<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <HTML> <HEAD> <META http-equiv="Content-Type" content="text/html; charset=UTF-8"> <META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 9.0.3.0 for Windows"> <META http-equiv="Content-Style-Type" content="text/css"> <TITLE>怪物猎人2解析情报 技能效果说明</TITLE> <LINK rel="stylesheet" href="../table.css" type="text/css"> <SCRIPT src="../scripts/links.js"></SCRIPT> </HEAD> <BODY> <HR> <TABLE border="0" width="900"> <TBODY> <TR> <TD width="300" valign="middle" align="center" height="66"><SPAN id="logo"></SPAN></TD> <TD valign="top" class="tb-cell0"><SPAN id="links"></SPAN></TD> <TD width="150" class="tb-cell0"><SPAN id="counter"></SPAN></TD> </TR> </TBODY> </TABLE> <SCRIPT language="JavaScript"> <!-- ShowLinks(1, 99); // --> </SCRIPT> <HR> <H3>技能效果说明</H3> <FONT SIZE="-1">关于技能效果的调查说明。</FONT> <TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2" width="849"> <TBODY> <TR> <TD width="50" class="tb-th2">No.</TD> <TD width="120" class="tb-th2">技能系统名</TD> <TD class="tb-th2" colspan="2" width="660">内容</TD> </TR> <TR> <TD class="tb-cell2" rowspan="5">0002</TD> <TD class="tb-cell1" rowspan="5">运气</TD> <TD class="tb-cell1" colspan="2">影响任务主线・支线的达成报酬栏位数的增加概率。<BR> 通常情况下,栏位数的增加概率为22/32。(部分特殊任务的基本报酬不受影响)</TD> </TR> <TR> <TD class="tb-cell1" width="200">+10以上:幸运</TD> <TD class="tb-cell1" width="450">栏位数的增加概率提高至26/32</TD> </TR> <TR> <TD class="tb-cell1">+15以上:激运</TD> <TD class="tb-cell1">栏位数的增加概率提高至29/32</TD> </TR> <TR> <TD class="tb-cell1">-10以下:不运</TD> <TD class="tb-cell1">栏位数的增加概率降低至16/32</TD> </TR> <TR> <TD class="tb-cell1">-20以下:灾难</TD> <TD class="tb-cell1">栏位数的增加概率降低至8/32</TD> </TR> <TR> <TD class="tb-cell2" rowspan="5">0005</TD> <TD class="tb-cell1" rowspan="5">防御性能</TD> <TD class="tb-cell1" colspan="2" height="30">影响防御怪物攻击时,相应攻击的威力值。<BR> 通常情况下,威力值根据武器种类有如下的后退等动作影响。<BR> <BR> <TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb1"> <TBODY> <TR> <TD class="tb-th1" width="100">武器种类</TD> <TD class="tb-th1" width="100">威力值1〜15</TD> <TD class="tb-th1" width="90">威力值16〜39</TD> <TD class="tb-th1" width="90">威力值40以上</TD> </TR> <TR> <TD class="tb-cell1">片手剑/重弩盾</TD> <TD class="tb-cell1">小后退/原地不动</TD> <TD class="tb-cell1">大后退</TD> <TD class="tb-cell1">大后退</TD> </TR> <TR> <TD class="tb-cell1">大剑</TD> <TD class="tb-cell1">原地不动</TD> <TD class="tb-cell1">小后退</TD> <TD class="tb-cell1">大后退</TD> </TR> <TR> <TD class="tb-cell1">长枪/铳枪</TD> <TD class="tb-cell1">原地不动</TD> <TD class="tb-cell1">原地不动</TD> <TD class="tb-cell1">大后退</TD> </TR> </TBODY> </TABLE> <BR> </TD> </TR> <TR> <TD class="tb-cell1">+10以上:防御性能+1</TD> <TD class="tb-cell1">威力值减少10</TD> </TR> <TR> <TD class="tb-cell1">+20以上:防御性能+2</TD> <TD class="tb-cell1">威力值减少20 且原本不能防御的攻击变得可以防御</TD> </TR> <TR> <TD class="tb-cell1">-10以下:防御性能-1</TD> <TD class="tb-cell1">威力值增加5</TD> </TR> <TR> <TD class="tb-cell1">-15以下:防御性能-2</TD> <TD class="tb-cell1">威力值增加10</TD> </TR> <TR> <TD class="tb-cell2" rowspan="3">0006</TD> <TD class="tb-cell1" rowspan="3">回复</TD> <TD class="tb-cell1" colspan="2" height="30">使用回复物品时,影响回复量。