forked from sin365/AxibugEmuOnline
784 lines
17 KiB
C
784 lines
17 KiB
C
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//
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// <20>ݒ<EFBFBD><DD92>ۑ<EFBFBD><DB91>N<EFBFBD><4E><EFBFBD>X
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//
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#ifndef __CCONFIG_INCLUDED__
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#define __CCONFIG_INCLUDED__
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <stdlib.h>
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#define DIRECTINPUT_VERSION 0x0700
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#include <dinput.h>
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#include <string>
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using namespace std;
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#include "extsoundfile.h"
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#include "typedef.h"
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#include "macro.h"
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class CCfgGeneral
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{
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public:
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BOOL bDoubleExecute;
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BOOL bStartupLauncher;
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BOOL bWindowSave;
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BOOL bWindowZoom;
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RECT rcWindowPos;
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BOOL bScreenMode;
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BOOL nScreenZoom;
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RECT rcSearchDlgPos;
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RECT rcPatternViewPos;
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RECT rcNameTableViewPos;
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RECT rcPaletteViewPos;
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RECT rcMemoryViewPos;
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RECT rcBarcodePos;
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RECT rcPaletteEditPos;
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BOOL bNoJoystickID;
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WORD JoyAxisSetting[16];
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// <20>W<EFBFBD><57><EFBFBD>C<EFBFBD>p<EFBFBD>b<EFBFBD>h<EFBFBD>̎<EFBFBD><CC8E>̖<EFBFBD><CC96><EFBFBD><EFBFBD><EFBFBD>
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// 0 : All enable
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// 1 : X<><58><EFBFBD>ȍ~<7E>S<EFBFBD><53>
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// 2 : Y<><59><EFBFBD>ȍ~<7E>S<EFBFBD><53>
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// 3 : Z<><5A><EFBFBD>ȍ~<7E>S<EFBFBD><53>
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// 4 : RX<52><58><EFBFBD>ȍ~<7E>S<EFBFBD><53>
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// 5 : RY<52><59><EFBFBD>ȍ~<7E>S<EFBFBD><53>
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// 6 : RZ<52><5A><EFBFBD>ȍ~<7E>S<EFBFBD><53>
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INT nJoyAxisDisable;
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void Default() {
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bWindowSave = FALSE;
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bWindowZoom = FALSE;
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rcWindowPos.left = rcWindowPos.right =
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rcWindowPos.top = rcWindowPos.bottom = 0;
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bDoubleExecute = TRUE;
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bStartupLauncher = FALSE;
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bScreenMode = FALSE;
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nScreenZoom = 0;
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rcSearchDlgPos.left = rcSearchDlgPos.right =
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rcSearchDlgPos.top = rcSearchDlgPos.bottom = 0;
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rcPatternViewPos.left = rcPatternViewPos.right =
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rcPatternViewPos.top = rcPatternViewPos.bottom = 0;
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rcNameTableViewPos.left = rcNameTableViewPos.right =
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rcNameTableViewPos.top = rcNameTableViewPos.bottom = 0;
