forked from sin365/AxibugEmuOnline
Merge pull request 'master' (#11) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: sin365/AxibugEmuOnline#11
This commit is contained in:
commit
215058d9e8
2
.gitignore
vendored
2
.gitignore
vendored
@ -11,3 +11,5 @@
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|||||||
/AxibugEmuOnline.Client/ProjectSettings/Packages/
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/AxibugEmuOnline.Client/ProjectSettings/Packages/
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||||||
/AxibugEmuOnline.Web/config.cfg
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/AxibugEmuOnline.Web/config.cfg
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||||||
/AxibugEmuOnline.Client/ProjectSettings/ProjectVersion.txt
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/AxibugEmuOnline.Client/ProjectSettings/ProjectVersion.txt
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||||||
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/AxibugEmuOnline.Client/ProjectSettings/AutoStreamingSettings.asset
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||||||
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/AxibugEmuOnline.Client/Logs
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||||||
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@ -5169,6 +5169,7 @@ namespace MyNes.Core
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|||||||
{
|
{
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||||||
Tracer.WriteLine("Running in a thread ... using custom frame limiter.");
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Tracer.WriteLine("Running in a thread ... using custom frame limiter.");
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||||||
FrameLimiterEnabled = true;
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FrameLimiterEnabled = true;
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||||||
|
currentFrame = 0;
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||||||
mainThread = new Thread(EmuClock);
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mainThread = new Thread(EmuClock);
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||||||
mainThread.Start();
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mainThread.Start();
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||||||
}
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}
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||||||
@ -5263,9 +5264,6 @@ namespace MyNes.Core
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|||||||
if (mainThread != null)
|
if (mainThread != null)
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||||||
{
|
{
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||||||
Tracer.WriteLine("Aborting thread ..");
|
Tracer.WriteLine("Aborting thread ..");
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||||||
while (mainThread.IsAlive)
|
|
||||||
{
|
|
||||||
}
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||||||
mainThread.Abort();
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mainThread.Abort();
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||||||
mainThread = null;
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mainThread = null;
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||||||
}
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}
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||||||
@ -5274,43 +5272,29 @@ namespace MyNes.Core
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|||||||
NesEmu.EmuShutdown?.Invoke(null, new EventArgs());
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NesEmu.EmuShutdown?.Invoke(null, new EventArgs());
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||||||
}
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}
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||||||
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||||||
internal static void EMUClockFrame()
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private static Stopwatch sw = new Stopwatch();
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||||||
{
|
private static double fixTime;
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||||||
emu_frame_done = false;
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public static int currentFrame;
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||||||
while (!emu_frame_done && ON)
|
|
||||||
{
|
|
||||||
if (!PAUSED)
|
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||||||
{
|
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||||||
CPUClock();
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||||||
}
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||||||
else
|
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||||||
{
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Thread.Sleep(100);
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}
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}
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||||||
}
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||||||
