using CaoCao.Runtime; using System.Transactions; using ProcedureOwner = CaoCao.Fsm.IFsm; namespace Game { public class ProcedurePreload : ProcedureBase { protected override void OnEnter(ProcedureOwner procedureOwner) { base.OnEnter(procedureOwner); } protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds) { base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds); //if (isInit == false) return; //ChangeState(procedureOwner); } } }