forked from sin365/AxibugEmuOnline
36 lines
917 B
C#
36 lines
917 B
C#
|
using UnityEngine;
|
||
|
using UnityEngine.UI;
|
||
|
|
||
|
public class UVRemapper : BaseMeshEffect
|
||
|
{
|
||
|
public Vector2 uvMin = new Vector2(0, 0);
|
||
|
public Vector2 uvMax = new Vector2(1, 1);
|
||
|
|
||
|
public override void ModifyMesh(VertexHelper vh)
|
||
|
{
|
||
|
UIVertex vertex = new UIVertex();
|
||
|
for (int i = 0; i < vh.currentVertCount; i++)
|
||
|
{
|
||
|
vh.PopulateUIVertex(ref vertex, i);
|
||
|
|
||
|
switch (i % 4)
|
||
|
{
|
||
|
case 0:
|
||
|
vertex.uv0 = uvMin;
|
||
|
break;
|
||
|
case 1:
|
||
|
vertex.uv0 = new Vector2(uvMin.x, uvMax.y);
|
||
|
break;
|
||
|
case 2:
|
||
|
vertex.uv0 = uvMax;
|
||
|
break;
|
||
|
case 3:
|
||
|
vertex.uv0 = new Vector2(uvMax.x, uvMin.y);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
vh.SetUIVertex(vertex, i);
|
||
|
}
|
||
|
}
|
||
|
}
|