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||||||
public static void ExecuteOneFrame()
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||||||
{
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||||||
while (!ppu_frame_finished)
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||||||
{
|
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CPUClock();
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}
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||||||
|
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FrameFinished();
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}
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|
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||||||
private static void EmuClock()
|
private static void EmuClock()
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||||||
{
|
{
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while (ON)
|
while (ON)
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{
|
{
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if (!PAUSED)
|
if (!PAUSED)
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||||||
{
|
{
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CPUClock();
|
var waitTime = GetTime() + fps_time_period + fixTime;
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if (ppu_frame_finished)
|
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|
while (!ppu_frame_finished)
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|
CPUClock();
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|
FrameFinished();
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||||||
|
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|
fixTime = waitTime - GetTime();
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||||||
|
while (fixTime > 0)
|
||||||
{
|
{
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||||||
FrameFinished();
|
fixTime = waitTime - GetTime();
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||||||
}
|
};
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||||||
|
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||||||
|
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||||||
continue;
|
continue;
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||||||
}
|
}
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||||||
render_audio_get_is_playing(out render_audio_is_playing);
|
render_audio_get_is_playing(out render_audio_is_playing);
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@ -5408,24 +5392,6 @@ namespace MyNes.Core
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audio_timer = 0.0;
|
audio_timer = 0.0;
|
||||||
}
|
}
|
||||||
fps_time_token = GetTime() - fps_time_start;
|
fps_time_token = GetTime() - fps_time_start;
|
||||||
if (FrameLimiterEnabled)
|
|
||||||
{
|
|
||||||
if (fps_time_token > 0.0)
|
|
||||||
{
|
|
||||||
fps_time_dead = fps_time_period - fps_time_token;
|
|
||||||
if (fps_time_dead > 0.0)
|
|
||||||
{
|
|
||||||
Thread.Sleep((int)Math.Floor(fps_time_dead * 1000.0));
|
|
||||||
fps_time_dead = GetTime() - fps_time_start;
|
|
||||||
while (fps_time_period - fps_time_dead > 0.0)
|
|
||||||
{
|
|
||||||
fps_time_dead = GetTime() - fps_time_start;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
fps_time_last = GetTime();
|
|
||||||
fps_time_frame_time = fps_time_last - fps_time_start;
|
|
||||||
}
|
|
||||||
fps_time_start = GetTime();
|
fps_time_start = GetTime();
|
||||||
}
|
}
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||||||
|
|
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@ -5445,6 +5411,11 @@ namespace MyNes.Core
|
|||||||
fps_time_period = period;
|
fps_time_period = period;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void RevertFramePeriod()
|
||||||
|
{
|
||||||
|
fps_time_period = 1 / emu_time_target_fps;
|
||||||
|
}
|
||||||
|
|
||||||
public static void ApplyRegionSetting()
|
public static void ApplyRegionSetting()
|
||||||
{
|
{
|
||||||
switch ((RegionSetting)MyNesMain.EmuSettings.RegionSetting)
|
switch ((RegionSetting)MyNesMain.EmuSettings.RegionSetting)
|
||||||
|
8
AxibugEmuOnline.Client/Assets/Prefabs.meta
Normal file
8
AxibugEmuOnline.Client/Assets/Prefabs.meta
Normal file
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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509
AxibugEmuOnline.Client/Assets/Prefabs/NesCoreProxy.prefab
Normal file
509
AxibugEmuOnline.Client/Assets/Prefabs/NesCoreProxy.prefab
Normal file
@ -0,0 +1,509 @@
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &2100984177
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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|
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y: 0
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width: 1
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height: 1
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|
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--- !u!222 &2100984178
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CanvasRenderer:
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|
