代码目录结构调整

This commit is contained in:
ALIENJACK 2024-12-11 21:21:27 +08:00
parent 5b9cb9bc5e
commit 2dc84085eb
251 changed files with 10164 additions and 8555 deletions

1
.gitignore vendored
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@ -17,3 +17,4 @@
/virtuanessrc097-master
/AxibugEmuOnline.Server/config.cfg
/AxibugEmuOnline.Server/bin/
/AxibugEmuOnline.Client/.editorconfig

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using AxibugEmuOnline.Client.Manager;
using AxibugEmuOnline.Client.Network;
using System.Collections;
using System.IO;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;
using static AxibugEmuOnline.Client.HttpAPI;
using static AxibugEmuOnline.Client.Manager.LogManager;
namespace AxibugEmuOnline.Client.ClientCore
{
public static class App
{
public static string TokenStr;
public static string IP;
public static int Port;
public static LogManager log;
public static NetworkHelper network;
public static AppLogin login;
public static AppChat chat;
public static UserDataManager user;
//public static AppNetGame netgame;
public static AppEmu emu;
public static RomLib nesRomLib;
public static HttpAPI httpAPI;
public static CacheManager CacheMgr;
public static AppRoom roomMgr;
public static AppSettings settings;
public static FilterManager filter;
public static AppShare share;
#region Mono
public static TickLoop tickLoop;
private static CoroutineRunner coRunner;
#endregion
#if UNITY_PSP2
public static string PersistentDataPath => "ux0:data/AxibugEmu";
#else
public static string PersistentDataPath => Application.persistentDataPath;
#endif
public static void Init(Initer initer)
{
settings = new AppSettings();
log = new LogManager();
LogManager.OnLog += OnNoSugarNetLog;
network = new NetworkHelper();
login = new AppLogin();
chat = new AppChat();
user = new UserDataManager();
emu = new AppEmu();
//netgame = new AppNetGame();
httpAPI = new HttpAPI();
nesRomLib = new RomLib(EnumPlatform.NES);
CacheMgr = new CacheManager();
roomMgr = new AppRoom();
share = new AppShare();
filter = new FilterManager(initer.m_filterVolume, initer.m_filterPreview, initer.m_xmbBg);
var go = new GameObject("[AppAxibugEmuOnline]");
GameObject.DontDestroyOnLoad(go);
tickLoop = go.AddComponent<TickLoop>();
coRunner = go.AddComponent<CoroutineRunner>();
if (UnityEngine.Application.platform == RuntimePlatform.PSP2)
{
//PSV 等平台需要手动创建目录
PersistentDataPathDir();
}
var importNode = GameObject.Find("IMPORTENT");
if (importNode != null) GameObject.DontDestroyOnLoad(importNode);
StartCoroutine(AppTickFlow());
RePullNetInfo();
}
private static void PersistentDataPathDir()
{
if (!Directory.Exists(PersistentDataPath))
{
Directory.CreateDirectory(PersistentDataPath);
}
}
private static IEnumerator AppTickFlow()
{
while (true)
{
Tick();
yield return null;
}
}
public static void RePullNetInfo()
{
StartCoroutine(StartNetInit());
}
static IEnumerator StartNetInit()
{
if (App.network.isConnected)
yield break;
int platform = 0;
bool bTest = false;
if (bTest)
{
yield return null;
Connect("192.168.0.47", 10492);
yield break;
}
