项目设置中包含滤镜shader

This commit is contained in:
ALIENJACK\alien 2024-12-09 16:35:11 +08:00
parent 2094bda9db
commit 26cb57b2f1

View File

@ -3,7 +3,7 @@
--- !u!30 &1 --- !u!30 &1
GraphicsSettings: GraphicsSettings:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 15 serializedVersion: 13
m_Deferred: m_Deferred:
m_Mode: 1 m_Mode: 1
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
@ -13,6 +13,9 @@ GraphicsSettings:
m_ScreenSpaceShadows: m_ScreenSpaceShadows:
m_Mode: 1 m_Mode: 1
m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0} m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
m_LegacyDeferred:
m_Mode: 1
m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
m_DepthNormals: m_DepthNormals:
m_Mode: 1 m_Mode: 1
m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0} m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
@ -34,8 +37,9 @@ GraphicsSettings:
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 4800000, guid: 5dd9160e7dde4dd4db07347ce4780217, type: 3}
- {fileID: 4800000, guid: 57c38351364c92e45aef2dc17245b3ce, type: 3}
m_PreloadedShaders: [] m_PreloadedShaders: []
m_PreloadShadersBatchTimeLimit: -1
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_CustomRenderPipeline: {fileID: 0} m_CustomRenderPipeline: {fileID: 0}
m_TransparencySortMode: 0 m_TransparencySortMode: 0
@ -46,7 +50,6 @@ GraphicsSettings:
m_LightmapStripping: 0 m_LightmapStripping: 0
m_FogStripping: 0 m_FogStripping: 0
m_InstancingStripping: 0 m_InstancingStripping: 0
m_BrgStripping: 0
m_LightmapKeepPlain: 1 m_LightmapKeepPlain: 1
m_LightmapKeepDirCombined: 1 m_LightmapKeepDirCombined: 1
m_LightmapKeepDynamicPlain: 1 m_LightmapKeepDynamicPlain: 1
@ -61,7 +64,3 @@ GraphicsSettings:
m_LightsUseColorTemperature: 0 m_LightsUseColorTemperature: 0
m_DefaultRenderingLayerMask: 1 m_DefaultRenderingLayerMask: 1
m_LogWhenShaderIsCompiled: 0 m_LogWhenShaderIsCompiled: 0
m_SRPDefaultSettings: {}
m_LightProbeOutsideHullStrategy: 1
m_CameraRelativeLightCulling: 0
m_CameraRelativeShadowCulling: 0