using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class HideWallController : EnvironmentController { public override bool Interaction() { if (_opening) return false; Open(() => {// 打开后创建墙壁 GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Environment, 6).transform.position = transform.position; // 改变剧情 if (GameManager.Instance.LevelManager.Level == 23) GameManager.Instance.PlotManager.PlotDictionary[7] += 1; }); _opening = true; return false; } }