forked from sin365/AxibugEmuOnline
优化侧边栏菜单 UI细节
This commit is contained in:
parent
0b7d6c640d
commit
31099c1900
@ -1,5 +1,4 @@
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using AxibugEmuOnline.Client;
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace AxibugEmuOnline.Editors
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Collections.Generic;
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namespace AxiReplay
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{
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Load Diff
@ -1,6 +1,6 @@
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using UnityEngine;
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using System;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Coffee.UIExtensions
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{
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@ -1,6 +1,6 @@
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#if UNITY_EDITOR
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using System.IO;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using UnityEditor;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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public static class Packer
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{
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using System.Collections;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering;
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using System;
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namespace Coffee.UIExtensions
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{
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@ -1,5 +1,4 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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@ -1,10 +1,8 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEditor;
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using UnityEngine;
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namespace Coffee.UIExtensions.Editors
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{
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@ -1,9 +1,6 @@
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using UnityEditor;
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using UnityEditorInternal;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using System.Linq;
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using System.Collections.Generic;
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using UnityEngine.UI;
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namespace Coffee.UIExtensions.Editors
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{
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@ -139,7 +136,8 @@ namespace Coffee.UIExtensions.Editors
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}
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var c = target as UIDissolve;
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c.ShowTMProWarning (_shader, _mobileShader, _spriteShader, mat => {
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c.ShowTMProWarning(_shader, _mobileShader, _spriteShader, mat =>
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{
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if (mat.shader == _spriteShader)
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{
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mat.shaderKeywords = c.material.shaderKeywords;
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@ -1,8 +1,7 @@
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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using System;
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using System.Linq;
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace Coffee.UIExtensions.Editors
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{
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@ -59,7 +58,8 @@ namespace Coffee.UIExtensions.Editors
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EditorGUI.indentLevel++;
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SerializedProperty spColor = serializedObject.FindProperty(colorProperty);
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if (spColor == null && serializedObject.targetObject is UIEffect) {
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if (spColor == null && serializedObject.targetObject is UIEffect)
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{
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spColor = new SerializedObject(serializedObject.targetObjects.Select(x => (x as UIEffect).targetGraphic).ToArray()).FindProperty(colorProperty);
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}
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@ -70,7 +70,8 @@ namespace Coffee.UIExtensions.Editors
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#else
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spColor.colorValue = EditorGUILayout.ColorField (contentEffectColor, spColor.colorValue, true, false, false, null);
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#endif
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if (EditorGUI.EndChangeCheck ()) {
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if (EditorGUI.EndChangeCheck())
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{
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spColor.serializedObject.ApplyModifiedProperties();
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}
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@ -182,7 +183,8 @@ namespace Coffee.UIExtensions.Editors
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EditorGUI.indentLevel++;
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SerializedProperty spColor = serializedObject.FindProperty("m_Color");
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if (spColor == null && serializedObject.targetObject is UIEffect) {
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if (spColor == null && serializedObject.targetObject is UIEffect)
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{
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spColor = new SerializedObject(serializedObject.targetObjects.Select(x => (x as UIEffect).targetGraphic).ToArray()).FindProperty(!isAnyTMPro ? "m_Color" : "m_fontColor");
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}
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@ -193,7 +195,8 @@ namespace Coffee.UIExtensions.Editors
