using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class EventItemEquipmentArmor1 : MonoBehaviour, IInteraction { public bool Interaction() { int itemId = 25; int giveDefence = 10; GameManager.Instance.PlayerManager.PlayerInfo.Defence += giveDefence; GameManager.Instance.UIManager.ShowInfo($"装备 {GameManager.Instance.ResourceManager.GetResourceInfo(EResourceType.Item, itemId).Name} ,增加 {giveDefence} 点防御力。"); GameManager.Instance.BackpackManager.ConsumeItem(itemId); GameManager.Instance.PlayerManager.PlayerInfo.ArmorID = itemId; return false; } }