forked from sin365/AxibugEmuOnline
Merge pull request 'virtuaNES core 产生的屏幕数据现在使用Shader进行转换' (#28) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: sin365/AxibugEmuOnline#28
This commit is contained in:
commit
680a8d4eee
@ -325,7 +325,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 4232056521131536012, guid: f8bea3f8aa351bb46ada33b2274729ea, type: 3}
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propertyPath: RomName
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value: tstd2.nes
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value: mario.nes
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objectReference: {fileID: 0}
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- target: {fileID: 4232056521131536013, guid: f8bea3f8aa351bb46ada33b2274729ea, type: 3}
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propertyPath: m_Name
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@ -339,6 +339,14 @@ PrefabInstance:
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propertyPath: m_Texture
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value:
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objectReference: {fileID: 0}
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- target: {fileID: 4232056521759880274, guid: f8bea3f8aa351bb46ada33b2274729ea, type: 3}
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propertyPath: m_Material
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value:
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objectReference: {fileID: 2100000, guid: 07e28fcb992bc124e986f9d8ff3beb97, type: 2}
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- target: {fileID: 4232056521759880275, guid: f8bea3f8aa351bb46ada33b2274729ea, type: 3}
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propertyPath: m_SizeDelta.x
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value: 256
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objectReference: {fileID: 0}
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- target: {fileID: 4232056521759880276, guid: f8bea3f8aa351bb46ada33b2274729ea, type: 3}
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propertyPath: m_IsActive
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value: 1
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@ -5,7 +5,7 @@ namespace AxibugEmuOnline.Client
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{
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public class AudioProvider : MonoBehaviour
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{
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public NesEmulator NesEmu;
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public NesEmulator NesEmu { get; set; }
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[SerializeField]
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private AudioSource m_as;
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@ -44,7 +44,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: a6a09b6a4cf4c2d4f994a13fd7e89d6f, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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NesEmu: {fileID: 0}
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NesEmu: {fileID: 4232056521131536012}
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m_as: {fileID: 8726979175317618791}
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--- !u!82 &8726979175317618791
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AudioSource:
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@ -257,7 +257,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 83fbe375412d1af4482ae76e81c1dda2, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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NesEmu: {fileID: 0}
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NesEmu: {fileID: 4232056521131536012}
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Image: {fileID: 4232056521759880274}
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--- !u!1 &4232056520494431712
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GameObject:
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@ -2,6 +2,7 @@ using System;
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using System.Runtime.InteropServices;
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using UnityEngine;
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using UnityEngine.UI;
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using VirtualNes.Core;
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namespace AxibugEmuOnline.Client
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{
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@ -16,48 +17,40 @@ namespace AxibugEmuOnline.Client
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private Texture2D wrapTex;
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private int TexBufferSize;
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private uint[] pPal;
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public void SetDrawData(byte[] screenData, byte[] lineColorMode, int screenWidth, int screenHeight)
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private Texture2D pPal;
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public void SetDrawData(uint[] screenData, byte[] lineColorMode, int screenWidth, int screenHeight)
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{
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if (wrapTex == null)
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{
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wrapTex = new Texture2D(screenWidth, screenHeight, TextureFormat.BGRA32, false);
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wrapTexBuffer = new UInt32[screenWidth * screenHeight];
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wrapTex = new Texture2D(272, 240, TextureFormat.BGRA32, false);
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wrapTex.filterMode = FilterMode.Point;
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wrapTexBuffer = screenData;
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// 固定数组,防止垃圾回收器移动它
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GCHandle handle = GCHandle.Alloc(wrapTexBuffer, GCHandleType.Pinned);
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// 获取数组的指针
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wrapTexBufferPointer = handle.AddrOfPinnedObject();
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Image.texture = wrapTex;
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pPal = PaletteDefine.m_cnPalette[0];
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Image.material.SetTexture("_MainTex", wrapTex);
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TexBufferSize = wrapTexBuffer.Length * 4;
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}
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int pScn = 0;
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int width;
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var Dst = wrapTexBuffer;
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var pDst = 0;
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for (int line = 0; line < screenHeight; line++)
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{
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width = screenWidth;
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while (width > 0)
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var palRaw = PaletteDefine.m_cnPalette[0];
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pPal = new Texture2D(palRaw.Length, 1, TextureFormat.BGRA32, 1, true);
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pPal.filterMode = FilterMode.Point;
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for (int i = 0; i < palRaw.Length; i++)
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{
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var edx = screenData[pScn + 8];
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int index = edx & 0xFF;
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var colorData = pPal[index];
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Dst[pDst] = 0xFF000000 | colorData;
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pScn += 1;
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pDst += 1;
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width -= 1;
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uint colorRaw = palRaw[i];
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var argbColor = BitConverter.GetBytes(colorRaw);
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Color temp = Color.white;
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temp.r = argbColor[2]/255f;
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temp.g = argbColor[1]/255f;
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temp.b = argbColor[0]/255f;
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temp.a = 1;
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pPal.SetPixel(i, 0, temp);
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}
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pScn += 16;// PPU.SCREEN_WIDTH - screenWidth;
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pPal.Apply();
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Image.material.SetTexture("_PalTex", pPal);
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}
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wrapTex.LoadRawTextureData(wrapTexBufferPointer, TexBufferSize);
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@ -0,0 +1,89 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: VirtuNesDraw
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m_Shader: {fileID: 4800000, guid: b351396ff606116478d7f4412abe4e2e, type: 3}
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m_ShaderKeywords:
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _PalTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _BumpScale: 1
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- _ColorMask: 15
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _Stencil: 0
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- _StencilComp: 8
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- _StencilOp: 0
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- _StencilReadMask: 255
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- _StencilWriteMask: 255
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- _UVSec: 0
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- _UseUIAlphaClip: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 07e28fcb992bc124e986f9d8ff3beb97
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,130 @@
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Shader "AleinUI/Clip"
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{
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Properties
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{
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_MainTex ("Sprite Texture", 2D) = "white" {}
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_PalTex ("PAL", 2D) = "white" {}
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_Color ("Tint", Color) = (1,1,1,1)
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_StencilComp ("Stencil Comparison", Float) = 8
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||||
_Stencil ("Stencil ID", Float) = 0
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_StencilOp ("Stencil Operation", Float) = 0