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#else
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spColor.colorValue = EditorGUILayout.ColorField (contentEffectColor, spColor.colorValue, true, false, false, null);
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#endif
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if (EditorGUI.EndChangeCheck ()) {
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if (EditorGUI.EndChangeCheck())
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{
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spColor.serializedObject.ApplyModifiedProperties();
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}
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Coffee.UIExtensions.Editors
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{
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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using System.Linq;
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namespace Coffee.UIExtensions.Editors
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{
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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namespace Coffee.UIExtensions.Editors
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{
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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using System.Linq;
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namespace Coffee.UIExtensions.Editors
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{
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using UnityEditor;
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using UnityEditorInternal;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using System.Linq;
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namespace Coffee.UIExtensions.Editors
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{
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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namespace Coffee.UIExtensions
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{
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[SerializeField] bool m_Reverse = false;
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#pragma warning disable 0414
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[Obsolete][HideInInspector]
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[Obsolete]
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[HideInInspector]
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[SerializeField][Range(0.1f, 10)] float m_Duration = 1;
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[Obsolete][HideInInspector]
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[Obsolete]
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[HideInInspector]
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[SerializeField] AnimatorUpdateMode m_UpdateMode = AnimatorUpdateMode.Normal;
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#pragma warning restore 0414
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using UnityEngine.Serialization;
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#if UNITY_EDITOR
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using System.IO;
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using System.Linq;
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using UnityEditor;
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#endif
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[SerializeField] bool m_AdvancedBlur = false;
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#pragma warning disable 0414
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[Obsolete][HideInInspector]
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[Obsolete]
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[HideInInspector]
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[SerializeField][Range(0, 1)] float m_ShadowBlur = 1;
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[Obsolete][HideInInspector]
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[Obsolete]
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[HideInInspector]
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[SerializeField] ShadowStyle m_ShadowStyle;
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[Obsolete][HideInInspector]
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[Obsolete]
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[HideInInspector]
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[SerializeField] Color m_ShadowColor = Color.black;
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[Obsolete][HideInInspector]
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[Obsolete]
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[HideInInspector]
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[SerializeField] Vector2 m_EffectDistance = new Vector2(1f, -1f);
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[Obsolete][HideInInspector]
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[Obsolete]
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[HideInInspector]
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[SerializeField] bool m_UseGraphicAlpha = true;
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[Obsolete][HideInInspector]
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[Obsolete]
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[HideInInspector]
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[SerializeField] Color m_EffectColor = Color.white;
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[Obsolete][HideInInspector]
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[Obsolete]
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[HideInInspector]
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[SerializeField] List<UIShadow.AdditionalShadow> m_AdditionalShadows = new List<UIShadow.AdditionalShadow>();
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#pragma warning restore 0414
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using System.Collections;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.Rendering;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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namespace Coffee.UIExtensions
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Coffee.UIExtensions
