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<TITLE>怪物猎人2解析情报 对怪物的攻击【近战武器编】</TITLE>
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<H3>对怪物的攻击 【近战武器编】</H3>
<P class="tb-cell0">表示玩家的近战攻击对怪物造成的伤害。</P>
<b>近战伤害计算公式:</b><BR>
<b><font size=2>注:由于硬件原因以及各种数值在计算中可能出现的取整机制,所有涉及小数与乘法的计算结果可能产生偏差</font></b><BR><BR>
通常伤害(期望值)=武器倍率×威力%×近战攻击吸收率×状态追加倍率×全体防御率×会心期望<BR>
属性伤害=面板属性值÷10×属性锋利度倍率×对应属性肉质%×全体防御率<BR>
炮击伤害=(爆炸威力×状态追加倍率+附加火属性×肉质(火)%)×炮击锋利度倍率×全体防御率<BR>
会心期望(正)=1+会心率×0.25<BR>
会心期望(负)=1-会心率×0.5<BR>
近战攻击吸收率=武器威力修正×锋利度倍率×命中时机修正×对应攻击系统肉质% <b>(近战攻击吸收率小于25%时发生弹刀)</b><BR>
<b><font size=2>长枪等兼具“切+打”系统的攻击,根据公式分别计算,以较高者为准。</font></b><BR><BR>
<TABLE border="0" width="894">
  <TBODY>
    <TR>
      <TD id="0001" colspan="3" class="zb-cell0">● <B>武器倍率</B></TD>
    </TR>
    <TR>
      <TD width="250"></TD>
      <TD class="tb-cell0" width="150"></TD>
      <TD class="tb-cell0" width="480"></TD>
    </TR>
    <TR>
      <TD valign="top" class="tb-cell0">
      <TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
        <TBODY>
          <TR>
            <TD class="tb-th2" width="110">武器的种类</TD>
            <TD class="tb-th2" width="70">倍率</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">大剑/太刀</TD>
            <TD class="tb-cell2">4.8</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">片手剑/双剑</TD>
            <TD class="tb-cell2">1.4</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">大锤/狩猎笛</TD>
            <TD class="tb-cell2">5.2</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">长枪/铳枪</TD>
            <TD class="tb-cell2">2.3</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">枪弩/弓</TD>
            <TD class="tb-cell2">1.2</TD>
          </TR>
        </TBODY>
      </TABLE>
<BR>
      例:龍刀【红莲】 (攻击力:816)<BR>
         816÷4.8=170 即为武器倍率</TD>
      <TD class="tb-cell0" valign="top" colspan="2">对怪物的攻击造成的伤害计算不是依据状态面板显示的攻击力,而是将<B>攻击力</B>除以一定的倍率后<BR>获得的<B>武器倍率</B>为基准。<BR>
      各武器的倍率请参考左表。<BR>
      <BR>
      内部伤害计算全部以武器倍率为基准,面板攻击力的数值为武器倍率×倍率后<b>取整</b>。<BR>
      料理效果与使用物品造成的攻击力上升,全部为直接对<B>武器倍率</B>的数值提升。<BR>
      因此,就状态面板而言,攻击力的提升量根据武器种类的不同有所差异。</TD>
    </TR>
    <TR>
      <TD height="30"></TD>
      <TD></TD>
      <TD class="tb-cell0"></TD>
    </TR>
    <TR>
      <TD id="0002" colspan="3" class="zb-cell0">● <B>攻击动作的威力</B></TD>
    </TR>
    <TR>
      <TD></TD>
      <TD class="tb-cell0"></TD>
      <TD class="tb-cell0"></TD>
    </TR>
    <TR>
      <TD valign="top" class="tb-cell0"></TD>
      <TD class="tb-cell0" valign="top" colspan="2">同种武器的威力根据其攻击的动作存在差异。<BR>
      <B>武器倍率</B>与各动作的<B>威力(以%计算)</B>相乘,就得到了该武器在该动作下的<B>基本威力</B>。<BR>
      各动作的威力参考下表。(对于存在多次打击判定的动作,列出每个判定的威力)<BR>
      <BR>
      此外,<B>基本威力</B>根据武器种类的不同,还要乘以特殊的<B>武器威力修正</B>,数值如下:<BR>
      <BR>
        大剑的蓄力斩(阶段1)修正为 110%,蓄力斩(阶段2)为 120%,蓄力斩(阶段3)为 130%,<BR>
        片手剑固有威力修正 120%,长枪“打”系统修正为 72%,铳枪固有威力修正 95%<BR>
      <BR>
      除上述情况以外,武器威力修正一律按照 100% 进行计算。</TD>
    </TR>
    <TR>
      <TD></TD>
      <TD class="tb-cell0"></TD>
      <TD class="tb-cell0"></TD>
    </TR>
    <TR>
      <TD colspan="2" class="tb-cell0" valign="top">
      <TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
        <TBODY>
          <TR>
            <TD class="tb-th2" colspan="2">攻击动作</TD>
            <TD class="tb-th2" width="165">威力(%)</TD>
            <TD class="tb-th2" width="52">系统</TD>
          </TR>
          <TR>
            <TD class="tb-cell1" rowspan="7" width="60">大剑</TD>
            <TD class="tb-cell1" width="120">拔刀攻击</TD>
            <TD class="tb-cell2">48</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">纵斩</TD>
            <TD class="tb-cell2">48</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">横斩</TD>
            <TD class="tb-cell2">36</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">上斩</TD>
            <TD class="tb-cell2">46</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">蓄力斩(阶段1)</TD>
            <TD class="tb-cell2">65</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">蓄力斩(阶段2)</TD>
            <TD class="tb-cell2">80</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">蓄力斩(阶段3)</TD>
