//************************************************************ //************************************************************ //************************************************************ //************************************************************ mapHtml = new Array(10); mapHtml[0] = "mitsu"; mapHtml[1] = "saba"; mapHtml[2] = "numa"; mapHtml[3] = "yuki"; mapHtml[4] = "kaza"; mapHtml[5] = "mori"; mapHtml[6] = "tou1"; mapHtml[7] = "tou2"; mapHtml[8] = "sent"; mapHtml[9] = "tori"; mapName = new Array(10); mapName[0] = "密林"; mapName[1] = "砂漠"; mapName[2] = "沼地"; mapName[3] = "雪山"; mapName[4] = "火山"; mapName[5] = "森丘"; mapName[6] = "塔(1)"; mapName[7] = "塔(2)"; mapName[8] = "战斗街"; mapName[9] = "砦"; monsName = new Array(74); monsName[1] = "雌火龙"; monsName[2] = "黑龍"; monsName[3] = "精灵鹿"; monsName[4] = "苔猪"; monsName[5] = "大野猪"; monsName[6] = "大怪鸟"; monsName[7] = "老山龍"; monsName[8] = "砂龙王"; monsName[9] = "白猫"; monsName[10] = "山菜爷"; monsName[11] = "雄火龙"; monsName[12] = "食草龙"; monsName[13] = "黄速龙"; monsName[14] = "角龙"; monsName[15] = "电龙"; monsName[16] = "蓝速龙"; monsName[17] = "铠龙"; monsName[18] = "推车"; monsName[19] = "巨蜂"; monsName[20] = "毒怪鸟"; monsName[21] = "水龙"; monsName[22] = "岩龙"; monsName[23] = "黑猫"; monsName[24] = "爬虫"; monsName[25] = "甲壳草食龙"; monsName[26] = "一角龙"; monsName[27] = "蓝速龙王"; monsName[28] = "黄速龙王"; monsName[29] = "岩石"; monsName[30] = "红速龙"; monsName[31] = "红速龙王"; monsName[32] = "小猪"; monsName[33] = "麒麟"; monsName[34] = "砂龙"; monsName[35] = "白速龙"; monsName[36] = "红黑龍"; monsName[37] = "雌火龙【亚种】"; monsName[38] = "大怪鸟【亚种】"; monsName[39] = "毒怪鸟【亚种】"; monsName[40] = "黑狼鸟"; monsName[41] = "雄火龙【稀少种】"; monsName[42] = "雌火龙【稀少种】"; monsName[43] = "角龙【亚种】"; monsName[44] = "一角龙【亚种】"; monsName[45] = "电龙【亚种】"; monsName[46] = "水龙【亚种】"; monsName[47] = "铠龙【亚种】"; monsName[48] = "大名盾蟹"; monsName[49] = "雄火龙【亚种】"; monsName[50] = "岩山龍"; monsName[51] = "雪狮子王"; monsName[52] = "桃毛兽王"; monsName[53] = "金狮子"; monsName[54] = "钢龍"; monsName[55] = "砦蟹"; monsName[56] = "大雷光虫"; monsName[57] = "奇面族"; monsName[58] = "浮岳龍"; monsName[59] = "霞龍"; monsName[60] = "锈钢龍"; monsName[61] = "雪狮子"; monsName[62] = "桃毛兽"; monsName[63] = "蛇龙"; monsName[64] = "炎妃龍"; monsName[65] = "炎王龍"; monsName[66] = "小盾蟹"; monsName[67] = "将军镰蟹"; monsName[68] = "大野猪王"; monsName[69] = "雪山鹿"; monsName[70] = "波波"; monsName[71] = "祖龍"; monsName[72] = "浮岳龍"; monsName[73] = "小镰蟹"; hoshuName = new Array(6); hoshuName[0] = "确定报酬"; hoshuName[1] = "基本报酬"; hoshuName[2] = "捕获追加报酬"; hoshuName[3] = "捕获追加报酬"; hoshuName[4] = "支线A达成报酬"; hoshuName[5] = "支线B达成报酬"; shopName = new Array(16); shopName[0] = "江波村杂货屋"; shopName[1] = "江波村调合屋"; shopName[2] = "造访江波村的行商婆婆(1)"; shopName[3] = "造访江波村的行商婆婆(2)"; shopName[4] = "江波村工房"; shopName[5] = "江波村食材屋"; shopName[6] = "江波村道具屋"; shopName[7] = "科科特村的行商青年"; shopName[8] = "科科特村杂货屋"; shopName[9] = "街门的随性杂货商"; shopName[10] = "街杂货屋"; shopName[11] = "街食材屋"; shopName[12] = "街调合屋"; shopName[13] = "街道具屋"; shopName[14] = "街斗技场杂货屋"; shopName[15] = "街大老殿杂货屋"; //****************************************************** bukiName = new Array(11); bukiName[0] = "大剑"; bukiName[1] = "重弩"; bukiName[2] = "大锤"; bukiName[3] = "长枪"; bukiName[4] = "片手剑"; bukiName[5] = "轻弩"; bukiName[6] = "双剑"; bukiName[7] = "太刀"; bukiName[8] = "狩猎笛"; bukiName[9] = "铳枪"; bukiName[10] = "弓"; bukiHtml = new Array(11); bukiHtml[0] = "sword.html"; bukiHtml[1] = "heavy.html"; bukiHtml[2] = "hammer.html"; bukiHtml[3] = "lance.html"; bukiHtml[4] = "blade.html"; bukiHtml[5] = "light.html"; bukiHtml[6] = "twin.html"; bukiHtml[7] = "tachi.html"; bukiHtml[8] = "shuryou.html"; bukiHtml[9] = "gunlance.html"; bukiHtml[10] = "yumi.html"; // 防具の場合,防具の種類 2:頭 3:胴 4:腕 5:腰 0:脚 boguName = new Array(6); boguName[0] = "脚装备"; boguName[2] = "头装备"; boguName[3] = "胴装备"; boguName[4] = "腕装备"; boguName[5] = "腰装备"; boguHtml = new Array(6); boguHtml[0] = "foot.html"; boguHtml[2] = "head.html"; boguHtml[3] = "armor.html"; boguHtml[4] = "arm.html"; boguHtml[5] = "waist.html"; //**************************************************************** function ShowItemDetail() { icode = document.location.search.substring(1); //アイテムコード if (icode == "") return; no = Number("0x"+icode); if (no < 0x0001 || no > 0x0398) return; html = ""; if (no == 0x0001) { html += "<"; } else { html += "<"; } html += icode.toUpperCase(); if (no == 0x0398) { html += ">"; } else { html += ">"; } hitemcode.innerHTML = html; //アイテム名 hitemname.innerHTML = itemname[no]; //個数,レア,買値,売値 data = itemspec[no]; if (data.substring(0,3) == 255) { hitemkosu.innerHTML = "∞"; } else { hitemkosu.innerHTML = Number(data.substring(0,3)); } hitemrare.innerHTML = data.substring(3,4); if (Number(data.substring(4,9)) >= 0) { hitemkaiz.innerHTML = Number(data.substring(4,9)) + "z"; } hitemuriz.innerHTML = Number(data.substring(9,14)) + "z"; //説明文 hitemdesc.innerHTML = itemdesc[no]; if (no > 0x031d) return; //**************************************************************** //采取 hitemsaishu0.innerHTML = FormatSaishu(itemsaishu0[no], 0); hitemsaishu1.innerHTML = FormatSaishu(itemsaishu1[no], 0); hitemsaishu2.innerHTML = FormatSaishu(itemsaishu2[no], 0); hitemsaishu3.innerHTML = FormatSaishu(itemsaishu3[no], 1); hitemsaishu4.innerHTML = FormatSaishu(itemsaishu4[no], 1); hitemsaishu5.innerHTML = FormatSaishu(itemsaishu5[no], 1); //**************************************************************** //剥取 hitemhagi0.innerHTML = FormatHagi(itemhagi0[no]); hitemhagi1.innerHTML = FormatHagi(itemhagi1[no]); //**************************************************************** //報酬 hitemhoshu0.innerHTML = FormatHoushu(itemhoshu0[no]); hitemhoshu1.innerHTML = FormatHoushu(itemhoshu1[no]); //**************************************************************** //調合・その他 // 0-0: 識別子 M:2種調合 X:3種調合 // J:爺さん K:マカ壷 // S:ただの文字列 1-3:文字列の長さ 4-:文字列 // G:(ドス)贪吃金枪鱼食べた結果出現するか data = itemchogo[no]; html = ""; ic = 0; while (ic < data.length) { if (ic > 0) html += "
"; yflag = data.substring(ic,ic+1); if (yflag == "M") { html += FormatItemName(data.substring(ic+1,ic+4)) + " 与 "; html += FormatItemName(data.substring(ic+4,ic+7)) + " 2种调合而来"; html += " (成功率" + Number(data.substring(ic+7,ic+10)) + "%)"; if (data.substring(ic+10,ic+11) == 1) html += " 【炼金】"; ic = ic + 11; } else if (yflag == "X") { html += FormatItemName(data.substring(ic+1,ic+4)) + " 与 "; html += FormatItemName(data.substring(ic+4,ic+7)) + " 与 "; html += FormatItemName(data.substring(ic+7,ic+10)) + " 3种调合而来"; html += " (成功率" + Number(data.substring(ic+10,ic+13)) + "%)"; if (data.substring(ic+13,ic+14) == 1) html += " 【炼金】"; ic = ic + 14; } else if (yflag == "J") { kind = data.substring(ic+1,ic+2); //爺さんの場所 if (kind == 9) { html += "任意山菜爷处交付 "; html += FormatItemName(data.substring(ic+2,ic+5)); numb = data.substring(ic+5,ic+7); if (numb > 1) html += "×" + numb; html += " 后可获得"; } else { html += mapName[kind] + "的山菜爷处交付 "; html += FormatItemName(data.substring(ic+2,ic+5)); html += " 后可能获得"; } ic = ic + 7; } else if (yflag == "K") { html += FormatItemName(data.substring(ic+1,ic+4)); html += " 在"; html += ""; html += "埋下一定时间后可入手"; ic = ic + 6; } else if (yflag == "S") { numb = Number(data.substring(ic+1,ic+4)); //文字列の長さ html += data.substring(ic+4, ic+4+numb); ic = ic + 4 + numb; } else if (yflag == "G") { html += FormatItemName(data.substring(ic+1,ic+4)); html += " 吃下后未发生体力回复的情况下,"; html += Number(data.substring(ic+4,ic+7)) + "%的概率可入手"; ic = ic + 7; } else { alert("Illegal identification code"); break; } } hitemchogo.innerHTML = html; //**************************************************************** //購入 // 0-1: 購入場所番号 // data = itemkonyu[no]; html = ""; for (ic=0; ic 0) html += "
"; html += shopName[shopNo] + " 处购入"; } hitemkonyu.innerHTML = html; //**************************************************************** //武具への用途 // 0-0:フラグ W:武器 B:防具 S:装飾品 // 1-1:武器の場合,武器の種類 0:大剣 2:ハンマー 3:ランス 4:片手件 6:双剣 7:太刀 8:狩猟笛 9:ガンランス // 1:ヘヴィボウガン 5:ライトボウガン A:弓 // 防具の場合,防具の種類 2:頭 3:胴 4:腕 5:腰 0:脚 // 装飾品の場合未使用 // 2-4:武器/防具/装飾品No. // 5-5:用途フラグ 0:生産 1:強化 2-7:レベルアップ // 6-7:必要個数 //以後は強化の場合のみで強化元データ // 8-8:武器の種類/防具の種類 // 9-11:武器/防具No. //**************************************************************** data = itemyoto0[no]; html = ""; ic = 0; while (ic < data.length) { yflag = data.substring(ic+5,ic+6); //用途フラグ //武器の場合 if (data.substring(ic,ic+1) == "W") { if (yflag == 1) { html += FormatBukiName(data.substring(ic+8,ic+12)); html += " 至 "; } html += FormatBukiName(data.substring(ic+1,ic+5)); if (yflag == 0) { html += " 的生产所必要"; } else if (yflag == 1) { html += " 的强化所必要"; } html += " (" + Number(data.substring(ic+6,ic+8)) + "个)
"; //防具の場合 } else if (data.substring(ic,ic+1) == "B") { kind = Number(data.substring(ic+1,ic+2)); html += boguName[kind] + " "; if (yflag == 1) { html += FormatBoguName(data.substring(ic+8,ic+12)); html += " 至 "; } html += FormatBoguName(data.substring(ic+1,ic+5)); if (yflag == 0) { html += " 的生产所必要"; } else if (yflag == 1) { html += " 的强化所必要"; } else if (yflag >= 2) { html += " 等级" + yflag + " 的升级所必要"; } html += " (" + Number(data.substring(ic+6,ic+8)) + "个)
"; //装飾品の場合 } else if (data.substring(ic,ic+1) == "S") { html += FormatSoshName(data.substring(ic+1,ic+5)); html += " 的生产所必要"; html += " (" + Number(data.substring(ic+6,ic+8)) + "个)
"; } //次のデータ if (yflag == 1) { ic = ic + 12; } else { ic = ic + 8; } } hitemyoto0.innerHTML = html; //**************************************************************** //その他の用途 // 0-0: 識別子 M:2種調合 X:3種調合 // J:爺さん // S:ただの文字列 1-3:文字列の長さ 4-:文字列 // G:(ドス)贪吃金枪鱼食べた結果出現するアイテム data = itemyoto1[no]; html = ""; ic = 0; while (ic < data.length) { if (ic > 0) html += "