UnityWebRequest request = UnityWebRequest.Get($"{App.httpAPI.WebSiteApi}/CheckStandInfo?platform={platform}&version={Application.version}");
yield return request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
yield break;
App.log.Debug($"ApiResp => {request.downloadHandler.text}");
Resp_CheckStandInfo resp = JsonUtility.FromJson<Resp_CheckStandInfo>(request.downloadHandler.text);
//需要更新
if (resp.needUpdateClient == 1)
{
//TODO
}
yield return null;
//Connect("127.0.0.1", 10492);
Connect(resp.serverIp, resp.serverPort);
}
private static void Tick()
{
nesRomLib.ExecuteFetchRomInfo();
}
public static Coroutine StartCoroutine(IEnumerator itor)
{
return coRunner.StartCoroutine(itor);
}
public static void StopCoroutine(Coroutine cor)
{
coRunner.StopCoroutine(cor);
}
public static void Connect(string IP, int port)
{
Task task = new Task(() =>
{
network.Init(IP, port);
});
task.Start();
}
public static void Close()
{
App.log.Info("停止");
}
static void OnNoSugarNetLog(int LogLevel, string msg)
{
E_LogType logType = (E_LogType)LogLevel;
switch (logType)
{
case E_LogType.Debug:
case E_LogType.Info:
Debug.Log("[AxiEmu]:" + msg);
break;
case E_LogType.Warning:
Debug.LogWarning("[AxiEmu]:" + msg);
break;
case E_LogType.Error:
Debug.LogError("[AxiEmu]:" + msg);
break;
}
}
}
}

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using AxibugEmuOnline.Client.ClientCore;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
namespace AxibugEmuOnline.Client
{
public class Initer : MonoBehaviour
{
public PostProcessVolume m_filterVolume;
public CanvasGroup m_filterPreview;
public CanvasGroup m_xmbBg;
public static string dev_UUID;
private void Awake()
{
App.Init(this);
dev_UUID = SystemInfo.deviceUniqueIdentifier;
}
}
}

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@ -0,0 +1,456 @@
using AxibugEmuOnline.Client.ClientCore;
using AxibugEmuOnline.Client.Common;
using AxibugEmuOnline.Client.Event;
using AxibugEmuOnline.Client.Network;
using AxibugProtobuf;
using AxiReplay;
using Google.Protobuf;
using System.Collections.Generic;
using System.Linq;
namespace AxibugEmuOnline.Client.Manager
{
public class AppRoom
{
public Protobuf_Room_MiniInfo mineRoomMiniInfo { get; private set; } = null;
public bool InRoom => mineRoomMiniInfo != null;
public bool IsHost => mineRoomMiniInfo?.HostPlayerUID == App.user.userdata.UID;
public bool IsScreenProviderUID => mineRoomMiniInfo?.ScreenProviderUID == App.user.userdata.UID;
public RoomGameState RoomState => mineRoomMiniInfo.GameState;
public int MinePlayerIdx => GetMinePlayerIndex();
public int WaitStep { get; private set; } = -1;
public byte[] RawData { get; private set; } = null;
public NetReplay netReplay { get; private set; }
Dictionary<int, Protobuf_Room_MiniInfo> dictRoomListID2Info = new Dictionary<int, Protobuf_Room_MiniInfo>();
struct S_PlayerMiniInfo
{
public long UID;
public string NickName;
}
Protobuf_Room_List _Protobuf_Room_List = new Protobuf_Room_List();
Protobuf_Room_Get_Screen _Protobuf_Room_Get_Screen = new Protobuf_Room_Get_Screen();
Protobuf_Room_Create _Protobuf_Room_Create = new Protobuf_Room_Create();
Protobuf_Room_Join _Protobuf_Room_Join = new Protobuf_Room_Join();
