// Author: whc // Desc: using Game; using Game.HotFix; using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class TipLeftHintUnit : TipUnit { private static Color _warnColor = new Color(0.91f, 0.8f, 0.43f); private static Color _errorColor = new Color(1f, 0.36f, 0.36f); private RectTransform _rtfBg; public override void Awake() { tmpText = transform.Find("tmpText").GetComponent(); _rtfBg = transform.GetComponent(); } public override void Refresh(TipData _Data) { base.Refresh(_Data); HintData vData = _Data as HintData; switch (vData.p_HintType) { case eHintType.Info: tmpText.color = Color.white; break; case eHintType.Warn: tmpText.color = _warnColor; break; case eHintType.Error: tmpText.color = _errorColor; break; default: Debug.LogError("not handle HintType:" + vData.p_HintType); break; } LayoutRebuilder.ForceRebuildLayoutImmediate(_rtfBg); StartCoroutine(AutoHide()); } IEnumerator AutoHide() { yield return new WaitForSeconds(2f); gameObject.SetActive(false); //AppEntry.Event.Fire(null, ReduceTipHintEventArgs.Create(true)); Inform.Dispatch(eInformId.ReduceTipHintEventArgs, true); } }