补全Switch的Directory逻辑

This commit is contained in:
sin365 2025-04-25 14:39:11 +08:00
parent 24036739a7
commit 213ed7163c
7 changed files with 271 additions and 153 deletions

View File

@ -2,20 +2,24 @@
using nn.fs;
#endif
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
public class AxiNSIO
{
string save_name => AxiNS.instance.mount.SaveMountName;
public string save_path => $"{save_name}:/";
string save_name => AxiNS.instance.mount.SaveMountName;
public string save_path => $"{save_name}:/";
#if UNITY_SWITCH
private FileHandle fileHandle = new nn.fs.FileHandle();
#endif
/// <summary>
/// 检查Path是否存在
/// </summary>
/// <param name="filePath"></param>
/// <returns></returns>
public bool CheckPathExists(string filePath)
{
/// <summary>
/// 检查Path是否存在
/// </summary>
/// <param name="filePath"></param>
/// <returns></returns>
public bool CheckPathExists(string filePath)
{
#if !UNITY_SWITCH
return false;
#else
@ -25,14 +29,14 @@ public class AxiNSIO
//这个异常捕获。真的别扭
return nn.fs.FileSystem.ResultPathAlreadyExists.Includes(result);
#endif
}
/// <summary>
/// 检查Path是否不存在
/// </summary>
/// <param name="filePath"></param>
/// <returns></returns>
public bool CheckPathNotFound(string filePath)
{
}
/// <summary>
/// 检查Path是否不存在
/// </summary>
/// <param name="filePath"></param>
/// <returns></returns>
public bool CheckPathNotFound(string filePath)
{
#if !UNITY_SWITCH
return false;
#else
@ -41,14 +45,14 @@ public class AxiNSIO
//这个异常捕获。真的别扭
return nn.fs.FileSystem.ResultPathNotFound.Includes(result);
#endif
}
/// <summary>
/// 创建目录目录存在也会返回true
/// </summary>
/// <param name="filePath"></param>
/// <returns></returns>
public bool CreateDir(string filePath)
{
}
/// <summary>
/// 创建目录目录存在也会返回true
/// </summary>
/// <param name="filePath"></param>
/// <returns></returns>
public bool CreateDir(string filePath)
{
#if !UNITY_SWITCH
return false;
#else
@ -60,40 +64,38 @@ public class AxiNSIO
}
return true;
#endif
}
}
/// <summary>
/// 保存并创建文件(如果目录不存在回先自动创建目录)
/// </summary>
/// <param name="filePath"></param>
/// <param name="bw"></param>
/// <returns></returns>
public bool FileToSaveWithCreate(string filePath, System.IO.MemoryStream ms)
{
return FileToSaveWithCreate(filePath, ms.ToArray());
}
/// <summary>
/// 保存并创建文件(如果目录不存在回先自动创建目录)
/// </summary>
/// <param name="filePath"></param>
/// <param name="data"></param>
/// <returns></returns>
public AxiNSWait_FileToSaveByMSWithCreate FileToSaveWithCreateAsync(string filePath, System.IO.MemoryStream ms)
{
var wait = new AxiNSWait_FileToSaveByMSWithCreate(filePath, ms);
AxiNS.instance.wait.AddWait(wait);
return wait;
}
/// <summary>
/// 保存并创建文件(如果目录不存在回先自动创建目录)
/// </summary>
/// <param name="filePath"></param>
/// <param name="data"></param>
/// <returns></returns>
public bool FileToSaveWithCreate(string filePath, byte[] data)
{
/// <summary>
/// 保存并创建文件(如果目录不存在回先自动创建目录)
/// </summary>
/// <param name="filePath"></param>
/// <param name="bw"></param>
/// <returns></returns>
public bool FileToSaveWithCreate(string filePath, System.IO.MemoryStream ms)
{
return FileToSaveWithCreate(filePath, ms.ToArray());
}
/// <summary>
/// 保存并创建文件(如果目录不存在回先自动创建目录)
/// </summary>
/// <param name="filePath"></param>
/// <param name="data"></param>
/// <returns></returns>
public AxiNSWait_FileToSaveByMSWithCreate FileToSaveWithCreateAsync(string filePath, System.IO.MemoryStream ms)
{
var wait = new AxiNSWait_FileToSaveByMSWithCreate(filePath, ms);
AxiNS.instance.wait.AddWait(wait);
return wait;
}
/// <summary>
/// 保存并创建文件(如果目录不存在回先自动创建目录)
/// </summary>
/// <param name="filePath"></param>
/// <param name="data"></param>
