using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class EventItemEquipmentWeapon1 : MonoBehaviour, IInteraction { public bool Interaction() { int itemId = 24; int giveAttack = 10; GameManager.Instance.PlayerManager.PlayerInfo.Attack += giveAttack; GameManager.Instance.UIManager.ShowInfo($"装备 {GameManager.Instance.ResourceManager.GetResourceInfo(EResourceType.Item, itemId).Name} ,增加 {giveAttack} 点攻击力。"); GameManager.Instance.BackpackManager.ConsumeItem(itemId); GameManager.Instance.PlayerManager.PlayerInfo.WeaponID = itemId; return false; } }