</TD> </TR> <TR> <TD class="tb-cell1">+10以上:体力回复道具强化</TD> <TD class="tb-cell1">回复量提高至1.25倍</TD> </TR> <TR> <TD class="tb-cell1">-10以下:体力回复道具弱化</TD> <TD class="tb-cell1">回复量降低至0.75倍</TD> </TR> <TR> <TD class="tb-cell2" rowspan="3">0009</TD> <TD class="tb-cell1" rowspan="3">加护</TD> <TD class="tb-cell1" colspan="2" height="30">增加或减少被攻击时受到的伤害。</TD> </TR> <TR> <TD class="tb-cell1">+10以上:精灵的加护</TD> <TD class="tb-cell1">1/4的概率受到0.7倍的伤害(减伤30%)</TD> </TR> <TR> <TD class="tb-cell1">-10以下:恶灵的加护</TD> <TD class="tb-cell1">1/4的概率受到1.3倍的伤害(增伤30%)</TD> </TR> <TR> <TD class="tb-cell2" rowspan="5">000e</TD> <TD class="tb-cell1" rowspan="5">反覆无常</TD> <TD class="tb-cell1" colspan="2">影响铁镐・捕虫网・笛系物品使用时的损坏概率。<BR> 通常情况下,物品使用时的损坏概率如下。<BR> 破铁镐:1/3 铁镐:1/10 铁镐G:1/15<BR> 破捕虫网:1/3 捕虫网:1/10 捕虫网G:1/15<BR> 回复笛:1/12 解毒笛:1/12 鬼人笛:1/8 硬化笛:1/8<BR> 弹击笛:1/16 突击笛:1/16 尾击笛:1/12 必击笛:1/8 特击笛:1/16 怒之笛:1/16 逆鳞笛:1/8</TD> </TR> <TR> <TD class="tb-cell1" width="200">+10以上:精灵的反覆无常</TD> <TD class="tb-cell1" width="450">损坏发生时有1/4的概率回避</TD> </TR> <TR> <TD class="tb-cell1">+15以上:神的反覆无常</TD> <TD class="tb-cell1">损坏发生时有1/2的概率回避</TD> </TR> <TR> <TD class="tb-cell1">-10以下:恶灵的反覆无常</TD> <TD class="tb-cell1">有1/4的概率加倍损坏的可能</TD> </TR> <TR> <TD class="tb-cell1">-15以下:恶魔的反覆无常</TD> <TD class="tb-cell1">有1/2的概率加倍损坏的可能</TD> </TR> <TR> <TD class="tb-cell2" rowspan="5">0016</TD> <TD class="tb-cell1" rowspan="5">采取</TD> <TD class="tb-cell1" colspan="2">影响采取・发掘2次以后每次的成功概率。<BR> 通常情况下,2次以后的采取・发掘成功率为27/32。</TD> </TR> <TR> <TD class="tb-cell1" width="200">+10以上:采取+1</TD> <TD class="tb-cell1" width="450">2次以后的采取・发掘成功率提高至29/32</TD> </TR> <TR> <TD class="tb-cell1">+15以上:采取+2</TD> <TD class="tb-cell1">2次以后的采取・发掘成功率提高至31/32</TD> </TR> <TR> <TD class="tb-cell1">-10以下:采取-1</TD> <TD class="tb-cell1">2次以后的采取・发掘成功率降低至23/32</TD> </TR> <TR> <TD class="tb-cell1">-15以下:采取-2</TD> <TD class="tb-cell1">2次以后的采取・发掘成功率降低至19/32</TD> </TR> <TR> <TD class="tb-cell2" rowspan="6">001e</TD> <TD class="tb-cell1" rowspan="6">耐暑</TD> <TD class="tb-cell1" colspan="2" height="30">影响火山与砂漠(昼)环境下暑热导致的体力减少速度。<BR> 通常情况下,火山中每2秒、砂漠中每3秒会发生一次体力减少。