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Switch文件操作异步实现

This commit is contained in:
sin365 2025-04-09 00:48:15 +08:00
parent 6111319ad4
commit 5aabda7c37
8 changed files with 335 additions and 87 deletions

View File

@ -18,11 +18,13 @@ public class AxiNS
public AxiNSUser user;
public AxiNSMount mount;
public AxiNSIO io;
public AxiNSWaitHandle wait;
AxiNS()
{
user = new AxiNSUser();
mount = new AxiNSMount();
io = new AxiNSIO();
wait = new AxiNSWaitHandle();
}
/// <summary>

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@ -1,7 +1,5 @@
#if UNITY_SWITCH
using nn.fs;
using System.Security.Cryptography;
#endif
public class AxiNSIO
@ -63,6 +61,7 @@ public class AxiNSIO
return true;
#endif
}
/// <summary>
/// 保存并创建文件(如果目录不存在回先自动创建目录)
/// </summary>
@ -79,6 +78,18 @@ public class AxiNSIO
/// <param name="filePath"></param>
/// <param name="data"></param>
/// <returns></returns>
public AxiNSWait_FileToSaveByMSWithCreate FileToSaveWithCreateAsync(string filePath, System.IO.MemoryStream ms)
{
var wait = new AxiNSWait_FileToSaveByMSWithCreate(filePath, ms);
AxiNS.instance.wait.AddWait(wait);
return wait;
}
/// <summary>
/// 保存并创建文件(如果目录不存在回先自动创建目录)
/// </summary>
/// <param name="filePath"></param>
/// <param name="data"></param>
/// <returns></returns>
public bool FileToSaveWithCreate(string filePath, byte[] data)
{
#if !UNITY_SWITCH
@ -185,6 +196,18 @@ public class AxiNSIO
return true;
#endif
}
/// <summary>
/// 保存并创建文件(如果目录不存在回先自动创建目录)
/// </summary>
/// <param name="filePath"></param>
/// <param name="data"></param>
/// <returns></returns>
public AxiNSWait_FileToSaveWithCreate FileToSaveWithCreateAsync(string filePath, byte[] data)
{
var wait = new AxiNSWait_FileToSaveWithCreate(filePath, data);
AxiNS.instance.wait.AddWait(wait);
return wait;
}
public bool LoadSwitchDataFile(string filename, ref System.IO.MemoryStream ms)
{
if (LoadSwitchDataFile(filename, out byte[] outputData))
@ -250,6 +273,12 @@ public class AxiNSIO
return true;
#endif
}
public AxiNSWait_LoadSwitchDataFile LoadSwitchDataFileAsync(string filename)
{
var wait = new AxiNSWait_LoadSwitchDataFile(filename);
AxiNS.instance.wait.AddWait(wait);
return wait;
}
public bool DeletePathFile(string filename)
{
#if !UNITY_SWITCH
@ -287,6 +316,12 @@ public class AxiNSIO
#endif
}
public AxiNSWait_DeletePathFile DeletePathFileAsync(string filename)
{
var wait = new AxiNSWait_DeletePathFile(filename);
AxiNS.instance.wait.AddWait(wait);
return wait;
}
public bool DeletePathDir(string filename)
{
#if !UNITY_SWITCH
@ -322,6 +357,12 @@ public class AxiNSIO
#endif
#endif
}
public AxiNSWait_DeletePathDir DeletePathDirAsync(string filename)
{
var wait = new AxiNSWait_DeletePathDir(filename);
AxiNS.instance.wait.AddWait(wait);
return wait;
}
/// <summary>
/// 递归删除目录
@ -405,8 +446,7 @@ public class AxiNSIO
#endif
}
public bool RenameDir(string oldpath,string newpath)
public bool RenameDir(string oldpath, string newpath)
{
#if !UNITY_SWITCH
return false;

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@ -1,5 +1,6 @@
#if UNITY_SWITCH
using nn.account;
using static AxiHttp;
#endif
public class AxiNSMount
{