            <TD class="tb-cell2">110</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1" rowspan="8">片手剑</TD>
            <TD class="tb-cell1">拔刀攻击</TD>
            <TD class="tb-cell2">18</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">跳斩</TD>
            <TD class="tb-cell2">18</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">前斩</TD>
            <TD class="tb-cell2">14</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">横斩</TD>
            <TD class="tb-cell2">12</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">剑盾连击</TD>
            <TD class="tb-cell2">8+12</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">回旋斩</TD>
            <TD class="tb-cell2">24</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">上斩</TD>
            <TD class="tb-cell2">15</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">防御攻击</TD>
            <TD class="tb-cell2">14</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1" rowspan="10">长枪</TD>
            <TD class="tb-cell1">拔刀攻击</TD>
            <TD class="tb-cell2">28</TD>
            <TD class="tb-cell2">切+打</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">中段突刺1</TD>
            <TD class="tb-cell2">23</TD>
            <TD class="tb-cell2">切+打</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">中段突刺2</TD>
            <TD class="tb-cell2">23</TD>
            <TD class="tb-cell2">切+打</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">中段突刺3</TD>
            <TD class="tb-cell2">30</TD>
            <TD class="tb-cell2">切+打</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">上段突刺1</TD>
            <TD class="tb-cell2">28</TD>
            <TD class="tb-cell2">切+打</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">上段突刺2</TD>
            <TD class="tb-cell2">28</TD>
            <TD class="tb-cell2">切+打</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">上段突刺3</TD>
            <TD class="tb-cell2">30</TD>
            <TD class="tb-cell2">切+打</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">突进</TD>
            <TD class="tb-cell2">20 ×命中判定次数</TD>
            <TD class="tb-cell2">切+打</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">终结突刺</TD>
            <TD class="tb-cell2">40</TD>
            <TD class="tb-cell2">切+打</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">防御攻击</TD>
            <TD class="tb-cell2">20</TD>
            <TD class="tb-cell2">切+打</TD>
          </TR>
          <TR>
            <TD class="tb-cell1" rowspan="9">大锤</TD>
            <TD class="tb-cell1">拔刀攻击</TD>
            <TD class="tb-cell2">20</TD>
            <TD class="tb-cell2">打击</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">纵敲1</TD>
            <TD class="tb-cell2">52</TD>
            <TD class="tb-cell2">打击</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">纵敲2</TD>
            <TD class="tb-cell2">20</TD>
            <TD class="tb-cell2">打击</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">上敲</TD>
            <TD class="tb-cell2">100</TD>
            <TD class="tb-cell2">打击</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">横敲</TD>
            <TD class="tb-cell2">15</TD>
            <TD class="tb-cell2">打击</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">回旋攻击<BR>(普通或过载,<BR>不连接其它攻击)</TD>
            <TD class="tb-cell2">20+(10*4或10*5)+40</TD>
            <TD class="tb-cell2">打击</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">蓄力(小)攻击</TD>
            <TD class="tb-cell2">45</TD>
            <TD class="tb-cell2">打击</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">蓄力(中)攻击</TD>
            <TD class="tb-cell2">45+35</TD>
            <TD class="tb-cell2">打击</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">蓄力(大)攻击</TD>
            <TD class="tb-cell2">20+76</TD>
            <TD class="tb-cell2">打击</TD>
          </TR>
          <TR>
            <TD class="tb-cell1" rowspan="2">弓</TD>
            <TD class="tb-cell1">横扫</TD>
            <TD class="tb-cell2">10</TD>
            <TD class="tb-cell2">切+打</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">纵劈</TD>
            <TD class="tb-cell2">18</TD>
            <TD class="tb-cell2">切+打</TD>
          </TR>
        </TBODY>
