public class EventLevel4Actor1 : ActorController { ShopComm.E_ShopFloor floor = ShopComm.E_ShopFloor.F4; public override bool Interaction() { // 打开商店界面 GameManager.Instance.EventManager.OnShopShow?.Invoke(GetComponent().Name, floor, this, () => ShopComm.BuyHP(floor), () => ShopComm.BuyAtk(floor), () => ShopComm.BuyDef(floor)); return false; } }