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using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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using UnityEngine.UI;
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#if UNITY_EDITOR
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using System.IO;
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using System.Linq;
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using UnityEditor;
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#endif
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[SerializeField] ShadowStyle m_Style = ShadowStyle.Shadow;
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#pragma warning disable 0414
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[HideInInspector][System.Obsolete]
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[HideInInspector]
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[System.Obsolete]
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[SerializeField] List<AdditionalShadow> m_AdditionalShadows = new List<AdditionalShadow>();
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#pragma warning restore 0414
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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using System.Collections;
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#if UNITY_EDITOR
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using System.IO;
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using System.Linq;
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using UnityEditor;
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#endif
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namespace Coffee.UIExtensions
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[SerializeField] EffectPlayer m_Player;
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#pragma warning disable 0414
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[Obsolete][HideInInspector]
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[Obsolete]
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[HideInInspector]
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[SerializeField] bool m_Play = false;
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[Obsolete][HideInInspector]
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[Obsolete]
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[HideInInspector]
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[SerializeField] bool m_Loop = false;
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[Obsolete][HideInInspector]
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[Obsolete]
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[HideInInspector]
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[SerializeField][Range(0.1f, 10)] float m_Duration = 1;
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[Obsolete][HideInInspector]
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[Obsolete]
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[HideInInspector]
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[SerializeField][Range(0, 10)] float m_LoopDelay = 1;
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[Obsolete][HideInInspector]
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[Obsolete]
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[HideInInspector]
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[SerializeField] AnimatorUpdateMode m_UpdateMode = AnimatorUpdateMode.Normal;
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#pragma warning restore 0414
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Serialization;
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namespace Coffee.UIExtensions
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{
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// Created: 2018/07/13
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#if true // MODULE_MARKER
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using System;
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using DG.Tweening.Core;
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using DG.Tweening.Plugins.Options;
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using UnityEngine;
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@ -50,7 +49,8 @@ namespace DG.Tweening
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static TweenerCore<float, float, FloatOptions> DOSetFloat(this AudioMixer target, string floatName, float endValue, float duration)
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{
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TweenerCore<float, float, FloatOptions> t = DOTween.To(()=> {
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TweenerCore<float, float, FloatOptions> t = DOTween.To(() =>
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{
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float currVal;
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target.GetFloat(floatName, out currVal);
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return currVal;
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using UnityEngine;
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#if false || EPO_DOTWEEN // MODULE_MARKER
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#if false || EPO_DOTWEEN // MODULE_MARKER
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using EPOOutline;
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using DG.Tweening.Plugins.Options;
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// Created: 2018/07/13
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#if true // MODULE_MARKER
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using System;
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using DG.Tweening.Core;
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using DG.Tweening.Core.Enums;
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using DG.Tweening.Plugins;
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@ -116,8 +115,10 @@ namespace DG.Tweening
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.SetOptions(AxisConstraint.Z, snapping).SetEase(Ease.Linear)
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).Join(yTween)
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.SetTarget(target).SetEase(DOTween.defaultEaseType);
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yTween.OnUpdate(() => {
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if (!offsetYSet) {