      </TABLE>
      <BR>
      例:龍刀【红莲】 的踏步斩<BR>
         170×28%=47 即为基本威力</TD>
      <TD class="tb-cell0" valign="bottom">
      <TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
        <TBODY>
          <TR>
            <TD class="tb-th2" colspan="2">攻击动作</TD>
            <TD class="tb-th2" width="165">威力(%)</TD>
            <TD class="tb-th2" width="52">系统</TD>
          </TR>
          <TR>
            <TD class="tb-cell1" rowspan="8" width="60">双剑<BR>
            (通常)</TD>
            <TD class="tb-cell1" width="120">拔刀攻击</TD>
            <TD class="tb-cell2">12+6</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">切裂斩</TD>
            <TD class="tb-cell2">12+6</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">下斩</TD>
            <TD class="tb-cell2">14</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">斜向斩1</TD>
            <TD class="tb-cell2">8+6</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">斜向斩2</TD>
            <TD class="tb-cell2">5+7+16</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">左回旋斩</TD>
            <TD class="tb-cell2">10+8+6</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">右回旋斩</TD>
            <TD class="tb-cell2">10+8+6</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">上斩</TD>
            <TD class="tb-cell2">15</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1" rowspan="7">双剑<BR>
            (鬼人)</TD>
            <TD class="tb-cell1">下斩</TD>
            <TD class="tb-cell2">18</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">斜向斩1</TD>
            <TD class="tb-cell2">10+8</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">斜向斩2</TD>
            <TD class="tb-cell2">6+9+21</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">左回旋斩</TD>
            <TD class="tb-cell2">(13+10+8)×2回</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">右回旋斩</TD>
            <TD class="tb-cell2">(13+10+8)×2回</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">上斩</TD>
            <TD class="tb-cell2">20</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">乱舞</TD>
            <TD class="tb-cell2">28+(5*8)+33</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1" rowspan="10">太刀</TD>
            <TD class="tb-cell1">拔刀攻击</TD>
            <TD class="tb-cell2">28</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">踏步斩</TD>
            <TD class="tb-cell2">28</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">纵斩</TD>
            <TD class="tb-cell2">23</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">袈裟斩</TD>
            <TD class="tb-cell2">24</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">突刺</TD>
            <TD class="tb-cell2">14</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">上斩</TD>
            <TD class="tb-cell2">18</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">气刃斩(无气)</TD>
            <TD class="tb-cell2">16</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">气刃斩1</TD>
            <TD class="tb-cell2">30</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">气刃斩2</TD>
            <TD class="tb-cell2">36</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">气刃斩3</TD>
            <TD class="tb-cell2">18+24+10</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1" rowspan="9">铳枪</TD>
            <TD class="tb-cell1">拔刀攻击</TD>
            <TD class="tb-cell2">34</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">踏步上突刺</TD>
            <TD class="tb-cell2">34</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">前方突刺1</TD>
            <TD class="tb-cell2">21</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">前方突刺2</TD>
            <TD class="tb-cell2">21</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">前方突刺3</TD>
            <TD class="tb-cell2">28</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">上斩</TD>
            <TD class="tb-cell2">30</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">上方突刺1</TD>
            <TD class="tb-cell2">24</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">上方突刺2</TD>
            <TD class="tb-cell2">24</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">上方突刺3</TD>
