AxibugEmuOnline/AxibugEmuOnline.Server/Manager/ClientManager.cs

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using AxibugEmuOnline.Server.Common;
using AxibugEmuOnline.Server.NetWork;
using AxibugProtobuf;
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using System.Net.Sockets;
using System.Timers;
namespace AxibugEmuOnline.Server.Manager
{
public class ClientInfo
{
public long UID { get; set; }
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public string NickName { get; set; }
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public string Account { get; set; }
public Socket _socket { get; set; }
public bool IsOffline { get; set; } = false;
public DateTime LogOutDT { get; set; }
public DateTime LogInDT { get; set; }
public UserRoomState RoomState { get; set; } = new UserRoomState();
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public TimeSpan LastStartPingTime { get; set; }
public int LastPingSeed { get; set; }
public double AveNetDelay { get; set; }
public double MinNetDelay { get; set; }
public double MaxNetDelay { get; set; }
public List<double> NetDelays { get; set; } = new List<double>();
public const int NetAveDelayCount = 3;
}
public class UserRoomState
{
public int RoomID { get; private set; }
public int PlayerIdx { get; private set; }
public UserRoomState()
{
ClearRoomData();
}
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public void SetRoomData(int roomID, int playerIdx)
{
RoomID = roomID;
PlayerIdx = playerIdx;
}
public void ClearRoomData()
{
RoomID = -1;
PlayerIdx = -1;
}
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}
public class ClientManager
{
private List<ClientInfo> ClientList = new List<ClientInfo>();
private Dictionary<Socket, ClientInfo> _DictSocketClient = new Dictionary<Socket, ClientInfo>();
private Dictionary<long?, ClientInfo> _DictUIDClient = new Dictionary<long?, ClientInfo>();
private long TestUIDSeed = 0;
private System.Timers.Timer clientCheckTimer;
private AutoResetEvent pingTickARE;
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private long _RemoveOfflineCacheMin;
private Thread threadPingTick;
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/// <summary>
/// 初始化并指定检查时间
/// </summary>
/// <param name="ticktime">tick检查毫秒数</param>
/// <param name="RemoveOfflineCache">清理掉线分钟数</param>
public void Init(long ticktime, long RemoveOfflineCacheMin)
{
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdPing, OnCmdPing);
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdPong, OnCmdPong);
pingTickARE = AppSrv.g_Tick.AddNewARE(TickManager.TickType.Interval_2000MS);
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//换算成毫秒
_RemoveOfflineCacheMin = RemoveOfflineCacheMin;
clientCheckTimer = new System.Timers.Timer();
clientCheckTimer.Interval = ticktime;
clientCheckTimer.AutoReset = true;
clientCheckTimer.Elapsed += new ElapsedEventHandler(ClientCheckClearOffline_Elapsed);
clientCheckTimer.Enabled = true;
pingTickARE = AppSrv.g_Tick.AddNewARE(TickManager.TickType.Interval_2000MS);
threadPingTick = new Thread(PingAllLoop);
threadPingTick.Start();
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}
public long GetNextUID()
{
return ++TestUIDSeed;
}
private void ClientCheckClearOffline_Elapsed(object sender, ElapsedEventArgs e)
{
DateTime CheckDT = DateTime.Now.AddMinutes(-1 * _RemoveOfflineCacheMin);
ClientInfo[] OfflineClientlist = ClientList.Where(w => w.IsOffline == true && w.LogOutDT < CheckDT).ToArray();
Console.WriteLine("开始清理离线过久的玩家的缓存");
for (int i = 0; i < OfflineClientlist.Length; i++)
{
//to do 掉线处理
RemoveClient(OfflineClientlist[i]);
}
GC.Collect();
}
//通用处理
#region clientlist
public ClientInfo JoinNewClient(Protobuf_Login data, Socket _socket)
{
//也许这个函数需加lock
ClientInfo cinfo = GetClientForSocket(_socket);
//如果连接还在
if (cinfo != null)
{
cinfo.IsOffline = false;
}
else
{
cinfo = new ClientInfo()
{
UID = GetNextUID(),
_socket = _socket,
Account = data.Account,
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NickName = data.Account,
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IsOffline = false,
};
AddClient(cinfo);
}
return cinfo;
}
/// <summary>
/// 增加用户
/// </summary>
/// <param name="client"></param>
void AddClient(ClientInfo clientInfo)
{
try
{
Console.WriteLine("追加连接玩家 UID=>" + clientInfo.UID + " | " + clientInfo.Account);
lock (ClientList)
{
_DictUIDClient.Add(clientInfo.UID, clientInfo);
_DictSocketClient.Add(clientInfo._socket, clientInfo);
ClientList.Add(clientInfo);
}
}
catch (Exception ex)
{
ex.ToString();
}
}
/// <summary>
/// 清理连接
/// </summary>
/// <param name="client"></param>
public void RemoveClient(ClientInfo client)
{
lock (ClientList)
{
if (_DictUIDClient.ContainsKey(client.UID))
_DictUIDClient.Remove(client.UID);
if (_DictSocketClient.ContainsKey(client._socket))
_DictSocketClient.Remove(client._socket);
ClientList.Remove(client);
}
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}
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/// <summary>
/// 清理连接
/// </summary>
/// <param name="client"></param>
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public bool GetClientByUID(long uid, out ClientInfo client, bool bNeedOnline = false)