Protobuf_Room_Leave _Protobuf_Room_Leave = new Protobuf_Room_Leave();
Protobuf_Room_Player_Ready _Protobuf_Room_Player_Ready = new Protobuf_Room_Player_Ready();
Protobuf_Room_SinglePlayerInputData _Protobuf_Room_SinglePlayerInputData = new Protobuf_Room_SinglePlayerInputData();
Protobuf_Screnn_Frame _Protobuf_Screnn_Frame = new Protobuf_Screnn_Frame();
public AppRoom()
{
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomList, RecvGetRoomList);
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomListUpdate, RecvGetRoomListUpdate);
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomGetScreen, RecvRoomGetScreen);
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomCreate, RecvCreateRoom);
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomJoin, RecvJoinRoom);
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomLeave, RecvLeavnRoom);
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomMyRoomStateChanged, RecvRoomMyRoomStateChange);
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomWaitStep, RecvRoom_WaitStep);
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomHostPlayerUpdateStateRaw, RecvHostPlayer_UpdateStateRaw);
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomSynPlayerInput, RecvHostSyn_RoomFrameAllInputData);
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdScreen, OnScreen);
}
#region
bool AddOrUpdateRoomList(Protobuf_Room_MiniInfo roomInfo)
{
bool bNew = !dictRoomListID2Info.ContainsKey(roomInfo.RoomID);
dictRoomListID2Info[roomInfo.RoomID] = roomInfo;
return bNew;
}
bool RemoveRoomList(int roomId)
{
if (dictRoomListID2Info.ContainsKey(roomId))
{
dictRoomListID2Info.Remove(roomId);
return true;
}
return false;
}
/// <summary>
/// 获取单个房间MiniInfo
/// </summary>
/// <param name="roomId"></param>
/// <param name="MiniInfo"></param>
/// <returns></returns>
public bool GetRoomListMiniInfo(int roomId, out Protobuf_Room_MiniInfo MiniInfo)
{
if (dictRoomListID2Info.ContainsKey(roomId))
{
MiniInfo = dictRoomListID2Info[roomId];
return true;
}
MiniInfo = null;
return false;
}
public List<Protobuf_Room_MiniInfo> GetRoomList()
{
List<Protobuf_Room_MiniInfo> result = new List<Protobuf_Room_MiniInfo>();
foreach (var item in dictRoomListID2Info)
{
result.Add(item.Value);
}
return result;
}
#endregion
#region Replay
public void InitRePlay()
{
netReplay = new NetReplay();
netReplay.ResetData();
}
public void ReleaseRePlay()
{
netReplay.ResetData();
}
#endregion
#region
int GetMinePlayerIndex()
{
if (mineRoomMiniInfo == null)
return -1;
if (mineRoomMiniInfo.Player1UID == App.user.userdata.UID)
return 0;
if (mineRoomMiniInfo.Player2UID == App.user.userdata.UID)
return 1;
if (mineRoomMiniInfo.Player3UID == App.user.userdata.UID)
return 2;
if (mineRoomMiniInfo.Player4UID == App.user.userdata.UID)
return 3;
return -1;
}
long[] GetRoom4PlayerUIDs()
{
if (mineRoomMiniInfo == null)
return null;
long[] result = new long[4];
if (mineRoomMiniInfo.Player1UID > 0)
result[0] = mineRoomMiniInfo.Player1UID;
if (mineRoomMiniInfo.Player2UID > 0)
result[1] = mineRoomMiniInfo.Player2UID;