            <TD class="tb-cell2">24</TD>
            <TD class="tb-cell2">切断</TD>
          </TR>
          <TR>
            <TD class="tb-cell1" rowspan="12">狩猎笛</TD>
            <TD class="tb-cell1">拔刀攻击</TD>
            <TD class="tb-cell2">21</TD>
            <TD class="tb-cell2">打击</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">大地叩击</TD>
            <TD class="tb-cell2">10+28</TD>
            <TD class="tb-cell2">打击</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">左旋敲击</TD>
            <TD class="tb-cell2">21</TD>
            <TD class="tb-cell2">打击</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">右旋敲击</TD>
            <TD class="tb-cell2">21</TD>
            <TD class="tb-cell2">打击</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">柄殴打1</TD>
            <TD class="tb-cell2">9</TD>
            <TD class="tb-cell2">打击</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">柄殴打2</TD>
            <TD class="tb-cell2">9</TD>
            <TD class="tb-cell2">打击</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">柄殴打3</TD>
            <TD class="tb-cell2">9</TD>
            <TD class="tb-cell2">打击</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">开始演奏</TD>
            <TD class="tb-cell2">12</TD>
            <TD class="tb-cell2">打击</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">演奏1</TD>
            <TD class="tb-cell2">23</TD>
            <TD class="tb-cell2">打击</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">演奏2</TD>
            <TD class="tb-cell2">18</TD>
            <TD class="tb-cell2">打击</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">演奏3</TD>
            <TD class="tb-cell2">21</TD>
            <TD class="tb-cell2">打击</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">结束演奏</TD>
            <TD class="tb-cell2">16</TD>
            <TD class="tb-cell2">打击</TD>
          </TR>
        </TBODY>
      </TABLE>
      </TD>
    </TR>
    <TR>
      <TD height="30"></TD>
      <TD></TD>
      <TD class="tb-cell0"></TD>
    </TR>
    <TR>
      <TD id="0003" colspan="3" class="zb-cell0">● <B>铳枪的炮击・龙击炮的威力</B></TD>
    </TR>
    <TR>
      <TD></TD>
      <TD class="tb-cell0"></TD>
      <TD class="tb-cell0"></TD>
    </TR>
    <TR>
      <TD valign="top" class="tb-cell0" colspan="3">
      <TABLE border="0">
        <TBODY>
          <TR>
            <TD class="tb-cell0" width="240"><B>炮击的威力</B>
            <TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
              <TBODY>
                <TR>
                  <TD class="tb-th2" width="110">类型</TD>
                  <TD class="tb-th2" width="50">爆炸<BR>
            威力</TD>
                  <TD class="tb-th2" width="50">火属性</TD>
                </TR>
                <TR>
                  <TD class="tb-cell1">通常型 炮击LV1</TD>
                  <TD class="tb-cell2">7</TD>
                  <TD class="tb-cell2">7</TD>
                </TR>
                <TR>
                  <TD class="tb-cell1">扩散型 炮击LV1</TD>
                  <TD class="tb-cell2">16</TD>
                  <TD class="tb-cell2">16</TD>
                </TR>
                <TR>
                  <TD class="tb-cell1">放射型 炮击LV1</TD>
                  <TD class="tb-cell2">14</TD>
                  <TD class="tb-cell2">14</TD>
                </TR>
                <TR>
                  <TD class="tb-cell1">通常型 炮击LV2</TD>
                  <TD class="tb-cell2">12</TD>
                  <TD class="tb-cell2">12</TD>
                </TR>
                <TR>
                  <TD class="tb-cell1">扩散型 炮击LV2</TD>
                  <TD class="tb-cell2">22</TD>
                  <TD class="tb-cell2">22</TD>
                </TR>
                <TR>
                  <TD class="tb-cell1">放射型 炮击LV2</TD>
                  <TD class="tb-cell2">18</TD>
                  <TD class="tb-cell2">18</TD>
                </TR>
                <TR>
                  <TD class="tb-cell1">通常型 炮击LV3</TD>
                  <TD class="tb-cell2">15</TD>
                  <TD class="tb-cell2">15</TD>
                </TR>
                <TR>
                  <TD class="tb-cell1">扩散型 炮击LV3</TD>
