/*-------------------------------------------------------------------------------------
--- 创建人:
--- 描 述:
--- 创建时间: 2024年10月17日
-------------------------------------------------------------------------------------*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using CaoCao.Runtime;
using System.Text;
namespace Game.HotFix
{
///
/// xx 功能界面
///
public class TestUI : UIBase
{
//UIAutoBuild_CtrlDefine
public TMP_InputField tiptInput;
public Button btnTipChoice;
public Button btnTipDialog;
public Button btnTipHint;
public Button btnTipLeftHint;
public Button btnTipNotRemine;
public Button btnTipWait;
public Button btnDaYinLuBanTab;
public UIInputNumChange numcCount;
//UIAutoBuild_CtrlDefine
public override void Awake()
{
//UIAutoBuild_CtrlBind
base.Awake();
Transform tf = transform;
tiptInput = tf.Find("tiptInput").GetComponent();
btnTipChoice = tf.Find("btnTipChoice").GetComponent