Merge pull request 'master' (#26) from Alienjack/AxibugEmuOnline:master into master

Reviewed-on: sin365/AxibugEmuOnline#26
This commit is contained in:
sin365 2024-08-07 11:19:45 +08:00
commit 20f28469b2
48 changed files with 23576 additions and 1489 deletions

3
.gitignore vendored
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@ -14,3 +14,6 @@
/AxibugEmuOnline.Client/ProjectSettings/AutoStreamingSettings.asset
/AxibugEmuOnline.Client/Logs
/virtuanessrc097-master/save
/virtuanessrc097-master/.vs
/virtuanessrc097-master/Debug
/virtuanessrc097-master/VirtuaNES.ini

File diff suppressed because it is too large Load Diff

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@ -323,6 +323,10 @@ PrefabInstance:
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propertyPath: RomName
value: tortoise4.nes
objectReference: {fileID: 0}
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propertyPath: m_Name
value: NesEmulator

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@ -1,47 +1,51 @@
using System;
using System.Diagnostics;
using UnityEngine;
using UnityEngine;
using VirtualNes.Core;
public class AudioProvider : MonoBehaviour
namespace AxibugEmuOnline.Client
{
[SerializeField]
private AudioSource m_as;
private SoundBuffer _buffer = new SoundBuffer(4096);
public void Initialize()
public class AudioProvider : MonoBehaviour
{
var dummy = AudioClip.Create("dummy", 1, 1, AudioSettings.outputSampleRate, false);
public NesEmulator NesEmu;
dummy.SetData(new float[] { 1 }, 0);
m_as.clip = dummy; //just to let unity play the audiosource
m_as.loop = true;
m_as.spatialBlend = 1;
m_as.Play();
}
[SerializeField]
private AudioSource m_as;
void OnAudioFilterRead(float[] data, int channels)
{
int step = channels;
var bufferCount = _buffer.Available();
for (int i = 0; i < data.Length; i += step)
private SoundBuffer _buffer = new SoundBuffer(4096);
public void Start()
{
float rawFloat = 0;
if (_buffer.TryRead(out byte rawData))
rawFloat = rawData / 255f;
var dummy = AudioClip.Create("dummy", 1, 1, AudioSettings.outputSampleRate, false);
data[i] = rawFloat;
for (int fill = 1; fill < step; fill++)
data[i + fill] = rawFloat;
dummy.SetData(new float[] { 1 }, 0);
m_as.clip = dummy; //just to let unity play the audiosource
m_as.loop = true;
m_as.spatialBlend = 1;
m_as.Play();
}
void OnAudioFilterRead(float[] data, int channels)
{
int step = channels;
if (NesEmu == null || NesEmu.NesCore == null) return;
ProcessSound(NesEmu.NesCore, (uint)(data.Length / channels));
for (int i = 0; i < data.Length; i += step)
{
float rawFloat = 0;
if (_buffer.TryRead(out byte rawData))
rawFloat = rawData / 255f;
data[i] = rawFloat;
for (int fill = 1; fill < step; fill++)
data[i + fill] = rawFloat;
}
}
void ProcessSound(NES nes, uint feedCount)
{
nes.apu.Process(_buffer, feedCount);
}
}
public void ProcessSound(NES nes)
{
nes.apu.Process(_buffer, (uint)(Supporter.Config.sound.nRate * Time.deltaTime));
}
}

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@ -98,5 +98,11 @@ namespace AxibugEmuOnline.Client
var db = Resources.Load<RomDB>("NES/ROMDB");
return db.GetMapperNo(rom.GetPROM_CRC(), out mapperNo);
}
public ControllerState GetControllerState()
{
var mapper = NesControllerMapper.Get();
return mapper.CreateState();
}
}
}

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@ -0,0 +1,124 @@
using System;
using System.IO;
using UnityEngine;
using VirtualNes.Core;
namespace AxibugEmuOnline.Client
{
public class NesControllerMapper
{
private static readonly string ConfigFilePath = $"{Application.persistentDataPath}/NES/ControllerMapper.json";
public MapperSetter Player1 = new MapperSetter();
public MapperSetter Player2 = new MapperSetter();
public MapperSetter Player3 = new MapperSetter();
public MapperSetter Player4 = new MapperSetter();
public NesControllerMapper()
{
Player1.UP.keyCode = KeyCode.W;
Player1.DOWN.keyCode = KeyCode.S;
Player1.LEFT.keyCode = KeyCode.A;
Player1.RIGHT.keyCode = KeyCode.D;
Player1.B.keyCode = KeyCode.J;
Player1.A.keyCode = KeyCode.K;
Player1.SELECT.keyCode = KeyCode.V;
Player1.START.keyCode = KeyCode.B;
}
public void Save()
{
var jsonStr = JsonUtility.ToJson(this);
File.WriteAllText(ConfigFilePath, jsonStr);
}
public ControllerState CreateState()
{
var state1 = Player1.GetButtons();
var state2 = Player2.GetButtons();
var state3 = Player3.GetButtons();
var state4 = Player4.GetButtons();
return new ControllerState(state1, state2, state3, state4);
}
private static NesControllerMapper s_setting;
public static NesControllerMapper Get()
{
if (s_setting == null)
{
try
{
var json = File.ReadAllText($"{Application.persistentDataPath}/Nes/ControllerMapper.json");
s_setting = JsonUtility.FromJson<NesControllerMapper>(json);
}
catch
{
s_setting = new NesControllerMapper();
}
}
return s_setting;
}
[Serializable]
public class Mapper
{
public EnumButtonType buttonType;
public KeyCode keyCode;
public Mapper(EnumButtonType buttonType)
{
this.buttonType = buttonType;
}
}
[Serializable]
public class MapperSetter
{
public Mapper UP = new Mapper(EnumButtonType.UP);
public Mapper DOWN = new Mapper(EnumButtonType.DOWN);
public Mapper LEFT = new Mapper(EnumButtonType.LEFT);
public Mapper RIGHT = new Mapper(EnumButtonType.RIGHT);
public Mapper A = new Mapper(EnumButtonType.A);
public Mapper B = new Mapper(EnumButtonType.B);
public Mapper SELECT = new Mapper(EnumButtonType.SELECT);
public Mapper START = new Mapper(EnumButtonType.START);
public Mapper MIC = new Mapper(EnumButtonType.MIC);
public EnumButtonType GetButtons()
{
EnumButtonType res = 0;
if (Input.GetKey(UP.keyCode))
res |= EnumButtonType.UP;
if (Input.GetKey(DOWN.keyCode))
res |= EnumButtonType.DOWN;
if (Input.GetKey(LEFT.keyCode))
res |= EnumButtonType.LEFT;
if (Input.GetKey(RIGHT.keyCode))
res |= EnumButtonType.RIGHT;
if (Input.GetKey(A.keyCode))
res |= EnumButtonType.A;
if (Input.GetKey(B.keyCode))
res |= EnumButtonType.B;
if (Input.GetKey(SELECT.keyCode))
res |= EnumButtonType.SELECT;
if (Input.GetKey(START.keyCode))
res |= EnumButtonType.START;
if (Input.GetKey(MIC.keyCode))
res |= EnumButtonType.MIC;
return res;
}
}
}
}

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@ -9,15 +9,24 @@ namespace AxibugEmuOnline.Client
{
public class NesEmulator : MonoBehaviour
{
private NES m_nesIns;
public NES NesCore { get; private set; }
public VideoProvider VideoProvider;
public AudioProvider AudioProvider;
#if UNITY_EDITOR
public string RomName;
#endif
private void Start()
{
Application.targetFrameRate = 60;
StartGame("tstd2.nes");
VideoProvider.NesEmu = this;
AudioProvider.NesEmu = this;
#if UNITY_EDITOR
StartGame(RomName);
#endif
}
public void StartGame(string romName)
@ -29,33 +38,32 @@ namespace AxibugEmuOnline.Client
try
{
m_nesIns = new NES(romName);
NesCore = new NES(romName);
}
catch (Exception ex)
{
m_nesIns = null;
NesCore = null;
Debug.LogError(ex);
}
}
public void StopGame()
{
m_nesIns?.Dispose();
m_nesIns = null;
NesCore?.Dispose();
NesCore = null;
}
private void Update()
{
if (m_nesIns != null)
if (NesCore != null)
{
m_nesIns.EmulateFrame(true);
var controlState = Supporter.GetControllerState();
NesCore.pad.Sync(controlState);
NesCore.EmulateFrame(true);
var screenBuffer = m_nesIns.ppu.GetScreenPtr();
var lineColorMode = m_nesIns.ppu.GetLineColorMode();
var screenBuffer = NesCore.ppu.GetScreenPtr();
var lineColorMode = NesCore.ppu.GetLineColorMode();
VideoProvider.SetDrawData(screenBuffer, lineColorMode, 256, 240);
AudioProvider.ProcessSound(m_nesIns);
}
}