                  <TD class="tb-cell2">26</TD>
                  <TD class="tb-cell2">26</TD>
                </TR>
                <TR>
                  <TD class="tb-cell1">放射型 炮击LV3</TD>
                  <TD class="tb-cell2">22</TD>
                  <TD class="tb-cell2">22</TD>
                </TR>
              </TBODY>
            </TABLE>
            </TD>
            <TD valign="top" class="tb-cell0" width="200"><B>龙击炮的威力</B>
            <TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
              <TBODY>
                <TR>
                  <TD class="tb-th2" width="65">类型</TD>
                  <TD class="tb-th2" width="50">爆炸<BR>
            威力</TD>
                  <TD class="tb-th2" width="50">火属性</TD>
                </TR>
                <TR>
                  <TD class="tb-cell1">炮击LV1</TD>
                  <TD class="tb-cell2">12</TD>
                  <TD class="tb-cell2">18</TD>
                </TR>
                <TR>
                  <TD class="tb-cell1">炮击LV2</TD>
                  <TD class="tb-cell2">16</TD>
                  <TD class="tb-cell2">24</TD>
                </TR>
                <TR>
                  <TD class="tb-cell1">炮击LV3</TD>
                  <TD class="tb-cell2">20</TD>
                  <TD class="tb-cell2">30</TD>
                </TR>
              </TBODY>
            </TABLE>
            ※1次判定的威力</TD>
            <TD width="430" valign="top" class="tb-cell0">铳枪的炮击与龙击炮的威力参考左表。<BR>
            这部分的威力与武器攻击力无关。<BR>
            <BR>
            爆炸威力属于“无”系统攻击,不受怪物肉质影响(可视为肉质100%),<BR>
            但火属性部分伤害会受肉质(火)影响。<BR>
            <BR>
            龙击炮最多有4次判定,全部命中的话按照表中数值的4倍计算威力。<BR>
            <BR>
            炮击在锋利度等级1(橙)及以下时,爆炸威力・火属性值<BR>
            均下降至 0.75 倍,即炮击锋利度倍率为 0.75 。<BR>
            <BR>
            例:<BR>
            对于蓝速龙王(火属性减轻:50%、全体防御率100%),<BR>
            炮击LV3的龙击炮攻击,全部命中的情况为<BR>
            (20+(30×50%))×4=140 点伤害。</TD>
          </TR>
        </TBODY>
      </TABLE>
      </TD>
    </TR>
    <TR>
      <TD height="30"></TD>
      <TD></TD>
      <TD class="tb-cell0"></TD>
    </TR>
    <TR>
      <TD id="0004" colspan="3" class="zb-cell0">● <B>会心率</B></TD>
    </TR>
    <TR>
      <TD></TD>
      <TD class="tb-cell0"></TD>
      <TD class="tb-cell0"></TD>
    </TR>
    <TR>
      <TD valign="top" class="tb-cell0"><BR>
      <BR>
      <BR>
      <BR>
      <BR>
      <BR>
      <BR>
      例:龍刀【红莲】 的踏步斩<BR>
         发生会心一击的情况时,<BR>
         170×28%×1.25=59 即为基本威力</TD>
      <TD class="tb-cell0" valign="top" colspan="2">近战攻击存在会心率的设定。<BR>
      会心率表示造成会心一击的概率。会心一击的情况下,基本威力提高至 1.25倍。<BR>
      会心率大于 0%的情况下,还会受到锋利度等级的影响而变动。<BR>
      (青色锋利度时提升 5%,白色锋利度时提升 10%)<BR>
      会心率为 0%的武器,锋利度等级对会心率没有影响。<BR>
      <BR>
      心眼、识破+1、识破+2技能发动时,会心率分别有 5%、10%、15%的提升。<BR>
      <BR>
      会心率为负数的情况下,反过来会有概率造成威力的下降。<BR>
      发生负会心一击时,基本威力将下降至 0.5倍。<BR>
      <BR>
      武器锋利度为黄色或更低时,无论面板会心率为多少,不会发生会心或负会心判定。</TD>
    </TR>
    <TR>
      <TD height="30"></TD>
      <TD></TD>
      <TD class="tb-cell0"></TD>
    </TR>
    <TR>
      <TD id="0005" colspan="3" class="zb-cell0">● <B>锋利度倍率</B></TD>
    </TR>
    <TR>
      <TD></TD>
      <TD class="tb-cell0"></TD>
      <TD class="tb-cell0"></TD>
    </TR>
    <TR>
      <TD valign="top" class="tb-cell0">
      <TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
        <TBODY>
          <TR>
            <TD class="tb-th2" width="110">锋利度等级</TD>
            <TD class="tb-th2" width="70">倍率</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">等级0 (赤)</TD>
            <TD class="tb-cell3">0.5倍&nbsp;</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">等级1 (橙)</TD>
            <TD class="tb-cell3">0.75倍&nbsp;</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">等级2 (黄)</TD>
            <TD class="tb-cell3">1.0倍&nbsp;</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">等级3 (绿)</TD>
            <TD class="tb-cell3">1.125倍&nbsp;</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">等级4 (青)</TD>
            <TD class="tb-cell3">1.25倍&nbsp;</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">等级5 (白)</TD>
            <TD class="tb-cell3">1.5倍&nbsp;</TD>