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_StencilWriteMask ("Stencil Write Mask", Float) = 255
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||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
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||||
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_ColorMask ("Color Mask", Float) = 15
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||||
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[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
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}
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SubShader
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{
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Tags
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{
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"Queue"="Transparent"
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"IgnoreProjector"="True"
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"RenderType"="Transparent"
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"PreviewType"="Plane"
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"CanUseSpriteAtlas"="True"
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}
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Stencil
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{
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Ref [_Stencil]
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Comp [_StencilComp]
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Pass [_StencilOp]
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ReadMask [_StencilReadMask]
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WriteMask [_StencilWriteMask]
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}
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Cull Off
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Lighting Off
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ZWrite Off
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ZTest [unity_GUIZTestMode]
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Blend SrcAlpha OneMinusSrcAlpha
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ColorMask [_ColorMask]
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Pass
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{
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Name "Default"
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma target 2.0
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#include "UnityCG.cginc"
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#include "UnityUI.cginc"
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#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
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#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
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struct appdata_t
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{
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float4 vertex : POSITION;
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float4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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fixed4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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float4 worldPosition : TEXCOORD1;
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UNITY_VERTEX_OUTPUT_STEREO
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};
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sampler2D _MainTex;
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fixed4 _Color;
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fixed4 _TextureSampleAdd;
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float4 _ClipRect;
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float4 _MainTex_ST;
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float4 _MainTex_TexelSize;
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sampler2D _PalTex;
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v2f vert(appdata_t v)
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{
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v2f OUT;
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UNITY_SETUP_INSTANCE_ID(v);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
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OUT.worldPosition = v.vertex;
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OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
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OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
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OUT.color = v.color * _Color;
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return OUT;
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}
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fixed4 frag(v2f IN) : SV_Target
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{
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float2 mapUV = IN.texcoord;
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float start= 8.0/272.0;
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float end = (272.0-8.0)/272.0;
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//mapUV.x = lerp(start,end, mapUV.x);
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half4 color = tex2D(_MainTex,mapUV);
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float rawIndex = color.b;
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color = tex2D(_PalTex,float2(rawIndex,0.5));
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#ifdef UNITY_UI_CLIP_RECT
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color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
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#endif
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#ifdef UNITY_UI_ALPHACLIP
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clip (color.a - 0.001);
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#endif
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return color;
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}
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ENDCG
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}
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}
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}
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@ -0,0 +1,10 @@
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fileFormatVersion: 2
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guid: b351396ff606116478d7f4412abe4e2e
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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preprocessorOverride: 0
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||||
userData:
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assetBundleName:
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||||
assetBundleVariant:
|
@ -19,6 +19,14 @@ namespace VirtualNes.Core
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memset(array, 0, value, length);
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}
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public static void memset(uint[] array, uint value, int length)
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{
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for (int i = 0; i < length; i++)
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{
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array[i] = value;
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}
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}
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public static void memset(byte[] array, int offset, byte value, int length)
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{
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for (int i = offset; i < length; i++)
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@ -26,5 +34,13 @@ namespace VirtualNes.Core
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array[i] = value;
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}
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}
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public static void memset(uint[] array, int offset, uint value, int length)
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{
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for (int i = offset; i < length; i++)
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{
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array[i] = value;
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}
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}
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}
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}
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|
@ -225,7 +225,7 @@ namespace VirtualNes.Core
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Debuger.Log("Allocating PPU...");
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ppu = new PPU(this);
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var screenBuffer = new byte[PPU.SCREEN_WIDTH * PPU.SCREEN_HEIGHT];
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var screenBuffer = new uint[PPU.SCREEN_WIDTH * PPU.SCREEN_HEIGHT];
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var colormode = new byte[PPU.SCREEN_HEIGHT];
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ppu.SetScreenPtr(screenBuffer, colormode);
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|
@ -106,7 +106,7 @@ namespace VirtualNes.Core
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private ushort loopy_y;
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private ushort loopy_shift;
|
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|
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private byte[] lpScreen;
|
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private uint[] lpScreen;
|
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/// <summary> 作为lpScreen数组的索引 </summary>
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private int lpScanline;
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private int ScanlineNo;
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@ -1105,7 +1105,7 @@ namespace VirtualNes.Core
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MMU.PPUREG[2] |= PPU_VBLANK_FLAG;
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}
|
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public byte[] GetScreenPtr()
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public uint[] GetScreenPtr()
|
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{
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return lpScreen;
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}
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@ -1115,7 +1115,7 @@ namespace VirtualNes.Core
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return lpColormode;
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}
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internal void SetScreenPtr(byte[] screenBuffer, byte[] colormode)
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internal void SetScreenPtr(uint[] screenBuffer, byte[] colormode)
|
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{
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lpScreen = screenBuffer;
|
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lpColormode = colormode;
|
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|
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