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@ -10,7 +10,7 @@ GameObject:
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@ -141,6 +141,78 @@ AudioSource:
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@ -217,8 +288,9 @@ RectTransform:
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@ -333,6 +407,7 @@ MonoBehaviour:
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@ -7,10 +7,18 @@ using System.Threading.Tasks;
using UnityEngine;
using VirtualNes.Core;
namespace AxibugEmuOnline.Client.Assets.Script.NesEmulator
namespace AxibugEmuOnline.Client
{
public static class PaletteDefine
{
public struct RGBQUAD
{
public byte rgbBlue;
public byte rgbGreen;
public byte rgbRed;
public byte rgbReserved;
}
public class PALBUF
{
public byte r;
@ -108,6 +116,33 @@ namespace AxibugEmuOnline.Client.Assets.Script.NesEmulator
new PALBUF(0x00, 0x00, 0x00),
};
#region 256
// Color
public static RGBQUAD[][] m_cpPalette = new RGBQUAD[8][]
{
new RGBQUAD[64*2],
new RGBQUAD[64*2],
new RGBQUAD[64*2],
new RGBQUAD[64*2],
new RGBQUAD[64*2],
new RGBQUAD[64*2],
new RGBQUAD[64*2],
new RGBQUAD[64*2],
};
// Monochrome
public static RGBQUAD[][] m_mpPalette = new RGBQUAD[8][]
{
new RGBQUAD[64*2],
new RGBQUAD[64*2],
new RGBQUAD[64*2],
new RGBQUAD[64*2],
new RGBQUAD[64*2],
new RGBQUAD[64*2],
new RGBQUAD[64*2],
new RGBQUAD[64*2],
};
#endregion
#region
// Color
public static uint[][] m_cnPalette = new uint[8][]
@ -161,6 +196,18 @@ namespace AxibugEmuOnline.Client.Assets.Script.NesEmulator
};
#endregion
public static RGBQUAD[] GetPaletteData()
{
RGBQUAD[] rgb = new RGBQUAD[256];
for (int i = 0; i < 64; i++)
{
rgb[i] = m_cpPalette[0][i];
rgb[i + 0x40] = m_mpPalette[0][i];
}
return rgb;
}
static PaletteDefine()
{
int Rbit = 0, Gbit = 0, Bbit = 0;
@ -186,6 +233,13 @@ namespace AxibugEmuOnline.Client.Assets.Script.NesEmulator
Gs = (uint)(PalConvTbl[j][1] * m_PaletteBuf[i].g * m_nScanlineColor / 100.0f);
Bs = (uint)(PalConvTbl[j][2] * m_PaletteBuf[i].b * m_nScanlineColor / 100.0f);
m_cpPalette[j][i + 0x00].rgbRed = (byte)Rn;
m_cpPalette[j][i + 0x00].rgbGreen = (byte)Gn;
m_cpPalette[j][i + 0x00].rgbBlue = (byte)Bn;
m_cpPalette[j][i + 0x40].rgbRed = (byte)Rs;
m_cpPalette[j][i + 0x40].rgbGreen = (byte)Gs;
m_cpPalette[j][i + 0x40].rgbBlue = (byte)Bs;
m_cnPalette[j][i] = ((Rn >> (8 - Rbit)) << Rsft) | ((Gn >> (8 - Gbit)) << Gsft) | ((Bn >> (8 - Bbit)) << Bsft);
m_csPalette[j][i] = ((Rs >> (8 - Rbit)) << Rsft) | ((Gs >> (8 - Gbit)) << Gsft) | ((Bs >> (8 - Bbit)) << Bsft);
@ -216,6 +270,13 @@ namespace AxibugEmuOnline.Client.Assets.Script.NesEmulator
if (Gs > 0xFF) Gs = 0xFF;
if (Bs > 0xFF) Bs = 0xFF;
m_mpPalette[j][i + 0x00].rgbRed = (byte)Rn;
m_mpPalette[j][i + 0x00].rgbGreen = (byte)Gn;
m_mpPalette[j][i + 0x00].rgbBlue = (byte)Bn;
m_mpPalette[j][i + 0x40].rgbRed = (byte)Rs;
m_mpPalette[j][i + 0x40].rgbGreen = (byte)Gs;
m_mpPalette[j][i + 0x40].rgbBlue = (byte)Bs;
m_mnPalette[j][i] = ((Rn >> (8 - Rbit)) << Rsft) | ((Gn >> (8 - Gbit)) << Gsft) | ((Bn >> (8 - Bbit)) << Bsft);
m_msPalette[j][i] = ((Rs >> (8 - Rbit)) << Rsft) | ((Gs >> (8 - Gbit)) << Gsft) | ((Bs >> (8 - Bbit)) << Bsft);
}

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@ -0,0 +1,85 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using VirtualNes;
using static AxibugEmuOnline.Client.PaletteDefine;
namespace AxibugEmuOnline.Client
{
public class PatternViewer : MonoBehaviour
{
public RawImage img;
private Color32[] m_lpPattern = new Color32[128 * 256];
private Texture2D m_texture;
private Dictionary<byte, RGBQUAD> colors = new Dictionary<byte, RGBQUAD>();
private void Awake()
{
m_texture = new Texture2D(128, 256);
}
private void Update()
{
Paint();
}
private void OnEnable()
{
img.gameObject.SetActive(true);
}
private void OnDisable()
{
img.gameObject.SetActive(false);
}
public void Paint()
{
img.texture = m_texture;
var pal = MMU.SPPAL;
var palette = PaletteDefine.GetPaletteData();
colors[0] = palette[pal[0]];
colors[1] = palette[pal[1]];
colors[2] = palette[pal[2]];
colors[3] = palette[pal[3]];
for (int i = 0; i < 8; i++)
{
var Ptn = MMU.PPU_MEM_BANK[i];
int lpPtn = 0;
for (int p = 0; p < 64; p++)
{
int lpScn = i * 32 * 128 + (p & 15) * 8 + (p / 16) * 8 * 128;
for (int y = 0; y < 8; y++)
{
byte chr_l = Ptn[lpPtn + y];
byte chr_h = Ptn[lpPtn + y + 8];
m_lpPattern[lpScn + 0] = ToColor32(colors, (((chr_h >> 6) & 2) | ((chr_l >> 7) & 1)));
m_lpPattern[lpScn + 4] = ToColor32(colors, (((chr_h >> 2) & 2) | ((chr_l >> 3) & 1)));
m_lpPattern[lpScn + 1] = ToColor32(colors, (((chr_h >> 5) & 2) | ((chr_l >> 6) & 1)));
m_lpPattern[lpScn + 5] = ToColor32(colors, (((chr_h >> 1) & 2) | ((chr_l >> 2) & 1)));
m_lpPattern[lpScn + 2] = ToColor32(colors, (((chr_h >> 4) & 2) | ((chr_l >> 5) & 1)));
m_lpPattern[lpScn + 6] = ToColor32(colors, (((chr_h >> 0) & 2) | ((chr_l >> 1) & 1)));
m_lpPattern[lpScn + 3] = ToColor32(colors, (((chr_h >> 3) & 2) | ((chr_l >> 4) & 1)));
m_lpPattern[lpScn + 7] = ToColor32(colors, (((chr_h << 1) & 2) | ((chr_l >> 0) & 1)));
// Next line
lpScn += 128;
}
// Next pattern
lpPtn += 16;
}
}
m_texture.SetPixels32(m_lpPattern);
m_texture.Apply();
}
private Color32 ToColor32(Dictionary<byte, RGBQUAD> map, int v)
{
var raw = map[(byte)v];
return new Color32(raw.rgbRed, raw.rgbGreen, raw.rgbBlue, 255);
}
}
}

