using HaoYueNet.ClientNetwork.OtherMode; using ServerCore.Manager; namespace NoSugarNet.ClientCore.Network { /// /// 继承网络库,以支持网络功能 /// public class ServerLocalClient : NetworkHelperCore_SourceMode { public long mUID; public byte mTunnelID; public byte mIdx; public ServerLocalClient(byte TunnelID, byte Idx) { mTunnelID = TunnelID; mIdx = Idx; //指定接收服务器数据事件 OnReceiveData += GetDataCallBack; //断开连接 OnClose += OnConnectClose; OnConnected += NetworkConnected; //网络库调试信息输出事件,用于打印网络内容 OnLogOut += NetworkDeBugLog; } public void NetworkConnected(bool IsConnect) { NetworkDeBugLog($"NetworkConnected:{IsConnect}"); if (IsConnect) { ServerManager.g_Local.OnServerLocalConnect(mUID, mTunnelID, mIdx, this); } else { //连接失败 NetworkDeBugLog("连接失败!"); } } public void NetworkDeBugLog(string str) { //用于Unity内的输出 //Debug.Log("NetCoreDebug >> "+str); Console.WriteLine("NetCoreDebug >> " + str); } /// /// 接受包回调 /// /// 协议ID /// 错误编号 /// 业务数据 public void GetDataCallBack(byte[] data) { NetworkDeBugLog("收到消息 数据长度=>" + data.Length); try { //抛出网络数据 ServerManager.g_Local.OnServerLocalDataCallBack(mUID, mTunnelID, mIdx, data); } catch (Exception ex) { NetworkDeBugLog("逻辑处理错误:" + ex.ToString()); } } /// /// 关闭连接 /// public void OnConnectClose() { NetworkDeBugLog("OnConnectClose"); ServerManager.g_Local.OnServerLocalDisconnect(mUID, mTunnelID,mIdx,this); } } }