mirror of
https://githubfast.com/mhwikicn/mh2.git
synced 2024-11-23 21:10:06 +08:00
716 lines
22 KiB
JavaScript
716 lines
22 KiB
JavaScript
//************************************************************
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//************************************************************
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//************************************************************
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//************************************************************
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mapHtml = new Array(10);
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mapHtml[0] = "mitsu";
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mapHtml[1] = "saba";
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mapHtml[2] = "numa";
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mapHtml[3] = "yuki";
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mapHtml[4] = "kaza";
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mapHtml[5] = "mori";
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mapHtml[6] = "tou1";
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mapHtml[7] = "tou2";
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mapHtml[8] = "sent";
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mapHtml[9] = "tori";
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mapName = new Array(10);
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mapName[0] = "密林";
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mapName[1] = "砂漠";
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mapName[2] = "沼地";
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mapName[3] = "雪山";
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mapName[4] = "火山";
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mapName[5] = "森丘";
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mapName[6] = "塔(1)";
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mapName[7] = "塔(2)";
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mapName[8] = "战斗街";
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mapName[9] = "砦";
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monsName = new Array(74);
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monsName[1] = "雌火龙";
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monsName[2] = "黑龍";
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monsName[3] = "精灵鹿";
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monsName[4] = "苔猪";
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monsName[5] = "大野猪";
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monsName[6] = "大怪鸟";
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monsName[7] = "老山龍";
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monsName[8] = "砂龙王";
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monsName[9] = "白猫";
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monsName[10] = "山菜爷";
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monsName[11] = "雄火龙";
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monsName[12] = "食草龙";
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monsName[13] = "黄速龙";
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monsName[14] = "角龙";
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monsName[15] = "电龙";
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monsName[16] = "蓝速龙";
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monsName[17] = "铠龙";
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monsName[18] = "推车";
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monsName[19] = "巨蜂";
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monsName[20] = "毒怪鸟";
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monsName[21] = "水龙";
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monsName[22] = "岩龙";
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monsName[23] = "黑猫";
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monsName[24] = "爬虫";
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monsName[25] = "甲壳草食龙";
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monsName[26] = "一角龙";
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monsName[27] = "蓝速龙王";
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monsName[28] = "黄速龙王";
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monsName[29] = "岩石";
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monsName[30] = "红速龙";
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monsName[31] = "红速龙王";
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monsName[32] = "小猪";
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monsName[33] = "麒麟";
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monsName[34] = "砂龙";
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monsName[35] = "白速龙";
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monsName[36] = "红黑龍";
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monsName[37] = "雌火龙【亚种】";
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monsName[38] = "大怪鸟【亚种】";
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monsName[39] = "毒怪鸟【亚种】";
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monsName[40] = "黑狼鸟";
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monsName[41] = "雄火龙【稀少种】";
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monsName[42] = "雌火龙【稀少种】";
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monsName[43] = "角龙【亚种】";
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monsName[44] = "一角龙【亚种】";
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monsName[45] = "电龙【亚种】";
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monsName[46] = "水龙【亚种】";
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monsName[47] = "铠龙【亚种】";
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monsName[48] = "大名盾蟹";
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monsName[49] = "雄火龙【亚种】";
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monsName[50] = "岩山龍";
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monsName[51] = "雪狮子王";
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monsName[52] = "桃毛兽王";
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monsName[53] = "金狮子";
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monsName[54] = "钢龍";
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monsName[55] = "砦蟹";
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monsName[56] = "大雷光虫";
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monsName[57] = "奇面族";
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monsName[58] = "浮岳龍";
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monsName[59] = "霞龍";
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monsName[60] = "锈钢龍";
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monsName[61] = "雪狮子";
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monsName[62] = "桃毛兽";
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monsName[63] = "蛇龙";
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monsName[64] = "炎妃龍";
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monsName[65] = "炎王龍";
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monsName[66] = "小盾蟹";
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monsName[67] = "将军镰蟹";
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monsName[68] = "大野猪王";
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monsName[69] = "雪山鹿";
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monsName[70] = "波波";
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monsName[71] = "祖龍";
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monsName[72] = "浮岳龍";
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monsName[73] = "小镰蟹";
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hoshuName = new Array(6);
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hoshuName[0] = "<B>确定报酬</B>";
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hoshuName[1] = "基本报酬";
