using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class EventItemArtifact4 : MonoBehaviour, IInteraction { public bool Interaction() { List tempObjs = new List(); // 获取四周的岩浆 GameManager.Instance.PoolManager.UseList.ForEach(obj => { if ((Vector2)obj.transform.position == ((Vector2)GameManager.Instance.PlayerManager.PlayerController.transform.position + Vector2.up)) { if (obj.GetComponent() != null && obj.GetComponent().ID == 15) tempObjs.Add(obj); } else if ((Vector2)obj.transform.position == ((Vector2)GameManager.Instance.PlayerManager.PlayerController.transform.position + Vector2.down)) { if (obj.GetComponent() != null && obj.GetComponent().ID == 15) tempObjs.Add(obj); } else if ((Vector2)obj.transform.position == ((Vector2)GameManager.Instance.PlayerManager.PlayerController.transform.position + Vector2.left)) { if (obj.GetComponent() != null && obj.GetComponent().ID == 15) tempObjs.Add(obj); } else if ((Vector2)obj.transform.position == ((Vector2)GameManager.Instance.PlayerManager.PlayerController.transform.position + Vector2.right)) { if (obj.GetComponent() != null && obj.GetComponent().ID == 15) tempObjs.Add(obj); } }); // 回收资源 foreach (var obj in tempObjs) { GameManager.Instance.PoolManager.RecycleResource(obj); } // 提示信息 int itemId = 13; GameManager.Instance.UIManager.ShowInfo($"使用 {GameManager.Instance.ResourceManager.GetResourceInfo(EResourceType.Item, itemId).Name} ,冰冻了周围的岩浆。"); return false; } }