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@ -1,14 +1,14 @@
using AxibugEmuOnline.Client.Assets.Script.NesEmulator;
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.UI;
using VirtualNes.Core;
namespace AxibugEmuOnline.Client
{
public class VideoProvider : MonoBehaviour
{
public NesEmulator NesEmu;
public RawImage Image;
private UInt32[] wrapTexBuffer;

View File

@ -60,7 +60,16 @@ namespace VirtualNes.Core
m_bMute[i] = true;
}
public void Dispose() { }
public void Dispose()
{
@internal.Dispose();
vrc6.Dispose();
vrc7.Dispose();
mmc5.Dispose();
fds.Dispose();
n106.Dispose();
fme7.Dispose();
}
private int[] vol = new int[24];
static double cutofftemp = (2.0 * 3.141592653579 * 40.0);

View File

@ -1,36 +1,219 @@
using System;
using Codice.CM.Client.Differences;
using System;
namespace VirtualNes.Core
{
public class APU_MMC5 : APU_INTERFACE
{
public const int RECTANGLE_VOL_SHIFT = 8;
public const int DAOUT_VOL_SHIFT = 6;
SYNCRECTANGLE sch0 = new SYNCRECTANGLE();
SYNCRECTANGLE sch1 = new SYNCRECTANGLE();
RECTANGLE ch0 = new RECTANGLE();
RECTANGLE ch1 = new RECTANGLE();
byte reg5010;
byte reg5011;
byte reg5015;
byte sync_reg5015;
int FrameCycle;
float cpu_clock;
int cycle_rate;
// Tables
static int[] vbl_length = new int[32];
static int[] duty_lut = new int[4];
static int[] decay_lut = new int[16];
static int[] vbl_lut = new int[32];
public APU_MMC5()
{
// 仮設定
Reset(APU_INTERFACE.APU_CLOCK, 22050);
}
public override void Reset(float fClock, int nRate)
{
//todo : 实现
sch0.ZeroMemory();
sch1.ZeroMemory();
reg5010 = reg5011 = reg5015 = 0;
sync_reg5015 = 0;
FrameCycle = 0;
Setup(fClock, nRate);
for (ushort addr = 0x5000; addr <= 0x5015; addr++)
{
Write(addr, 0);
}
}
public override void Setup(float fClock, int nRate)
{
//todo : 实现
cpu_clock = fClock;
cycle_rate = (int)(fClock * 65536.0f / nRate);
// Create Tables
int i;
int samples = (int)(nRate / 60.0f);
for (i = 0; i < 16; i++)
decay_lut[i] = (i + 1) * samples * 5;
for (i = 0; i < 32; i++)
vbl_lut[i] = vbl_length[i] * samples * 5;
}
public override void Write(ushort addr, byte data)
{
//todo : 实现
}
public override int Process(int channel)
{
//todo : 实现
return 0;
switch (addr)
{
// MMC5 CH0 rectangle
case 0x5000:
ch0.reg[0] = data;
ch0.volume = (byte)(data & 0x0F);
ch0.holdnote = (byte)(data & 0x20);
ch0.fixed_envelope = (byte)(data & 0x10);
ch0.env_decay = decay_lut[data & 0x0F];
ch0.duty_flip = duty_lut[data >> 6];
break;
case 0x5001:
ch0.reg[1] = data;
break;
case 0x5002:
ch0.reg[2] = data;
ch0.freq = INT2FIX(((ch0.reg[3] & 0x07) << 8) + data + 1);
break;
case 0x5003:
ch0.reg[3] = data;
ch0.vbl_length = vbl_lut[data >> 3];
ch0.env_vol = 0;
ch0.freq = INT2FIX(((data & 0x07) << 8) + ch0.reg[2] + 1);
if ((reg5015 & 0x01) != 0)
ch0.enable = 0xFF;
break;
// MMC5 CH1 rectangle
case 0x5004:
ch1.reg[0] = data;
ch1.volume = (byte)(data & 0x0F);
ch1.holdnote = (byte)(data & 0x20);
ch1.fixed_envelope = (byte)(data & 0x10);
ch1.env_decay = decay_lut[data & 0x0F];
ch1.duty_flip = duty_lut[data >> 6];
break;
case 0x5005:
ch1.reg[1] = data;
break;
case 0x5006:
ch1.reg[2] = data;
ch1.freq = INT2FIX(((ch1.reg[3] & 0x07) << 8) + data + 1);
break;
case 0x5007:
ch1.reg[3] = data;
ch1.vbl_length = vbl_lut[data >> 3];
ch1.env_vol = 0;
ch1.freq = INT2FIX(((data & 0x07) << 8) + ch1.reg[2] + 1);
if ((reg5015 & 0x02) != 0)
ch1.enable = 0xFF;
break;
case 0x5010:
reg5010 = data;
break;
case 0x5011:
reg5011 = data;
break;
case 0x5012:
case 0x5013:
case 0x5014:
break;
case 0x5015:
reg5015 = data;
if ((reg5015 & 0x01) != 0)
{
ch0.enable = 0xFF;
}
else
{
ch0.enable = 0;
ch0.vbl_length = 0;
}
if ((reg5015 & 0x02) != 0)
{
ch1.enable = 0xFF;
}
else
{
ch1.enable = 0;
ch1.vbl_length = 0;
}
break;
}
}
internal void SyncWrite(ushort addr, byte data)
{
//todo : 实现
switch (addr)
{
// MMC5 CH0 rectangle
case 0x5000:
sch0.reg[0] = data;
sch0.holdnote = (byte)(data & 0x20);
break;
case 0x5001:
case 0x5002:
sch0.reg[addr & 3] = data;
break;
case 0x5003:
sch0.reg[3] = data;
sch0.vbl_length = vbl_length[data >> 3];
if ((sync_reg5015 & 0x01) != 0)
sch0.enable = 0xFF;
break;
// MMC5 CH1 rectangle
case 0x5004:
sch1.reg[0] = data;
sch1.holdnote = (byte)(data & 0x20);
break;
case 0x5005:
case 0x5006:
sch1.reg[addr & 3] = data;
break;
case 0x5007:
sch1.reg[3] = data;
sch1.vbl_length = vbl_length[data >> 3];
if ((sync_reg5015 & 0x02) != 0)
sch1.enable = 0xFF;
break;
case 0x5010:
case 0x5011:
case 0x5012:
case 0x5013:
case 0x5014:
break;
case 0x5015:
sync_reg5015 = data;
if ((sync_reg5015 & 0x01) != 0)
{
sch0.enable = 0xFF;
}
else
{
sch0.enable = 0;
sch0.vbl_length = 0;
}
if ((sync_reg5015 & 0x02) != 0)
{
sch1.enable = 0xFF;
}
else
{
sch1.enable = 0;
sch1.vbl_length = 0;
}
break;
}
}
internal byte SyncRead(ushort addr)
@ -46,6 +229,118 @@ namespace VirtualNes.Core
return data;
}
public override bool Sync(int cycles)
{
FrameCycle += cycles;
if (FrameCycle >= 7457 * 5 / 2)
{
FrameCycle -= 7457 * 5 / 2;
if (sch0.enable != 0 && sch0.holdnote == 0)
{
if ((sch0.vbl_length) != 0)
{
sch0.vbl_length--;
}
}
if (sch1.enable != 0 && sch1.holdnote == 0)
{
if ((sch1.vbl_length) != 0)
{
sch1.vbl_length--;
}
}
}
return false;
}
public override int Process(int channel)
{
switch (channel)
{
case 0:
return RectangleRender(ch0);
case 1:
return RectangleRender(ch1);
case 2:
return reg5011 << DAOUT_VOL_SHIFT;
}
return 0;
}
private int RectangleRender(RECTANGLE ch)
{
if (ch.enable == 0 || ch.vbl_length <= 0)
return 0;
// vbl length counter
if (ch.holdnote == 0)
ch.vbl_length -= 5;
// envelope unit
ch.env_phase -= 5 * 4;
while (ch.env_phase < 0)
{
ch.env_phase += ch.env_decay;
if ((ch.holdnote) != 0)
ch.env_vol = (byte)((ch.env_vol + 1) & 0x0F);
else if (ch.env_vol < 0x0F)
ch.env_vol++;
}
if (ch.freq < INT2FIX(8))
return 0;
int volume;
if ((ch.fixed_envelope) != 0)
volume = ch.volume;
else
volume = (0x0F - ch.env_vol);
int output = volume << RECTANGLE_VOL_SHIFT;
ch.phaseacc -= cycle_rate;
if (ch.phaseacc >= 0)
{
if (ch.adder < ch.duty_flip)
ch.output_vol = output;
else
ch.output_vol = -output;
return ch.output_vol;
}
if (ch.freq > cycle_rate)
{
ch.phaseacc += ch.freq;
ch.adder = (ch.adder + 1) & 0x0F;
if (ch.adder < ch.duty_flip)
ch.output_vol = output;
else
ch.output_vol = -output;
}
else
{
// 加重平均
int num_times, total;
num_times = total = 0;
while (ch.phaseacc < 0)
{
ch.phaseacc += ch.freq;
ch.adder = (ch.adder + 1) & 0x0F;
if (ch.adder < ch.duty_flip)
total += output;
else
total -= output;
num_times++;
}
ch.output_vol = total / num_times;
}
return ch.output_vol;
}
public class SYNCRECTANGLE
{
// For sync
@ -54,6 +349,38 @@ namespace VirtualNes.Core
public byte holdnote;
public byte[] dummy = new byte[2];
public int vbl_length;
public void ZeroMemory()
{
Array.Clear(reg, 0, reg.Length);
enable = 0;
holdnote = 0;
Array.Clear(dummy, 0, dummy.Length);
vbl_length = 0;
}
}
public class RECTANGLE
{
public byte[] reg = new byte[4];
public byte enable;
public int vbl_length;
public int phaseacc;
public int freq;
public int output_vol;
public byte fixed_envelope;
public byte holdnote;
public byte volume;
public byte env_vol;
public int env_phase;
public int env_decay;
public int adder;
public int duty_flip;
}
}
}