/// <returns></returns>
public bool FileToSaveWithCreate(string filePath, byte[] data)
{
#if !UNITY_SWITCH
return false;
#else
@ -197,39 +199,39 @@ public class AxiNSIO
return true;
#endif
}
/// <summary>
/// 保存并创建文件(如果目录不存在回先自动创建目录)
/// </summary>
/// <param name="filePath"></param>
/// <param name="data"></param>
/// <returns></returns>
public AxiNSWait_FileToSaveWithCreate FileToSaveWithCreateAsync(string filePath, byte[] data)
{
var wait = new AxiNSWait_FileToSaveWithCreate(filePath, data);
AxiNS.instance.wait.AddWait(wait);
return wait;
}
public byte[] LoadSwitchDataFile(string filename)
{
LoadSwitchDataFile(filename, out byte[] outputData);
return outputData;
}
/// <summary>
/// 保存并创建文件(如果目录不存在回先自动创建目录)
/// </summary>
/// <param name="filePath"></param>
/// <param name="data"></param>
/// <returns></returns>
public AxiNSWait_FileToSaveWithCreate FileToSaveWithCreateAsync(string filePath, byte[] data)
{
var wait = new AxiNSWait_FileToSaveWithCreate(filePath, data);
AxiNS.instance.wait.AddWait(wait);
return wait;
}
public byte[] LoadSwitchDataFile(string filename)
{
LoadSwitchDataFile(filename, out byte[] outputData);
return outputData;
}
public bool LoadSwitchDataFile(string filename, ref System.IO.MemoryStream ms)
{
if (LoadSwitchDataFile(filename, out byte[] outputData))
{
using (System.IO.BinaryWriter writer = new System.IO.BinaryWriter(ms))
{
writer.Write(outputData);
}
return true;
}
return false;
}
public bool LoadSwitchDataFile(string filename, out byte[] outputData)
{
{
if (LoadSwitchDataFile(filename, out byte[] outputData))
{
using (System.IO.BinaryWriter writer = new System.IO.BinaryWriter(ms))
{
writer.Write(outputData);
}
return true;
}
return false;
}
public bool LoadSwitchDataFile(string filename, out byte[] outputData)
{
#if !UNITY_SWITCH
outputData = null;
return false;
@ -280,15 +282,94 @@ public class AxiNSIO
outputData = loadedData;
return true;
#endif
}
public AxiNSWait_LoadSwitchDataFile LoadSwitchDataFileAsync(string filename)
{
var wait = new AxiNSWait_LoadSwitchDataFile(filename);
AxiNS.instance.wait.AddWait(wait);
return wait;
}
public bool DeletePathFile(string filename)
}
public AxiNSWait_LoadSwitchDataFile LoadSwitchDataFileAsync(string filename)
{
var wait = new AxiNSWait_LoadSwitchDataFile(filename);
AxiNS.instance.wait.AddWait(wait);
return wait;
}
public bool GetDirectoryFiles(string path, out string[] entrys)
{
#if !UNITY_SWITCH
entrys = null;
return false;
#else
return GetDirectoryEntrys(path,nn.fs.OpenDirectoryMode.File,out entrys);
#endif
}
public bool GetDirectoryDirs(string path, out string[] entrys)
{
#if !UNITY_SWITCH
entrys = null;
return false;
#else
return GetDirectoryEntrys(path, nn.fs.OpenDirectoryMode.Directory, out entrys);
#endif
}
#if UNITY_SWITCH
public bool GetDirectoryEntrys(string path, nn.fs.OpenDirectoryMode type, out string[] entrys)
{
entrys = null;
return false;
nn.fs.DirectoryHandle dirHandle = new nn.fs.DirectoryHandle();
nn.Result result = nn.fs.Directory.Open(ref dirHandle, path, type);
if (nn.fs.FileSystem.ResultPathNotFound.Includes(result))
{
UnityEngine.Debug.Log($"目录 {path} 不存在");
entrys = null;
return false;
}
long entryCount = 0;
nn.fs.Directory.GetEntryCount(ref entryCount, dirHandle);
nn.fs.DirectoryEntry[] dirEntries = new nn.fs.DirectoryEntry[entryCount];
long actualEntries = 0;
nn.fs.Directory.Read(ref actualEntries, dirEntries, dirHandle, entryCount);
entrys = new string[actualEntries];
for (int i = 0; i < actualEntries; i++)
{
entrys[i] = dirEntries[i].name;
}
nn.fs.Directory.Close(dirHandle);
return true;
}
#endif