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{
lock (ClientList)
{
if (!_DictUIDClient.ContainsKey(uid))
{
client = null;
return false;
}
client = _DictUIDClient[uid];
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if (bNeedOnline && client.IsOffline)
return false;
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return true;
}
}
public ClientInfo GetClientForSocket(Socket sk)
{
return _DictSocketClient.ContainsKey(sk) ? _DictSocketClient[sk] : null;
}
/// <summary>
/// 获取在线玩家
/// </summary>
/// <returns></returns>
public List<ClientInfo> GetOnlineClientList()
{
return ClientList.Where(w => w.IsOffline == false).ToList();
}
/// <summary>
/// 设置玩家离线
/// </summary>
/// <param name="sk"></param>
public void SetClientOfflineForSocket(Socket sk)
{
if (!_DictSocketClient.ContainsKey(sk))
return;
ClientInfo cinfo = _DictSocketClient[sk];
Console.WriteLine("标记玩家UID" + cinfo.UID + "为离线");
cinfo.IsOffline = true;
cinfo.LogOutDT = DateTime.Now;
}
public void RemoveClientForSocket(Socket sk)
{
if (!_DictSocketClient.ContainsKey(sk))
return;
RemoveClient(_DictSocketClient[sk]);
}
#endregion
#region Ping
void PingAllLoop()
{
while (true)
{
pingTickARE.WaitOne();
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//AppSrv.g_Log.Info("PingAll");
PingAll();
}
}
void PingAll()
{
List<ClientInfo> clientlist = GetOnlineClientList();
int randSeed = new Random().Next(0, int.MaxValue);
foreach (var _c in clientlist)
{
_c.LastPingSeed = randSeed;
_c.LastStartPingTime = AppSrv.g_Tick.sw.Elapsed;
Protobuf_Ping resp = new Protobuf_Ping()
{
Seed = randSeed,
};
AppSrv.g_ClientMgr.ClientSend(_c._socket, (int)CommandID.CmdPing, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
}
}
public void OnCmdPing(Socket sk, byte[] reqData)
{
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//AppSrv.g_Log.Debug($"OnCmdPing");
ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk);
Protobuf_Ping msg = ProtoBufHelper.DeSerizlize<Protobuf_Ping>(reqData);
//创建成功下行
Protobuf_Pong resp = new Protobuf_Pong()
{
Seed = msg.Seed,
};
AppSrv.g_ClientMgr.ClientSend(_c._socket, (int)CommandID.CmdPong, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
}
public void OnCmdPong(Socket sk, byte[] reqData)
{
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//AppSrv.g_Log.Debug($"OnCmdPong");
ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk);
Protobuf_Pong msg = ProtoBufHelper.DeSerizlize<Protobuf_Pong>(reqData);
if (_c.LastPingSeed == msg.Seed)
{
TimeSpan current = AppSrv.g_Tick.sw.Elapsed;
TimeSpan delta = current - _c.LastStartPingTime;
_c.NetDelays.Add(delta.TotalSeconds);
while (_c.NetDelays.Count > ClientInfo.NetAveDelayCount)
_c.NetDelays.RemoveAt(0);
double tempMin = double.MaxValue;
double tempMax = double.MinValue;
for (int i = 0; i < _c.NetDelays.Count; i++)
{
tempMin = Math.Min(_c.NetDelays[i], tempMin);
tempMax = Math.Max(_c.NetDelays[i], tempMax);
}
_c.MinNetDelay = tempMin;
_c.MaxNetDelay = tempMax;
_c.AveNetDelay = _c.NetDelays.Average(w => w);
}
}
#endregion
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public void ClientSendALL(int CMDID, int ERRCODE, byte[] data, long SkipUID = -1)
{
ClientSend(ClientList, CMDID, ERRCODE, data, SkipUID);
}
public void ClientSend(List<long> UIDs, int CMDID, int ERRCODE, byte[] data, long SkipUID = -1)
{
for (int i = 0; i < UIDs.Count(); i++)
{
if (!GetClientByUID(UIDs[i], out ClientInfo _c, true))
continue;
AppSrv.g_SocketMgr.SendToSocket(_c._socket, CMDID, ERRCODE, data);
}
}
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/// <summary>
/// 给一组用户发送数据
/// </summary>
/// <param name="_toclientlist"></param>
/// <param name="CMDID"></param>
/// <param name="ERRCODE"></param>
/// <param name="data"></param>
public void ClientSend(List<ClientInfo> _toclientlist, int CMDID, int ERRCODE, byte[] data, long SkipUID = -1)
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{
for (int i = 0; i < _toclientlist.Count(); i++)
{
if (_toclientlist[i] == null || _toclientlist[i].IsOffline)
continue;
if (SkipUID > -1 && _toclientlist[i].UID == SkipUID)
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continue;
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AppSrv.g_SocketMgr.SendToSocket(_toclientlist[i]._socket, CMDID, ERRCODE, data);
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}
}
public void ClientSend(Socket _socket, int CMDID, int ERRCODE, byte[] data)
{
//Console.WriteLine("发送数据 CMDID->"+ CMDID);
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AppSrv.g_SocketMgr.SendToSocket(_socket, CMDID, ERRCODE, data);
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}
/// <summary>
/// 给一个连接发送数据
/// </summary>
/// <param name="_c"></param>
/// <param name="CMDID"></param>
/// <param name="ERRCODE"></param>
/// <param name="data"></param>
public void ClientSend(ClientInfo _c, int CMDID, int ERRCODE, byte[] data)
{
if (_c == null || _c.IsOffline)
return;
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AppSrv.g_SocketMgr.SendToSocket(_c._socket, CMDID, ERRCODE, data);
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}
public int GetOnlineClient()
{
return ClientList.Where(w => !w.IsOffline).Count();
}
}
}