using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Master3Controller : EnemyController { private void OnEnable() { GameManager.Instance.EventManager.OnPlayerArrive += AttackPlayerEvent; } private new void OnDisable() { base.OnDisable(); GameManager.Instance.EventManager.OnPlayerArrive -= AttackPlayerEvent; } private void AttackPlayerEvent(Vector2 point) { // 计算是否在攻击范围 if (point == (Vector2)transform.position + Vector2.up) AttackPlayer(point, EDirectionType.DOWN); else if (point == (Vector2)transform.position + Vector2.down) AttackPlayer(point, EDirectionType.UP); else if (point == (Vector2)transform.position + Vector2.left) AttackPlayer(point, EDirectionType.RIGHT); else if (point == (Vector2)transform.position + Vector2.right) AttackPlayer(point, EDirectionType.LEFT); } private void AttackPlayer(Vector2 point, EDirectionType direction) { if (GameManager.Instance.PlayerManager.PlayerInfo.ArmorID == 33) return; // 扣 100 血 GameManager.Instance.PlayerManager.PlayerInfo.Health -= 100; GameManager.Instance.UIManager.ShowInfo($"{GameManager.Instance.ResourceManager.GetResourceInfo(EResourceType.Enemy, 26).Name} 对你造成了 100 点魔法伤害。"); // 显示特效 GameObject obj = GameManager.Instance.PoolManager.GetResourceInFreePool(EResourceType.Environment, 31); obj.transform.position = point; obj.GetComponent().ShowMagic(direction); } }