using UnityEngine; namespace CaoCao.Editor { public class DefaultAssetBundleManifest : IAssetBundleManifest { private readonly AssetBundleManifest _manifest; public DefaultAssetBundleManifest(AssetBundleManifest manifest) { _manifest = manifest; } public string[] GetAllAssetBundles() { return _manifest.GetAllAssetBundles(); } public string[] GetAllDependencies(string assetBundle) { return _manifest.GetAllDependencies(assetBundle); } public string GetAssetBundleHash(string assetBundle) { return _manifest.GetAssetBundleHash(assetBundle).ToString(); } } }