using CaoCao.XAsset; using System; namespace CaoCao.Editor { [Serializable] public class BuildAsset { public string path; public string bundle; public string type; public string entry; public ulong size; public long lastWriteTime; public AddressMode addressMode = AddressMode.LoadByPath; public string[] dependencies = Array.Empty(); public string[] referencesBy = Array.Empty(); public BuildGroup group; } }