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rcPaletteViewPos.left = rcPaletteViewPos.right =
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rcPaletteViewPos.top = rcPaletteViewPos.bottom = 0;
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rcMemoryViewPos.left = rcMemoryViewPos.right =
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rcMemoryViewPos.top = rcMemoryViewPos.bottom = 0;
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rcBarcodePos.left = rcBarcodePos.right =
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rcBarcodePos.top = rcBarcodePos.bottom = 0;
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rcPaletteEditPos.left = rcPaletteEditPos.right =
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rcPaletteEditPos.top = rcPaletteEditPos.bottom = 0;
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bNoJoystickID = FALSE;
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nJoyAxisDisable = 0;
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for( INT i = 0; i < 16; i++ ) {
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JoyAxisSetting[i] = 0;
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}
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}
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};
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class CCfgPath
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{
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public:
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BOOL bRomAutoRunPath;//<2F>Ă<EFBFBD><C482>l֪<6C><D6AA>100<30><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҷ<EFBFBD><D2B6><EFBFBD><EFBFBD><EFBFBD>ӵĹ<D3B5><C4B9><EFBFBD> ģ<><C4A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD>ļ<EFBFBD>
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BOOL bRomPath;
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BOOL bRamPath;
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BOOL bSavePath;
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BOOL bStatePath;
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BOOL bSnapshotPath;
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BOOL bMoviePath;
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BOOL bWavePath;
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BOOL bCheatPath;
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CHAR szRomAutoRunPath [_MAX_PATH];
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CHAR szRomPath [_MAX_PATH];
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CHAR szRamPath [_MAX_PATH];
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CHAR szSavePath [_MAX_PATH];
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CHAR szStatePath [_MAX_PATH];
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CHAR szSnapshotPath[_MAX_PATH];
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CHAR szMoviePath [_MAX_PATH];
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CHAR szWavePath [_MAX_PATH];
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CHAR szCheatPath [_MAX_PATH];
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void Default() {
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#if 0
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bRomPath = bRamPath = bSavePath =
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bStatePath = bSnapshotPath =
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bMoviePath = bWavePath =
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bCheatPath = FALSE;
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szRomPath[0] = szRamPath[0] = szSavePath[0] =
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szStatePath[0] = szSnapshotPath[0] =
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szMoviePath[0] = szWavePath[0] =
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szCheatPath[0] = 0;
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#endif
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bRomPath = bRomPath = bSavePath =
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bStatePath = bSnapshotPath =
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bMoviePath = bWavePath =
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bCheatPath = TRUE;
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bRomAutoRunPath = FALSE;
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::lstrcpy( szRomAutoRunPath, ".\\" );
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::lstrcpy( szRomPath, ".\\roms\\" );
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::lstrcpy( szRamPath, ".\\ram\\" );
