using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class MagicDoorSwardmanController : MonoBehaviour { private Animator _animator; private EnemyController _guard1; private EnemyController _guard2; private EnemyController _guard3; private EnemyController _guard4; private void Awake() { _animator = GetComponent(); } private void OnEnable() { GetGuardEvent(); } public void RecycleSelf() { // 回收资源 GameManager.Instance.PoolManager.RecycleResource(gameObject); } /// /// 获取守卫事件 /// private void GetGuardEvent() { _guard1 = null; _guard2 = null; _guard3 = null; _guard4 = null; // 从已使用物体列表中按位置获取物体 GameManager.Instance.PoolManager.UseList.ForEach(obj => { if ((Vector2)obj.transform.position == new Vector2(3, 1)) { if (obj.GetComponent() != null) { _guard1 = obj.GetComponent(); _guard1.OnDeath += () => { _guard1 = null; DetectionOpen(); }; } } else if ((Vector2)obj.transform.position == new Vector2(3, -1)) { if (obj.GetComponent() != null) { _guard2 = obj.GetComponent(); _guard2.OnDeath += () => { _guard2 = null; DetectionOpen(); }; } } else if ((Vector2)obj.transform.position == new Vector2(5, 1)) { if (obj.GetComponent() != null) { _guard3 = obj.GetComponent(); _guard3.OnDeath += () => { _guard3 = null; DetectionOpen(); }; } } else if ((Vector2)obj.transform.position == new Vector2(5, -1)) { if (obj.GetComponent() != null) { _guard4 = obj.GetComponent(); _guard4.OnDeath += () => { _guard4 = null; DetectionOpen(); }; } } }); DetectionOpen(); } /// /// 检测门是否能打开 /// private void DetectionOpen() { if (_guard1 == null && _guard2 == null && _guard3 == null && _guard4 == null) _animator.SetTrigger("open"); } }