server 提交按键

This commit is contained in:
sin365 2025-01-26 15:04:34 +08:00
parent fb05c22235
commit 0813e4af5d

View File

@ -735,8 +735,9 @@ namespace AxibugEmuOnline.Server
/// 按照SlotIdx设置Input
/// </summary>
/// <param name="slotIdx"></param>
void SetInputDataBySlotIdx(uint slotIdx, ushort val)
void SetInputDataBySlotIdx(uint slotIdx, ServerInputSnapShot data)
{
ushort val = 0;
switch (GameRomPlatformType)
{
case RomPlatformType.Cps1:
@ -745,6 +746,14 @@ namespace AxibugEmuOnline.Server
case RomPlatformType.Igs:
case RomPlatformType.ArcadeOld:
{
switch (slotIdx)
{
case 0: val = data.p1_ushort; break;
case 1: val = data.p2_ushort; break;
case 2: val = data.p3_ushort; break;
case 4: val = data.p4_ushort; break;
}
//ushort 类型作为单个玩家操作
switch (slotIdx)
{
@ -757,6 +766,13 @@ namespace AxibugEmuOnline.Server
break;
default:
{
switch (slotIdx)
{
case 0: val = data.p1_byte; break;
case 1: val = data.p2_byte; break;
case 2: val = data.p3_byte; break;
case 4: val = data.p4_byte; break;
}
//byte 类型作为单个玩家操作
switch (slotIdx)
{
@ -999,10 +1015,10 @@ namespace AxibugEmuOnline.Server
{
switch (LocalJoyIdx)
{
case 0: SetInputDataBySlotIdx(SlotIdx, clieninput.p1_byte); break;
case 1: SetInputDataBySlotIdx(SlotIdx, clieninput.p2_byte); break;
case 2: SetInputDataBySlotIdx(SlotIdx, clieninput.p3_byte); break;
case 3: SetInputDataBySlotIdx(SlotIdx, clieninput.p4_byte); break;
case 0: SetInputDataBySlotIdx(SlotIdx, clieninput); break;
case 1: SetInputDataBySlotIdx(SlotIdx, clieninput); break;
case 2: SetInputDataBySlotIdx(SlotIdx, clieninput); break;
case 3: SetInputDataBySlotIdx(SlotIdx, clieninput); break;
}
}
public int GetPlayerCount()