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@ -1,25 +1,95 @@
namespace VirtualNes.Core
using System;
using System.Net;
namespace VirtualNes.Core
{
public class APU_VRC7 : APU_INTERFACE
{
OPLL VRC7_OPLL;
byte address;
public APU_VRC7()
{
Emu2413API.OPLL_init(3579545, 22050); // 仮のサンプリングレート
VRC7_OPLL = Emu2413API.OPLL_new();
if (VRC7_OPLL != null)
{
Emu2413API.OPLL_reset(VRC7_OPLL);
Emu2413API.OPLL_reset_patch(VRC7_OPLL, Emu2413API.OPLL_VRC7_TONE);
VRC7_OPLL.masterVolume = 128;
}
// 仮設定
Reset(APU_CLOCK, 22050);
}
public override void Dispose()
{
if (VRC7_OPLL != null)
{
Emu2413API.OPLL_delete(VRC7_OPLL);
VRC7_OPLL = null;
// OPLL_close(); // 無くても良い(中身無し)
}
}
public override void Reset(float fClock, int nRate)
{
//todo : 实现
if (VRC7_OPLL != null)
{
Emu2413API.OPLL_reset(VRC7_OPLL);
Emu2413API.OPLL_reset_patch(VRC7_OPLL, Emu2413API.OPLL_VRC7_TONE);
VRC7_OPLL.masterVolume = 128;
}
address = 0;
Setup(fClock, nRate);
}
public override void Setup(float fClock, int nRate)
{
//todo : 实现
Emu2413API.OPLL_setClock((UInt32)(fClock * 2.0f), (UInt32)nRate);
}
public override void Write(ushort addr, byte data)
{
//todo : 实现
if (VRC7_OPLL != null)
{
if (addr == 0x9010)
{
address = data;
}
else if (addr == 0x9030)
{
Emu2413API.OPLL_writeReg(VRC7_OPLL, address, data);
}
}
}
public override int Process(int channel)
{
//todo : 实现
if (VRC7_OPLL != null)
return Emu2413API.OPLL_calc(VRC7_OPLL);
return 0;
}
float[] blkmul = { 0.5f, 1.0f, 2.0f, 4.0f, 8.0f, 16.0f, 32.0f, 64.0f };
public override int GetFreq(int channel)
{
if (VRC7_OPLL != null && channel < 8)
{
int fno = ((VRC7_OPLL.reg[0x20 + channel] & 0x01) << 8) + VRC7_OPLL.reg[0x10 + channel];
int blk = (VRC7_OPLL.reg[0x20 + channel] >> 1) & 0x07;
if ((VRC7_OPLL.reg[0x20 + channel] & 0x10) != 0)
{
return (int)((256.0d * (double)fno * blkmul[blk]) / ((double)(1 << 18) / (3579545.0 / 72.0)));
}
}
return 0;
}
}

View File

@ -34,6 +34,13 @@ namespace VirtualNes.Core
m_length = length;
}
public void SetArray(byte[] array, int offset)
{
m_rawArray = array;
m_offset = offset;
m_length = array.Length - offset;
}
public byte this[int index]
{
get

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@ -80,10 +80,36 @@ namespace VirtualNes.Core
public UInt32 noiseB_idx;
public UInt32 noiseA_dphase;
public UInt32 noiseB_dphase;
public int masterVolume; /* 0min -- 64 -- 127 max (Liner) */
}
public static class Emu2413API
{
/* Bits for Pitch and Amp modulator */
public const int PM_PG_BITS = 8;
public const int PM_PG_WIDTH = 1 << PM_PG_BITS;
public const int PM_DP_BITS = 16;
public const int PM_DP_WIDTH = (1 << PM_DP_BITS);
public const int AM_PG_BITS = 8;
public const int AM_PG_WIDTH = (1 << AM_PG_BITS);
public const int AM_DP_BITS = 16;
public const int AM_DP_WIDTH = (1 << AM_DP_BITS);
/* PM table is calcurated by PM_AMP * pow(2,PM_DEPTH*sin(x)/1200) */
public const int PM_AMP_BITS = 8;
public const int PM_AMP = (1 << PM_AMP_BITS);
/* PM speed(Hz) and depth(cent) */
public const double PM_SPEED = 6.4d;
public const double PM_DEPTH = 13.75d;
public const int OPLL_2413_TONE = 0;
public const int OPLL_VRC7_TONE = 1;
static int[] pmtable = new int[PM_PG_WIDTH];
static int[] amtable = new int[AM_PG_WIDTH];
public static void OPLL_init(UInt32 c, UInt32 r)
{
makePmTable();
@ -97,7 +123,7 @@ namespace VirtualNes.Core
OPLL_setClock(c, r);
}
private static void OPLL_setClock(uint c, uint r)
internal static void OPLL_setClock(uint c, uint r)
{
throw new NotImplementedException();
}
@ -138,6 +164,39 @@ namespace VirtualNes.Core
}
private static void makePmTable()
{
int i;
for (i = 0; i < PM_PG_WIDTH; i++)
pmtable[i] = (int)(PM_AMP * Math.Pow(2, PM_DEPTH * Math.Sin(2.0 * Math.PI * i / PM_PG_WIDTH) / 1200));
}
internal static OPLL OPLL_new()
{
throw new NotImplementedException();
}
internal static void OPLL_reset(OPLL vRC7_OPLL)
{
throw new NotImplementedException();
}
internal static void OPLL_reset_patch(OPLL vRC7_OPLL, int oPLL_VRC7_TONE)
{
throw new NotImplementedException();
}
internal static void OPLL_delete(OPLL vRC7_OPLL)
{
throw new NotImplementedException();
}
internal static void OPLL_writeReg(OPLL opll, UInt32 reg, UInt32 data)
{
throw new NotImplementedException();
}
internal static int OPLL_calc(OPLL opll)
{
throw new NotImplementedException();
}

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@ -78,6 +78,13 @@ namespace VirtualNes
CPU_MEM_PAGE[page] = 0;
}
internal static void SetPROM_Bank(byte page, ByteArrayRef ptr, byte type)
{
CPU_MEM_BANK[page] = ptr;
CPU_MEM_TYPE[page] = type;
CPU_MEM_PAGE[page] = 0;
}
internal static void SetPROM_8K_Bank(byte page, int bank)
{
bank %= PROM_8K_SIZE;