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hoshuName[2] = "捕获追加报酬";
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hoshuName[3] = "捕获追加报酬";
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hoshuName[4] = "支线A达成报酬";
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hoshuName[5] = "支线B达成报酬";
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shopName = new Array(16);
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shopName[0] = "江波村杂货店";
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shopName[1] = "江波村调合店";
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shopName[2] = "造访江波村的行商婆婆(1)";
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shopName[3] = "造访江波村的行商婆婆(2)";
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shopName[4] = "江波村工房";
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shopName[5] = "江波村食材店";
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shopName[6] = "江波村道具店";
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shopName[7] = "科科特村的行商青年";
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shopName[8] = "科科特村杂货店";
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shopName[9] = "街门的随性杂货商";
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shopName[10] = "街杂货店";
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shopName[11] = "街食材店";
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shopName[12] = "街调合店";
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shopName[13] = "街道具店";
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shopName[14] = "街斗技场杂货店";
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shopName[15] = "街大老殿杂货店";
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//******************************************************
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bukiName = new Array(11);
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bukiName[0] = "大剑";
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bukiName[1] = "重弩";
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bukiName[2] = "大锤";
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bukiName[3] = "长枪";
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bukiName[4] = "片手剑";
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bukiName[5] = "轻弩";
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bukiName[6] = "双剑";
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bukiName[7] = "太刀";
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bukiName[8] = "狩猎笛";
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bukiName[9] = "铳枪";
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bukiName[10] = "弓";
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bukiHtml = new Array(11);
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bukiHtml[0] = "sword.html";
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bukiHtml[1] = "heavy.html";
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bukiHtml[2] = "hammer.html";
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bukiHtml[3] = "lance.html";
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bukiHtml[4] = "blade.html";
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bukiHtml[5] = "light.html";
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bukiHtml[6] = "twin.html";
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bukiHtml[7] = "tachi.html";
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bukiHtml[8] = "shuryou.html";
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bukiHtml[9] = "gunlance.html";
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bukiHtml[10] = "yumi.html";
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// 防具の場合,防具の種類 2:頭 3:胴 4:腕 5:腰 0:脚
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boguName = new Array(6);
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boguName[0] = "脚装备";
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boguName[2] = "头装备";
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boguName[3] = "胴装备";
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boguName[4] = "腕装备";
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boguName[5] = "腰装备";
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boguHtml = new Array(6);
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boguHtml[0] = "foot.html";
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boguHtml[2] = "head.html";
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boguHtml[3] = "armor.html";
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boguHtml[4] = "arm.html";
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boguHtml[5] = "waist.html";
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//****************************************************************
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function ShowItemDetail()
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{
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icode = document.location.search.substring(1);
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//アイテムコード
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if (icode == "") return;
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no = Number("0x"+icode);
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if (no < 0x0001 || no > 0x0398) return;
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html = "";
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if (no == 0x0001) {
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html += "<";
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} else {
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html += "<A href=\"items.html?" + SubHexNumber(no) + "\"><</A>";
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}
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html += icode.toUpperCase();
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if (no == 0x0398) {
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html += ">";
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} else {
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html += "<A href=\"items.html?" + AddHexNumber(no) + "\">></A>";
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}
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hitemcode.innerHTML = html;
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//アイテム名
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hitemname.innerHTML = itemname[no];
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//個数,レア,買値,売値
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data = itemspec[no];
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if (data.substring(0,3) == 255) {
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hitemkosu.innerHTML = "∞";
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} else {
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hitemkosu.innerHTML = Number(data.substring(0,3));
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}
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hitemrare.innerHTML = data.substring(3,4);
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if (Number(data.substring(4,9)) >= 0) {
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hitemkaiz.innerHTML = Number(data.substring(4,9)) + "z";
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}
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hitemuriz.innerHTML = Number(data.substring(9,14)) + "z";
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//説明文
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hitemdesc.innerHTML = itemdesc[no];
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if (no > 0x031d) return;
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//****************************************************************
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//采取
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hitemsaishu0.innerHTML = FormatSaishu(itemsaishu0[no], 0);