</TD> </TR> <TR> <TD class="tb-cell1">+10以上:暑热半减</TD> <TD class="tb-cell1">火山中每4秒、砂漠中每6秒发生体力减少</TD> </TR> <TR> <TD class="tb-cell1">+15以上:暑热【小】无效</TD> <TD class="tb-cell1">火山中每6秒发生体力减少,砂漠中不再发生体力减少</TD> </TR> <TR> <TD class="tb-cell1">+20以上:暑热【大】无效</TD> <TD class="tb-cell1">火山・砂漠的暑热均不会导致体力减少</TD> </TR> <TR> <TD class="tb-cell1">-10以下:暑热倍加【小】</TD> <TD class="tb-cell1">火山中每1.33(4/3)秒、砂漠中每2秒发生体力减少</TD> </TR> <TR> <TD class="tb-cell1">-20以下:暑热倍加【大】</TD> <TD class="tb-cell1">火山中每1秒、砂漠中每1.5秒发生体力减少</TD> </TR> <TR> <TD class="tb-cell2" rowspan="2">002f</TD> <TD class="tb-cell1" rowspan="2">特殊攻击</TD> <TD class="tb-cell1" colspan="2" height="30">影响状态异常属性(毒・麻痹・睡眠)的蓄积量。</TD> </TR> <TR> <TD class="tb-cell1">+10以上:状态异常攻击强化</TD> <TD class="tb-cell1">蓄积量提高至1.125倍</TD> </TR> <TR> <TD class="tb-cell2" rowspan="3">0040</TD> <TD class="tb-cell1" rowspan="3">回避性能</TD> <TD class="tb-cell1" colspan="2" height="30">延长翻滚、枪与弓系武器后跳时的无敌时间。通常情况下有6/30秒的无敌时间。</TD> </TR> <TR> <TD class="tb-cell1">+10以上:回避性能+1</TD> <TD class="tb-cell1">无敌时间延长至8/30秒</TD> </TR> <TR> <TD class="tb-cell1">+20以上:回避性能+2</TD> <TD class="tb-cell1">无敌时间延长至10/30秒</TD> </TR> <TR> <TD class="tb-cell2" rowspan="4">0041</TD> <TD class="tb-cell1" rowspan="4">底力</TD> <TD class="tb-cell1" colspan="2" height="30">影响玩家体力低于最大值40%以下时攻击力・防御力的变化量。<BR> 通常情况下,体力低于40%时,攻击力没有变化,防御力增加60。</TD> </TR> <TR> <TD class="tb-cell1">+10以上:火场怪力+1</TD> <TD class="tb-cell1">防御力增加量提高至90</TD> </TR> <TR> <TD class="tb-cell1">+15以上:火场怪力+2</TD> <TD class="tb-cell1">攻击力提高至1.5倍 防御力增加量提高至90</TD> </TR> <TR> <TD class="tb-cell1">-15以下:焦虑</TD> <TD class="tb-cell1">攻击力降低至0.7倍 防御力增加量降低至42</TD> </TR> <TR> <TD class="tb-cell2" rowspan="3">0042</TD> <TD class="tb-cell1" rowspan="3">效果持续</TD> <TD class="tb-cell1" colspan="2" height="30">使用效果存在时间限制的消耗品(例如冷饮;笛系道具除外)时,影响效果的持续时间。</TD> </TR> <TR> <TD class="tb-cell1">+10以上:道具使用强化</TD> <TD class="tb-cell1">持续时间延长至1.5倍</TD> </TR> <TR> <TD class="tb-cell1">-10以下:道具使用弱化</TD> <TD class="tb-cell1">持续时间缩短至0.66(2/3)倍</TD> </TR> <TR> <TD class="tb-cell2" rowspan="3">0043</TD> <TD class="tb-cell1" rowspan="3">耐力</TD> <TD class="tb-cell1" colspan="2" height="30">影响冲刺类行动时的耐力消耗。通常情况下耐力值减少量为15单位。</TD> </TR> <TR> <TD class="tb-cell1">+10以上:飞人</TD> <TD class="tb-cell1">耐力减少量降低至8单位</TD> </TR> <TR> <TD class="tb-cell1">-10以下:钝足</TD> <TD class="tb-cell1">耐力减少量提高至18单位</TD> </TR> <TR> <TD class="tb-cell2" rowspan="5">0049</TD> <TD class="tb-cell1" rowspan="5">地形</TD> <TD class="tb-cell1" colspan="2" height="30">影响受到的地形(如火山的熔岩边缘)伤害量。<BR> 通常情况下每8/30秒会受到一定伤害,导致体力量表减少。</TD> </TR> <TR> <TD class="tb-cell1">+10以上:地形伤害减【小】</TD> <TD class="tb-cell1">延长至每12/30秒受到伤害</TD> </TR> <TR> <TD class="tb-cell1">+15以上:地形伤害减【大】</TD> <TD class="tb-cell1">延长至每24/30秒受到伤害</TD> </TR> <TR> <TD class="tb-cell1">-10以下:地形伤害增【小】</TD> <TD class="tb-cell1">缩短至每6/30秒受到伤害</TD> </TR> <TR> <TD class="tb-cell1">-15以下:地形伤害增【大】</TD> <TD class="tb-cell1">缩短至每4/30秒受到伤害</TD> </TR> </TBODY> </TABLE> <BR> <BR> Last update : 2006/04/15<BR> <BR> <BR> <BR> <BR> </BODY> </HTML> </HTML>