          </TR>
        </TBODY>
      </TABLE>
      <BR>
      例:绿色锋利度等级的龍刀【红莲】<BR>
         发动踏步斩时,<BR>
         170×28%×1.125=53 即为基本威力</TD>
      <TD class="tb-cell0" valign="top" colspan="2">基本威力会受到武器的锋利度等级影响。<BR>
      各等级的锋利度倍率见左表。</TD>
    </TR>
    <TR>
      <TD height="30"></TD>
      <TD></TD>
      <TD class="tb-cell0"></TD>
    </TR>
    <TR>
      <TD id="0006" colspan="3" class="zb-cell0">● <B>命中时机修正</B></TD>
    </TR>
    <TR>
      <TD></TD>
      <TD class="tb-cell0"></TD>
      <TD class="tb-cell0"></TD>
    </TR>
    <TR>
      <TD valign="top" class="tb-cell0">限锋利度等级2(黄)及以下时
      <TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
        <TBODY>
          <TR>
            <TD class="tb-th2" width="120">动作</TD>
            <TD class="tb-th2" width="60">修正值</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">动作起始</TD>
            <TD class="tb-cell3">0.3倍&nbsp;</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">通常命中</TD>
            <TD class="tb-cell3">1.0倍&nbsp;</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">动作结束</TD>
            <TD class="tb-cell3">0.5倍&nbsp;</TD>
          </TR>
        </TBODY>
      </TABLE>
      </TD>
      <TD class="tb-cell0" valign="top" colspan="2">命中时机修正,表示攻击动作在何时命中怪物造成的威力值的变化。<BR>
      锋利度等级2(黄)及以下的场合,如左表所示,武器在动作的起始与结束时威力较低。<BR>
      保持等级3(绿)及以上的话,无论动作何时命中都按照1.0倍计算,因此不必多虑。<BR>
      (大剑的中段部分命中时,1.0倍的部分按照1.05倍来计算)</TD>
    </TR>
    <TR>
      <TD height="30"></TD>
      <TD></TD>
      <TD class="tb-cell0"></TD>
    </TR>
    <TR>
      <TD id="0007" colspan="3" class="zb-cell0">● <B>属性追加伤害</B></TD>
    </TR>
    <TR>
      <TD></TD>
      <TD class="tb-cell0"></TD>
      <TD class="tb-cell0"></TD>
    </TR>
    <TR>
      <TD valign="top" class="tb-cell0">
      <TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
        <TBODY>
          <TR>
            <TD class="tb-th2" width="110">锋利度等级</TD>
            <TD class="tb-th2" width="70">倍率</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">等级0 (赤)</TD>
            <TD class="tb-cell3">0.25倍&nbsp;</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">等级1 (橙)</TD>
            <TD class="tb-cell3">0.5倍&nbsp;</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">等级2 (黄)</TD>
            <TD class="tb-cell3">0.75倍&nbsp;</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">等级3 (绿)</TD>
            <TD class="tb-cell3">1.0倍&nbsp;</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">等级4 (青)</TD>
            <TD class="tb-cell3">1.0625倍&nbsp;</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">等级5 (白)</TD>
            <TD class="tb-cell3">1.125倍&nbsp;</TD>
          </TR>
        </TBODY>
      </TABLE>
      </TD>
      <TD class="tb-cell0" valign="top" colspan="2">附带属性的武器攻击时,在通常伤害的基础上还会追加属性伤害。<BR>
      状态面板显示的属性值为实际属性值的10倍。<BR>
      因此,属性伤害量按照 显示属性值÷10×属性锋利度倍率 进行计算。<BR>
      属性锋利度倍率如左表所示。</TD>
    </TR>
    <TR>
      <TD height="30"></TD>
      <TD></TD>
      <TD class="tb-cell0"></TD>
    </TR>
    <TR>
      <TD id="0008" colspan="3" class="zb-cell0">● <B>伤害的状态追加</B></TD>
    </TR>
    <TR>
      <TD></TD>
      <TD class="tb-cell0"></TD>
      <TD class="tb-cell0"></TD>
    </TR>
    <TR>
      <TD valign="top" class="tb-cell0">
      <TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
        <TBODY>
          <TR>
            <TD class="tb-th2" width="170">状态</TD>
            <TD class="tb-th2" width="55">倍率<BR>(存疑)</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">麻痹状态中</TD>
            <TD class="tb-cell3">1.1倍&nbsp;</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">岩石拟态中 (岩龙)</TD>
            <TD class="tb-cell3">1.1倍&nbsp;</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">进食中<BR>(大名盾蟹/将军镰蟹)</TD>
            <TD class="tb-cell3">1.1倍&nbsp;</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">落穴 (陷落期间)</TD>
            <TD class="tb-cell3">1.1倍&nbsp;</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">睡眠状态中 (首次攻击)</TD>
            <TD class="tb-cell3">3.0倍&nbsp;</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">待补充…</TD>
            <TD class="tb-cell3">…&nbsp;</TD>