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hitemsaishu1.innerHTML = FormatSaishu(itemsaishu1[no], 0);
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hitemsaishu2.innerHTML = FormatSaishu(itemsaishu2[no], 0);
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hitemsaishu3.innerHTML = FormatSaishu(itemsaishu3[no], 1);
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hitemsaishu4.innerHTML = FormatSaishu(itemsaishu4[no], 1);
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hitemsaishu5.innerHTML = FormatSaishu(itemsaishu5[no], 1);
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//****************************************************************
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//剥取
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hitemhagi0.innerHTML = FormatHagi(itemhagi0[no]);
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hitemhagi1.innerHTML = FormatHagi(itemhagi1[no]);
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//****************************************************************
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//報酬
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hitemhoshu0.innerHTML = FormatHoushu(itemhoshu0[no]);
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hitemhoshu1.innerHTML = FormatHoushu(itemhoshu1[no]);
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//****************************************************************
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//調合・その他
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// 0-0: 識別子 M:2種調合 X:3種調合
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// J:爺さん K:マカ壷
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// S:ただの文字列 1-3:文字列の長さ 4-:文字列
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// G:(ドス)贪吃金枪鱼食べた結果出現するか
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data = itemchogo[no];
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html = "";
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ic = 0;
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while (ic < data.length) {
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if (ic > 0) html += "<BR>";
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yflag = data.substring(ic,ic+1);
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if (yflag == "M") {
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html += FormatItemName(data.substring(ic+1,ic+4)) + " 与 ";
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html += FormatItemName(data.substring(ic+4,ic+7)) + " 2种调合而来";
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html += " (成功率" + Number(data.substring(ic+7,ic+10)) + "%)";
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if (data.substring(ic+10,ic+11) == 1) html += " 【炼金】";
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ic = ic + 11;
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} else if (yflag == "X") {
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html += FormatItemName(data.substring(ic+1,ic+4)) + " 与 ";
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html += FormatItemName(data.substring(ic+4,ic+7)) + " 与 ";
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html += FormatItemName(data.substring(ic+7,ic+10)) + " 3种调合而来";
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html += " (成功率" + Number(data.substring(ic+10,ic+13)) + "%)";
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if (data.substring(ic+13,ic+14) == 1) html += " 【炼金】";
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ic = ic + 14;
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} else if (yflag == "J") {
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kind = data.substring(ic+1,ic+2); //爺さんの场所
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if (kind == 9) {
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html += "任意山菜爷处交付 ";
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html += FormatItemName(data.substring(ic+2,ic+5));
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numb = data.substring(ic+5,ic+7);
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if (numb > 1) html += "×" + numb;
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html += " 后可获得";
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} else {
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html += mapName[kind] + "的山菜爷处交付 ";
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html += FormatItemName(data.substring(ic+2,ic+5));
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html += " 后可能获得";
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}
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ic = ic + 7;
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} else if (yflag == "K") {
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html += FormatItemName(data.substring(ic+1,ic+4));
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html += " 在";
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html += "<A href=\"../makalist.html#" + FixData(data.substring(ic+4,ic+6), 4) + "\">";
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html += "埋下一定时间后</A>可入手";
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ic = ic + 6;
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} else if (yflag == "S") {
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numb = Number(data.substring(ic+1,ic+4)); //文字列の長さ
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html += data.substring(ic+4, ic+4+numb);
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ic = ic + 4 + numb;
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} else if (yflag == "G") {
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html += FormatItemName(data.substring(ic+1,ic+4));
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html += " 吃下后未发生体力回复的情况下,";
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html += Number(data.substring(ic+4,ic+7)) + "%的概率可入手";
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ic = ic + 7;
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} else {
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alert("Illegal identification code");
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break;
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}
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}
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hitemchogo.innerHTML = html;
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//****************************************************************
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//購入
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// 0-1: 購入场所番号
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//
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data = itemkonyu[no];
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html = "";
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for (ic=0; ic<data.length; ic+=2) {
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shopNo = Number(data.substring(ic,ic+2));
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if (ic > 0) html += "<BR>";
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html += shopName[shopNo] + " 处购入";
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}
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hitemkonyu.innerHTML = html;
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//****************************************************************
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//武具への用途
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// 0-0:フラグ W:武器 B:防具 S:装飾品
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// 1-1:武器の場合,武器の種類 0:大剣 2:ハンマー 3:ランス 4:片手件 6:双剣 7:太刀 8:狩猟笛 9:ガンランス
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// 1:ヘヴィボウガン 5:ライトボウガン A:弓
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// 防具の場合,防具の種類 2:頭 3:胴 4:腕 5:腰 0:脚
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// 装飾品の場合未使用
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// 2-4:武器/防具/装飾品No.