if (mineRoomMiniInfo.Player3UID > 0)
result[2] = mineRoomMiniInfo.Player3UID;
if (mineRoomMiniInfo.Player4UID > 0)
result[3] = mineRoomMiniInfo.Player4UID;
return result;
}
S_PlayerMiniInfo[] GetRoom4PlayerMiniInfos()
{
if (mineRoomMiniInfo == null)
return null;
S_PlayerMiniInfo[] result = new S_PlayerMiniInfo[4];
if (mineRoomMiniInfo.Player1UID > 0)
{
result[0].UID = mineRoomMiniInfo.Player1UID;
result[0].NickName = mineRoomMiniInfo.Player1NickName;
}
if (mineRoomMiniInfo.Player2UID > 0)
{
result[1].UID = mineRoomMiniInfo.Player2UID;
result[1].NickName = mineRoomMiniInfo.Player2NickName;
}
if (mineRoomMiniInfo.Player3UID > 0)
{
result[2].UID = mineRoomMiniInfo.Player3UID;
result[2].NickName = mineRoomMiniInfo.Player3NickName;
}
if (mineRoomMiniInfo.Player4UID > 0)
{
result[3].UID = mineRoomMiniInfo.Player4UID;
result[3].NickName = mineRoomMiniInfo.Player4NickName;
}
return result;
}
#endregion
/// <summary>
/// 获取所有房间列表
/// </summary>
/// <param name="ChatMsg"></param>
public void SendGetRoomList()
{
App.log.Info("拉取房间列表");
App.network.SendToServer((int)CommandID.CmdRoomList, ProtoBufHelper.Serizlize(_Protobuf_Room_List));
}
/// <summary>
/// 获取所有房间列表
/// </summary>
/// <param name="reqData"></param>
void RecvGetRoomList(byte[] reqData)
{
App.log.Info("取得完整房间列表");
Protobuf_Room_List_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_List_RESP>(reqData);
for (int i = 0; i < msg.RoomMiniInfoList.Count; i++)
AddOrUpdateRoomList(msg.RoomMiniInfoList[i]);
Eventer.Instance.PostEvent(EEvent.OnRoomListAllUpdate);
}
/// <summary>
/// 获取单个列表更新
/// </summary>
/// <param name="reqData"></param>
void RecvGetRoomListUpdate(byte[] reqData)
{
App.log.Debug("单个房间状态更新");
Protobuf_Room_Update_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Update_RESP>(reqData);
if (msg.UpdateType == 0)
{
if (AddOrUpdateRoomList(msg.RoomMiniInfo))
{
Eventer.Instance.PostEvent(EEvent.OnRoomListSingleAdd, msg.RoomMiniInfo.RoomID);
}
else
{
Eventer.Instance.PostEvent(EEvent.OnRoomListSingleUpdate, msg.RoomMiniInfo.RoomID);
}
}
else
{
RemoveRoomList(msg.RoomMiniInfo.RoomID);
Eventer.Instance.PostEvent(EEvent.OnRoomListSingleClose, msg.RoomMiniInfo.RoomID);
}
}
/// <summary>
/// 获取房间画面快照
/// </summary>
/// <param name="RoomID"></param>
public void SendGetRoomScreen(int RoomID)
{
_Protobuf_Room_Get_Screen.RoomID = RoomID;
App.log.Info($"获取房间画面快照");
App.network.SendToServer((int)CommandID.CmdRoomGetScreen, ProtoBufHelper.Serizlize(_Protobuf_Room_Get_Screen));
}
/// <summary>
/// 获取单个房间画面
/// </summary>
/// <param name="reqData"></param>
void RecvRoomGetScreen(byte[] reqData)
{
App.log.Debug("单个房间状态更新");
Protobuf_Room_Get_Screen_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Get_Screen_RESP>(reqData);
//解压
byte[] data = Helper.DecompressByteArray(msg.RawBitmap.ToArray());
Eventer.Instance.PostEvent(EEvent.OnRoomGetRoomScreen, msg.RoomID, data);
}
/// <summary>
/// 创建房间
/// </summary>
/// <param name="GameRomID"></param>
/// <param name="JoinPlayerIdx"></param>
/// <param name="GameRomHash"></param>
public void SendCreateRoom(int GameRomID, int JoinPlayerIdx, string GameRomHash = null)