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yTween.OnUpdate(() =>
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{
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if (!offsetYSet)
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{
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offsetYSet = true;
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offsetY = s.isRelative ? endValue.y : endValue.y - startPosY;
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}
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|
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// Created: 2018/07/13
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#if true // MODULE_MARKER
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using System;
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using DG.Tweening.Core;
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using DG.Tweening.Plugins;
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using DG.Tweening.Plugins.Core.PathCore;
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@ -87,8 +86,10 @@ namespace DG.Tweening
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.SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear)
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).Join(yTween)
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.SetTarget(target).SetEase(DOTween.defaultEaseType);
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yTween.OnUpdate(() => {
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if (!offsetYSet) {
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yTween.OnUpdate(() =>
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{
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if (!offsetYSet)
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{
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offsetYSet = true;
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offsetY = s.isRelative ? endValue.y : endValue.y - startPosY;
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}
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|
@ -2,10 +2,9 @@
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// Created: 2018/07/13
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#if true // MODULE_MARKER
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using System;
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using UnityEngine;
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using DG.Tweening.Core;
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using DG.Tweening.Plugins.Options;
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using UnityEngine;
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#pragma warning disable 1591
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namespace DG.Tweening
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@ -45,9 +44,11 @@ namespace DG.Tweening
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Sequence s = DOTween.Sequence();
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GradientColorKey[] colors = gradient.colorKeys;
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int len = colors.Length;
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for (int i = 0; i < len; ++i) {
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for (int i = 0; i < len; ++i)
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{
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GradientColorKey c = colors[i];
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if (i == 0 && c.time <= 0) {
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if (i == 0 && c.time <= 0)
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{
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target.color = c.color;
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continue;
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}
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@ -75,7 +76,8 @@ namespace DG.Tweening
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{
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endValue = endValue - target.color;
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Color to = new Color(0, 0, 0, 0);
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return DOTween.To(() => to, x => {
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return DOTween.To(() => to, x =>
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{
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Color diff = x - to;
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to = x;
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target.color += diff;
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|
@ -3,14 +3,13 @@
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#if true // MODULE_MARKER
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using System;
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using System.Globalization;
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using UnityEngine;
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using UnityEngine.UI;
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using DG.Tweening.Core;
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using DG.Tweening.Core.Enums;
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using DG.Tweening.Plugins;
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using DG.Tweening.Plugins.Options;
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using System.Globalization;
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using UnityEngine;
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using UnityEngine.UI;
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using Outline = UnityEngine.UI.Outline;
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using Text = UnityEngine.UI.Text;
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@ -102,9 +101,11 @@ namespace DG.Tweening
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Sequence s = DOTween.Sequence();
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GradientColorKey[] colors = gradient.colorKeys;
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int len = colors.Length;
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for (int i = 0; i < len; ++i) {
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for (int i = 0; i < len; ++i)
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{
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GradientColorKey c = colors[i];