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// 5-5:用途フラグ 0:生産 1:強化 2-7:レベルアップ
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// 6-7:必要個数
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//以後は強化の場合のみで強化元データ
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// 8-8:武器の種類/防具の種類
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// 9-11:武器/防具No.
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//****************************************************************
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data = itemyoto0[no];
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html = "";
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ic = 0;
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while (ic < data.length) {
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yflag = data.substring(ic+5,ic+6); //用途フラグ
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//武器の場合
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if (data.substring(ic,ic+1) == "W") {
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if (yflag == 1) {
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html += FormatBukiName(data.substring(ic+8,ic+12));
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html += " 至 ";
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}
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html += FormatBukiName(data.substring(ic+1,ic+5));
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if (yflag == 0) {
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html += " 的生产所必要";
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} else if (yflag == 1) {
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html += " 的强化所必要";
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}
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html += " (" + Number(data.substring(ic+6,ic+8)) + "个)<BR>";
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//防具の場合
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} else if (data.substring(ic,ic+1) == "B") {
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kind = Number(data.substring(ic+1,ic+2));
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html += boguName[kind] + " ";
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if (yflag == 1) {
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html += FormatBoguName(data.substring(ic+8,ic+12));
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html += " 至 ";
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}
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html += FormatBoguName(data.substring(ic+1,ic+5));
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if (yflag == 0) {
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html += " 的生产所必要";
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} else if (yflag == 1) {
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html += " 的强化所必要";
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} else if (yflag >= 2) {
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html += " 等级" + yflag + " 的升级所必要";
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}
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html += " (" + Number(data.substring(ic+6,ic+8)) + "个)<BR>";
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//装飾品の場合
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} else if (data.substring(ic,ic+1) == "S") {
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html += FormatSoshName(data.substring(ic+1,ic+5));
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html += " 的生产所必要";
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html += " (" + Number(data.substring(ic+6,ic+8)) + "个)<BR>";