{
_Protobuf_Room_Create.JoinPlayerIdx = JoinPlayerIdx;
_Protobuf_Room_Create.GameRomID = GameRomID;
_Protobuf_Room_Create.GameRomHash = GameRomHash;
App.log.Info($"创建房间");
App.network.SendToServer((int)CommandID.CmdRoomCreate, ProtoBufHelper.Serizlize(_Protobuf_Room_Create));
}
/// <summary>
/// 创建房间成功
/// </summary>
/// <param name="reqData"></param>
void RecvCreateRoom(byte[] reqData)
{
App.log.Debug("创建房间成功");
Protobuf_Room_Create_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Create_RESP>(reqData);
mineRoomMiniInfo = msg.RoomMiniInfo;
InitRePlay();
}
/// <summary>
/// 创建房间
/// </summary>
/// <param name="GameRomID"></param>
/// <param name="JoinPlayerIdx"></param>
/// <param name="GameRomHash"></param>
public void SendJoinRoom(int RoomID, int JoinPlayerIdx)
{
_Protobuf_Room_Join.RoomID = RoomID;
_Protobuf_Room_Join.PlayerNum = JoinPlayerIdx;
App.log.Info($"创建房间");
App.network.SendToServer((int)CommandID.CmdRoomJoin, ProtoBufHelper.Serizlize(_Protobuf_Room_Join));
}
/// <summary>
/// 加入房间成功
/// </summary>
/// <param name="reqData"></param>
void RecvJoinRoom(byte[] reqData)
{
App.log.Debug("加入房间成功");
Protobuf_Room_Join_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Join_RESP>(reqData);
mineRoomMiniInfo = msg.RoomMiniInfo;
InitRePlay();
Eventer.Instance.PostEvent(EEvent.OnMineJoinRoom);
}
/// <summary>
/// 离开房间
/// </summary>
/// <param name="RoomID"></param>
public void SendLeavnRoom()
{
if (!InRoom)
return;
_Protobuf_Room_Leave.RoomID = mineRoomMiniInfo.RoomID;
App.log.Info($"LeavnRoom");
App.network.SendToServer((int)CommandID.CmdRoomLeave, ProtoBufHelper.Serizlize(_Protobuf_Room_Leave));
}
/// <summary>
/// 离开房间成功
/// </summary>
/// <param name="reqData"></param>
void RecvLeavnRoom(byte[] reqData)
{
App.log.Debug("离开房间成功");
Protobuf_Room_Leave_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Leave_RESP>(reqData);
ReleaseRePlay();
mineRoomMiniInfo = null;
Eventer.Instance.PostEvent(EEvent.OnMineLeavnRoom);
}
void RecvRoomMyRoomStateChange(byte[] reqData)
{
Protobuf_Room_MyRoom_State_Change msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_MyRoom_State_Change>(reqData);
long[] oldRoomPlayer = GetRoom4PlayerUIDs();
mineRoomMiniInfo = msg.RoomMiniInfo;
long[] newRoomPlayer = GetRoom4PlayerUIDs();
for (int i = 0; i < 4; i++)
{
long OldPlayer = oldRoomPlayer[i];
long NewPlayer = newRoomPlayer[i];
if (OldPlayer == NewPlayer)
continue;
//位置之前有人,但是离开了
if (OldPlayer > 0)
{
Eventer.Instance.PostEvent(EEvent.OnOtherPlayerLeavnRoom, i, OldPlayer);
if (NewPlayer > 0)//而且害换了一个玩家
Eventer.Instance.PostEvent(EEvent.OnOtherPlayerJoinRoom, i, NewPlayer);
}
else //之前没人
Eventer.Instance.PostEvent(EEvent.OnOtherPlayerJoinRoom, i, NewPlayer);
}
}
/// <summary>
/// 上报即时存档
/// </summary>
/// <param name="RoomID"></param>
public void SendHostRaw(byte[] RawData)
{
//压缩
byte[] compressRawData = Helper.CompressByteArray(RawData);
Protobuf_Room_HostPlayer_UpdateStateRaw msg = new Protobuf_Room_HostPlayer_UpdateStateRaw()
{
LoadStateRaw = Google.Protobuf.ByteString.CopyFrom(compressRawData)
};
App.log.Info($"上报即时存档数据 原数据大小:{RawData.Length},压缩后;{compressRawData.Length}");