public IEnumerable<string> EnumerateFiles(string path, string searchPattern)
{
#if !UNITY_SWITCH
yield break;
#else
// 将通配符转换为正则表达式(支持*和?
var regexPattern = "^" +
Regex.Escape(searchPattern)
.Replace("\\*", ".*")
.Replace("\\?", ".")
+ "$";
var regex = new Regex(regexPattern, RegexOptions.IgnoreCase);
if (!GetDirectoryEntrys(path, nn.fs.OpenDirectoryMode.File, out string[] entrys))
{
yield break;
}
for (int i = 0; i < entrys.Length; i++)
{
if (regex.IsMatch(System.IO.Path.GetFileName(entrys[i])))
{
yield return entrys[i];
}
}
#endif
}
public bool DeletePathFile(string filename)
{
#if !UNITY_SWITCH
return false;
#else
@ -323,15 +404,15 @@ public class AxiNSIO
#endif
#endif
}
public AxiNSWait_DeletePathFile DeletePathFileAsync(string filename)
{
var wait = new AxiNSWait_DeletePathFile(filename);
AxiNS.instance.wait.AddWait(wait);
return wait;
}
public bool DeletePathDir(string filename)
{
}
public AxiNSWait_DeletePathFile DeletePathFileAsync(string filename)
{
var wait = new AxiNSWait_DeletePathFile(filename);
AxiNS.instance.wait.AddWait(wait);
return wait;
}
public bool DeletePathDir(string filename)
{
#if !UNITY_SWITCH
return false;
#else
@ -364,21 +445,21 @@ public class AxiNSIO
UnityEngine.Switch.Notification.LeaveExitRequestHandlingSection();
#endif
#endif
}
public AxiNSWait_DeletePathDir DeletePathDirAsync(string filename)
{
var wait = new AxiNSWait_DeletePathDir(filename);
AxiNS.instance.wait.AddWait(wait);
return wait;
}
}
public AxiNSWait_DeletePathDir DeletePathDirAsync(string filename)
{
var wait = new AxiNSWait_DeletePathDir(filename);
AxiNS.instance.wait.AddWait(wait);
return wait;
}
/// <summary>
/// 递归删除目录
/// </summary>
/// <param name="filename"></param>
/// <returns></returns>
public bool DeleteRecursivelyPathDir(string filename)
{
/// <summary>
/// 递归删除目录
/// </summary>
/// <param name="filename"></param>
/// <returns></returns>
public bool DeleteRecursivelyPathDir(string filename)
{
#if !UNITY_SWITCH
return false;
#else
@ -411,15 +492,15 @@ public class AxiNSIO
UnityEngine.Switch.Notification.LeaveExitRequestHandlingSection();
#endif
#endif
}
}
/// <summary>
/// 递归删除情况
/// </summary>
/// <param name="filename"></param>
/// <returns></returns>
public bool CleanRecursivelyPathDir(string filename)
{
/// <summary>
/// 递归删除情况
/// </summary>
/// <param name="filename"></param>
/// <returns></returns>
public bool CleanRecursivelyPathDir(string filename)
{
#if !UNITY_SWITCH
return false;
#else
@ -452,10 +533,10 @@ public class AxiNSIO
UnityEngine.Switch.Notification.LeaveExitRequestHandlingSection();
#endif
#endif
}
}
public bool RenameDir(string oldpath, string newpath)
{
public bool RenameDir(string oldpath, string newpath)
{
#if !UNITY_SWITCH
return false;
#else
@ -489,9 +570,9 @@ public class AxiNSIO
UnityEngine.Switch.Notification.LeaveExitRequestHandlingSection();
#endif
#endif
}
bool EnsureParentDirectory(string filePath, bool bAutoCreateDir = true)
{
}
bool EnsureParentDirectory(string filePath, bool bAutoCreateDir = true)
{
#if !UNITY_SWITCH
return false;
#else
@ -567,14 +648,14 @@ public class AxiNSIO
return true;
#endif
}
/// <summary>
/// 检查指定挂载点是否可访问
/// </summary>
/// <param name="pathPrefix">路径前缀,例如 "save:/" 或 "sd:/"</param>
/// <returns>挂载点是否可访问</returns>
bool IsMountPointAccessible(string pathPrefix)
{
}
/// <summary>
/// 检查指定挂载点是否可访问
/// </summary>
/// <param name="pathPrefix">路径前缀,例如 "save:/" 或 "sd:/"</param>
/// <returns>挂载点是否可访问</returns>
bool IsMountPointAccessible(string pathPrefix)
{
#if !UNITY_SWITCH
return false;
#else
@ -612,5 +693,5 @@ public class AxiNSIO
return true; // 其他挂载点需根据实际需求实现
}
#endif
}
}
}