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@ -0,0 +1,8 @@
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@ -0,0 +1,119 @@
public abstract class AxiNSWaitBase : UnityEngine.CustomYieldInstruction
{
protected bool IsDone;
public abstract void Invoke();
public string errmsg = string.Empty;
public AxiNSWaitBase()
{
this.IsDone = false;
}
public void SetDone()
{
this.IsDone = true;
}
~AxiNSWaitBase()
{
}
public override bool keepWaiting
{
get { return !IsDone; }
}
}
public struct S_NSWAIT_PathWithBytes
{
public string filePath;
public byte[] data;
}
public class AxiNSWait_FileToSaveWithCreate : AxiNSWaitBase
{
S_NSWAIT_PathWithBytes req;
public bool result;
public AxiNSWait_FileToSaveWithCreate(string filePath, byte[] data)
{
req = new S_NSWAIT_PathWithBytes() { filePath = filePath, data = data };
}
public override void Invoke()
{
result = AxiNS.instance.io.FileToSaveWithCreate(req.filePath, req.data);
}
}
public struct S_NSWAIT_PathWithMS
{
public string filePath;
public System.IO.MemoryStream ms;
}
public class AxiNSWait_FileToSaveByMSWithCreate : AxiNSWaitBase
{
S_NSWAIT_PathWithMS req;
public bool result;
public AxiNSWait_FileToSaveByMSWithCreate(string filePath, System.IO.MemoryStream ms)
{
req = new S_NSWAIT_PathWithMS() { filePath = filePath, ms = ms };
}
public override void Invoke()
{
result = AxiNS.instance.io.FileToSaveWithCreate(req.filePath, req.ms);
}
}
public struct S_NSWAIT_Path
{
public string filePath;
}
public class AxiNSWait_LoadSwitchDataFile : AxiNSWaitBase
{
S_NSWAIT_Path req;
public bool result;
public byte[] outputData;
public AxiNSWait_LoadSwitchDataFile(string filePath)
{
req = new S_NSWAIT_Path() { filePath = filePath};
}
public override void Invoke()
{
result = AxiNS.instance.io.LoadSwitchDataFile(req.filePath, out outputData);
}
}
public class AxiNSWait_DeletePathFile : AxiNSWaitBase
{
S_NSWAIT_Path req;
public bool result;
public AxiNSWait_DeletePathFile(string filePath)
{
req = new S_NSWAIT_Path() { filePath = filePath };
}
public override void Invoke()
{
result = AxiNS.instance.io.DeletePathFile(req.filePath);
}
}
public class AxiNSWait_DeletePathDir : AxiNSWaitBase
{
S_NSWAIT_Path req;
public bool result;
public AxiNSWait_DeletePathDir(string filePath)
{
req = new S_NSWAIT_Path() { filePath = filePath };
}
public override void Invoke()
{
result = AxiNS.instance.io.DeletePathDir(req.filePath);
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.Threading;
public class AxiNSWaitHandle
{
static AutoResetEvent autoEvent = new AutoResetEvent(false);
static Thread waitThread = new Thread(Loop);
static bool bSingleInit = false;
static Queue<AxiNSWaitBase> m_QueueReady = new Queue<AxiNSWaitBase>();
static Queue<AxiNSWaitBase> m_QueueWork = new Queue<AxiNSWaitBase>();
public void AddWait(AxiNSWaitBase wait)
{
InitInternalThread();
lock (m_QueueReady)
{
m_QueueReady.Enqueue(wait);
}
autoEvent.Set();
}
static void InitInternalThread()
{
if (bSingleInit) return;
waitThread.Start();
bSingleInit = true;
}
static void Loop()
{
while (autoEvent.WaitOne())
{
lock (m_QueueReady)
{
while (m_QueueReady.Count > 0)
{
m_QueueWork.Enqueue(m_QueueReady.Dequeue());
}
}
while (m_QueueWork.Count > 0)
{
AxiNSWaitBase wait = m_QueueWork.Dequeue();
try
{
wait.Invoke();
}
catch (Exception ex)
{
wait.errmsg = ex.ToString();
UnityEngine.Debug.Log(ex.ToString());
}
wait.SetDone();
}
}
}
}

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