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if (i == 0 && c.time <= 0) {
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if (i == 0 && c.time <= 0)
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{
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target.color = c.color;
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continue;
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}
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@ -127,7 +128,8 @@ namespace DG.Tweening
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/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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public static TweenerCore<Vector2, Vector2, VectorOptions> DOFlexibleSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false)
|
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{
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TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => new Vector2(target.flexibleWidth, target.flexibleHeight), x => {
|
||||
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => new Vector2(target.flexibleWidth, target.flexibleHeight), x =>
|
||||
{
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target.flexibleWidth = x.x;
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target.flexibleHeight = x.y;
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}, endValue, duration);
|
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@ -141,7 +143,8 @@ namespace DG.Tweening
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/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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public static TweenerCore<Vector2, Vector2, VectorOptions> DOMinSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false)
|
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{
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TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => new Vector2(target.minWidth, target.minHeight), x => {
|
||||
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => new Vector2(target.minWidth, target.minHeight), x =>
|
||||
{
|
||||
target.minWidth = x.x;
|
||||
target.minHeight = x.y;
|
||||
}, endValue, duration);
|
||||
@ -155,7 +158,8 @@ namespace DG.Tweening
|
||||
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||
public static TweenerCore<Vector2, Vector2, VectorOptions> DOPreferredSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false)
|
||||
{
|
||||
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => new Vector2(target.preferredWidth, target.preferredHeight), x => {
|
||||
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => new Vector2(target.preferredWidth, target.preferredHeight), x =>
|
||||
{
|
||||
target.preferredWidth = x.x;
|
||||
target.preferredHeight = x.y;
|
||||
}, endValue, duration);
|
||||
@ -409,8 +413,10 @@ namespace DG.Tweening
|
||||
.SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear)
|
||||
).Join(yTween)
|
||||
.SetTarget(target).SetEase(DOTween.defaultEaseType);
|
||||
s.OnUpdate(() => {
|
||||
if (!offsetYSet) {
|
||||
s.OnUpdate(() =>
|
||||
{
|
||||
if (!offsetYSet)
|
||||
{
|
||||
offsetYSet = true;
|
||||
offsetY = s.isRelative ? endValue.y : endValue.y - startPosY;
|
||||
}
|
||||
@ -434,7 +440,8 @@ namespace DG.Tweening
|
||||
public static Tweener DONormalizedPos(this ScrollRect target, Vector2 endValue, float duration, bool snapping = false)
|
||||
{
|
||||
return DOTween.To(() => new Vector2(target.horizontalNormalizedPosition, target.verticalNormalizedPosition),
|
||||
x => {
|
||||
x =>
|
||||
{
|
||||
target.horizontalNormalizedPosition = x.x;
|
||||
target.verticalNormalizedPosition = x.y;
|
||||
}, endValue, duration)
|
||||
@ -498,10 +505,12 @@ namespace DG.Tweening
|
||||
/// <param name="culture">The <see cref="CultureInfo"/> to use (InvariantCulture if NULL)</param>
|
||||
public static TweenerCore<int, int, NoOptions> DOCounter(
|
||||
this Text target, int fromValue, int endValue, float duration, bool addThousandsSeparator = true, CultureInfo culture = null
|
||||
){
|
||||
)
|
||||
{
|
||||
int v = fromValue;
|
||||
CultureInfo cInfo = !addThousandsSeparator ? null : culture ?? CultureInfo.InvariantCulture;
|
||||
TweenerCore<int, int, NoOptions> t = DOTween.To(() => v, x => {
|
||||
TweenerCore<int, int, NoOptions> t = DOTween.To(() => v, x =>
|
||||
{
|
||||
v = x;
|
||||
target.text = addThousandsSeparator
|
||||
? v.ToString("N0", cInfo)
|
||||
@ -532,7 +541,8 @@ namespace DG.Tweening
|
||||
/// Leave it to NULL (default) to use default ones</param>
|
||||
public static TweenerCore<string, string, StringOptions> DOText(this Text target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null)
|
||||
{
|
||||
if (endValue == null) {
|
||||
if (endValue == null)
|
||||
{
|
||||
if (Debugger.logPriority > 0) Debugger.LogWarning("You can't pass a NULL string to DOText: an empty string will be used instead to avoid errors");
|
||||
endValue = "";
|
||||
}
|
||||
@ -557,7 +567,8 @@ namespace DG.Tweening
|
||||
{
|
||||
endValue = endValue - target.color;
|
||||
Color to = new Color(0, 0, 0, 0);
|
||||
return DOTween.To(() => to, x => {
|
||||
return DOTween.To(() => to, x =>
|
||||
{
|
||||
Color diff = x - to;
|
||||
to = x;
|
||||
target.color += diff;
|
||||
@ -578,7 +589,8 @@ namespace DG.Tweening
|
||||
{
|
||||
endValue = endValue - target.color;
|
||||
Color to = new Color(0, 0, 0, 0);
|
||||
return DOTween.To(() => to, x => {
|
||||
return DOTween.To(() => to, x =>
|
||||
{
|
||||
Color diff = x - to;
|
||||
to = x;
|
||||
target.color += diff;
|
||||
@ -599,7 +611,8 @@ namespace DG.Tweening
|
||||
{
|
||||
endValue = endValue - target.color;
|
||||
Color to = new Color(0, 0, 0, 0);
|
||||
return DOTween.To(() => to, x => {
|
||||
return DOTween.To(() => to, x =>
|
||||
{
|
||||
Color diff = x - to;
|
||||
to = x;
|
||||
target.color += diff;
|
||||
|
@ -1,10 +1,9 @@
|
||||
// Author: Daniele Giardini - http://www.demigiant.com
|
||||
// Created: 2018/07/13
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using DG.Tweening.Core;
|
||||
using DG.Tweening.Plugins.Options;
|
||||
using UnityEngine;
|
||||
//#if UNITY_2018_1_OR_NEWER && (NET_4_6 || NET_STANDARD_2_0)
|
||||
//using Task = System.Threading.Tasks.Task;
|
||||
//#endif
|
||||
@ -29,9 +28,11 @@ namespace DG.Tweening
|
||||
Sequence s = DOTween.Sequence();
|
||||
GradientColorKey[] colors = gradient.colorKeys;
|
||||
int len = colors.Length;
|
||||
for (int i = 0; i < len; ++i) {
