using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class EventLevel2Actor4 : ActorController { public override bool Interaction() { GameManager.Instance.UIManager.ShowInteractionDialog(GetComponent().Name, "感谢你救了我,我能提升你 3% 的攻击力和防御力,你需要吗?", "感激不尽", "下次再说", () => { // 提升属性 GameManager.Instance.PlayerManager.PlayerInfo.Attack = (int)(GameManager.Instance.PlayerManager.PlayerInfo.Attack * 1.03f); GameManager.Instance.PlayerManager.PlayerInfo.Defence = (int)(GameManager.Instance.PlayerManager.PlayerInfo.Defence * 1.03f); // 音频播放 GameManager.Instance.SoundManager.PlaySound(ESoundType.Effect, "Yes"); // 音频播放 GameManager.Instance.SoundManager.PlaySound(ESoundType.Music, "1-9"); // 打开人物控制器 GameManager.Instance.PlayerManager.Enable = true; // NPC 回收 GameManager.Instance.PoolManager.RecycleResource(gameObject); }); return false; } }