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::lstrcpy( szSavePath, ".\\save\\" );
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::lstrcpy( szStatePath, ".\\state\\" );
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::lstrcpy( szSnapshotPath, ".\\snapshot\\" );
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::lstrcpy( szMoviePath, ".\\movie\\" );
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::lstrcpy( szWavePath, ".\\wave\\" );
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::lstrcpy( szCheatPath, ".\\cheatcode\\" );
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}
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};
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class CCfgEmulator
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{
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public:
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BOOL bIllegalOp;
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BOOL bAutoFrameSkip;
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BOOL bThrottle;
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INT nThrottleFPS;
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BOOL bBackground;
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INT nPriority;
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BOOL bFourPlayer;
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BOOL bCrcCheck;
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BOOL bDiskThrottle;
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BOOL bLoadFullscreen;
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BOOL bPNGsnapshot;
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void Default() {
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bIllegalOp = FALSE;
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bAutoFrameSkip = TRUE;
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bThrottle = TRUE;
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nThrottleFPS = 120; // 120FPS
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bBackground = FALSE;
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nPriority = 3; // Normal
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bFourPlayer = TRUE; // TRUE:NES FALSE:Famicom
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bCrcCheck = TRUE;
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bDiskThrottle = TRUE;
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bLoadFullscreen = FALSE;
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bPNGsnapshot = FALSE;
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}
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};
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class CCfgGraphics
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{
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public:
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BOOL bAspect;
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BOOL bAllSprite;
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BOOL bAllLine;
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BOOL bFPSDisp;
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BOOL bTVFrame;
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BOOL bScanline;
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INT nScanlineColor;
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BOOL bSyncDraw;
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BOOL bFitZoom;
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BOOL bLeftClip;
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BOOL bWindowVSync;
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BOOL bSyncNoSleep;
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BOOL bDiskAccessLamp;
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BOOL bDoubleSize;
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BOOL bSystemMemory;
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BOOL bUseHEL;
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BOOL bNoSquareList;
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INT nGraphicsFilter;
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DWORD dwDisplayWidth;
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DWORD dwDisplayHeight;
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DWORD dwDisplayDepth;
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DWORD dwDisplayRate;
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BOOL bPaletteFile;
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CHAR szPaletteFile[_MAX_PATH];
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void Default() {