View File

@ -118,7 +118,7 @@ public class AxiNSMount
UnityEngine.Debug.LogError($"UnmountSDCardForDebug->ÒÑÐ¶ÔØ{m_SdCardDebugMountName}:/ ");
bInSdCardDebugMount = false;
#endif
}
}
public void UnmountSDCard()
{
#if UNITY_SWITCH

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@ -1,6 +1,4 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Collections.Generic;
namespace AxiIO
{
@ -15,7 +13,7 @@ namespace AxiIO
if (m_io == null)
{
#if UNITY_SWITCH && !UNITY_EDITOR
m_io = new NintendoSwitchIO();
m_io = new NSwitchIO();
#else
m_io = new CSharpIO();
#endif
@ -50,7 +48,7 @@ namespace AxiIO
AxiIO.io.file_WriteAllBytes(path, data);
}
internal static void WriteAllBytesFromStream(string path, MemoryStream ms)
internal static void WriteAllBytesFromStream(string path, System.IO.MemoryStream ms)
{
AxiIO.io.file_WriteAllBytes(path, ms);
}
@ -73,6 +71,16 @@ namespace AxiIO
return AxiIO.io.dir_EnumerateFiles(path, searchPattern);
}
public static string[] GetDirectories(string path)
{
return AxiIO.io.dir_GetDirectories(path);
}
public static string[] GetFiles(string path)
{
return AxiIO.io.dir_GetFiles(path);
}
internal static void Delete(string cacheDirPath, bool v)
{
AxiIO.io.dir_Delete(cacheDirPath, v);

View File

@ -56,5 +56,15 @@ namespace AxiIO
FileStream streaming = System.IO.File.OpenRead(filePath);
return streaming.Read(readToArr, 0, 4);
}
public string[] dir_GetDirectories(string path)
{
return System.IO.Directory.GetDirectories(path);
}
public string[] dir_GetFiles(string path)
{
return System.IO.Directory.GetFiles(path);
}
}
}

View File

@ -15,5 +15,7 @@ namespace AxiIO
void file_WriteAllBytes(string filePath, byte[] data);
void file_WriteAllBytes(string filePath, System.IO.MemoryStream ms);
int file_ReadBytesToArr(string filePath, byte[] readToArr, int start, int len);
string[] dir_GetDirectories(string path);
string[] dir_GetFiles(string path);
};
}

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@ -1,12 +1,11 @@
using System;
using System.Collections.Generic;
using System.IO;
namespace AxiIO
{
public class NintendoSwitchIO : IAxiIO
public class NSwitchIO : IAxiIO
{
public NintendoSwitchIO()
public NSwitchIO()
{
AxiNS.instance.Init();
}
@ -22,7 +21,7 @@ namespace AxiIO
public IEnumerable<string> dir_EnumerateFiles(string path, string searchPattern)
{
throw new NotImplementedException();
return AxiNS.instance.io.EnumerateFiles(path, searchPattern);
}
public bool dir_Exists(string dirpath)
@ -30,6 +29,24 @@ namespace AxiIO
return AxiNS.instance.io.CheckPathExists(dirpath);
}
public string[] dir_GetDirectories(string path)
{
if (!AxiNS.instance.io.GetDirectoryDirs(path, out string[] result))
{
return new string[0];
}
return result;
}
public string[] dir_GetFiles(string path)
{
if (!AxiNS.instance.io.GetDirectoryFiles(path, out string[] result))
{
return new string[0];
}
return result;
}
public void file_Delete(string filePath)
{
AxiNS.instance.io.DeletePathFile(filePath);
@ -58,7 +75,7 @@ namespace AxiIO
AxiNS.instance.io.FileToSaveWithCreate(filePath, data);
}
public void file_WriteAllBytes(string filePath, MemoryStream ms)
public void file_WriteAllBytes(string filePath, System.IO.MemoryStream ms)
{
AxiNS.instance.io.FileToSaveWithCreate(filePath, ms);
}