using StoicGoose.Common.Utilities; using System; public class SGLogger : IStoicGooseLogger { public void Debug(string message) { UnityEngine.Debug.Log(message); } public void Err(string message) { UnityEngine.Debug.LogError(message); } public void Log(StoicGoose.Common.Utilities.LogType logtype, string message) { switch (logtype) { case LogType.Debug: Debug(message); break; case LogType.Warning: Warning(message); break; case LogType.Error: Err(message); break; } } public void Warning(string message) { UnityEngine.Debug.LogWarning(message); } }