App.network.SendToServer((int)CommandID.CmdRoomHostPlayerUpdateStateRaw, ProtoBufHelper.Serizlize(msg));
}
void RecvRoom_WaitStep(byte[] reqData)
{
Protobuf_Room_WaitStep_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_WaitStep_RESP>(reqData);
if (WaitStep != msg.WaitStep)
{
WaitStep = msg.WaitStep;
if (WaitStep == 1)
{
byte[] decompressRawData = Helper.DecompressByteArray(msg.LoadStateRaw.ToByteArray());
App.log.Info($"收到即时存档数据 解压后;{decompressRawData.Length}");
RawData = decompressRawData;
ReleaseRePlay();
}
Eventer.Instance.PostEvent(EEvent.OnRoomWaitStepChange, WaitStep);
}
}
void RecvHostPlayer_UpdateStateRaw(byte[] reqData)
{
Protobuf_Room_HostPlayer_UpdateStateRaw_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_HostPlayer_UpdateStateRaw_RESP>(reqData);
App.log.Info($"鸡翅孙当上报成功");
}
/// <summary>
/// 即时存档加载完毕
/// </summary>
public void SendRoomPlayerReady()
{
App.log.Debug("上报准备完毕");
App.network.SendToServer((int)CommandID.CmdRoomPlayerReady, ProtoBufHelper.Serizlize(_Protobuf_Room_Player_Ready));
}
/// <summary>
/// 同步上行
/// </summary>
public void SendRoomSingelPlayerInput(uint FrameID, uint InputData)
{
_Protobuf_Room_SinglePlayerInputData.FrameID = FrameID;
_Protobuf_Room_SinglePlayerInputData.InputData = InputData;
App.network.SendToServer((int)CommandID.CmdRoomSingelPlayerInput, ProtoBufHelper.Serizlize(_Protobuf_Room_SinglePlayerInputData));
}
ulong TestAllData = 0;
void RecvHostSyn_RoomFrameAllInputData(byte[] reqData)
{
Protobuf_Room_Syn_RoomFrameAllInputData msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Syn_RoomFrameAllInputData>(reqData);
if (TestAllData != msg.InputData)
{
TestAllData = msg.InputData;
App.log.Debug($"ServerFrameID->{msg.ServerFrameID} FrameID->{msg.FrameID} ClientFrame->{netReplay.mCurrClientFrameIdx} InputData->{msg.InputData}");
}
netReplay.InData(new ReplayStep() { FrameStartID = (int)msg.FrameID, InPut = msg.InputData }, (int)msg.ServerFrameID);
}
public void SendScreen(byte[] RenderBuffer)
{
//压缩
byte[] comData = Helper.CompressByteArray(RenderBuffer);
_Protobuf_Screnn_Frame.FrameID = 0;
_Protobuf_Screnn_Frame.RawBitmap = ByteString.CopyFrom(comData);
App.network.SendToServer((int)CommandID.CmdScreen, ProtoBufHelper.Serizlize(_Protobuf_Screnn_Frame));
}
public void OnScreen(byte[] reqData)
{
Protobuf_Screnn_Frame msg = ProtoBufHelper.DeSerizlize<Protobuf_Screnn_Frame>(reqData);
//解压
byte[] data = Helper.DecompressByteArray(msg.RawBitmap.ToArray());
}
}
public static class RoomEX
{
/// <summary>
/// 获取房间空闲席位下标 (返回True表示由余位
/// </summary>
/// <param name="roomMiniInfo"></param>
/// <param name="freeSlots"></param>
/// <returns></returns>
public static bool GetFreeSlot(this Protobuf_Room_MiniInfo roomMiniInfo, out int[] freeSlots)
{
List<int> temp = new List<int>();
if (roomMiniInfo.Player1UID <= 0) temp.Add(0);
if (roomMiniInfo.Player2UID <= 0) temp.Add(1);
if (roomMiniInfo.Player3UID <= 0) temp.Add(2);
if (roomMiniInfo.Player4UID <= 0) temp.Add(3);
freeSlots = temp.ToArray();
return freeSlots.Length > 0;
}
}
}

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