"; yflag = data.substring(ic,ic+1); //識別子 if (yflag == "J") { kind = data.substring(ic+1,ic+2); //爺さんの場所 if (kind == 9) { html += "任意山菜爷处,将"; numb = Number(data.substring(ic+2,ic+4)); if (numb > 1) html += numb + "个"; html += "交付后可获得 "; html += FormatItemName(data.substring(ic+4,ic+7)); html += " "; } else { html += mapName[kind] + "的山菜爷处交付可获得 "; html += FormatItemName(data.substring(ic+4,ic+7)); numb = data.substring(ic+7,ic+10); if (numb > 0) html += " 或 " + FormatItemName(numb); numb = data.substring(ic+10,ic+13); if (numb > 0) html += " 或 " + FormatItemName(numb); numb = data.substring(ic+13,ic+16); if (numb > 0) html += " 或 " + FormatItemName(numb); html += " "; } ic = ic + 16; } else if (yflag == "M") { //2種調合に使える html += FormatItemName(data.substring(ic+8,ic+11)); html += " 一同进行2种调合后可做成 "; html += FormatItemName(data.substring(ic+1,ic+4)); html += " (成功率"; html += Number(data.substring(ic+4,ic+7)) + "%)"; if (data.substring(ic+7,ic+8) == 1) html += " 【炼金】"; ic = ic + 11; } else if (yflag == "X") { //3種調合に使える html += FormatItemName(data.substring(ic+8,ic+11)); html += " 与 "; html += FormatItemName(data.substring(ic+11,ic+14)); html += " 一同进行3种调合后可做成 "; html += FormatItemName(data.substring(ic+1,ic+4)); html += " (成功率"; html += Number(data.substring(ic+4,ic+7)) + "%)"; if (data.substring(ic+7,ic+8) == 1) html += " 【炼金】"; ic = ic + 14; } else if (yflag == "K") { //塊系が何になるか html += "在武具屋生产时,"; html += Number(data.substring(ic+5,ic+7)) + "%的概率做成 "; html += FormatBukiName(data.substring(ic+1,ic+5)); html += " "; ic = ic + 7; } else if (yflag == "G") { //(ドス)贪吃金枪鱼食べた結果出現するアイテム html += "吃下后未发生体力回复的情况下,"; html += Number(data.substring(ic+1,ic+4)) + "%的概率获得 "; html += FormatItemName(data.substring(ic+4,ic+7)); html += " "; ic = ic + 7; } else if (yflag == "S") { numb = Number(data.substring(ic+1,ic+4)); //文字列の長さ html += data.substring(ic+4, ic+4+numb); ic = ic + 4 + numb; } } hitemyoto1.innerHTML = html; } //--------------------------------- function FormatItemName(tdata) { thtml = ""; tbno = Number(tdata); if (tbno == 0) { thtml += "某些物品"; } else { thtml += ""; thtml += itemname[tbno] + ""; } return thtml; } //--------------------------------- function FormatBukiName(tdata) { thtml = ""; tkind = Number("0x"+tdata.substring(0,1)); thtml += bukiName[tkind] + " "; tbno = Number(tdata.substring(1,4)); thtml += ""; if (tkind == 1 || tkind == 5 || tkind == 10) { thtml += gunname[tbno] + ""; } else { thtml += kenname[tbno] + ""; } return thtml; } //--------------------------------- function FormatBoguName(tdata) { thtml = ""; tkind = Number("0x"+tdata.substring(0,1)); tbno = Number(tdata.substring(1,4)); thtml += ""; if (tkind == 0) { thtml += footname[tbno]; } else if (tkind == 2) { thtml += headname[tbno]; } else if (tkind == 3) { thtml += armorname[tbno]; } else if (tkind == 4) { thtml += armname[tbno]; } else if (tkind == 5) { thtml += waistname[tbno]; } thtml += ""; return thtml; } //--------------------------------- function FormatSoshName(tdata) { thtml = ""; thtml += "装饰品 "; tbno = Number(tdata.substring(1,4)); thtml += ""; thtml += soshname[tbno] + ""; return thtml; } //**************************************************************** // 采取発掘用のhtml構文生成 // 0-1: マップ番号 // 2-3: エリア番号 (00:BC 15:隠し) // 4-5: ポイント番号 // 6-8: 昼の確率 // 9-11: 夜の確率 //**************************************************************** function FormatSaishu(tdata, tcla) { thtml = ""; for (ic=0; ic 0) thtml += "