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bAspect = FALSE;
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bAllSprite = TRUE;
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bAllLine = FALSE;
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bFPSDisp = FALSE;
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bTVFrame = FALSE;
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bScanline = FALSE;
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nScanlineColor = 75;
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bSyncDraw = FALSE;
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bFitZoom = FALSE;
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bLeftClip = TRUE;
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bWindowVSync = FALSE;
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bSyncNoSleep = FALSE;
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bDiskAccessLamp = FALSE;
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bDoubleSize = FALSE;
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bSystemMemory = FALSE;
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bUseHEL = FALSE;
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bNoSquareList = FALSE;
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nGraphicsFilter = 0;
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dwDisplayWidth = 640;
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dwDisplayHeight = 480;
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dwDisplayDepth = 16;
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dwDisplayRate = 0;
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bPaletteFile = FALSE;
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szPaletteFile[0] = 0;
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}
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};
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class CCfgSound
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{
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public:
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BOOL bEnable;
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INT nRate;
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INT nBits;
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INT nBufferSize;
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INT nFilterType;
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BOOL bChangeTone;
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BOOL bDisableVolumeEffect;
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BOOL bExtraSoundEnable;
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// 0:Master
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// 1:Rectangle 1
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// 2:Rectangle 2
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// 3:Triangle
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// 4:Noise
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// 5:DPCM
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// 6:VRC6
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// 7:VRC7
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// 8:FDS
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// 9:MMC5
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// 10:N106
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// 11:FME7
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SHORT nVolume[16];
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void Default() {
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bEnable = TRUE;
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nRate = 22050;
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nBits = 8;
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nBufferSize = 4;
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nFilterType = 0;
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bChangeTone = FALSE;
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bDisableVolumeEffect = FALSE;
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bExtraSoundEnable = TRUE;
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for( INT i = 0; i < 16; i++ ) {
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nVolume[i] = 100;
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}
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}
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};
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class CCfgShortCut
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{
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public:
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WORD nShortCut[512];
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enum {
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K_ALT = 0x8000,
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K_CTRL = 0x4000,
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K_SHIFT = 0x2000,
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};
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void Default() {
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for( INT i = 0; i < (sizeof(nShortCut)/sizeof(WORD)); i++ ) {
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nShortCut[i] = 0;
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}
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// Main controls
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nShortCut[ 0] = DIK_O+K_CTRL; // ID_OPEN
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nShortCut[ 1] = DIK_C+K_CTRL; // ID_CLOSE
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nShortCut[ 2] = DIK_L+K_CTRL; // ID_LAUNCHER
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nShortCut[ 3] = DIK_N+K_CTRL; // ID_NETPLAY_CONNECT
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nShortCut[ 4] = DIK_D+K_CTRL; // ID_NETPLAY_DISCONNECT
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nShortCut[ 5] = DIK_A+K_CTRL; // ID_NETPLAY_CHAT
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nShortCut[ 8] = DIK_I+K_CTRL; // ID_ROMINFO
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nShortCut[ 9] = DIK_W+K_CTRL; // ID_WAVERECORD
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nShortCut[ 15] = DIK_X+K_CTRL; // ID_EXIT
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// Emulation controls
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nShortCut[ 16] = DIK_F1; // Hardware reset
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nShortCut[ 17] = DIK_F2; // Software reset
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nShortCut[ 18] = DIK_P; // Hardware pause
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nShortCut[ 19] = DIK_TAB; // Throttle(toggled)
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nShortCut[ 20] = DIK_NUMPADENTER; // Frame skip Auto
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nShortCut[ 21] = DIK_ADD; // Frame skip +
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nShortCut[ 22] = DIK_SUBTRACT; // Frame skip -
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nShortCut[ 23] = DIK_SPACE; // One Frame step
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nShortCut[ 24] = DIK_BACKSPACE; // Throttle(Not toggle)
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// State controls
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nShortCut[ 32] = DIK_L; // State Load
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nShortCut[ 33] = DIK_S; // State Save
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nShortCut[ 34] = DIK_F3; // State Slot +
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nShortCut[ 35] = DIK_F4; // State Slot -
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// Disk controls
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nShortCut[ 48] = DIK_5; // Disk Eject
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nShortCut[ 49] = DIK_1; // Disk 0 Side A
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nShortCut[ 50] = DIK_2; // Disk 0 Side B
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nShortCut[ 51] = DIK_3; // Disk 1 Side A
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nShortCut[ 52] = DIK_4; // Disk 1 Side B
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// Movie controls
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nShortCut[ 56] = DIK_P+K_ALT; // Movie Play
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nShortCut[ 57] = DIK_R+K_ALT; // Movie Rec
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nShortCut[ 58] = DIK_A+K_ALT; // Movie Rec Append
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nShortCut[ 59] = DIK_S+K_ALT; // Movie Stop
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nShortCut[ 60] = DIK_M+K_ALT; // Movie Info
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// Screen controls
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nShortCut[ 64] = DIK_F5; // Zoom x1
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nShortCut[ 65] = DIK_F6; // Zoom x2
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nShortCut[ 66] = DIK_F7; // Zoom x3
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nShortCut[ 67] = DIK_F8; // Zoom x4