|
||||
for (int i = 0; i < len; ++i)
|
||||
{
|
||||
GradientColorKey c = colors[i];
|
||||
if (i == 0 && c.time <= 0) {
|
||||
if (i == 0 && c.time <= 0)
|
||||
{
|
||||
target.color = c.color;
|
||||
continue;
|
||||
}
|
||||
@ -54,9 +55,11 @@ namespace DG.Tweening
|
||||
Sequence s = DOTween.Sequence();
|
||||
GradientColorKey[] colors = gradient.colorKeys;
|
||||
int len = colors.Length;
|
||||
for (int i = 0; i < len; ++i) {
|
||||
for (int i = 0; i < len; ++i)
|
||||
{
|
||||
GradientColorKey c = colors[i];
|
||||
if (i == 0 && c.time <= 0) {
|
||||
if (i == 0 && c.time <= 0)
|
||||
{
|
||||
target.SetColor(property, c.color);
|
||||
continue;
|
||||
}
|
||||
@ -80,7 +83,8 @@ namespace DG.Tweening
|
||||
/// </summary>
|
||||
public static CustomYieldInstruction WaitForCompletion(this Tween t, bool returnCustomYieldInstruction)
|
||||
{
|
||||
if (!t.active) {
|
||||
if (!t.active)
|
||||
{
|
||||
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||
return null;
|
||||
}
|
||||
@ -94,7 +98,8 @@ namespace DG.Tweening
|
||||
/// </summary>
|
||||
public static CustomYieldInstruction WaitForRewind(this Tween t, bool returnCustomYieldInstruction)
|
||||
{
|
||||
if (!t.active) {
|
||||
if (!t.active)
|
||||
{
|
||||
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||
return null;
|
||||
}
|
||||
@ -108,7 +113,8 @@ namespace DG.Tweening
|
||||
/// </summary>
|
||||
public static CustomYieldInstruction WaitForKill(this Tween t, bool returnCustomYieldInstruction)
|
||||
{
|
||||
if (!t.active) {
|
||||
if (!t.active)
|
||||
{
|
||||
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||
return null;
|
||||
}
|
||||
@ -123,7 +129,8 @@ namespace DG.Tweening
|
||||
/// <param name="elapsedLoops">Elapsed loops to wait for</param>
|
||||
public static CustomYieldInstruction WaitForElapsedLoops(this Tween t, int elapsedLoops, bool returnCustomYieldInstruction)
|
||||
{
|
||||
if (!t.active) {
|
||||
if (!t.active)
|
||||
{
|
||||
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||
return null;
|
||||
}
|
||||
@ -139,7 +146,8 @@ namespace DG.Tweening
|
||||
/// <param name="position">Position (loops included, delays excluded) to wait for</param>
|
||||
public static CustomYieldInstruction WaitForPosition(this Tween t, float position, bool returnCustomYieldInstruction)
|
||||
{
|
||||
if (!t.active) {
|
||||
if (!t.active)
|
||||
{
|
||||
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||
return null;
|
||||
}
|
||||
@ -154,7 +162,8 @@ namespace DG.Tweening
|
||||
/// </summary>
|
||||
public static CustomYieldInstruction WaitForStart(this Tween t, bool returnCustomYieldInstruction)
|
||||
{
|
||||
if (!t.active) {
|
||||
if (!t.active)
|
||||
{
|
||||
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||
return null;
|
||||
}
|
||||
@ -175,7 +184,8 @@ namespace DG.Tweening
|
||||
/// <param name="duration">The duration of the tween</param>
|
||||
public static TweenerCore<Vector2, Vector2, VectorOptions> DOOffset(this Material target, Vector2 endValue, int propertyID, float duration)
|
||||
{
|
||||
if (!target.HasProperty(propertyID)) {
|
||||
if (!target.HasProperty(propertyID))
|
||||
{
|
||||
if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(propertyID);
|
||||
return null;
|
||||
}
|
||||
@ -191,7 +201,8 @@ namespace DG.Tweening
|
||||
/// <param name="duration">The duration of the tween</param>
|
||||
public static TweenerCore<Vector2, Vector2, VectorOptions> DOTiling(this Material target, Vector2 endValue, int propertyID, float duration)
|
||||
{
|
||||
if (!target.HasProperty(propertyID)) {
|
||||
if (!target.HasProperty(propertyID))
|
||||
{
|
||||
if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(propertyID);
|
||||
return null;
|
||||
}
|
||||
@ -215,7 +226,8 @@ namespace DG.Tweening
|
||||
/// </summary>
|
||||
public static async System.Threading.Tasks.Task AsyncWaitForCompletion(this Tween t)
|
||||
{
|
||||
if (!t.active) {
|
||||
if (!t.active)
|
||||
{
|
||||
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||
return;
|
||||
}
|
||||
@ -229,7 +241,8 @@ namespace DG.Tweening
|
||||
/// </summary>
|
||||
public static async System.Threading.Tasks.Task AsyncWaitForRewind(this Tween t)
|
||||
{
|
||||
if (!t.active) {
|
||||
if (!t.active)
|
||||
{
|
||||
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||
return;
|
||||
}
|
||||
@ -243,7 +256,8 @@ namespace DG.Tweening
|
||||
/// </summary>
|
||||
public static async System.Threading.Tasks.Task AsyncWaitForKill(this Tween t)
|
||||
{
|
||||
if (!t.active) {
|
||||
if (!t.active)
|
||||
{
|
||||
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||
return;
|
||||
}
|
||||
@ -258,7 +272,8 @@ namespace DG.Tweening
|
||||
/// <param name="elapsedLoops">Elapsed loops to wait for</param>
|
||||
public static async System.Threading.Tasks.Task AsyncWaitForElapsedLoops(this Tween t, int elapsedLoops)
|
||||
{
|
||||
if (!t.active) {
|
||||
if (!t.active)
|
||||
{
|
||||
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||
return;
|
||||
}
|
||||
@ -274,7 +289,8 @@ namespace DG.Tweening
|
||||
/// <param name="position">Position (loops included, delays excluded) to wait for</param>
|
||||
public static async System.Threading.Tasks.Task AsyncWaitForPosition(this Tween t, float position)
|
||||
{
|
||||
if (!t.active) {
|
||||
if (!t.active)
|
||||
{
|
||||
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||
return;
|
||||
}
|
||||
@ -288,7 +304,8 @@ namespace DG.Tweening
|
||||
/// </summary>
|
||||
public static async System.Threading.Tasks.Task AsyncWaitForStart(this Tween t)
|
||||
{
|
||||
if (!t.active) {
|
||||
if (!t.active)
|
||||
{
|
||||
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||
return;
|
||||
}
|
||||
@ -312,9 +329,13 @@ namespace DG.Tweening
|
||||
{
|
||||
public class WaitForCompletion : CustomYieldInstruction
|
||||
{
|
||||
public override bool keepWaiting { get {
|
||||
public override bool keepWaiting
|
||||
{
|
||||
get
|
||||
{
|
||||
return t.active && !t.IsComplete();
|
||||
}}
|
||||
}
|
||||
}
|
||||
readonly Tween t;
|
||||
public WaitForCompletion(Tween tween)
|
||||
{
|
||||
@ -324,9 +345,13 @@ namespace DG.Tweening
|
||||
|
||||
public class WaitForRewind : CustomYieldInstruction
|
||||
{
|
||||
public override bool keepWaiting { get {
|
||||
public override bool keepWaiting
|
||||
{
|
||||
get
|
||||
{
|
||||
return t.active && (!t.playedOnce || t.position * (t.CompletedLoops() + 1) > 0);
|
||||
}}
|
||||
}
|
||||
}
|
||||
readonly Tween t;
