using System.Collections.Generic; using UnityEngine; public class EventItemOther6 : MonoBehaviour, IInteraction { public bool Interaction() { List tempObjs = new List(); // 获取四周的怪物 GameManager.Instance.PoolManager.UseList.ForEach(obj => { if ((Vector2)obj.transform.position == ((Vector2)GameManager.Instance.PlayerManager.PlayerController.transform.position + Vector2.up) && obj.GetComponent() != null && obj.GetComponent() == null) tempObjs.Add(obj); else if ((Vector2)obj.transform.position == ((Vector2)GameManager.Instance.PlayerManager.PlayerController.transform.position + Vector2.down) && obj.GetComponent() != null && obj.GetComponent() == null) tempObjs.Add(obj); else if ((Vector2)obj.transform.position == ((Vector2)GameManager.Instance.PlayerManager.PlayerController.transform.position + Vector2.left) && obj.GetComponent() != null && obj.GetComponent() == null) tempObjs.Add(obj); else if ((Vector2)obj.transform.position == ((Vector2)GameManager.Instance.PlayerManager.PlayerController.transform.position + Vector2.right) && obj.GetComponent() != null && obj.GetComponent() == null) tempObjs.Add(obj); }); // 回收资源 foreach (var obj in tempObjs) { obj.GetComponent().Health = 0; GameManager.Instance.PoolManager.RecycleResource(obj); } // 提示信息并从背包清除 int itemId = 16; GameManager.Instance.UIManager.ShowInfo($"使用 {GameManager.Instance.ResourceManager.GetResourceInfo(EResourceType.Item, itemId).Name} ,击杀了周围的敌人。"); GameManager.Instance.BackpackManager.ConsumeItem(itemId); return false; } }