/*------------------------------------------------------------------------------------- --- 创建人: --- 描 述: --- 创建时间: 2024年10月17日 -------------------------------------------------------------------------------------*/ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; using CaoCao.Runtime; using System.Text; namespace Game.HotFix { /// /// xx 功能界面 /// public class TestUI : UIBase { //UIAutoBuild_CtrlDefine public TMP_InputField tiptInput; public Button btnTipChoice; public Button btnTipDialog; public Button btnTipHint; public Button btnTipLeftHint; public Button btnTipNotRemine; public Button btnTipWait; public Button btnDaYinLuBanTab; public UIInputNumChange numcCount; //UIAutoBuild_CtrlDefine public override void Awake() { //UIAutoBuild_CtrlBind base.Awake(); Transform tf = transform; tiptInput = tf.Find("tiptInput").GetComponent(); btnTipChoice = tf.Find("btnTipChoice").GetComponent