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}
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//次のデータ
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if (yflag == 1) {
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ic = ic + 12;
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} else {
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ic = ic + 8;
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}
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}
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hitemyoto0.innerHTML = html;
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//****************************************************************
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//その他の用途
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// 0-0: 識別子 M:2種調合 X:3種調合
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// J:爺さん
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// S:ただの文字列 1-3:文字列の長さ 4-:文字列
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// G:(ドス)贪吃金枪鱼食べた結果出現するアイテム
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data = itemyoto1[no];
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html = "";
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ic = 0;
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while (ic < data.length) {
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if (ic > 0) html += "<BR>";
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yflag = data.substring(ic,ic+1); //識別子
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if (yflag == "J") {
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kind = data.substring(ic+1,ic+2); //爺さんの场所
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||
if (kind == 9) {
|
||
html += "任意山菜爷处,将";
|
||
numb = Number(data.substring(ic+2,ic+4));
|
||
if (numb > 1) html += numb + "个";
|
||
html += "交付后可获得 ";
|
||
html += FormatItemName(data.substring(ic+4,ic+7));
|
||
html += " ";
|
||
} else {
|
||
html += mapName[kind] + "的山菜爷处交付可获得 ";
|
||
html += FormatItemName(data.substring(ic+4,ic+7));
|
||
numb = data.substring(ic+7,ic+10);
|
||
if (numb > 0) html += " 或 " + FormatItemName(numb);
|
||
numb = data.substring(ic+10,ic+13);
|
||
if (numb > 0) html += " 或 " + FormatItemName(numb);
|
||
numb = data.substring(ic+13,ic+16);
|
||
if (numb > 0) html += " 或 " + FormatItemName(numb);
|
||
html += " ";
|
||
}
|
||
ic = ic + 16;
|
||
|
||
} else if (yflag == "M") { //2種調合に使える
|
||
html += FormatItemName(data.substring(ic+8,ic+11));
|
||
html += " 一同进行2种调合后可做成 ";
|
||
html += FormatItemName(data.substring(ic+1,ic+4));
|
||
html += " (成功率";
|
||
html += Number(data.substring(ic+4,ic+7)) + "%)";
|
||
if (data.substring(ic+7,ic+8) == 1) html += " 【炼金】";
|
||
ic = ic + 11;
|
||
|
||
} else if (yflag == "X") { //3種調合に使える
|
||
html += FormatItemName(data.substring(ic+8,ic+11));
|
||
html += " 与 ";
|
||
html += FormatItemName(data.substring(ic+11,ic+14));
|
||
html += " 一同进行3种调合后可做成 ";
|
||
html += FormatItemName(data.substring(ic+1,ic+4));
|
||
html += " (成功率";
|
||
html += Number(data.substring(ic+4,ic+7)) + "%)";
|
||
if (data.substring(ic+7,ic+8) == 1) html += " 【炼金】";
|
||
ic = ic + 14;
|
||
|
||
} else if (yflag == "K") { //塊系が何になるか
|
||
html += "在武具店生产时,";
|
||
html += Number(data.substring(ic+5,ic+7)) + "%的概率做成 ";
|
||
html += FormatBukiName(data.substring(ic+1,ic+5));
|
||
html += " ";
|
||
ic = ic + 7;
|
||
|
||
} else if (yflag == "G") { //(ドス)贪吃金枪鱼食べた結果出現するアイテム
|
||
html += "吃下后未发生体力回复的情况下,";
|
||
html += Number(data.substring(ic+1,ic+4)) + "%的概率获得 ";
|
||
html += FormatItemName(data.substring(ic+4,ic+7));
