<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <HTML> <HEAD> <META http-equiv="Content-Type" content="text/html; charset=UTF-8"> <META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 9.0.3.0 for Windows"> <META http-equiv="Content-Style-Type" content="text/css"> <TITLE>怪物猎人2解析情报 对怪物的攻击【其它】</TITLE> <LINK rel="stylesheet" href="./table.css" type="text/css"> <SCRIPT src="./scripts/links.js"></SCRIPT> </HEAD> <BODY> <HR> <TABLE border="0" width="910"> <TBODY> <TR> <TD width="300" valign="middle" align="center" height="66"><SPAN id="logo"></SPAN></TD> <TD valign="top" class="tb-cell0"><SPAN id="links"></SPAN></TD> <TD width="150" class="tb-cell0"><SPAN id="counter"></SPAN></TD> </TR> </TBODY> </TABLE> <SCRIPT language="JavaScript"> <!-- ShowLinks(0, 99); // --> </SCRIPT> <HR> <H3>对怪物的攻击 【其它】</H3> <P class="tb-cell0">表示武器以外的其他物品或兵器等对怪物造成的伤害。</P> <TABLE border="0" width="894"> <TBODY> <TR> <TD colspan="3" class="zb-cell5">● <B>桶爆弹等物品</B></TD> </TR> <TR> <TD width="250"></TD> <TD class="tb-cell0" width="80"></TD> <TD class="tb-cell0" width="550"></TD> </TR> <TR> <TD class="tb-cell0"> <TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2"> <TBODY> <TR> <TD class="tb-th2" width="120">物品</TD> <TD class="tb-th2" width="80">威力</TD> </TR> <TR> <TD class="tb-cell1">小桶爆弹</TD> <TD class="tb-cell2">20</TD> </TR> <TR> <TD class="tb-cell1">小桶爆弹G</TD> <TD class="tb-cell2">30</TD> </TR> <TR> <TD class="tb-cell1">大桶爆弹</TD> <TD class="tb-cell2">80</TD> </TR> <TR> <TD class="tb-cell1">大桶爆弹G</TD> <TD class="tb-cell2">150</TD> </TR> <TR> <TD class="tb-cell1">支给专用大桶爆弹</TD> <TD class="tb-cell2">150</TD> </TR> <TR> <TD class="tb-cell1">飞空爆弹</TD> <TD class="tb-cell2">20</TD> </TR> <TR> <TD class="tb-cell1">飞空爆弹G</TD> <TD class="tb-cell2">20</TD> </TR> <TR> <TD class="tb-cell1">对巨龍爆弹</TD> <TD class="tb-cell2">400</TD> </TR> <TR> <TD class="tb-cell1">电击熊爆弹</TD> <TD class="tb-cell2">80</TD> </TR> <TR> <TD class="tb-cell1">爆雷针</TD> <TD class="tb-cell2">80</TD> </TR> <TR> <TD class="tb-cell1">回旋镖</TD> <TD class="tb-cell2">8</TD> </TR> </TBODY> </TABLE> </TD> <TD valign="top" class="tb-cell0" colspan="2">桶爆弹等物品的威力如左表所示。<BR> 这些全部属于“无”类型攻击,不受怪物肉质影响,但会受到全体防御率影响。<BR> <BR> 从小桶爆弹到对巨龍爆弹的8个项目,在发动炸弹客技能时威力提升至 1.5 倍。<BR> 此外,回旋镖造成的伤害同时计入命中部位的“切断”蓄积值(如果存在)。<BR> <BR> 回旋镖在使用时有 1/8 的概率脱手丢失。<BR> 发动投掷技术UP技能后,在回旋镖判定脱手时有 1/8 的概率回避丢失。