using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class EventLevel38Actor1 : ActorController { public override bool Interaction() { switch (GameManager.Instance.PlotManager.PlotDictionary[10]) { // 状态 1 交易 case 1: GameManager.Instance.UIManager.ShowInteractionDialog(GetComponent().Name, "我有三把黄钥匙,只需 200 金币你就能得到它。", "我买了", "不需要", () => { // 花费 200 金币 if (GameManager.Instance.PlayerManager.PlayerInfo.Gold < 200) { GameManager.Instance.UIManager.ShowInfo("金币不够哦~再去历练一下叭~"); // 音频播放 GameManager.Instance.SoundManager.PlaySound(ESoundType.Effect, "No"); return; } GameManager.Instance.PlayerManager.PlayerInfo.Gold -= 200; // 获得 黄钥匙 3 把 for (int i = 0; i < 3; i++) { GameManager.Instance.BackpackManager.PickUp(GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Item, 1).GetComponent()); } // 变更剧情状态 GameManager.Instance.PlotManager.PlotDictionary[10] = 2; // 打开人物控制器 GameManager.Instance.PlayerManager.Enable = true; // 音频播放 GameManager.Instance.SoundManager.PlaySound(ESoundType.Effect, "Yes"); }); break; case 2: string talk = "存放翡翠剑的房间门坏了,你必须用镐破墙而入。"; // 商人说话 GameManager.Instance.UIManager.ShowDialog(GetComponent().Name, new List { talk }, () => { // 记笔记 GameManager.Instance.PlayerManager.AddInfoToNotepad(talk); // 打开人物控制器 GameManager.Instance.PlayerManager.Enable = true; // 音频播放 GameManager.Instance.SoundManager.PlaySound(ESoundType.Music, "31-39"); // NPC 回收 GameManager.Instance.PoolManager.RecycleResource(gameObject); }); break; default: break; } return false; } }