using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class EventLevel23Actor1 : ActorController { public override bool Interaction() { string talk = "这个楼层藏着秘密。"; // 老头说话 GameManager.Instance.UIManager.ShowDialog(GetComponent().Name, new List { talk }, () => { // 记笔记 GameManager.Instance.PlayerManager.AddInfoToNotepad(talk); // 打开人物控制器 GameManager.Instance.PlayerManager.Enable = true; // 音频播放 GameManager.Instance.SoundManager.PlaySound(ESoundType.Music, "21-30"); // NPC 回收 GameManager.Instance.PoolManager.RecycleResource(gameObject); }); return false; } }