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2100984175}
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|
||||||
m_CullTransparentMesh: 1
|
|
||||||
|
@ -18,12 +18,14 @@ namespace AxibugEmuOnline.Client
|
|||||||
public bool AllowFrequencyChange => true;
|
public bool AllowFrequencyChange => true;
|
||||||
|
|
||||||
private bool m_isPlaying;
|
private bool m_isPlaying;
|
||||||
|
private bool m_started;
|
||||||
|
[SerializeField]
|
||||||
|
private NesCoreProxy m_coreProxy;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private AudioSource m_as;
|
private AudioSource m_as;
|
||||||
|
|
||||||
private Stopwatch sw = Stopwatch.StartNew();
|
private Stopwatch sw = Stopwatch.StartNew();
|
||||||
private Queue<short> _buffer = new Queue<short>(2048);
|
private RingBuffer<short> _buffer = new RingBuffer<short>(4096);
|
||||||
|
|
||||||
public double FPS { get; private set; }
|
public double FPS { get; private set; }
|
||||||
|
|
||||||
@ -41,11 +43,29 @@ namespace AxibugEmuOnline.Client
|
|||||||
float lastData = 0;
|
float lastData = 0;
|
||||||
void OnAudioFilterRead(float[] data, int channels)
|
void OnAudioFilterRead(float[] data, int channels)
|
||||||
{
|
{
|
||||||
|
if (!m_started) return;
|
||||||
|
|
||||||
int step = channels;
|
int step = channels;
|
||||||
|
|
||||||
|
var bufferCount = _buffer.Available();
|
||||||
|
if (bufferCount < 4096)
|
||||||
|
{
|
||||||
|
NesEmu.SetFramePeriod(ref fps_nes_missle);
|
||||||
|
}
|
||||||
|
else if (bufferCount > 8124)
|
||||||
|
{
|
||||||
|
NesEmu.SetFramePeriod(ref fps_pl_faster);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
NesEmu.RevertFramePeriod();
|
||||||
|
}
|
||||||
for (int i = 0; i < data.Length; i += step)
|
for (int i = 0; i < data.Length; i += step)
|
||||||
{
|
{
|
||||||
var rawFloat = _buffer.Count <= 0 ? lastData : _buffer.Dequeue() / 124f;
|
float rawFloat = lastData;
|
||||||
|
if (_buffer.TryRead(out short rawData))
|
||||||
|
rawFloat = rawData / 124f;
|
||||||
|
|
||||||
data[i] = rawFloat;
|
data[i] = rawFloat;
|
||||||
for (int fill = 1; fill < step; fill++)
|
for (int fill = 1; fill < step; fill++)
|
||||||
data[i + fill] = rawFloat;
|
data[i + fill] = rawFloat;
|
||||||
@ -55,6 +75,9 @@ namespace AxibugEmuOnline.Client
|
|||||||
}
|
}
|
||||||
|
|
||||||
private TimeSpan lastElapsed;
|
private TimeSpan lastElapsed;
|
||||||
|
private double fps_nes_missle;
|
||||||
|
private double fps_pl_faster;
|
||||||
|
|
||||||
public void SubmitSamples(ref short[] buffer, ref int samples_a)
|
public void SubmitSamples(ref short[] buffer, ref int samples_a)
|
||||||
{
|
{
|
||||||
var current = sw.Elapsed;
|
var current = sw.Elapsed;
|
||||||
@ -63,14 +86,9 @@ namespace AxibugEmuOnline.Client
|
|||||||
|
|
||||||
FPS = 1d / delta.TotalSeconds;
|
FPS = 1d / delta.TotalSeconds;
|
||||||
|
|
||||||
if (_buffer.Count > 2048)
|
|
||||||
{
|
|
||||||
_buffer.Clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < samples_a; i++)
|
for (int i = 0; i < samples_a; i++)
|
||||||
{
|
{
|
||||||
_buffer.Enqueue(buffer[i]);
|
_buffer.Write(buffer[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -84,8 +102,6 @@ namespace AxibugEmuOnline.Client
|
|||||||
playing = m_isPlaying;
|
playing = m_isPlaying;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void ShutDown()
|
public void ShutDown()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -96,6 +112,23 @@ namespace AxibugEmuOnline.Client
|
|||||||
|
|
||||||
public void SignalToggle(bool started)
|
public void SignalToggle(bool started)
|
||||||
{
|
{
|
||||||
|
if (started)
|
||||||
|
{
|
||||||
|
switch (NesEmu.Region)
|
||||||
|
{
|
||||||
|
case EmuRegion.NTSC:
|
||||||
|
fps_nes_missle = 1 / 60.5d;
|
||||||
|
fps_pl_faster = 1 / 59.5d;
|
||||||
|
break;
|
||||||
|
case EmuRegion.PALB:
|
||||||
|
case EmuRegion.DENDY:
|
||||||
|
fps_nes_missle = 0.0125;
|
||||||
|
fps_pl_faster = 0.02;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
m_started = started;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetVolume(int Vol)
|
public void SetVolume(int Vol)
|
||||||
|
@ -11,10 +11,13 @@ namespace AxibugEmuOnline.Client
|
|||||||
{
|
{
|
||||||
public class UguiVideoProvider : MonoBehaviour, IVideoProvider
|
public class UguiVideoProvider : MonoBehaviour, IVideoProvider
|
||||||
{
|
{
|
||||||
|
|
||||||
public string Name => "Unity UI Video";
|
public string Name => "Unity UI Video";
|
||||||
|
|
||||||
public string ID => nameof(UguiVideoProvider).GetHashCode().ToString();
|
public string ID => nameof(UguiVideoProvider).GetHashCode().ToString();
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private NesCoreProxy m_coreProxy;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private RawImage m_drawCanvas;
|
private RawImage m_drawCanvas;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
@ -30,7 +33,7 @@ namespace AxibugEmuOnline.Client
|
|||||||
{
|
{
|
||||||
m_rawBufferWarper = new Texture2D(256, 240);
|
m_rawBufferWarper = new Texture2D(256, 240);
|
||||||
//m_drawCanvas.texture = RenderTexture.GetTemporary(256, 240, 0, UnityEngine.Experimental.Rendering.GraphicsFormat.B8G8R8A8_SRGB);
