using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.SceneManagement; public class EventLevel25Floor1 : MonoBehaviour { private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { // 禁用人物控制器 GameManager.Instance.PlayerManager.Enable = false; // 锁定音乐 GameManager.Instance.SoundManager.LockEnable = true; // 开始对话 GameManager.Instance.UIManager.ShowDialog("神秘人", new List { "杀!死!入!侵!者!" }, (() => { // 启用人物控制器 GameManager.Instance.PlayerManager.Enable = true; // 回收剧情资源 GameManager.Instance.PoolManager.RecycleResource(gameObject); })); } } }