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nShortCut[ 68] = DIK_RETURN+K_ALT; // Fullscreen
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// Sound controls
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nShortCut[ 72] = DIK_BACK+K_CTRL; // Mute Master
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nShortCut[ 73] = DIK_1+K_CTRL; // Mute Rectangle #1
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nShortCut[ 74] = DIK_2+K_CTRL; // Mute Rectangle #2
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nShortCut[ 75] = DIK_3+K_CTRL; // Mute Triangle
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nShortCut[ 76] = DIK_4+K_CTRL; // Mute Noise
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nShortCut[ 77] = DIK_5+K_CTRL; // Mute Dpcm
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nShortCut[ 78] = DIK_6+K_CTRL; // Mute External #1
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nShortCut[ 79] = DIK_7+K_CTRL; // Mute External #2
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nShortCut[ 80] = DIK_8+K_CTRL; // Mute External #3
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nShortCut[ 81] = DIK_9+K_CTRL; // Mute External #4
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nShortCut[ 82] = DIK_0+K_CTRL; // Mute External #5
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nShortCut[ 83] = DIK_MINUS+K_CTRL; // Mute External #6
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nShortCut[ 84] = DIK_CIRCUMFLEX+K_CTRL; // Mute External #7
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nShortCut[ 85] = DIK_YEN+K_CTRL; // Mute External #8
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// Tape controls
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nShortCut[ 90] = 0; // Tape Play
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nShortCut[ 91] = 0; // Tape Rec
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nShortCut[ 92] = 0; // Tape Stop
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// Other controls
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nShortCut[ 96] = DIK_P+K_CTRL; // Snapshot
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nShortCut[ 97] = DIK_F11; // FPSDISP
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nShortCut[ 98] = DIK_F12+K_CTRL; // TV Aspect
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nShortCut[ 99] = DIK_F11+K_CTRL; // TV frame
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nShortCut[100] = DIK_F12; // Scanline
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nShortCut[101] = DIK_F9+K_CTRL; // Show 240 lines
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nShortCut[102] = DIK_F9; // All sprites
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nShortCut[103] = DIK_F10; // Sync draw
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nShortCut[104] = DIK_F10+K_CTRL; // Fit screen
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nShortCut[105] = 0; // Left clip
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// Cheat
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|||
|
nShortCut[110] = DIK_HOME+K_CTRL; // Search
|
|||
|
nShortCut[111] = DIK_END+K_CTRL; // Cheat
|
|||
|
nShortCut[112] = DIK_INSERT; // Cheat enable
|
|||
|
nShortCut[113] = DIK_DELETE; // Cheat disable
|
|||
|
nShortCut[114] = 0; // GameGenie
|
|||
|
|
|||
|
// Tools
|
|||
|
nShortCut[116] = 0; // Pattern Viewer
|
|||
|
nShortCut[117] = 0; // NameTable Viewer
|
|||
|
nShortCut[118] = 0; // Palette Viewer
|
|||
|
|
|||
|
nShortCut[119] = 0; // Memory Viewer
|
|||
|
|
|||
|
// Quick Load/Save
|
|||
|
nShortCut[256] = DIK_NUMPAD0+K_CTRL; // QuickLoad Slot0
|
|||
|
nShortCut[257] = DIK_NUMPAD1+K_CTRL; // QuickLoad Slot1
|
|||
|
nShortCut[258] = DIK_NUMPAD2+K_CTRL; // QuickLoad Slot2
|
|||
|
nShortCut[259] = DIK_NUMPAD3+K_CTRL; // QuickLoad Slot3
|
|||
|
nShortCut[260] = DIK_NUMPAD4+K_CTRL; // QuickLoad Slot4
|
|||
|
nShortCut[261] = DIK_NUMPAD5+K_CTRL; // QuickLoad Slot5
|
|||
|
nShortCut[262] = DIK_NUMPAD6+K_CTRL; // QuickLoad Slot6
|
|||
|
nShortCut[263] = DIK_NUMPAD7+K_CTRL; // QuickLoad Slot7
|
|||
|
nShortCut[264] = DIK_NUMPAD8+K_CTRL; // QuickLoad Slot8
|
|||
|
nShortCut[265] = DIK_NUMPAD9+K_CTRL; // QuickLoad Slot9
|
|||
|
|
|||
|
nShortCut[266] = DIK_NUMPAD0+K_ALT; // QuickSave Slot0
|
|||
|
nShortCut[267] = DIK_NUMPAD1+K_ALT; // QuickSave Slot1
|
|||
|
nShortCut[268] = DIK_NUMPAD2+K_ALT; // QuickSave Slot2
|
|||
|
nShortCut[269] = DIK_NUMPAD3+K_ALT; // QuickSave Slot3
|
|||
|
nShortCut[270] = DIK_NUMPAD4+K_ALT; // QuickSave Slot4
|
|||
|
nShortCut[271] = DIK_NUMPAD5+K_ALT; // QuickSave Slot5
|
|||
|
nShortCut[272] = DIK_NUMPAD6+K_ALT; // QuickSave Slot6
