|
||||||
|
}
|
||||||
|
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
ZTest [unity_GUIZTestMode]
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
ColorMask [_ColorMask]
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Name "Default"
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#pragma target 2.0
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
#include "UnityUI.cginc"
|
||||||
|
|
||||||
|
#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
|
||||||
|
#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
|
||||||
|
|
||||||
|
struct appdata_t
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 vertex : SV_POSITION;
|
||||||
|
fixed4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
float4 worldPosition : TEXCOORD1;
|
||||||
|
UNITY_VERTEX_OUTPUT_STEREO
|
||||||
|
};
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
fixed4 _Color;
|
||||||
|
fixed4 _TextureSampleAdd;
|
||||||
|
float4 _ClipRect;
|
||||||
|
float4 _MainTex_ST;
|
||||||
|
float4 _MainTex_TexelSize;
|
||||||
|
sampler2D _PalTex;
|
||||||
|
|
||||||
|
v2f vert(appdata_t v)
|
||||||
|
{
|
||||||
|
v2f OUT;
|
||||||
|
UNITY_SETUP_INSTANCE_ID(v);
|
||||||
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
|
||||||
|
OUT.worldPosition = v.vertex;
|
||||||
|
OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
|
||||||
|
|
||||||
|
OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
|
||||||
|
|
||||||
|
OUT.color = v.color * _Color;
|
||||||
|
return OUT;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag(v2f IN) : SV_Target
|
||||||
|
{
|
||||||
|
float2 mapUV = IN.texcoord;
|
||||||
|
|
||||||
|
float start= 8.0/272.0;
|
||||||
|
float end = (272.0-8.0)/272.0;
|
||||||
|
|
||||||
|
//mapUV.x = lerp(start,end, mapUV.x);
|
||||||
|
|
||||||
|
half4 color = tex2D(_MainTex,mapUV);
|
||||||
|
|
||||||
|
float rawIndex = color.b;
|
||||||
|
|
||||||
|
color = tex2D(_PalTex,float2(rawIndex,0.5));
|
||||||
|
|
||||||
|
#ifdef UNITY_UI_CLIP_RECT
|
||||||
|
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef UNITY_UI_ALPHACLIP
|
||||||
|
clip (color.a - 0.001);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: b351396ff606116478d7f4412abe4e2e
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|
ShaderImporter:
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|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
preprocessorOverride: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -19,6 +19,14 @@ namespace VirtualNes.Core
|
|||||||
memset(array, 0, value, length);
|
memset(array, 0, value, length);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void memset(uint[] array, uint value, int length)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < length; i++)
|
||||||
|
{
|
||||||
|
array[i] = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static void memset(byte[] array, int offset, byte value, int length)
|
public static void memset(byte[] array, int offset, byte value, int length)
|
||||||
{
|
{
|
||||||
for (int i = offset; i < length; i++)
|
for (int i = offset; i < length; i++)
|
||||||
@ -26,5 +34,13 @@ namespace VirtualNes.Core
|
|||||||
array[i] = value;
|
array[i] = value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void memset(uint[] array, int offset, uint value, int length)
|
||||||
|
{
|
||||||
|
for (int i = offset; i < length; i++)
|
||||||
|
{
|
||||||
|
array[i] = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -225,7 +225,7 @@ namespace VirtualNes.Core
|
|||||||
Debuger.Log("Allocating PPU...");
|
Debuger.Log("Allocating PPU...");
|
||||||
ppu = new PPU(this);
|
ppu = new PPU(this);
|
||||||
|
|
||||||
var screenBuffer = new byte[PPU.SCREEN_WIDTH * PPU.SCREEN_HEIGHT];
|
var screenBuffer = new uint[PPU.SCREEN_WIDTH * PPU.SCREEN_HEIGHT];
|
||||||
var colormode = new byte[PPU.SCREEN_HEIGHT];
|
var colormode = new byte[PPU.SCREEN_HEIGHT];
|
||||||
|
|
||||||
ppu.SetScreenPtr(screenBuffer, colormode);
|
ppu.SetScreenPtr(screenBuffer, colormode);
|
||||||
|
@ -106,7 +106,7 @@ namespace VirtualNes.Core
|
|||||||
private ushort loopy_y;
|
private ushort loopy_y;
|
||||||
private ushort loopy_shift;
|
private ushort loopy_shift;
|
||||||
|
|
||||||
private byte[] lpScreen;
|
private uint[] lpScreen;
|
||||||
/// <summary> 作为lpScreen数组的索引 </summary>
|
/// <summary> 作为lpScreen数组的索引 </summary>
|
||||||
private int lpScanline;
|
private int lpScanline;
|
||||||
private int ScanlineNo;
|
private int ScanlineNo;
|
||||||
@ -1105,7 +1105,7 @@ namespace VirtualNes.Core
|
|||||||
MMU.PPUREG[2] |= PPU_VBLANK_FLAG;
|
MMU.PPUREG[2] |= PPU_VBLANK_FLAG;
|
||||||
}
|
}
|
||||||
|
|
||||||
public byte[] GetScreenPtr()
|
public uint[] GetScreenPtr()
|
||||||
{
|
{
|
||||||
return lpScreen;
|
return lpScreen;
|
||||||
}
|
}
|
||||||
@ -1115,7 +1115,7 @@ namespace VirtualNes.Core
|
|||||||
return lpColormode;
|
return lpColormode;
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void SetScreenPtr(byte[] screenBuffer, byte[] colormode)
|
internal void SetScreenPtr(uint[] screenBuffer, byte[] colormode)
|
||||||
{
|
{
|
||||||
lpScreen = screenBuffer;
|
lpScreen = screenBuffer;
|
||||||
lpColormode = colormode;
|
lpColormode = colormode;
|
||||||
|
Loading…
Reference in New Issue
Block a user