          </TR>
        </TBODY>
      </TABLE>
      </TD>
      <TD class="tb-cell0" valign="top" colspan="2">怪物在特定的状态下受到攻击时,其伤害根据左表进行追加。<BR>
      该倍率影响除属性伤害外的其他所有攻击伤害系统。<BR>
      顺便一提,本作中怪物在麻痹状态下所受伤害会固定增加。<BR>
      但麻痹陷阱造成的并非麻痹状态而是麻木状态,因此不会增加伤害。<BR>
      一角龙、角龙由于音爆等效果在地下挣扎的状态不属于落穴状态。<BR>
      <BR>
      (2006/04/25 追记)<BR><BR>
      另外经过测试发现睡眠状态似乎不会影响武器伤害(眠斩无用?),只影响部分特殊伤害。<BR>
      已确认睡眠状态下3倍伤害的来源有:小桶爆弹、小桶爆弹G、大桶爆弹、大桶爆弹G、<BR>
      支给专用大桶爆弹、电击熊爆弹、爆雷针、击龍枪(战斗街&修雷德城)。<BR>
      大型弩弹、大炮弹、飞空爆弹/飞空爆弹G伤害不受睡眠状态影响。<BR>
      据此推测睡眠3倍伤害可能限定为“静态伤害来源”,具体情况仍需进一步研究。<BR>
      <BR>
      (2024/03/15 追记)<BR><BR>
      进一步测试发现状态追加倍率可能因怪物而异,例如角龙/一角龙在麻痹测试中未检测到状态追加倍率……<BR>
      对所有怪物进行状态追加倍率测试可能较为困难……<BR>
      <BR>
      (2024/03/16 追记)<BR><BR>
      </TD>
    </TR>
    <TR>
      <TD height="30"></TD>
      <TD></TD>
      <TD class="tb-cell0"></TD>
    </TR>
    <TR>
      <TD id="0009" colspan="3" class="zb-cell0">● <B>肉质与全体防御率对伤害的减轻</B></TD>
    </TR>
    <TR>
      <TD></TD>
      <TD class="tb-cell0"></TD>
      <TD class="tb-cell0"></TD>
    </TR>
    <TR>
      <TD valign="top" class="tb-cell0"><BR>
      <BR>
      <BR>
      <BR>
      <BR>
      <BR>
      例:绿色锋利度的龍刀【红莲】对<BR>
       雌火龙的头部发动踏步斩时<BR>
       170×28%×1.125×90%=48.195(通常)<BR>
       480÷10×35%=16.8(属性)<BR>
       合计 64点伤害<BR>
       (计算结果舍去小数点以下部分)</TD>
      <TD class="tb-cell0" valign="top" colspan="2">根据到此为止的计算结果,计算对怪物的粗伤害,<BR>
      要考虑到怪物存在肉质的设定,通常会减轻受到的伤害。<BR>
      除爆炸等“无”系统攻击伤害外,其他通常伤害、属性伤害都会受到肉质影响。<BR>
      减轻程度因不同的怪物部位而异。详情参考 <A href="./monslist/index.html">怪物数据</A> 中肉质相关项目。<BR>
      <BR>
      同时具备“切”与“打”两种系统的攻击,需按照对应肉质分别计算二者的伤害,以较高值为最终的通常伤害。<BR>
      <BR>
      根据肉质对伤害的影响计算通常伤害与属性伤害合计得到粗伤害后,要得到最终对怪物的总伤害,<BR>
      还要考虑怪物在肉质以外还有着全体防御率的设定。<BR>
      全体防御率在单机模式下几乎均为100%(即吸收100%粗伤害,不发生减轻),但在联机模式下以及<BR>
      上位等级时会逐渐降低,进一步提高减轻程度,降低受到的总伤害值。<BR>
      <BR>
      怪物在愤怒状态下,全体防御率还会降低至约 5/6,进一步减轻所受伤害。<BR>
      (具体是否降低与降低程度因怪物而异)</TD>
    </TR>
    <TR>
      <TD height="30"></TD>
      <TD></TD>
      <TD class="tb-cell0"></TD>
    </TR>
    <TR>
      <TD id="0010" colspan="3" class="zb-cell0">● <B>打击武器对怪物的气绝效果</B></TD>
    </TR>
    <TR>
      <TD></TD>
      <TD class="tb-cell0"></TD>
      <TD class="tb-cell0"></TD>
    </TR>
    <TR>
      <TD valign="top" class="tb-cell0">
      <TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
        <TBODY>
          <TR>
            <TD class="tb-th2" width="60">武器</TD>
            <TD class="tb-th2" width="110">动作</TD>
            <TD class="tb-th2" width="50">气绝值</TD>
          </TR>
          <TR>
            <TD class="tb-cell1" rowspan="8">大锤</TD>
            <TD class="tb-cell1">拔刀攻击</TD>
            <TD class="tb-cell2">15</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">纵敲1</TD>
            <TD class="tb-cell2">15</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">纵敲2</TD>
            <TD class="tb-cell2">15</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">上敲</TD>
            <TD class="tb-cell2">48</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">横敲</TD>
            <TD class="tb-cell2">15</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">蓄力(小)攻击</TD>
            <TD class="tb-cell2">15</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">蓄力(中)攻击</TD>
            <TD class="tb-cell2">15+15</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">蓄力(大)攻击</TD>
            <TD class="tb-cell2">15+48</TD>
          </TR>
          <TR>
            <TD class="tb-cell1" rowspan="4">狩猎笛</TD>
            <TD class="tb-cell1">拔刀攻击</TD>
            <TD class="tb-cell2">10</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">大地叩击</TD>
            <TD class="tb-cell2">0+14</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">左旋敲击</TD>
            <TD class="tb-cell2">10</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">右旋敲击</TD>
            <TD class="tb-cell2">10</TD>
          </TR>
        </TBODY>
      </TABLE>
      上述以外的攻击气绝值全部为0</TD>
      <TD class="tb-cell0" valign="top" colspan="2">本作追加了一个机制,即使用打击武器对怪物头部反复攻击后,<BR>
      能够使怪物进入气绝状态。概要如下:<BR>
      <BR>