|
||||
public WaitForRewind(Tween tween)
|
||||
{
|
||||
@ -336,9 +361,13 @@ namespace DG.Tweening
|
||||
|
||||
public class WaitForKill : CustomYieldInstruction
|
||||
{
|
||||
public override bool keepWaiting { get {
|
||||
public override bool keepWaiting
|
||||
{
|
||||
get
|
||||
{
|
||||
return t.active;
|
||||
}}
|
||||
}
|
||||
}
|
||||
readonly Tween t;
|
||||
public WaitForKill(Tween tween)
|
||||
{
|
||||
@ -348,9 +377,13 @@ namespace DG.Tweening
|
||||
|
||||
public class WaitForElapsedLoops : CustomYieldInstruction
|
||||
{
|
||||
public override bool keepWaiting { get {
|
||||
public override bool keepWaiting
|
||||
{
|
||||
get
|
||||
{
|
||||
return t.active && t.CompletedLoops() < elapsedLoops;
|
||||
}}
|
||||
}
|
||||
}
|
||||
readonly Tween t;
|
||||
readonly int elapsedLoops;
|
||||
public WaitForElapsedLoops(Tween tween, int elapsedLoops)
|
||||
@ -362,9 +395,13 @@ namespace DG.Tweening
|
||||
|
||||
public class WaitForPosition : CustomYieldInstruction
|
||||
{
|
||||
public override bool keepWaiting { get {
|
||||
public override bool keepWaiting
|
||||
{
|
||||
get
|
||||
{
|
||||
return t.active && t.position * (t.CompletedLoops() + 1) < position;
|
||||
}}
|
||||
}
|
||||
}
|
||||
readonly Tween t;
|
||||
readonly float position;
|
||||
public WaitForPosition(Tween tween, float position)
|
||||
@ -376,9 +413,13 @@ namespace DG.Tweening
|
||||
|
||||
public class WaitForStart : CustomYieldInstruction
|
||||
{
|
||||
public override bool keepWaiting { get {
|
||||
public override bool keepWaiting
|
||||
{
|
||||
get
|
||||
{
|
||||
return t.active && !t.playedOnce;
|
||||
}}
|
||||
}
|
||||
}
|
||||
readonly Tween t;
|
||||
public WaitForStart(Tween tween)
|
||||
{
|
||||
|
@ -1,12 +1,12 @@
|
||||
// Author: Daniele Giardini - http://www.demigiant.com
|
||||
// Created: 2018/07/13
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using DG.Tweening.Core;
|
||||
using DG.Tweening.Plugins.Core.PathCore;
|
||||
using DG.Tweening.Plugins.Options;
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
#pragma warning disable 1591
|
||||
namespace DG.Tweening
|
||||
@ -128,13 +128,16 @@ namespace DG.Tweening
|
||||
#endif
|
||||
public static TweenerCore<Vector3, Path, PathOptions> CreateDOTweenPathTween(
|
||||
MonoBehaviour target, bool tweenRigidbody, bool isLocal, Path path, float duration, PathMode pathMode
|
||||
){
|
||||
)
|
||||
{
|
||||
TweenerCore<Vector3, Path, PathOptions> t = null;
|
||||
bool rBodyFoundAndTweened = false;
|
||||
#if true // PHYSICS_MARKER
|
||||
if (tweenRigidbody) {
|
||||
if (tweenRigidbody)
|
||||
{
|
||||
Rigidbody rBody = target.GetComponent<Rigidbody>();
|
||||
if (rBody != null) {
|
||||
if (rBody != null)
|
||||
{
|
||||
rBodyFoundAndTweened = true;
|
||||
t = isLocal
|
||||
? rBody.DOLocalPath(path, duration, pathMode)
|
||||
@ -143,9 +146,11 @@ namespace DG.Tweening
|
||||
}
|
||||
#endif
|
||||
#if true // PHYSICS2D_MARKER
|
||||
if (!rBodyFoundAndTweened && tweenRigidbody) {
|
||||
if (!rBodyFoundAndTweened && tweenRigidbody)
|
||||
{
|
||||
Rigidbody2D rBody2D = target.GetComponent<Rigidbody2D>();
|
||||
if (rBody2D != null) {
|
||||
if (rBody2D != null)
|
||||
{
|
||||
rBodyFoundAndTweened = true;
|
||||
t = isLocal
|
||||
? rBody2D.DOLocalPath(path, duration, pathMode)
|
||||
@ -153,7 +158,8 @@ namespace DG.Tweening
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (!rBodyFoundAndTweened) {
|
||||
if (!rBodyFoundAndTweened)
|
||||
{
|
||||
t = isLocal
|
||||
? target.transform.DOLocalPath(path, duration, pathMode)
|
||||
: target.transform.DOPath(path, duration, pathMode);
|
||||
|
104
AxibugEmuOnline.Client/Assets/Resources/UIPrefabs/Disable.anim
Normal file
104
AxibugEmuOnline.Client/Assets/Resources/UIPrefabs/Disable.anim
Normal file
@ -0,0 +1,104 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!74 &7400000
|
||||
AnimationClip:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Disable
|
||||
serializedVersion: 7
|
||||
m_Legacy: 0
|
||||
m_Compressed: 0
|
||||
m_UseHighQualityCurve: 1
|
||||
m_RotationCurves: []
|
||||
m_CompressedRotationCurves: []
|
||||
m_EulerCurves: []
|
||||
m_PositionCurves: []
|
||||
m_ScaleCurves: []
|
||||
m_FloatCurves:
|
||||
- serializedVersion: 2
|
||||
curve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 136
|
||||
weightedMode: 0
|
||||
inWeight: 0
|
||||
outWeight: 0
|
||||
m_PreInfinity: 2
|
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!91 &9100000
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AnimatorController:
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m_ObjectHideFlags: 0
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@ -8,7 +60,19 @@ AnimatorController:
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m_PrefabAsset: {fileID: 0}
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m_Name: SelectBorder
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serializedVersion: 5
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m_AnimatorParameters: []
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m_AnimatorParameters:
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m_Type: 4
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m_Controller: {fileID: 9100000}
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- m_Name: reactive
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_AnimatorLayers:
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- serializedVersion: 5
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m_Name: Base Layer
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@ -33,7 +97,10 @@ AnimatorStateMachine:
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m_ChildStates:
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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@ -44,6 +111,31 @@ AnimatorStateMachine:
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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AnimatorStateTransition:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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--- !u!1102 &5956899137579874003
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AnimatorState:
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serializedVersion: 6
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@ -51,10 +143,12 @@ AnimatorState:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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@ -70,3 +164,28 @@ AnimatorState:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1101 &8949275168816232509