|
||
html += " ";
|
||
ic = ic + 7;
|
||
|
||
} else if (yflag == "S") {
|
||
numb = Number(data.substring(ic+1,ic+4)); //文字列の長さ
|
||
html += data.substring(ic+4, ic+4+numb);
|
||
ic = ic + 4 + numb;
|
||
}
|
||
}
|
||
hitemyoto1.innerHTML = html;
|
||
}
|
||
|
||
//---------------------------------
|
||
function FormatItemName(tdata)
|
||
{
|
||
thtml = "";
|
||
tbno = Number(tdata);
|
||
if (tbno == 0) {
|
||
thtml += "<A href=../jisanlist.html target=\"_blank\">某些物品</A>";
|
||
} else {
|
||
thtml += "<A href=\"items.html?" + Fix16Data(tbno,4).toLowerCase() + "\" target=\"_blank\">";
|
||
thtml += itemname[tbno] + "</A>";
|
||
}
|
||
return thtml;
|
||
}
|
||
|
||
//---------------------------------
|
||
function FormatBukiName(tdata)
|
||
{
|
||
thtml = "";
|
||
tkind = Number("0x"+tdata.substring(0,1));
|
||
thtml += bukiName[tkind] + " ";
|
||
tbno = Number(tdata.substring(1,4));
|
||
thtml += "<A href=\"../bugu/" + bukiHtml[tkind] + "#" + FixData(tbno, 4) + "\">";
|
||
if (tkind == 1 || tkind == 5 || tkind == 10) {
|
||
thtml += gunname[tbno] + "</A>";
|
||
} else {
|
||
thtml += kenname[tbno] + "</A>";
|
||
}
|
||
return thtml;
|
||
}
|
||
|
||
//---------------------------------
|
||
function FormatBoguName(tdata)
|
||
{
|
||
thtml = "";
|
||
tkind = Number("0x"+tdata.substring(0,1));
|
||
tbno = Number(tdata.substring(1,4));
|
||
thtml += "<A href=\"../bugu/";
|
||
thtml += boguHtml[tkind];
|
||
thtml += "#" + FixData(tbno, 4) + "\">";
|
||
if (tkind == 0) {
|
||
thtml += footname[tbno];
|
||
} else if (tkind == 2) {
|
||
thtml += headname[tbno];
|
||
} else if (tkind == 3) {
|
||
thtml += armorname[tbno];
|
||
} else if (tkind == 4) {
|
||
thtml += armname[tbno];
|
||
} else if (tkind == 5) {
|
||
thtml += waistname[tbno];
|
||
}
|
||
thtml += "</A>";
|
||
return thtml;
|
||
}
|
||
|
||
//---------------------------------
|
||
function FormatSoshName(tdata)
|
||
{
|
||
thtml = "";
|
||
thtml += "装饰品 ";
|
||
tbno = Number(tdata.substring(1,4));
|
||
thtml += "<A href=\"../bugu/soushoku.html#" + FixData(tbno, 4) + "\">";
|
||
thtml += soshname[tbno] + "</A>";
|
||
return thtml;
|
||
}
|
||
|
||
|
||
|
||
//****************************************************************
|
||
// 采取発掘用のhtml構文生成
|
||
// 0-1: マップ番号
|
||
// 2-3: 区域番号 (00:BC 15:隠し)
|
||
// 4-5: ポイント番号
|
||
// 6-8: 昼の確率
|
||
// 9-11: 夜の確率
|
||
//****************************************************************
|
||
function FormatSaishu(tdata, tcla)
|
||
{
|
||
thtml = "";
|
||
for (ic=0; ic<tdata.length; ic+=12) {
|
||
mapNo = Number(tdata.substring(ic,ic+2));
|
||
areaNo = Number(tdata.substring(ic+2,ic+4));
|
||
ptsNo = Number(tdata.substring(ic+4,ic+6));
|
||
prob1 = Number(tdata.substring(ic+6,ic+9));
|
||
prob2 = Number(tdata.substring(ic+9,ic+12));
|
||
|
||
if (ic > 0) thtml += "<BR>";
|
||
thtml += "<A href=\"../stpickmap/";
|
||
thtml += mapHtml[mapNo];
|
||
if (tcla == 1) {
|
||
thtml += "h";
|
||
}
|
||
thtml += ".html#" + FixData(areaNo, 2) + "d\">";
|
||
thtml += mapName[mapNo];
|
||
if (areaNo == 0) {
|
||
thtml += " 营地-" + ptsNo;
|
||
} else if (areaNo == 15) {
|
||
thtml += " 隐藏区域-" + ptsNo;
|
||
} else {
|
||
thtml += " 区域 " + areaNo + "-" + ptsNo;
|
||
}
|
||
thtml += "</A>";
|
||
|
||
if (prob1 > 0) thtml += " 昼 " + prob1 + "%";
|
||
if (prob2 > 0) thtml += " 夜 " + prob2 + "%";
|
||
}
|
||
return thtml;
|
||
}
|
||
|
||
//****************************************************************
|
||
// 剥取用のhtml構文生成
|
||
// 0-1: 怪物コード
|
||
// 2-2: 種類(0:本体 1:尻尾 2:落し物 3:背部 4:(キング) 5:落し物 1 6:落し物 2 7:落し物 3)
|
||
// 3-5: 確率
|
||
//****************************************************************
|