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@ -0,0 +1,11 @@
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@ -9,403 +9,408 @@ using Codice.CM.Client.Differences;
namespace VirtualNes.Core
{
public class Mapper001 : Mapper
{
public class Mapper001 : Mapper
{
uint last_addr;
uint last_addr;
BYTE patch;
BYTE wram_patch;
BYTE wram_bank;
BYTE wram_count;
BYTE patch;
BYTE wram_patch;
BYTE wram_bank;
BYTE wram_count;
BYTE[] reg = new byte[4];
BYTE shift, regbuf;
BYTE[] reg = new byte[4];
BYTE shift, regbuf;
public Mapper001(NES parent) : base(parent) { }
public Mapper001(NES parent) : base(parent) { }
public override void Reset()
{
reg[0] = 0x0C; // D3=1,D2=1
reg[1] = reg[2] = reg[3] = 0;
shift = regbuf = 0;
public override void Reset()
{
reg[0] = 0x0C; // D3=1,D2=1
reg[1] = reg[2] = reg[3] = 0;
shift = regbuf = 0;
patch = 0;
wram_patch = 0;
patch = 0;
wram_patch = 0;
if (PROM_16K_SIZE < 32)
{
SetPROM_32K_Bank(0, 1, PROM_8K_SIZE - 2, PROM_8K_SIZE - 1);
}
else
{
// For 512K/1M byte Cartridge
SetPROM_16K_Bank(4, 0);
SetPROM_16K_Bank(6, 16 - 1);
if (PROM_16K_SIZE < 32)
{
SetPROM_32K_Bank(0, 1, PROM_8K_SIZE - 2, PROM_8K_SIZE - 1);
}
else
{
// For 512K/1M byte Cartridge
SetPROM_16K_Bank(4, 0);
SetPROM_16K_Bank(6, 16 - 1);
patch = 1;
}
patch = 1;
}
if (VROM_8K_SIZE != 0)
{
// SetVROM_8K_Bank( 0 );
}
if (VROM_8K_SIZE != 0)
{
// SetVROM_8K_Bank( 0 );
}
uint crc = nes.rom.GetPROM_CRC();
uint crc = nes.rom.GetPROM_CRC();
if (crc == 0xb8e16bd0)
{ // Snow Bros.(J)
patch = 2;
}
// if( crc == 0x9b565541 ) { // Triathron, The(J)
// nes.SetFrameIRQmode( FALSE );
// }
if (crc == 0xc96c6f04)
{ // Venus Senki(J)
nes.SetRenderMethod(EnumRenderMethod.POST_ALL_RENDER);
}
// if( crc == 0x5e3f7004 ) { // Softball Tengoku(J)
// }
if (crc == 0xb8e16bd0)
{ // Snow Bros.(J)
patch = 2;
}
// if( crc == 0x9b565541 ) { // Triathron, The(J)
// nes.SetFrameIRQmode( FALSE );
// }
if (crc == 0xc96c6f04)
{ // Venus Senki(J)
nes.SetRenderMethod(EnumRenderMethod.POST_ALL_RENDER);
}
// if( crc == 0x5e3f7004 ) { // Softball Tengoku(J)
// }
if (crc == 0x4d2edf70)
{ // Night Rider(J)
nes.SetRenderMethod(EnumRenderMethod.TILE_RENDER);
}
if (crc == 0xcd2a73f0)
{ // Pirates!(U)
nes.SetRenderMethod(EnumRenderMethod.TILE_RENDER);
patch = 2;
}
if (crc == 0x4d2edf70)
{ // Night Rider(J)
nes.SetRenderMethod(EnumRenderMethod.TILE_RENDER);
}
if (crc == 0xcd2a73f0)
{ // Pirates!(U)
nes.SetRenderMethod(EnumRenderMethod.TILE_RENDER);
patch = 2;
}
// if( crc == 0x09efe54b ) { // Majaventure - Mahjong Senki(J)
// nes.SetFrameIRQmode( FALSE );
// }
// if( crc == 0x09efe54b ) { // Majaventure - Mahjong Senki(J)
// nes.SetFrameIRQmode( FALSE );
// }
if (crc == 0x11469ce3)
{ // Viva! Las Vegas(J)
}
if (crc == 0xd878ebf5)
{ // Ninja Ryukenden(J)
nes.SetRenderMethod(EnumRenderMethod.POST_ALL_RENDER);
}
if (crc == 0x11469ce3)
{ // Viva! Las Vegas(J)
}
if (crc == 0xd878ebf5)
{ // Ninja Ryukenden(J)
nes.SetRenderMethod(EnumRenderMethod.POST_ALL_RENDER);
}
// if( crc == 0x7bd7b849 ) { // Nekketsu Koukou - Dodgeball Bu(J)
// }
// if( crc == 0x7bd7b849 ) { // Nekketsu Koukou - Dodgeball Bu(J)
// }
if (crc == 0x466efdc2)
{ // Final Fantasy(J)
nes.SetRenderMethod(EnumRenderMethod.TILE_RENDER);
nes.ppu.SetExtMonoMode(true);
}
if (crc == 0xc9556b36)
{ // Final Fantasy I&II(J)
nes.SetRenderMethod(EnumRenderMethod.TILE_RENDER);
nes.ppu.SetExtMonoMode(true);
nes.SetSAVERAM_SIZE(16 * 1024);
wram_patch = 2;
}
if (crc == 0x466efdc2)
{ // Final Fantasy(J)
nes.SetRenderMethod(EnumRenderMethod.TILE_RENDER);
nes.ppu.SetExtMonoMode(true);
}
if (crc == 0xc9556b36)
{ // Final Fantasy I&II(J)
nes.SetRenderMethod(EnumRenderMethod.TILE_RENDER);
nes.ppu.SetExtMonoMode(true);
nes.SetSAVERAM_SIZE(16 * 1024);
wram_patch = 2;
}
if (crc == 0x717e1169)
{ // Cosmic Wars(J)
nes.SetRenderMethod(EnumRenderMethod.PRE_ALL_RENDER);
}
if (crc == 0x717e1169)
{ // Cosmic Wars(J)
nes.SetRenderMethod(EnumRenderMethod.PRE_ALL_RENDER);
}
if (crc == 0xC05D2034)
{ // Snake's Revenge(U)
nes.SetRenderMethod(EnumRenderMethod.PRE_ALL_RENDER);
}
if (crc == 0xC05D2034)
{ // Snake's Revenge(U)
nes.SetRenderMethod(EnumRenderMethod.PRE_ALL_RENDER);
}
if (crc == 0xb8747abf // Best Play - Pro Yakyuu Special(J)
|| crc == 0x29449ba9 // Nobunaga no Yabou - Zenkoku Ban(J)
|| crc == 0x2b11e0b0 // Nobunaga no Yabou - Zenkoku Ban(J)(alt)
|| crc == 0x4642dda6 // Nobunaga's Ambition(U)
|| crc == 0xfb69743a // Aoki Ookami to Shiroki Mejika - Genghis Khan(J)
|| crc == 0x2225c20f // Genghis Khan(U)
|| crc == 0xabbf7217 // Sangokushi(J)
)
{
if (crc == 0xb8747abf // Best Play - Pro Yakyuu Special(J)
|| crc == 0x29449ba9 // Nobunaga no Yabou - Zenkoku Ban(J)
|| crc == 0x2b11e0b0 // Nobunaga no Yabou - Zenkoku Ban(J)(alt)
|| crc == 0x4642dda6 // Nobunaga's Ambition(U)
|| crc == 0xfb69743a // Aoki Ookami to Shiroki Mejika - Genghis Khan(J)
|| crc == 0x2225c20f // Genghis Khan(U)
|| crc == 0xabbf7217 // Sangokushi(J)
)
{
nes.SetSAVERAM_SIZE(16 * 1024);
wram_patch = 1;
wram_bank = 0;
wram_count = 0;
}
}
nes.SetSAVERAM_SIZE(16 * 1024);
wram_patch = 1;
wram_bank = 0;
wram_count = 0;
}
}
//void Mapper001::Write(WORD addr, BYTE data)
public override void Write(ushort addr, byte data)
{
// DEBUGOUT( "MMC1 %04X=%02X\n", addr&0xFFFF,data&0xFF );
private ByteArrayRef _PROM_BANK = new ByteArrayRef();
//void Mapper001::Write(WORD addr, BYTE data)
public override void Write(ushort addr, byte data)
{
// DEBUGOUT( "MMC1 %04X=%02X\n", addr&0xFFFF,data&0xFF );
if (wram_patch == 1 && addr == 0xBFFF)
{
wram_count++;
wram_bank += (byte)(data & 0x01);
if (wram_count == 5)
{
if (wram_bank != 0)
{
SetPROM_Bank(3, &WRAM[0x2000], BANKTYPE_RAM);
}
else
{
SetPROM_Bank(3, &WRAM[0x0000], BANKTYPE_RAM);
}
wram_bank = wram_count = 0;
}
}
if (wram_patch == 1 && addr == 0xBFFF)
{
wram_count++;
wram_bank += (byte)(data & 0x01);
if (wram_count == 5)
{
if (wram_bank != 0)
{
_PROM_BANK.SetArray(WRAM, 0x2000);
SetPROM_Bank(3, _PROM_BANK, BANKTYPE_RAM);
}
else
{
_PROM_BANK.SetArray(WRAM, 0x0000);
SetPROM_Bank(3, _PROM_BANK, BANKTYPE_RAM);
}
wram_bank = wram_count = 0;
}
}
if (patch != 1)
{
if ((addr & 0x6000) != (last_addr & 0x6000))
{
shift = regbuf = 0;
}
last_addr = addr;
}
if (patch != 1)
{
if ((addr & 0x6000) != (last_addr & 0x6000))
{
shift = regbuf = 0;
}
last_addr = addr;
}
if ((data & 0x80) != 0)
{
shift = regbuf = 0;
// reg[0] = 0x0C; // D3=1,D2=1
reg[0] |= 0x0C; // D3=1,D2=1 残りはリセットされない
return;
}
if ((data & 0x80) != 0)
{
shift = regbuf = 0;
// reg[0] = 0x0C; // D3=1,D2=1
reg[0] |= 0x0C; // D3=1,D2=1 残りはリセットされない
return;
}
if ((data & 0x01) != 0) regbuf |= (byte)(1 << shift);
if (++shift < 5)
return;
addr = (ushort)((addr & 0x7FFF) >> 13);
reg[addr] = regbuf;
if ((data & 0x01) != 0) regbuf |= (byte)(1 << shift);
if (++shift < 5)
return;
addr = (ushort)((addr & 0x7FFF) >> 13);
reg[addr] = regbuf;
// DEBUGOUT( "MMC1 %d=%02X\n", addr&0xFFFF,regbuf&0xFF );