|
|||
|
nShortCut[273] = DIK_NUMPAD7+K_ALT; // QuickSave Slot7
|
|||
|
nShortCut[274] = DIK_NUMPAD8+K_ALT; // QuickSave Slot8
|
|||
|
nShortCut[275] = DIK_NUMPAD9+K_ALT; // QuickSave Slot9
|
|||
|
}
|
|||
|
};
|
|||
|
|
|||
|
class CCfgLanguage
|
|||
|
{
|
|||
|
public:
|
|||
|
LCID lcID;
|
|||
|
CHAR szLanguage[256];
|
|||
|
|
|||
|
void Default() {
|
|||
|
lcID = NULL;
|
|||
|
szLanguage[0] = 0;
|
|||
|
}
|
|||
|
};
|
|||
|
|
|||
|
class CCfgController
|
|||
|
{
|
|||
|
public:
|
|||
|
WORD nButton[4][64];
|
|||
|
WORD nRapid [4][ 2];
|
|||
|
// 0:Crazy Climber
|
|||
|
// 1:Famly Trainer
|
|||
|
// 2:Exciting Boxing
|
|||
|
// 3:Mahjang
|
|||
|
WORD nExButton[4][64];
|
|||
|
WORD nNsfButton[64];
|
|||
|
WORD nVSUnisystem[64];
|
|||
|
|
|||
|
void Default() {
|
|||
|
DefaultController1();
|
|||
|
DefaultController2();
|
|||
|
DefaultController3();
|
|||
|
DefaultController4();
|
|||
|
DefaultExController0();
|
|||
|
DefaultExController1();
|
|||
|
DefaultExController2();
|
|||
|
DefaultExController3();
|
|||
|
DefaultNsfController();
|
|||
|
DefaultVSUnisystem();
|
|||
|
}
|
|||
|
|
|||
|
void DefaultController1() {
|
|||
|
for( INT i = 0; i < 64; i++ )
|
|||
|
nButton[0][i] = 0;
|
|||
|
|
|||
|
nButton[0][ 0] = DIK_UP;
|
|||
|
nButton[0][ 1] = DIK_DOWN;
|
|||
|
nButton[0][ 2] = DIK_LEFT;
|
|||
|
nButton[0][ 3] = DIK_RIGHT;
|
|||
|
nButton[0][ 4] = DIK_X; // A
|
|||
|
nButton[0][ 5] = DIK_Z; // B
|
|||
|
nButton[0][ 6] = 0; // A Rapid
|
|||
|
nButton[0][ 7] = 0; // B Rapid
|
|||
|
nButton[0][ 8] = DIK_RSHIFT; // SELECT
|
|||
|
nButton[0][ 9] = DIK_RETURN; // START
|
|||
|
|
|||
|
nRapid[0][0] = 0; // A Rapid speed
|
|||
|
nRapid[0][1] = 0; // B Rapid speed
|
|||
|
}
|
|||
|
|
|||
|
void DefaultController2() {
|
|||
|
for( INT i = 0; i < 64; i++ )
|
|||
|
nButton[1][i] = 0;
|
|||
|
|
|||
|
nButton[1][ 0] = DIK_NUMPAD8;
|
|||
|
nButton[1][ 1] = DIK_NUMPAD2;
|
|||
|
nButton[1][ 2] = DIK_NUMPAD4;
|
|||
|
nButton[1][ 3] = DIK_NUMPAD6;
|
|||
|
nButton[1][ 4] = DIK_N; // A
|
|||
|
nButton[1][ 5] = DIK_B; // B
|
|||
|
nButton[1][ 6] = 0; // A Rapid
|
|||
|
nButton[1][ 7] = 0; // B Rapid
|
|||
|
nButton[1][ 8] = 0; // SELECT
|
|||
|
nButton[1][ 9] = 0; // START
|
|||
|
nButton[1][10] = DIK_M; // Mic
|
|||
|
|
|||
|
nRapid[1][0] = 0; // A Rapid speed
|
|||
|
nRapid[1][1] = 0; // B Rapid speed
|
|||
|
}
|
|||
|
|
|||
|
void DefaultController3() {
|
|||
|
for( INT i = 0; i < 64; i++ )
|
|||
|
nButton[2][i] = 0;
|
|||
|
|
|||
|
nRapid[2][0] = 0; // A Rapid speed
|
|||
|
nRapid[2][1] = 0; // B Rapid speed
|
|||
|
}
|
|||
|
|
|||
|
void DefaultController4() {
|
|||
|
for( INT i = 0; i < 64; i++ )
|
|||
|
nButton[3][i] = 0;
|
|||
|
|
|||
|
nRapid[3][0] = 0; // A Rapid speed
|
|||
|
nRapid[3][1] = 0; // B Rapid speed
|
|||
|
}
|
|||
|
|
|||
|
void DefaultExController0() {
|
|||
|
// Crazy Climber<65><72><EFBFBD>۰<EFBFBD>(<28><><EFBFBD>ۂɂ͑<C982><CD91>݂<EFBFBD><DD82>Ȃ<EFBFBD>)
|
|||
|
for( INT i = 0; i < 64; i++ )
|
|||
|
nExButton[0][i] = 0;
|
|||
|
// nExButton[0][ 0] = 0; // L up
|
|||
|
// nExButton[0][ 1] = 0; // L down
|
|||
|
// nExButton[0][ 2] = 0; // L left
|
|||
|
// nExButton[0][ 3] = 0; // L right
|
|||
|
// nExButton[0][ 4] = 0; // R up
|
|||
|
// nExButton[0][ 5] = 0; // R down
|
|||
|
// nExButton[0][ 6] = 0; // R left
|
|||
|
// nExButton[0][ 7] = 0; // R right
|
|||
|
}
|
|||
|
|
|||
|
void DefaultExController1() {
|
|||
|
// Famly Trainer<65><72><EFBFBD>۰<EFBFBD>
|
|||
|
for( INT i = 0; i < 64; i++ )
|
|||
|
nExButton[1][i] = 0;
|
|||
|
}
|
|||
|
|
|||
|
void DefaultExController2() {
|
|||
|
// Exciting Boxing<6E><67><EFBFBD>۰<EFBFBD>
|
|||
|
for( INT i = 0; i < 64; i++ )
|
|||
|
nExButton[2][i] = 0;
|
|||
|
}
|
|||
|
|
|||
|
void DefaultExController3() {
|
|||
|
// Mahjang<6E><67><EFBFBD>۰<EFBFBD>
|
|||
|
for( INT i = 0; i < 64; i++ )
|
|||
|
nExButton[3][i] = 0;
|
|||
|
}
|
|||
|
|
|||
|
void DefaultNsfController() {
|
|||
|
for( INT i = 0; i < 64; i++ )
|
|||
|
nNsfButton[i] = 0;
|
|||
|
|
|||
|
nNsfButton[ 0] = DIK_UP; // Play
|
|||
|
nNsfButton[ 1] = DIK_DOWN; // Stop
|
|||
|
nNsfButton[ 2] = DIK_LEFT; // Number -1
|
|||
|
nNsfButton[ 3] = DIK_RIGHT; // Number +1
|
|||
|
nNsfButton[ 4] = DIK_PRIOR; // Number +16
|
|||
|
nNsfButton[ 5] = DIK_NEXT; // Number -16
|
|||
|
}
|
|||
|
|
|||
|
void DefaultVSUnisystem() {
|
|||
|
for( INT i = 0; i < 64; i++ )
|
|||
|
nVSUnisystem[i] = 0;
|
|||
|
|
|||
|
nVSUnisystem[0] = DIK_C; // Coin
|
|||
|
}
|
|||
|
};
|
|||
|
|
|||
|
class CCfgMovie
|
|||
|
{
|
|||
|
public:
|
|||
|
BYTE bUsePlayer[4];
|
|||
|
BOOL bRerecord;
|
|||
|
BOOL bLoopPlay;
|
|||
|
BOOL bResetRec;
|
|||
|
BOOL bPadDisplay;
|
|||
|
|
|||
|
