using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Game { /// /// 运行模式 /// public enum EPlayMode { /// /// 编辑器下的模拟模式 /// EditorSimulateMode, /// /// 离线运行模式 /// OfflinePlayMode, /// /// 联机运行模式 /// HostPlayMode, /// /// WebGL运行模式 /// WebPlayMode, } /// /// 游戏入口。 /// public partial class AppEntry : MonoBehaviour { // /// 资源系统运行模式 /// public EPlayMode PlayMode = EPlayMode.EditorSimulateMode; public static AppEntry Instance; private void Awake() { Instance = this; #if !UNITY_EDITOR PlayMode = EPlayMode.WebPlayMode; #endif InitBuiltinComponents(); InitCustomComponents(); DontDestroyOnLoad(this); } } }