        攻击头部会使怪物蓄积 <B>气绝值</B> ,蓄积的气绝值超过气绝耐性时,怪物进入气绝状态<BR>
        随着时间推移,蓄积的气绝值会逐渐减少<BR>
      <BR>
      这一点与玩家受到怪物的连续攻击后进入气绝状态的机制类似。<BR>
      对怪物而言,进入气绝状态后,气绝状态的耐性会上升。<BR>
      <BR>
      攻击动作的气绝值如左表所示。气绝值与武器的攻击力无关。<BR>
      对气绝值蓄积的倍率与耐性变化,根据怪物不同而有所差异。<BR>
      气绝蓄积倍率与耐性变化请参考 <A href="./monslist/index.html">怪物数据</A> 。<BR>
      <BR>
      <BR>
      </TD>
    </TR>
    <TR>
      <TD height="30"></TD>
      <TD></TD>
      <TD class="tb-cell0"></TD>
    </TR>
    <TR>
      <TD id="0011" colspan="3" class="zb-cell0">● <B>玩家的攻击力提升</B></TD>
    </TR>
    <TR>
      <TD></TD>
      <TD class="tb-cell0"></TD>
      <TD class="tb-cell0"></TD>
    </TR>
    <TR>
      <TD valign="top" class="tb-cell0">
      <TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
        <TBODY>
          <TR>
            <TD class="tb-th2" width="140">提升攻击力的手段</TD>
            <TD class="tb-th2" width="20">类别<BR>
            <TD class="tb-th2" width="60">武器倍率<BR>
            提升量</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">攻击力UP【小】技能</TD>
            <TD class="tb-cell2" rowspan="6">1<BR>
            <TD class="tb-cell3">+3</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">攻击力UP【中】技能</TD>
            <TD class="tb-cell3">+5</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">攻击力UP【大】技能</TD>
            <TD class="tb-cell3">+10</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">火场怪力+2技能<br>(体力低于40%发动)</TD>
            <TD class="tb-cell3">x1.5</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">持有力之护符</TD>
            <TD class="tb-cell3">+6</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">持有力之爪</TD>
            <TD class="tb-cell3">+9</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">料理效果</TD>
            <TD class="tb-cell2" rowspan="3">2<BR>
            <TD class="tb-cell3">+3或+5</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">鬼人药/鬼人弹</TD>
            <TD class="tb-cell3">+3</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">鬼人药G</TD>
            <TD class="tb-cell3">+5</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">鬼人笛 (180秒)</TD>
            <TD class="tb-cell2" rowspan="3">3<BR>
            <TD class="tb-cell3">+10</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">怪力之种 (180秒)</TD>
            <TD class="tb-cell3">+10</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">怪力药丸 (21秒)</TD>
            <TD class="tb-cell3">+25</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">笛旋律攻击小 (90秒)</TD>
            <TD class="tb-cell2" rowspan="4">4<BR>
            <TD class="tb-cell3">x1.1</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">└ 进一步强化 (+60秒)</TD>
            <TD class="tb-cell3">x1.15</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">笛旋律攻击大 (60秒)</TD>
            <TD class="tb-cell3">x1.15</TD>
          </TR>
          <TR>
            <TD class="tb-cell1">└ 进一步强化 (+30秒)</TD>
            <TD class="tb-cell3">x1.25</TD>
          </TR>
        </TBODY>
      </TABLE>
      </TD>
      <TD class="tb-cell0" valign="top" colspan="2">提升玩家攻击力的手段多种多样,大体可分为4个类别。<BR>
      <BR>
        1:攻击力UP、火场怪力+2技能效果的发动、持有提升攻击力的特殊道具(力之护符・力之爪)<BR>
        2:料理效果、鬼人药/鬼人弹・鬼人药G的使用<BR>
        3:鬼人笛・怪力之种・怪力药丸的使用<BR>
        4:狩猎笛旋律效果(参考 <A href="./senritsu.html">狩猎笛旋律一览</A>)<BR>
      <BR>
      类别1在任务中即使力尽倒地效果也不会消失。<BR>
      类别2在任务中的效果会由于力尽倒地而消失。<BR>
      类别3、4为限时效果,经过一定的时间后消失。<BR>
      <BR>
      对武器倍率的提升量如左表所示。<BR>
      <BR>
      类别2、3、4各组内的效果无法重复叠加,每组只能存在1个。<BR>
      发生重复的场合下,类别2以同组内提升效果更高者优先,类别3则是新效果覆盖旧效果,<BR>
      类别4以同组内等级更高者优先,表格中效果等级为升序排列。<BR>
      <BR>
      例如,在料理效果增加5点武器倍率的状态下使用鬼人药,武器倍率的提升量仍然是+5。<BR>
      但是,在料理效果增加3点武器倍率的状态下使用鬼人药G,武器倍率的提升量将变为+5。<BR>
      使用怪力药丸增加25点武器倍率后使用怪力种子,武器倍率的提升量将变为+10。<BR>
      在玩家A的笛旋律攻击大(x1.15)效果即将结束时,玩家B吹奏笛旋律攻击小+进一步强化(x1.15),<BR>
      不会更新提升效果,攻击提升将在A效果结束时消失,B效果不会生效。<BR>
      相反,玩家B吹奏笛旋律攻击小+进一步强化(x1.15)的效果即将结束时,玩家A吹奏笛旋律攻击大(x1.15),此时A效果将立即覆盖B效果,并更新持续时间为60秒。<BR><BR>
      注:太刀满练气槽触发的武器倍率提升量等同于怪力药丸,属类别3,持续时间至练气槽自然下降(30秒)。</TD>
    </TR>
  </TBODY>
</TABLE>
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Last update : 2006/05/02<BR>
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