void Default() {
|
|||
|
bUsePlayer[0] = 0xFF;
|
|||
|
bUsePlayer[1] = 0x00;
|
|||
|
bUsePlayer[2] = 0x00;
|
|||
|
bUsePlayer[3] = 0x00;
|
|||
|
bRerecord = TRUE;
|
|||
|
bLoopPlay = FALSE;
|
|||
|
bResetRec = FALSE;
|
|||
|
bPadDisplay = FALSE;
|
|||
|
}
|
|||
|
};
|
|||
|
|
|||
|
class CCfgLauncher
|
|||
|
{
|
|||
|
public:
|
|||
|
RECT rcWindowPos;
|
|||
|
|
|||
|
BYTE bHeaderView [16];
|
|||
|
BYTE nHeaderOrder[16];
|
|||
|
SHORT nHeaderWidth[16];
|
|||
|
|
|||
|
BOOL bActivePause;
|
|||
|
|
|||
|
INT nListSelect;
|
|||
|
|
|||
|
BOOL bSortDir;
|
|||
|
INT nSortType;
|
|||
|
|
|||
|
BYTE bFolderUse[16];
|
|||
|
CHAR szFolder[16][_MAX_PATH];
|
|||
|
|
|||
|
CHAR szLastSelect[_MAX_PATH];
|
|||
|
|
|||
|
void Default() {
|
|||
|
rcWindowPos.left = rcWindowPos.right =
|
|||
|
rcWindowPos.top = rcWindowPos.bottom = 0;
|
|||
|
|
|||
|
bActivePause = FALSE;
|
|||
|
|
|||
|
nListSelect = 0;
|
|||
|
|
|||
|
bSortDir = FALSE;
|
|||
|
nSortType = 0;
|
|||
|
|
|||
|
INT i;
|
|||
|
for( i = 0; i < 16; i++ ) {
|
|||
|
bHeaderView [i] = TRUE;
|
|||
|
nHeaderOrder[i] = i;
|
|||
|
nHeaderWidth[i] = (i==0)?160:48;
|
|||
|
}
|
|||
|
|
|||
|
for( i = 0; i < 16; i++ ) {
|
|||
|
bFolderUse[i] = FALSE;
|
|||
|
szFolder[i][0] = '\0';
|
|||
|
}
|
|||
|
|
|||
|
szLastSelect[0] = '\0';
|
|||
|
}
|
|||
|
};
|
|||
|
|
|||
|
class CCfgExtraSound
|
|||
|
{
|
|||
|
public:
|
|||
|
CHAR szExtSoundFile[ ESF_FILE_MAX ][ MAX_PATH ];
|
|||
|
|
|||
|
void Default() {
|
|||
|
for( INT i = 0; i < ESF_FILE_MAX; i++ ) {
|
|||
|
szExtSoundFile[i][0] = '\0';
|
|||
|
}
|
|||
|
}
|
|||
|
};
|
|||
|
|
|||
|
class CCfgNetPlay
|
|||
|
{
|
|||
|
public:
|
|||
|
RECT rcChatPos;
|
|||
|
|
|||
|
INT nRecentPort, nRecentHost;
|
|||
|
CHAR szRecentPort[16][_MAX_PATH+1];
|
|||
|
CHAR szRecentHost[16][_MAX_PATH+1];
|
|||
|
CHAR szNick[_MAX_PATH+1];
|
|||
|
|
|||
|
void Default() {
|
|||
|
rcChatPos.left = rcChatPos.right =
|
|||
|
rcChatPos.top = rcChatPos.bottom = 0;
|
|||
|
|
|||
|
::lstrcpy( szNick, "NoName" );
|
|||
|
|
|||
|
for( INT i = 0; i < 16; i++ ) {
|
|||
|
szRecentPort[i][0] = '\0';
|
|||
|
szRecentHost[i][0] = '\0';
|
|||
|
}
|
|||
|
::lstrcpy( szRecentPort[0], "10000" );
|
|||
|
::lstrcpy( szRecentHost[0], "localhost:10000" );
|
|||
|
|
|||
|
nRecentPort = 1;
|
|||
|
nRecentHost = 1;
|
|||
|
}
|
|||
|
};
|
|||
|
|
|||
|
class CConfig
|
|||
|
{
|
|||
|
public:
|
|||
|
CConfig() {
|
|||
|
m_bKeyboardDisable = FALSE;
|
|||
|
Default();
|
|||
|
}
|
|||
|
|
|||
|
CCfgGeneral general;
|
|||
|
CCfgPath path;
|
|||
|
CCfgEmulator emulator;
|
|||
|
CCfgGraphics graphics;
|
|||
|
CCfgSound sound;
|
|||
|
CCfgShortCut shortcut;
|
|||
|
CCfgLanguage language;
|
|||
|
CCfgController controller;
|
|||
|
CCfgMovie movie;
|
|||
|
CCfgLauncher launcher;
|
|||
|
CCfgExtraSound extsound;
|
|||
|
CCfgNetPlay netplay;
|
|||
|
|
|||
|
void Default() {
|
|||
|
general.Default();
|
|||
|
path.Default();
|
|||
|
emulator.Default();
|
|||
|
graphics.Default();
|
|||
|
sound.Default();
|
|||
|
shortcut.Default();
|
|||
|
language.Default();
|
|||
|
controller.Default();
|
|||
|
movie.Default();
|
|||
|
launcher.Default();
|
|||
|
extsound.Default();
|
|||
|
netplay.Default();
|
|||
|
}
|
|||
|
|
|||
|
void Load();
|
|||
|
void Save();
|
|||
|
|
|||
|
// Checker
|
|||
|
void InputKeyboardDisable( BOOL bEnable ) {
|
|||
|
m_bKeyboardDisable = bEnable;
|
|||
|
}
|
|||
|
|
|||
|
BOOL ButtonCheck( INT nNo, INT nID );
|
|||
|
BOOL ExButtonCheck( INT nNo, INT nID );
|
|||
|
BOOL NsfButtonCheck( INT nID );
|
|||
|
BOOL ButtonCheck( INT nID, WORD* pKey );
|
|||
|
|
|||
|
// Converter
|
|||
|
string ShortcutToKeyName( INT nShortcut );
|
|||
|
|
|||
|
// Table
|
|||
|
static INT SamplingRateTable[];
|
|||
|
static INT ShortcutKeyID[];
|
|||
|
protected:
|
|||
|
|
|||
|
BOOL m_bKeyboardDisable;
|
|||
|
private:
|
|||
|
};
|
|||
|
|
|||
|
// <20>ʃQ<CA83>[<5B><><EFBFBD>I<EFBFBD>v<EFBFBD>V<EFBFBD><56><EFBFBD><EFBFBD>
|
|||
|
class CGameOption
|
|||
|
{
|
|||
|
public:
|
|||
|
// for Cartridge
|
|||
|
void Load( DWORD crc );
|
|||
|
void Save( LPCSTR name, DWORD crc );
|
|||
|
// for FDS
|
|||
|
void Load( DWORD gid, DWORD mid );
|
|||
|
void Save( LPCSTR name, DWORD gid, DWORD mid );
|
|||
|
|
|||
|
// Default<6C>ۑ<EFBFBD>
|
|||
|
INT defRenderMethod;
|
|||
|
INT defIRQtype;
|
|||
|
BOOL defFrameIRQ;
|
|||
|
BOOL defVideoMode;
|
|||
|
|
|||
|
// <20>f<EFBFBD>[<5B>^
|
|||
|
INT nRenderMethod;
|
|||
|
INT nIRQtype;
|
|||
|
BOOL bFrameIRQ;
|
|||
|
BOOL bVideoMode;
|
|||
|
protected:
|
|||
|
private:
|
|||
|
};
|
|||
|
|
|||
|
extern CConfig Config;
|
|||
|
extern CGameOption GameOption;
|
|||
|
|
|||
|
#endif // !__CCONFIG_INCLUDED__
|