// DEBUGOUT( "MMC1 %d=%02X\n", addr&0xFFFF,regbuf&0xFF );
regbuf = 0;
shift = 0;
regbuf = 0;
shift = 0;
if (patch != 1)
{
// For Normal Cartridge
switch (addr)
{
case 0:
if ((reg[0] & 0x02) != 0)
{
if ((reg[0] & 0x01) != 0) SetVRAM_Mirror(VRAM_HMIRROR);
else SetVRAM_Mirror(VRAM_VMIRROR);
}
else
{
if ((reg[0] & 0x01) != 0) SetVRAM_Mirror(VRAM_MIRROR4H);
else SetVRAM_Mirror(VRAM_MIRROR4L);
}
break;
case 1:
// Register #1
if (VROM_1K_SIZE != 0)
{
if ((reg[0] & 0x10) != 0)
{
// CHR 4K bank lower($0000-$0FFF)
SetVROM_4K_Bank(0, reg[1]);
// CHR 4K bank higher($1000-$1FFF)
SetVROM_4K_Bank(4, reg[2]);
}
else
{
// CHR 8K bank($0000-$1FFF)
SetVROM_8K_Bank(reg[1] >> 1);
}
}
else
{
// For Romancia
if ((reg[0] & 0x10) != 0)
{
SetCRAM_4K_Bank(0, reg[1]);
}
}
break;
case 2:
// Register #2
if (VROM_1K_SIZE != 0)
{
if ((reg[0] & 0x10) != 0)
{
// CHR 4K bank lower($0000-$0FFF)
SetVROM_4K_Bank(0, reg[1]);
// CHR 4K bank higher($1000-$1FFF)
SetVROM_4K_Bank(4, reg[2]);
}
else
{
// CHR 8K bank($0000-$1FFF)
SetVROM_8K_Bank(reg[1] >> 1);
}
}
else
{
// For Romancia
if ((reg[0] & 0x10) != 0)
{
SetCRAM_4K_Bank(4, reg[2]);
}
}
break;
case 3:
if (!((reg[0] & 0x08) != 0))
{
// PRG 32K bank ($8000-$FFFF)
SetPROM_32K_Bank(reg[3] >> 1);
}
else
{
if ((reg[0] & 0x04) != 0)
{
// PRG 16K bank ($8000-$BFFF)
SetPROM_16K_Bank(4, reg[3]);
SetPROM_16K_Bank(6, PROM_16K_SIZE - 1);
}
else
{
// PRG 16K bank ($C000-$FFFF)
SetPROM_16K_Bank(6, reg[3]);
SetPROM_16K_Bank(4, 0);
}
}
break;
}
}
else
{
// For 512K/1M byte Cartridge
INT PROM_BASE = 0;
if (PROM_16K_SIZE >= 32)
{
PROM_BASE = reg[1] & 0x10;
}
if (patch != 1)
{
// For Normal Cartridge
switch (addr)
{
case 0:
if ((reg[0] & 0x02) != 0)
{
if ((reg[0] & 0x01) != 0) SetVRAM_Mirror(VRAM_HMIRROR);
else SetVRAM_Mirror(VRAM_VMIRROR);
}
else
{
if ((reg[0] & 0x01) != 0) SetVRAM_Mirror(VRAM_MIRROR4H);
else SetVRAM_Mirror(VRAM_MIRROR4L);
}
break;
case 1:
// Register #1
if (VROM_1K_SIZE != 0)
{
if ((reg[0] & 0x10) != 0)
{
// CHR 4K bank lower($0000-$0FFF)
SetVROM_4K_Bank(0, reg[1]);
// CHR 4K bank higher($1000-$1FFF)
SetVROM_4K_Bank(4, reg[2]);
}
else
{
// CHR 8K bank($0000-$1FFF)
SetVROM_8K_Bank(reg[1] >> 1);
}
}
else
{
// For Romancia
if ((reg[0] & 0x10) != 0)
{
SetCRAM_4K_Bank(0, reg[1]);
}
}
break;
case 2:
// Register #2
if (VROM_1K_SIZE != 0)
{
if ((reg[0] & 0x10) != 0)
{
// CHR 4K bank lower($0000-$0FFF)
SetVROM_4K_Bank(0, reg[1]);
// CHR 4K bank higher($1000-$1FFF)
SetVROM_4K_Bank(4, reg[2]);
}
else
{
// CHR 8K bank($0000-$1FFF)
SetVROM_8K_Bank(reg[1] >> 1);
}
}
else
{
// For Romancia
if ((reg[0] & 0x10) != 0)
{
SetCRAM_4K_Bank(4, reg[2]);
}
}
break;
case 3:
if (!((reg[0] & 0x08) != 0))
{
// PRG 32K bank ($8000-$FFFF)
SetPROM_32K_Bank(reg[3] >> 1);
}
else
{
if ((reg[0] & 0x04) != 0)
{
// PRG 16K bank ($8000-$BFFF)
SetPROM_16K_Bank(4, reg[3]);
SetPROM_16K_Bank(6, PROM_16K_SIZE - 1);
}
else
{
// PRG 16K bank ($C000-$FFFF)
SetPROM_16K_Bank(6, reg[3]);
SetPROM_16K_Bank(4, 0);
}
}
break;
}
}
else
{
// For 512K/1M byte Cartridge
INT PROM_BASE = 0;
if (PROM_16K_SIZE >= 32)
{
PROM_BASE = reg[1] & 0x10;
}
// For FinalFantasy I&II
if (wram_patch == 2)
{
if (((reg[1] & 0x18) == 0))
{
SetPROM_Bank(3, &WRAM[0x0000], BANKTYPE_RAM);
}
else
{
SetPROM_Bank(3, &WRAM[0x2000], BANKTYPE_RAM);
}
}
// For FinalFantasy I&II
if (wram_patch == 2)
{
if (((reg[1] & 0x18) == 0))
{
_PROM_BANK.SetArray(WRAM, 0x0000);
SetPROM_Bank(3, _PROM_BANK, BANKTYPE_RAM);
}
else
{
_PROM_BANK.SetArray(WRAM, 0x2000);
SetPROM_Bank(3, _PROM_BANK, BANKTYPE_RAM);
}
}
// Register #0
if (addr == 0)
{
if ((reg[0] & 0x02) != 0)
{
if ((reg[0] & 0x01) != 0) SetVRAM_Mirror(VRAM_HMIRROR);
else SetVRAM_Mirror(VRAM_VMIRROR);
}
else
{
if ((reg[0] & 0x01) != 0) SetVRAM_Mirror(VRAM_MIRROR4H);
else SetVRAM_Mirror(VRAM_MIRROR4L);
}
}
// Register #1
if (VROM_1K_SIZE != 0)
{
if ((reg[0] & 0x10) != 0)
{
// CHR 4K bank lower($0000-$0FFF)
SetVROM_4K_Bank(0, reg[1]);
}
else
{
// CHR 8K bank($0000-$1FFF)
SetVROM_8K_Bank(reg[1] >> 1);
}
}
else
{
// For Romancia
if ((reg[0] & 0x10) != 0)
{
SetCRAM_4K_Bank(0, reg[1]);
}
}
// Register #2
if (VROM_1K_SIZE != 0)
{
if ((reg[0] & 0x10) != 0)
{
// CHR 4K bank higher($1000-$1FFF)
SetVROM_4K_Bank(4, reg[2]);
}
}
else
{
// For Romancia
if ((reg[0] & 0x10) != 0)
{
SetCRAM_4K_Bank(4, reg[2]);
}
}
// Register #3
if (((reg[0] & 0x08) == 0))
{
// PRG 32K bank ($8000-$FFFF)
SetPROM_32K_Bank((reg[3] & (0xF + PROM_BASE)) >> 1);
}
else
{
if ((reg[0] & 0x04) != 0)
{
// PRG 16K bank ($8000-$BFFF)
SetPROM_16K_Bank(4, PROM_BASE + (reg[3] & 0x0F));
if (PROM_16K_SIZE >= 32) SetPROM_16K_Bank(6, PROM_BASE + 16 - 1);
}
else
{
// PRG 16K bank ($C000-$FFFF)
SetPROM_16K_Bank(6, PROM_BASE + (reg[3] & 0x0F));
if (PROM_16K_SIZE >= 32) SetPROM_16K_Bank(4, PROM_BASE);
}
}
}
}
// Register #0
if (addr == 0)
{
if ((reg[0] & 0x02) != 0)
{
if ((reg[0] & 0x01) != 0) SetVRAM_Mirror(VRAM_HMIRROR);
else SetVRAM_Mirror(VRAM_VMIRROR);
}
else
{
if ((reg[0] & 0x01) != 0) SetVRAM_Mirror(VRAM_MIRROR4H);
else SetVRAM_Mirror(VRAM_MIRROR4L);
}
}
// Register #1
if (VROM_1K_SIZE != 0)
{
if ((reg[0] & 0x10) != 0)
{
// CHR 4K bank lower($0000-$0FFF)
SetVROM_4K_Bank(0, reg[1]);
}
else
{
// CHR 8K bank($0000-$1FFF)
SetVROM_8K_Bank(reg[1] >> 1);
}
}
else
{
// For Romancia
if ((reg[0] & 0x10) != 0)
{
SetCRAM_4K_Bank(0, reg[1]);
}
}
// Register #2
if (VROM_1K_SIZE != 0)
{
if ((reg[0] & 0x10) != 0)
{
// CHR 4K bank higher($1000-$1FFF)
SetVROM_4K_Bank(4, reg[2]);
}
}
else
{
// For Romancia
if ((reg[0] & 0x10) != 0)
{
SetCRAM_4K_Bank(4, reg[2]);
}
}
// Register #3
if (((reg[0] & 0x08) == 0))
{
// PRG 32K bank ($8000-$FFFF)
SetPROM_32K_Bank((reg[3] & (0xF + PROM_BASE)) >> 1);
}
else
{
if ((reg[0] & 0x04) != 0)
{
// PRG 16K bank ($8000-$BFFF)
SetPROM_16K_Bank(4, PROM_BASE + (reg[3] & 0x0F));
if (PROM_16K_SIZE >= 32) SetPROM_16K_Bank(6, PROM_BASE + 16 - 1);
}
else
{
// PRG 16K bank ($C000-$FFFF)
SetPROM_16K_Bank(6, PROM_BASE + (reg[3] & 0x0F));
if (PROM_16K_SIZE >= 32) SetPROM_16K_Bank(4, PROM_BASE);
}
}
}
}
//void Mapper001::SaveState(LPBYTE p)
public override void SaveState(byte[] p)
{
p[0] = reg[0];
p[1] = reg[1];
p[2] = reg[2];
p[3] = reg[3];
p[4] = shift;
p[5] = regbuf;
//void Mapper001::SaveState(LPBYTE p)
public override void SaveState(byte[] p)
{
p[0] = reg[0];
p[1] = reg[1];
p[2] = reg[2];
p[3] = reg[3];
p[4] = shift;
p[5] = regbuf;
p[6] = wram_bank;
p[7] = wram_count;
}
p[6] = wram_bank;
p[7] = wram_count;
}
//void Mapper001::LoadState(LPBYTE p)
public override void LoadState(byte[] p)
{
reg[0] = p[0];
reg[1] = p[1];
reg[2] = p[2];
reg[3] = p[3];
shift = p[4];
regbuf = p[5];
//void Mapper001::LoadState(LPBYTE p)
public override void LoadState(byte[] p)
{
reg[0] = p[0];
reg[1] = p[1];
reg[2] = p[2];
reg[3] = p[3];
shift = p[4];
regbuf = p[5];
wram_bank = p[6];
wram_count = p[7];
}
wram_bank = p[6];
wram_count = p[7];
}
public override bool IsStateSave()
{
return true;
}
}
public override bool IsStateSave()
{
return true;
}
}
}

