forked from sin365/AxibugEmuOnline
事件异常日志优化,XMBshader优化
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7971b4a4ba
commit
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@ -214,7 +214,7 @@ namespace AxibugEmuOnline.Client.Event
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}
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catch (Exception e)
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{
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App.log.Error(e.Message);
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App.log.Error(e.InnerException.ToString());
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}
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}
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}
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@ -2,7 +2,6 @@
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{
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Properties
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{
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_MainTex ("Sprite Texture", 2D) = "white" {}
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_Color ("Tint", Color) = (1,1,1,1)
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_StencilComp ("Stencil Comparison", Float) = 8
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@ -75,12 +74,9 @@
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UNITY_VERTEX_OUTPUT_STEREO
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};
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sampler2D _MainTex;
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fixed4 _Color;
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fixed4 _TextureSampleAdd;
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float4 _ClipRect;
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float4 _MainTex_ST;
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float4 _MainTex_TexelSize;
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float4 _ClipRect;
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float wave(float x, float frequency, float speed, float midHeight, float maxHeight)
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{
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@ -105,7 +101,7 @@
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OUT.worldPosition = v.vertex;
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OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
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OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
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OUT.texcoord =v.texcoord;
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OUT.color = v.color * _Color;
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return OUT;
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