"; thtml += ""; thtml += mapName[mapNo]; if (areaNo == 0) { thtml += " 营地-" + ptsNo; } else if (areaNo == 15) { thtml += " 隐藏区域-" + ptsNo; } else { thtml += " 区域 " + areaNo + "-" + ptsNo; } thtml += ""; if (prob1 > 0) thtml += "  昼 " + prob1 + "%"; if (prob2 > 0) thtml += "  夜 " + prob2 + "%"; } return thtml; } //**************************************************************** // 剥取用のhtml構文生成 // 0-1: 怪物コード // 2-2: 種類(0:本体 1:尻尾 2:落し物 3:背部 4:(キング) 5:落し物 1 6:落し物 2 7:落し物 3) // 3-5: 確率 //**************************************************************** function FormatHagi(tdata) { thtml = ""; for (ic=0; ic 0) thtml += "
"; thtml += ""; thtml += monsName[monsNo] + ""; if (kind == 0) { thtml += " 剥取入手"; } else if (kind == 1) { thtml += " 的尾巴剥取入手"; } else if (kind == 2) { thtml += " 的掉落物采集入手"; } else if (kind == 3) { thtml += " 的背部剥取入手"; } else if (kind == 4) { thtml += "(王) 剥取入手"; } else if (kind == 5) { thtml += " 的掉落物1采集入手"; } else if (kind == 6) { thtml += " 的掉落物2采集入手"; } else if (kind == 7) { thtml += " 的掉落物3采集入手"; } thtml += " (" + prob + "%)"; } return thtml; } //**************************************************************** // クエスト報酬用のhtml構文生成 // 0-2:クエ一連番号 // 3-5:確率 // 6-8:報酬名文字列長さ // 9- :報酬名 //**************************************************************** function FormatHoushu(tdata) { thtml = ""; ic = 0; while (ic < tdata.length) { if (ic > 0) thtml += "
"; tqno = Number(tdata.substring(ic,ic+3)); prob = Number(tdata.substring(ic+3,ic+6)); seas = Number(tdata.substring(ic+6,ic+7)); //季节 numb = Number(tdata.substring(ic+7,ic+10)); //文字長さ if (tqno < 500) { //通常のクエスト tqnm = quename[tqno]; if (tqnm.charAt(0) == 0) { thtml += "离线☆"; } else { thtml += "线上★"; } thtml += tqnm.charAt(1) + " "; thtml += "" + " "; thtml += ""; thtml += tqnm.substring(6) + "" + " 的 "; if (numb >= 900) { thtml += hoshuName[numb-900]; numb = 0; } else { thtml += tdata.substring(ic+10,ic+10+numb); } thtml += " (" + prob + "%)"; } else { tqnm = vquename[tqno-500]; thtml += "活动任务 "; thtml += ""; thtml += tqnm + "" + " 的 "; if (numb >= 900) { thtml += hoshuName[numb-900]; numb = 0; } else { thtml += tdata.substring(ic+10,ic+10+numb); } thtml += " (" + prob + "%)"; } ic = ic + 10 + numb; } return thtml; } //**************************************************************** // %0?d で書式化 //**************************************************************** function FixData(numb, nc) { ttmp = "00000000" + numb; tk = ttmp.length; ttmp = ttmp.substring(tk-nc,tk); return ttmp; } //**************************************************************** // %0?x で書式化 //**************************************************************** function Fix16Data(numb, nc) { ttmp = "00000000"+numb.toString(16); tk = ttmp.length; ttmp = ttmp.substring(tk-nc, tk); return ttmp; } function AddHexNumber(numb) { ttmp = "0000"+(numb+1).toString(16); tk = ttmp.length; return ttmp.substring(tk-4,tk); } function SubHexNumber(numb) { ttmp = "0000"+(numb-1).toString(16); tk = ttmp.length; return ttmp.substring(tk-4,tk); }