</TD> </TR> <TR> <TD height="30"></TD> <TD></TD> <TD class="tb-cell0"></TD> </TR> </TBODY> </TABLE> <TABLE border="0" width="894"> <TBODY> <TR> <TD colspan="3" class="zb-cell5">● <B>设施的迎击兵器</B></TD> </TR> <TR> <TD width="250"></TD> <TD class="tb-cell0" width="80"></TD> <TD class="tb-cell0" width="550"></TD> </TR> <TR> <TD class="tb-cell0"> <TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2"> <TBODY> <TR> <TD class="tb-th2" width="120">兵器</TD> <TD class="tb-th2" width="80">威力</TD> </TR> <TR> <TD class="tb-cell1">大型弩炮</TD> <TD class="tb-cell2">100</TD> </TR> <TR> <TD class="tb-cell1">大炮</TD> <TD class="tb-cell2">250</TD> </TR> <TR> <TD class="tb-cell1">击龍枪(砦)</TD> <TD class="tb-cell2">255×4支</TD> </TR> <TR> <TD class="tb-cell1">击龍枪(战斗街)</TD> <TD class="tb-cell2">255×2支</TD> </TR> </TBODY> </TABLE> </TD> <TD valign="top" class="tb-cell0" colspan="2">设施设置的迎击兵器威力如左表所示。<BR> 这些全部属于“无”类型攻击,不受怪物肉质影响,但会受到全体防御率影响。<BR> <BR> 大型弩炮与大炮在发动炮术师技能时威力提升至 1.1 倍。</TD> </TR> <TR> <TD height="30"></TD> <TD></TD> <TD class="tb-cell0"></TD> </TR> </TBODY> </TABLE> <BR> <TABLE border="0" width="894"> <TBODY> <TR> <TD colspan="3" class="zb-cell5">● <B>其他</B></TD> </TR> <TR> <TD width="300"></TD> <TD class="tb-cell0" width="80"></TD> <TD class="tb-cell0" width="450"></TD> </TR> <TR> <TD class="tb-cell0"> <TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2"> <TBODY> <TR> <TD class="tb-th2" width="100">动作</TD> <TD class="tb-th2" width="60">威力</TD> <TD class="tb-th2" width="100">属性蓄积值</TD> </TR> <TR> <TD class="tb-cell1">枪弩殴打</TD> <TD class="tb-cell2">2</TD> <TD class="tb-cell2"> </TD> </TR> <TR> <TD class="tb-cell1">脚踢</TD> <TD class="tb-cell2">2</TD> <TD class="tb-cell2"> </TD> </TR> <TR> <TD class="tb-cell1">飞刀</TD> <TD class="tb-cell2">20</TD> <TD class="tb-cell2"> </TD> </TR> <TR> <TD class="tb-cell1">毒飞刀</TD> <TD class="tb-cell2">5</TD> <TD class="tb-cell2">毒 50</TD> </TR> <TR> <TD class="tb-cell1">麻痹飞刀</TD> <TD class="tb-cell2">5</TD> <TD class="tb-cell2">麻痹 50</TD> </TR> <TR> <TD class="tb-cell1">睡眠飞刀</TD> <TD class="tb-cell2">5</TD> <TD class="tb-cell2">睡眠 50</TD> </TR> <TR> <TD class="tb-cell1">捕获用麻醉飞刀</TD> <TD class="tb-cell2">5</TD> <TD class="tb-cell2">麻醉 80</TD> </TR> <TR> <TD class="tb-cell1">毒烟雾球</TD> <TD class="tb-cell2">0</TD> <TD class="tb-cell2">毒 10</TD> </TR> <TR> <TD class="tb-cell1">睡眠烟球</TD> <TD class="tb-cell2">0</TD> <TD class="tb-cell2">睡眠 50</TD> </TR> </TBODY> </TABLE> </TD> <TD valign="top" class="tb-cell0" colspan="2">左表所示项目全部属于“无”类型攻击,不受怪物肉质影响,但会受到全体防御率影响。<BR> 其中 枪弩殴打 与 脚踢 受会心率影响。<BR> <BR> 各类飞刀伤害均不能增加“切断”蓄积值。</TD> </TR> <TR> <TD height="30"></TD> <TD></TD> <TD class="tb-cell0"></TD> </TR> </TBODY> </TABLE> <BR> <BR> Last update : 2012/03/17<BR> <BR> <BR> <BR> <BR> </BODY> </HTML>