AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Script/UI/InGameUI/InGameUI.cs

88 lines
2.3 KiB
C#
Raw Normal View History

using System;
using System.Collections.Generic;
namespace AxibugEmuOnline.Client
{
public class InGameUI : CommandExecuter
{
public static InGameUI Instance { get; private set; }
public RomFile RomFile => m_rom;
public override bool Enable => gameObject.activeInHierarchy;
private RomFile m_rom;
private object m_core;
2024-09-13 17:39:48 +08:00
private object m_state;
2024-09-13 17:39:48 +08:00
private InGameUI_SaveState m_saveStateMenu;
private InGameUI_LoadState m_loadStateMenu;
protected override void Awake()
{
Instance = this;
gameObject.SetActiveEx(false);
base.Awake();
}
private void OnDestroy()
{
Instance = null;
}
2024-09-13 17:39:48 +08:00
/// <summary>
/// <20><>ȡģ<C8A1><C4A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ķ<EFBFBD><C4B6><EFBFBD>
/// </summary>
/// <typeparam name="T">ģ<><C4A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ķ<EFBFBD><C4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></typeparam>
public T GetCore<T>() => (T)m_core;
2024-09-13 17:39:48 +08:00
/// <summary> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ٿ<EFBFBD><D9BF><EFBFBD> </summary>
public void SaveQuickState(object state)
{
m_state = state;
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ٿ<EFBFBD><D9BF><EFBFBD>
/// </summary>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public bool GetQuickState<T>(out T state)
{
state = default(T);
if (m_state is T)
{
state = (T)m_state;
return true;
}
else
{
return false;
}
}
public void Show(RomFile currentRom, object core)
{
CommandDispatcher.Instance.RegistController(this);
2024-09-13 17:39:48 +08:00
m_saveStateMenu = new InGameUI_SaveState(this);
m_loadStateMenu = new InGameUI_LoadState(this);
m_rom = currentRom;
m_core = core;
2024-09-13 17:39:48 +08:00
gameObject.SetActiveEx(true);
}
public void Hide()
{
CommandDispatcher.Instance.UnRegistController(this);
gameObject.SetActiveEx(false);
}
protected override void OnCmdOptionMenu()
{
2024-09-13 17:39:48 +08:00
OptionUI.Instance.Pop(new List<OptionMenu> { m_saveStateMenu, m_loadStateMenu });
}
}
}