|
//m_drawCanvas.texture = RenderTexture.GetTemporary(256, 240, 0, UnityEngine.Experimental.Rendering.GraphicsFormat.B8G8R8A8_SRGB);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void GetColor(uint value, ref Color res)
|
public void GetColor(uint value, ref Color res)
|
||||||
{
|
{
|
||||||
@ -51,7 +54,7 @@ namespace AxibugEmuOnline.Client
|
|||||||
m_rawBufferWarper.Apply();
|
m_rawBufferWarper.Apply();
|
||||||
Graphics.Blit(m_rawBufferWarper, m_drawCanvas.texture as RenderTexture);
|
Graphics.Blit(m_rawBufferWarper, m_drawCanvas.texture as RenderTexture);
|
||||||
|
|
||||||
m_fpsText.text = $"Audio:{NesCoreProxy.Instance.AudioCom.FPS}";
|
m_fpsText.text = $"fps:{m_coreProxy.AudioCom.FPS:00.00}";
|
||||||
}
|
}
|
||||||
|
|
||||||
public void WriteErrorNotification(string message, bool instant)
|
public void WriteErrorNotification(string message, bool instant)
|
||||||
|
@ -10,12 +10,8 @@ namespace AxibugEmuOnline.Client.Manager
|
|||||||
public void Init(IVideoProvider videoCom, IAudioProvider audioCom)
|
public void Init(IVideoProvider videoCom, IAudioProvider audioCom)
|
||||||
{
|
{
|
||||||
MyNesMain.Initialize(this, videoCom, audioCom);
|
MyNesMain.Initialize(this, videoCom, audioCom);
|
||||||
NesEmu.LoadGame("kirby.nes", out var successed, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ExecuteFrameLogic()
|
NesEmu.LoadGame("kirby.nes", out var successed, true);
|
||||||
{
|
|
||||||
//NesEmu.ExecuteOneFrame();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
|
@ -8,8 +8,6 @@ namespace AxibugEmuOnline.Client
|
|||||||
{
|
{
|
||||||
public class NesCoreProxy : MonoBehaviour
|
public class NesCoreProxy : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static NesCoreProxy Instance { get; private set; }
|
|
||||||
|
|
||||||
public UguiVideoProvider VideoCom;
|
public UguiVideoProvider VideoCom;
|
||||||
public AudioProvider AudioCom;
|
public AudioProvider AudioCom;
|
||||||
|
|
||||||
@ -17,18 +15,11 @@ namespace AxibugEmuOnline.Client
|
|||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
Instance = this;
|
|
||||||
m_appEnum.Init(VideoCom, AudioCom);
|
m_appEnum.Init(VideoCom, AudioCom);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
m_appEnum.ExecuteFrameLogic();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
{
|
{
|
||||||
Instance = null;
|
|
||||||
m_appEnum.Dispose();
|
m_appEnum.Dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
73
AxibugEmuOnline.Client/Assets/Script/RingBuffer.cs
Normal file
73
AxibugEmuOnline.Client/Assets/Script/RingBuffer.cs
Normal file
@ -0,0 +1,73 @@
|
|||||||
|
using System;
|
||||||
|
using System.Threading;
|
||||||
|
|
||||||
|
public class RingBuffer<T>
|
||||||
|
{
|
||||||
|
private readonly T[] buffer;
|
||||||
|
private readonly int capacity;
|
||||||
|
private int writePos;
|
||||||
|
private int readPos;
|
||||||
|
private int count;
|
||||||
|
|
||||||
|
public RingBuffer(int capacity)
|
||||||
|
{
|
||||||
|
this.capacity = capacity;
|
||||||
|
this.buffer = new T[capacity];
|
||||||
|
this.writePos = 0;
|
||||||
|
this.readPos = 0;
|
||||||
|
this.count = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Write(T item)
|
||||||
|
{
|
||||||
|
int localWritePos;
|
||||||
|
int localReadPos;
|
||||||
|
|
||||||
|
do
|
||||||
|
{
|
||||||
|
localWritePos = Volatile.Read(ref writePos);
|
||||||
|
localReadPos = Volatile.Read(ref readPos);
|
||||||
|
|
||||||
|
int nextWritePos = (localWritePos + 1) % capacity;
|
||||||
|
|
||||||
|
if (nextWritePos == localReadPos)
|
||||||
|
{
|
||||||
|
// 缓冲区已满,覆盖最旧的未读数据
|
||||||
|
Interlocked.CompareExchange(ref readPos, (localReadPos + 1) % capacity, localReadPos);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
while (Interlocked.CompareExchange(ref writePos, (localWritePos + 1) % capacity, localWritePos) != localWritePos);
|
||||||
|
|
||||||
|
buffer[localWritePos] = item;
|
||||||
|
Interlocked.Increment(ref count);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool TryRead(out T item)
|
||||||
|
{
|
||||||
|
item = default(T);
|
||||||
|
|
||||||
|
int localReadPos;
|
||||||
|
int localWritePos;
|
||||||
|
|
||||||
|
do
|
||||||
|
{
|
||||||
|
localReadPos = Volatile.Read(ref readPos);
|
||||||
|
localWritePos = Volatile.Read(ref writePos);
|
||||||
|
|
||||||
|
if (localReadPos == localWritePos)
|
||||||
|
{
|
||||||
|
return false; // 缓冲区为空
|
||||||
|
}
|
||||||
|
}
|
||||||
|
while (Interlocked.CompareExchange(ref readPos, (localReadPos + 1) % capacity, localReadPos) != localReadPos);
|
||||||
|
|
||||||
|
item = buffer[localReadPos];
|
||||||
|
Interlocked.Decrement(ref count);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Available()
|
||||||
|
{
|
||||||
|
return Volatile.Read(ref count);
|
||||||
|
}
|
||||||
|
}
|
11
AxibugEmuOnline.Client/Assets/Script/RingBuffer.cs.meta
Normal file
11
AxibugEmuOnline.Client/Assets/Script/RingBuffer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6bd0f6c1647ed3f49a59e7f06406f49b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user