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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m_ConditionEvent: active
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m_Mute: 0
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serializedVersion: 3
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m_TransitionDuration: 0.1
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m_TransitionOffset: 0
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m_ExitTime: 0.75
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m_HasExitTime: 0
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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|
@ -1,7 +1,3 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
public static class EventInvoker
|
||||
|
@ -1,6 +1,4 @@
|
||||
using AxibugEmuOnline.Client;
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering.PostProcessing;
|
||||
|
||||
|
@ -1,7 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
public abstract class CommandChanger : IKeyMapperChanger
|
||||
{
|
||||
|
@ -3,7 +3,6 @@ using AxibugEmuOnline.Client.Common;
|
||||
using AxibugEmuOnline.Client.Event;
|
||||
using AxibugEmuOnline.Client.Network;
|
||||
using AxibugProtobuf;
|
||||
using System;
|
||||
|
||||
namespace AxibugEmuOnline.Client.Manager
|
||||
{
|
||||
|
@ -1,5 +1,4 @@
|
||||
using DG.Tweening;
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
@ -5,8 +5,6 @@ using AxibugEmuOnline.Client.Network;
|
||||
using AxibugProtobuf;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine.EventSystems;
|
||||
using static AxibugEmuOnline.Client.ClientCore.RomDB;
|
||||
|
||||
namespace AxibugEmuOnline.Client.Manager
|
||||
{
|
||||
|
@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
using VirtualNes.Core;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
|
@ -1,11 +1,8 @@
|
||||
using AxibugEmuOnline.Client.Common;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using VirtualNes.Core;
|
||||
using static UnityEngine.UI.CanvasScaler;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
|
@ -4,7 +4,6 @@ using HaoYueNet.ClientNetworkNet.Standard2;
|
||||
using System;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AxibugEmuOnline.Client.Network
|
||||
{
|
||||
|
@ -1,8 +1,6 @@
|
||||
using DG.Tweening;
|
||||
using DG.Tweening.Core;
|
||||
using DG.Tweening.Plugins.Options;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
|
@ -1,9 +1,5 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
|
@ -1,6 +1,4 @@
|
||||
using AxibugEmuOnline.Client.UI;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
|
@ -38,7 +38,7 @@ namespace AxibugEmuOnline.Client
|
||||
|
||||
m_stepPerformer = new StepPerformer(this);
|
||||
|
||||
//menus.Add(new InGameUI_FilterSetting(this));
|
||||
menus.Add(new InGameUI_FilterSetting(this));
|
||||
menus.Add(new InGameUI_Reset(this));
|
||||
menus.Add(new InGameUI_SaveState(this));
|
||||
menus.Add(new InGameUI_LoadState(this));
|
||||
|
@ -1,7 +1,6 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using static AxibugEmuOnline.Client.FilterManager;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
|
@ -1,8 +1,4 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
|
@ -1,8 +1,5 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
|
@ -1,4 +1,3 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
@ -1,6 +1,4 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEditor;
|
||||
using UnityEditor.UI;
|
||||
using UnityEngine;
|
||||
|
||||
|
@ -1,4 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
@ -1,7 +1,6 @@
|
||||
using DG.Tweening;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
@ -71,6 +70,7 @@ namespace AxibugEmuOnline.Client
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
SelectBorder.Active = Enable;
|
||||
UpdateMenuState();
|
||||
|
||||
base.Update();
|
||||
@ -177,6 +177,7 @@ namespace AxibugEmuOnline.Client
|
||||
|
||||
var itemUIRect = optionUI_MenuItem.transform as RectTransform;
|
||||
SelectBorder.Target = itemUIRect;
|
||||
SelectBorder.RefreshPosition();
|
||||
|
||||
if (!m_bPoped)
|
||||
{
|
||||
|
@ -1,6 +1,4 @@
|
||||
using DG.Tweening;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
|
@ -2,7 +2,6 @@ using AxibugEmuOnline.Client.ClientCore;
|
||||
using AxibugEmuOnline.Client.Event;
|
||||
using AxibugEmuOnline.Client.UI;
|
||||
using AxibugProtobuf;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
using DG.Tweening;
|
||||
using DG.Tweening;
|
||||
using DG.Tweening.Core;
|
||||
using DG.Tweening.Plugins.Options;
|
||||
using UnityEngine;
|
||||
@ -7,6 +7,8 @@ namespace AxibugEmuOnline.Client
|
||||
{
|
||||
public class Selector : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private Animator animator;
|
||||
private RectTransform m_rect => transform as RectTransform;
|
||||
|
||||
private RectTransform m_target;
|
||||
@ -21,15 +23,13 @@ namespace AxibugEmuOnline.Client
|
||||
|
||||
m_target = value;
|
||||
|
||||
//重置选择游标的动画
|
||||
gameObject.SetActive(false);
|
||||
gameObject.SetActive(true);
|
||||
|
||||
var itemUIRect = m_target.transform as RectTransform;
|
||||
m_rect.pivot = itemUIRect.pivot;
|
||||
m_rect.sizeDelta = itemUIRect.rect.size;
|
||||
m_rect.SetAsLastSibling();
|
||||
|
||||
animator.SetTrigger("reactive");
|
||||
|
||||
if (m_trackTween != null)
|
||||
{
|
||||
m_trackTween.Kill();
|
||||
@ -40,15 +40,34 @@ namespace AxibugEmuOnline.Client
|
||||
}
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
private bool m_active;
|
||||
public bool Active
|
||||
{
|
||||
if (m_trackTween != null)
|
||||
get => m_active;
|
||||
set
|
||||
{
|
||||
m_trackTween.endValue = Target.position;
|
||||
}
|
||||
if (Target == null) return;
|
||||
if (m_active == value) return;
|
||||
m_active = value;
|
||||
|
||||
animator.SetBool("active", value);
|
||||
}
|
||||
}
|
||||
|
||||
public void RefreshPosition()
|
||||
{
|
||||
if (Target != null)
|
||||
{
|
||||
m_rect.position = Target.position;
|
||||
}
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (m_trackTween != null && m_trackTween.endValue != Target.position)
|
||||
{
|
||||
m_trackTween.ChangeEndValue(Target.position, true);
|
||||
}
|
||||
if (Target == null) return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,3 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
@ -1,7 +1,6 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using AxibugProtobuf;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user