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@ -14,30 +14,30 @@ namespace VirtualNes.Core
public Mapper003(NES parent) : base(parent) { }
public override void Reset()
{
switch (PROM_16K_SIZE)
{
case 1: // 16K only
SetPROM_16K_Bank(4, 0);
SetPROM_16K_Bank(6, 0);
break;
case 2: // 32K
SetPROM_32K_Bank(0);
break;
}
// nes.SetRenderMethod( NES::TILE_RENDER );
uint crc = nes.rom.GetPROM_CRC();
public override void Reset()
{
switch (PROM_16K_SIZE)
{
case 1: // 16K only
SetPROM_16K_Bank(4, 0);
SetPROM_16K_Bank(6, 0);
break;
case 2: // 32K
SetPROM_32K_Bank(0);
break;
}
// nes.SetRenderMethod( NES::TILE_RENDER );
uint crc = nes.rom.GetPROM_CRC();
if (crc == 0x2b72fe7e)
{ // Ganso Saiyuuki - Super Monkey Dai Bouken(J)
nes.SetRenderMethod( EnumRenderMethod.TILE_RENDER);
nes.ppu.SetExtNameTableMode(true);
}
if (crc == 0x2b72fe7e)
{ // Ganso Saiyuuki - Super Monkey Dai Bouken(J)
nes.SetRenderMethod(EnumRenderMethod.TILE_RENDER);
nes.ppu.SetExtNameTableMode(true);
}
// if( crc == 0xE44D95B5 ) { // ひみつw
// }
}
// if( crc == 0xE44D95B5 ) { // ひみつw
// }
}
#if FALSE//0
void Mapper003::WriteLow( WORD addr, BYTE data )
@ -56,11 +56,11 @@ void Mapper003::WriteLow( WORD addr, BYTE data )
}
#endif
//void Mapper003::Write(WORD addr, BYTE data)
public override void Write(ushort addr, byte data)
{
SetVROM_8K_Bank(data);
}
//void Mapper003::Write(WORD addr, BYTE data)
public override void Write(ushort addr, byte data)
{
SetVROM_8K_Bank(data);
}
}
}
}