||
function FormatHagi(tdata)
|
||
{
|
||
thtml = "";
|
||
for (ic=0; ic<tdata.length; ic+=6) {
|
||
monsNo = Number(tdata.substring(ic,ic+2));
|
||
kind = Number(tdata.substring(ic+2,ic+3));
|
||
prob = Number(tdata.substring(ic+3,ic+6));
|
||
|
||
if (ic > 0) thtml += "<BR>";
|
||
thtml += "<A href=\"../monslist/mons" + Fix16Data(monsNo, 2) + ".html\">";
|
||
thtml += monsName[monsNo] + "</A>";
|
||
|
||
if (kind == 0) {
|
||
thtml += " 剥取入手";
|
||
} else if (kind == 1) {
|
||
thtml += " 的尾巴剥取入手";
|
||
} else if (kind == 2) {
|
||
thtml += " 的掉落物采集入手";
|
||
} else if (kind == 3) {
|
||
thtml += " 的背部剥取入手";
|
||
} else if (kind == 4) {
|
||
thtml += "(王) 剥取入手";
|
||
} else if (kind == 5) {
|
||
thtml += " 的掉落物1采集入手";
|
||
} else if (kind == 6) {
|
||
thtml += " 的掉落物2采集入手";
|
||
} else if (kind == 7) {
|
||
thtml += " 的掉落物3采集入手";
|
||
}
|
||
thtml += " (" + prob + "%)";
|
||
}
|
||
return thtml;
|
||
}
|
||
|
||
//****************************************************************
|
||
// クエスト報酬用のhtml構文生成
|
||
// 0-2:クエ一連番号
|
||
// 3-5:確率
|
||
// 6-8:報酬名文字列長さ
|
||
// 9- :報酬名
|
||
//****************************************************************
|
||
function FormatHoushu(tdata)
|
||
{
|
||
thtml = "";
|
||
ic = 0;
|
||
while (ic < tdata.length) {
|
||
if (ic > 0) thtml += "<BR>";
|
||
tqno = Number(tdata.substring(ic,ic+3));
|
||
prob = Number(tdata.substring(ic+3,ic+6));
|
||
seas = Number(tdata.substring(ic+6,ic+7)); //季节
|
||
numb = Number(tdata.substring(ic+7,ic+10)); //文字長さ
|
||
|
||
if (tqno < 500) { //通常のクエスト
|
||
tqnm = quename[tqno];
|
||
if (tqnm.charAt(0) == 0) {
|
||
thtml += "离线☆";
|
||
} else {
|
||
thtml += "线上★";
|
||
}
|
||
thtml += tqnm.charAt(1) + " ";
|
||
|
||
thtml += "<IMG src=\"../images/season" + seas + "a.gif\" border=\"0\">" + " ";
|
||
|
||
thtml += "<A href=\"../";
|
||
if (tqnm.charAt(0) == 0) {
|
||
thtml += "off";
|
||
} else {
|
||
thtml += "on";
|
||
}
|
||
thtml += "quest/rem" + tqnm.charAt(1) + ".html#" + tqnm.substring(2,6) + "\">";
|
||
thtml += tqnm.substring(6) + "</A>" + " 的 ";
|
||
if (numb >= 900) {
|
||
thtml += hoshuName[numb-900];
|
||
numb = 0;
|
||
} else {
|
||
thtml += tdata.substring(ic+10,ic+10+numb);
|
||
}
|
||
thtml += " (" + prob + "%)";
|
||
|
||
} else {
|
||
tqnm = vquename[tqno-500];
|
||
thtml += "活动任务 ";
|
||
thtml += "<A href=\"../evquest/evrem" + FixData(tqno-500,2) + ".html\">";
|
||
thtml += tqnm + "</A>" + " 的 ";
|
||
if (numb >= 900) {
|
||
thtml += hoshuName[numb-900];
|
||
numb = 0;
|
||
} else {
|
||
thtml += tdata.substring(ic+10,ic+10+numb);
|
||
}
|
||
thtml += " (" + prob + "%)";
|
||
}
|
||
ic = ic + 10 + numb;
|
||
}
|
||
return thtml;
|
||
}
|
||
|
||
//****************************************************************
|
||
// %0?d で書式化
|
||
//****************************************************************
|
||
function FixData(numb, nc)
|
||
{
|
||
ttmp = "00000000" + numb;
|
||
tk = ttmp.length;
|
||
ttmp = ttmp.substring(tk-nc,tk);
|
||
return ttmp;
|
||
}
|
||
|
||
//****************************************************************
|
||
// %0?x で書式化
|
||
//****************************************************************
|
||
function Fix16Data(numb, nc)
|
||
{
|
||
ttmp = "00000000"+numb.toString(16);
|
||
tk = ttmp.length;
|
||
ttmp = ttmp.substring(tk-nc, tk);
|
||
return ttmp;
|
||
}
|
||
|
||
|
||
|
||
|
||
function AddHexNumber(numb)
|
||
{
|
||
ttmp = "0000"+(numb+1).toString(16);
|
||
tk = ttmp.length;
|
||
return ttmp.substring(tk-4,tk);
|
||
}
|
||
|
||
function SubHexNumber(numb)
|
||
{
|
||
ttmp = "0000"+(numb-1).toString(16);
|
||
tk = ttmp.length;
|
||
return ttmp.substring(tk-4,tk);
|
||
}
|
||
|