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@ -22,6 +22,7 @@ namespace VirtualNes.Core
BYTE irq_latch;
BYTE irq_request;
int MMC4prg, MMC4chr;
public Mapper245(NES parent) : base(parent)
{
}
@ -164,9 +165,9 @@ namespace VirtualNes.Core
void SetBank_PPU()
{
if ((VROM_1K_SIZE) != 0)
if (VROM_1K_SIZE != 0)
{
if (((reg[0] & 0x80)! + 0) != 0)
if ((reg[0] & 0x80) != 0)
{
SetVROM_8K_Bank(chr4, chr5, chr6, chr7,
chr23 + 1, chr23, chr01 + 1, chr01);

View File

@ -1,5 +1,6 @@
using Codice.CM.Client.Differences;
using System;
using System.Collections.Generic;
namespace VirtualNes.Core
{
@ -25,6 +26,19 @@ namespace VirtualNes.Core
public uint pad1bit, pad2bit, pad3bit, pad4bit;
private static int[] ren10fps = new int[6] { 1, 1, 1, 0, 0, 0 };
private static int[] ren15fps = new int[4] { 1, 1, 0, 0 };
private static int[] ren20fps = new int[3] { 1, 1, 0 };
private static int[] ren30fps = new int[2] { 1, 0 };
private static int[] renmask = new int[4] { 6, 4, 3, 2 };
public static Dictionary<int, int[]> rentbl = new Dictionary<int, int[]>()
{
{0,ren10fps },
{1,ren15fps },
{2,ren20fps },
{3,ren30fps },
};
public PAD(NES parent)
{
nes = parent;
@ -405,6 +419,104 @@ namespace VirtualNes.Core
}
}
public void Sync(ControllerState state)
{
padbit[0] = SyncSub(0, state);
padbit[1] = SyncSub(1, state);
padbit[2] = SyncSub(2, state);
padbit[3] = SyncSub(3, state);
// Mic
micbit = 0;
if (state.HasButton(1, EnumButtonType.MIC)) micbit |= 4;
// For Excontroller
if (expad != null)
{
expad.Sync();
}
}
private byte SyncSub(int no, ControllerState state)
{
ushort bit = 0;
// Up
if (state.HasButton(no, EnumButtonType.UP))
bit |= 1 << 4;
// Down
if (state.HasButton(no, EnumButtonType.DOWN))
bit |= 1 << 5;
// Left
if (state.HasButton(no, EnumButtonType.LEFT))
bit |= 1 << 6;
// Right
if (state.HasButton(no, EnumButtonType.RIGHT))
bit |= 1 << 7;
// 同時入力を禁止する
// if( (bit&((1<<4)|(1<<5))) == ((1<<4)|(1<<5)) )
// bit &= ~((1<<4)|(1<<5));
if ((bit & ((1 << 6) | (1 << 7))) == ((1 << 6) | (1 << 7)))
bit = (byte)(bit & ~((1 << 6) | (1 << 7)));
// A
if (state.HasButton(no, EnumButtonType.A)) bit |= 1 << 0;
// B
if (state.HasButton(no, EnumButtonType.B)) bit |= 1 << 1;
// Select
if (state.HasButton(no, EnumButtonType.SELECT)) bit |= 1 << 2;
// Start
if (state.HasButton(no, EnumButtonType.START)) bit |= 1 << 3;
// A rapid setup
if ((bit & (1 << 8)) != 0)
{
int spd = Supporter.Config.controller.nRapid[no][0];
if (spd >= 3) spd = 3;
int[] tbl = rentbl[spd];
if (padcnt[no][0] >= renmask[spd])
padcnt[no][0] = 0;
if ((tbl[padcnt[no][0]]) != 0)
bit |= (1 << 0);
else
bit = (byte)(bit & ~(1 << 0));
padcnt[no][0]++;
}
else
{
padcnt[no][0] = 0;
}
// B rapid setup
if ((bit & (1 << 9)) != 0)
{
int spd = Supporter.Config.controller.nRapid[no][1];
if (spd >= 3) spd = 3;
int[] tbl = rentbl[spd];
if (padcnt[no][1] >= renmask[spd])
padcnt[no][1] = 0;
if ((tbl[padcnt[no][1]]) != 0)
bit |= (1 << 1);
else
bit = (byte)(bit & ~(1 << 1));
padcnt[no][1]++;
}
else
{
padcnt[no][1] = 0;
}
return (byte)(bit & 0xFF);
}
internal bool IsZapperMode()
{
return bZapperMode;

View File

@ -1147,6 +1147,16 @@ namespace VirtualNes.Core
bChrLatch = bMode;
}
internal void SetExtNameTableMode(bool bMode)
{
bExtNameTable = bMode;
}
internal void SetExtMonoMode(bool bMode)
{
bExtMono = bMode;
}
public struct Sprite
{
public byte y

View File

@ -246,6 +246,7 @@ namespace VirtualNes.Core
if (Supporter.TryGetMapperNo(this, out int mapperNo))
{
Debuger.Log($"ROMDB Set Mapper #{mapper:000} to #{mapperNo:000}");
mapper = mapperNo;
}

View File

@ -0,0 +1,51 @@
using System;
namespace VirtualNes.Core
{
public struct ControllerState
{
private uint raw0;
private uint raw1;
private uint raw2;
private uint raw3;
public ControllerState(
EnumButtonType player0_buttons,
EnumButtonType player1_buttons,
EnumButtonType player2_buttons,
EnumButtonType player3_buttons)
{
raw0 = (uint)player0_buttons;
raw1 = (uint)player1_buttons;
raw2 = (uint)player2_buttons;
raw3 = (uint)player3_buttons;
}
public bool HasButton(int player, EnumButtonType button)
{
uint raw = 0;
switch (player)
{
case 0: raw = raw0; break;
case 1: raw = raw1; break;
case 2: raw = raw2; break;
case 3: raw = raw3; break;
}
return (raw & (uint)button) == (uint)button;
}
}
[Flags]
public enum EnumButtonType
{
UP = 1,
DOWN = 2,
LEFT = 4,
RIGHT = 8,
A = 16,
B = 32,
SELECT = 64,
START = 128,
MIC = 256
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 88eb13b75812fc040ad7eb146af2bb80
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,6 +1,27 @@
namespace VirtualNes.Core
using Codice.CM.Client.Differences;
namespace VirtualNes.Core
{
public class CfgController
{
public ushort[][] nButton = new ushort[4][]
{
new ushort[64],new ushort[64], new ushort[64], new ushort[64],
};
public ushort[][] nRapid = new ushort[4][]
{
new ushort[2],new ushort[2],new ushort[2],new ushort[2],
};
// 0:Crazy Climber
// 1:Famly Trainer
// 2:Exciting Boxing
// 3:Mahjang
public ushort[][] nExButton = new ushort[4][]
{
new ushort[64],new ushort[64], new ushort[64], new ushort[64],
};
public ushort[] nVSUnisystem = new ushort[64];
}
}

View File

@ -1,4 +1,6 @@
namespace VirtualNes.Core
using System;
namespace VirtualNes.Core
{
public class EmulatorConfig
{

View File

@ -54,6 +54,11 @@ namespace VirtualNes.Core
return s_support.TryGetMapperNo(rom, out mapperNo);
}
public static ControllerState GetControllerState()
{
return s_support.GetControllerState();
}
public static EmulatorConfig Config => s_support.Config;
}
@ -70,5 +75,6 @@ namespace VirtualNes.Core
void SaveFile(byte[] fileData, string directPath, string fileName);
Stream OpenFile(string directPath, string fileName);
bool TryGetMapperNo(ROM rom, out int mapperNo);
ControllerState GetControllerState();
}
}

View File

@ -82,7 +82,7 @@ PlayerSettings:
androidFullscreenMode: 1
defaultIsNativeResolution: 1
macRetinaSupport: 1
runInBackground: 0
runInBackground: 1
captureSingleScreen: 0
muteOtherAudioSources: 0
Prepare IOS For Recording: 0